449 lines
14 KiB
C++
449 lines
14 KiB
C++
//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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//
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//
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// Hadronic Process: Nuclear De-excitations
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// by V. Lara
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//
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// Modified:
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// 25.07.08 I.Pshenichnov (in collaboration with Alexander Botvina and Igor
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// Mishustin (FIAS, Frankfurt, INR, Moscow and Kurchatov Institute,
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// Moscow, pshenich@fias.uni-frankfurt.de) fixed semi-infinite loop
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#include <numeric>
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#include "G4StatMFChannel.hh"
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#include "G4PhysicalConstants.hh"
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#include "G4HadronicException.hh"
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#include "Randomize.hh"
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#include "G4Pow.hh"
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#include "G4Exp.hh"
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#include "G4RandomDirection.hh"
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G4StatMFChannel::G4StatMFChannel() :
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_NumOfNeutralFragments(0),
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_NumOfChargedFragments(0)
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{}
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G4StatMFChannel::~G4StatMFChannel()
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{
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if (!_theFragments.empty()) {
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std::for_each(_theFragments.begin(),_theFragments.end(),
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DeleteFragment());
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}
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}
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G4bool G4StatMFChannel::CheckFragments(void)
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{
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std::deque<G4StatMFFragment*>::iterator i;
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for (i = _theFragments.begin();
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i != _theFragments.end(); ++i)
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{
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G4int A = (*i)->GetA();
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G4int Z = (*i)->GetZ();
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if ( (A > 1 && (Z > A || Z <= 0)) || (A==1 && Z > A) || A <= 0 ) return false;
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}
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return true;
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}
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void G4StatMFChannel::CreateFragment(G4int A, G4int Z)
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// Create a new fragment.
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// Fragments are automatically sorted: first charged fragments,
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// then neutral ones.
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{
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if (Z <= 0.5) {
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_theFragments.push_back(new G4StatMFFragment(A,Z));
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_NumOfNeutralFragments++;
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} else {
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_theFragments.push_front(new G4StatMFFragment(A,Z));
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_NumOfChargedFragments++;
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}
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return;
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}
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G4double G4StatMFChannel::GetFragmentsCoulombEnergy(void)
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{
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G4double Coulomb =
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std::accumulate(_theFragments.begin(),_theFragments.end(),
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0.0,
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[](const G4double& running_total,
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G4StatMFFragment*& fragment)
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{
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return running_total + fragment->GetCoulombEnergy();
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} );
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// G4double Coulomb = 0.0;
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// for (unsigned int i = 0;i < _theFragments.size(); i++)
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// Coulomb += _theFragments[i]->GetCoulombEnergy();
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return Coulomb;
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}
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G4double G4StatMFChannel::GetFragmentsEnergy(G4double T) const
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{
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G4double Energy = 0.0;
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G4double TranslationalEnergy = 1.5*T*_theFragments.size();
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std::deque<G4StatMFFragment*>::const_iterator i;
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for (i = _theFragments.begin(); i != _theFragments.end(); ++i)
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{
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Energy += (*i)->GetEnergy(T);
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}
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return Energy + TranslationalEnergy;
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}
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G4FragmentVector * G4StatMFChannel::GetFragments(G4int anA,
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G4int anZ,
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G4double T)
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{
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// calculate momenta of charged fragments
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CoulombImpulse(anA,anZ,T);
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// calculate momenta of neutral fragments
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FragmentsMomenta(_NumOfNeutralFragments, _NumOfChargedFragments, T);
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G4FragmentVector * theResult = new G4FragmentVector;
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std::deque<G4StatMFFragment*>::iterator i;
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for (i = _theFragments.begin(); i != _theFragments.end(); ++i)
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theResult->push_back((*i)->GetFragment(T));
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return theResult;
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}
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void G4StatMFChannel::CoulombImpulse(G4int anA, G4int anZ, G4double T)
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// Aafter breakup, fragments fly away under Coulomb field.
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// This method calculates asymptotic fragments momenta.
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{
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// First, we have to place the fragments inside of the original nucleus volume
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PlaceFragments(anA);
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// Second, we sample initial charged fragments momenta. There are
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// _NumOfChargedFragments charged fragments and they start at the begining
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// of the vector _theFragments (i.e. 0)
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FragmentsMomenta(_NumOfChargedFragments, 0, T);
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// Third, we have to figure out the asymptotic momenta of charged fragments
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// For taht we have to solve equations of motion for fragments
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SolveEqOfMotion(anA,anZ,T);
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return;
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}
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void G4StatMFChannel::PlaceFragments(G4int anA)
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// This gives the position of fragments at the breakup instant.
