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geant4/source/processes/scoring/include/G4EnergySplitter.hh
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2020-12-04 12:30:43 +01:00

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//
// ********************************************************************
// * License and Disclaimer *
// * *
// * The Geant4 software is copyright of the Copyright Holders of *
// * the Geant4 Collaboration. It is provided under the terms and *
// * conditions of the Geant4 Software License, included in the file *
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// * include a list of copyright holders. *
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// * Neither the authors of this software system, nor their employing *
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// * work make any representation or warranty, express or implied, *
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// * use. Please see the license in the file LICENSE and URL above *
// * for the full disclaimer and the limitation of liability. *
// * *
// * This code implementation is the result of the scientific and *
// * technical work of the GEANT4 collaboration. *
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// * acceptance of all terms of the Geant4 Software license. *
// ********************************************************************
//
#ifndef G4EnergySplitter_h
#define G4EnergySplitter_h 1
////////////////////////////////////////////////////////////////////////////////
// (Description)
//
// Class to calculate the split of energy in voxels when G4RegularNavigation is used
// It takes into account energy loss and multiple scattering corrections as the particles loses energies from voxel to voxel
//
// Created: 2010-11-09 Pedro Arce
//
///////////////////////////////////////////////////////////////////////////////
#include "globals.hh"
class G4PhantomParameterisation;
class G4EnergyLossForExtrapolator;
class G4VPhysicalVolume;
class G4Material;
class G4Step;
#include <vector>
class G4EnergySplitter
{
public: // with description
G4EnergySplitter();
virtual ~G4EnergySplitter();
G4int SplitEnergyInVolumes(const G4Step* aStep ); // Calculates the energy splitting, and dumps it into theEnergies. Returns number of steps
void GetLastVoxelID( G4int& voxelID);
void GetFirstVoxelID( G4int& voxelID);
void GetVoxelID( G4int stepNo, G4int& voxelID );
inline void GetVoxelIDAndLength( G4int stepNo, G4int& voxelID, G4double& stepLength );
inline void GetLengthAndEnergyDeposited( G4int stepNo, G4int& voxelID, G4double& stepLength, G4double &energyLoss);
inline void GetLengthAndInitialEnergy( G4double &preStepEnergy, G4int stepNo, G4int& voxelID, G4double& stepLength, G4double &initialEnergy);
inline void SetNIterations( G4int niter );
inline G4Material* GetVoxelMaterial( G4int stepNo );
private:
void GetStepLength( G4int stepNo, G4double& stepLength );
void GetPhantomParam(G4bool mustExist);
G4bool IsPhantomVolume( G4VPhysicalVolume* pv );
G4EnergyLossForExtrapolator* theElossExt;
G4int theNIterations;
std::vector<G4double> theEnergies;
G4PhantomParameterisation* thePhantomParam;
};
#include "G4EnergySplitter.icc"
#endif