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// Fragments positions are sampled inside prolongated ellipsoid.
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{
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G4Pow* g4calc = G4Pow::GetInstance();
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const G4double R0 = G4StatMFParameters::Getr0();
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G4double Rsys = 2.0*R0*g4calc->Z13(anA);
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G4bool TooMuchIterations;
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do
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{
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TooMuchIterations = false;
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// Sample the position of the first fragment
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G4double R = (Rsys - R0*g4calc->Z13(_theFragments[0]->GetA()))*
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g4calc->A13(G4UniformRand());
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_theFragments[0]->SetPosition(R*G4RandomDirection());
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// Sample the position of the remaining fragments
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G4bool ThereAreOverlaps = false;
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std::deque<G4StatMFFragment*>::iterator i;
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for (i = _theFragments.begin()+1; i != _theFragments.end(); ++i)
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{
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G4int counter = 0;
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do
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{
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R = (Rsys - R0*g4calc->Z13((*i)->GetA()))*g4calc->A13(G4UniformRand());
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(*i)->SetPosition(R*G4RandomDirection());
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// Check that there are not overlapping fragments
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std::deque<G4StatMFFragment*>::iterator j;
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for (j = _theFragments.begin(); j != i; ++j)
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{
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G4ThreeVector FragToFragVector =
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(*i)->GetPosition() - (*j)->GetPosition();
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G4double Rmin = R0*(g4calc->Z13((*i)->GetA()) +
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g4calc->Z13((*j)->GetA()));
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if ( (ThereAreOverlaps = (FragToFragVector.mag2() < Rmin*Rmin)))
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{ break; }
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}
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counter++;
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// Loop checking, 05-Aug-2015, Vladimir Ivanchenko
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} while (ThereAreOverlaps && counter < 1000);
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if (counter >= 1000)
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{
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TooMuchIterations = true;
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break;
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}
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}
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// Loop checking, 05-Aug-2015, Vladimir Ivanchenko
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} while (TooMuchIterations);
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return;
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}
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void G4StatMFChannel::FragmentsMomenta(G4int NF, G4int idx,
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G4double T)
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// Calculate fragments momenta at the breakup instant
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// Fragment kinetic energies are calculated according to the
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// Boltzmann distribution at given temperature.
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// NF is number of fragments
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// idx is index of first fragment
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{
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G4double KinE = 1.5*T*NF;
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G4ThreeVector p(0.,0.,0.);
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if (NF <= 0) return;
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else if (NF == 1)
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{
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// We have only one fragment to deal with
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p = std::sqrt(2.0*_theFragments[idx]->GetNuclearMass()*KinE)
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*G4RandomDirection();
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_theFragments[idx]->SetMomentum(p);
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}
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else if (NF == 2)
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{
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// We have only two fragment to deal with
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G4double M1 = _theFragments[idx]->GetNuclearMass();
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G4double M2 = _theFragments[idx+1]->GetNuclearMass();
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p = std::sqrt(2.0*KinE*(M1*M2)/(M1+M2))*G4RandomDirection();
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_theFragments[idx]->SetMomentum(p);
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_theFragments[idx+1]->SetMomentum(-p);
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}
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else
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{
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// We have more than two fragments
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G4double AvailableE;
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G4int i1,i2;
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G4double SummedE;
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G4ThreeVector SummedP(0.,0.,0.);
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do
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{
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// Fisrt sample momenta of NF-2 fragments
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// according to Boltzmann distribution
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AvailableE = 0.0;
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SummedE = 0.0;
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SummedP.setX(0.0);SummedP.setY(0.0);SummedP.setZ(0.0);
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for (G4int i = idx; i < idx+NF-2; ++i)
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{
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G4double E;
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G4double RandE;
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do
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{
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E = 9.0*G4UniformRand();
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RandE = std::sqrt(0.5/E)*G4Exp(E-0.5)*G4UniformRand();
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}
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// Loop checking, 05-Aug-2015, Vladimir Ivanchenko
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while (RandE > 1.0);
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E *= T;
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p = std::sqrt(2.0*E*_theFragments[i]->GetNuclearMass())
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*G4RandomDirection();
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_theFragments[i]->SetMomentum(p);
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SummedE += E;
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SummedP += p;
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}
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// Calculate momenta of last two fragments in such a way
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// that constraints are satisfied
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i1 = idx+NF-2; // before last fragment index
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i2 = idx+NF-1; // last fragment index
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p = -SummedP;
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AvailableE = KinE - SummedE;
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// Available Kinetic Energy should be shared between two last fragments
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}
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// Loop checking, 05-Aug-2015, Vladimir Ivanchenko
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while (AvailableE <= p.mag2()/(2.0*(_theFragments[i1]->GetNuclearMass()+
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_theFragments[i2]->GetNuclearMass())));
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G4double H = 1.0 + _theFragments[i2]->GetNuclearMass()
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/_theFragments[i1]->GetNuclearMass();
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G4double CTM12 = H*(1.0 - 2.0*_theFragments[i2]->GetNuclearMass()
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*AvailableE/p.mag2());
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G4double CosTheta1;
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G4double Sign;
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if (CTM12 > 1.) {CosTheta1 = 1.;}
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else {
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do
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{
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do
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{
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CosTheta1 = 1.0 - 2.0*G4UniformRand();
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}
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// Loop checking, 05-Aug-2015, Vladimir Ivanchenko
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while (CosTheta1*CosTheta1 < CTM12);
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}
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// Loop checking, 05-Aug-2015, Vladimir Ivanchenko
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while (CTM12 >= 0.0 && CosTheta1 < 0.0);
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}
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if (CTM12 < 0.0) Sign = 1.0;
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else if (G4UniformRand() <= 0.5) Sign = -1.0;
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else Sign = 1.0;
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G4double P1 = (p.mag()*CosTheta1+Sign*std::sqrt(p.mag2()
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*(CosTheta1*CosTheta1-CTM12)))/H;
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G4double P2 = std::sqrt(P1*P1+p.mag2() - 2.0*P1*p.mag()*CosTheta1);
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G4double Phi = twopi*G4UniformRand();
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G4double SinTheta1 = std::sqrt(1.0 - CosTheta1*CosTheta1);
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G4double CosPhi1 = std::cos(Phi);
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G4double SinPhi1 = std::sin(Phi);
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G4double CosPhi2 = -CosPhi1;
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G4double SinPhi2 = -SinPhi1;
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G4double CosTheta2 = (p.mag2() + P2*P2 - P1*P1)/(2.0*p.mag()*P2);
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G4double SinTheta2 = 0.0;
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if (CosTheta2 > -1.0 && CosTheta2 < 1.0) {
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SinTheta2 = std::sqrt(1.0 - CosTheta2*CosTheta2);
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}
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G4ThreeVector p1(P1*SinTheta1*CosPhi1,P1*SinTheta1*SinPhi1,P1*CosTheta1);
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G4ThreeVector p2(P2*SinTheta2*CosPhi2,P2*SinTheta2*SinPhi2,P2*CosTheta2);
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G4ThreeVector b(1.0,0.0,0.0);
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p1 = RotateMomentum(p,b,p1);
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p2 = RotateMomentum(p,b,p2);
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SummedP += p1 + p2;
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SummedE += p1.mag2()/(2.0*_theFragments[i1]->GetNuclearMass()) +
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p2.mag2()/(2.0*_theFragments[i2]->GetNuclearMass());
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_theFragments[i1]->SetMomentum(p1);
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_theFragments[i2]->SetMomentum(p2);
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}
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return;
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}
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void G4StatMFChannel::SolveEqOfMotion(G4int anA, G4int anZ, G4double T)
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// This method will find a solution of Newton's equation of motion
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// for fragments in the self-consistent time-dependent Coulomb field
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{
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G4Pow* g4calc = G4Pow::GetInstance();
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G4double CoulombEnergy = 0.6*elm_coupling*anZ*anZ*
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g4calc->A13(1.0+G4StatMFParameters::GetKappaCoulomb())/
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(G4StatMFParameters::Getr0()*g4calc->Z13(anA)) - GetFragmentsCoulombEnergy();
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if (CoulombEnergy <= 0.0) return;
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G4int Iterations = 0;
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G4double TimeN = 0.0;
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G4double TimeS = 0.0;
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G4double DeltaTime = 10.0;
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G4ThreeVector * Pos = new G4ThreeVector[_NumOfChargedFragments];
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G4ThreeVector * Vel = new G4ThreeVector[_NumOfChargedFragments];
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G4ThreeVector * Accel = new G4ThreeVector[_NumOfChargedFragments];
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G4int i;
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for (i = 0; i < _NumOfChargedFragments; i++)
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{
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Vel[i] = (1.0/(_theFragments[i]->GetNuclearMass()))*
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_theFragments[i]->GetMomentum();
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Pos[i] = _theFragments[i]->GetPosition();
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}
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G4ThreeVector distance(0.,0.,0.);
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G4ThreeVector force(0.,0.,0.);
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G4ThreeVector SavedVel(0.,0.,0.);
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do {
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for (i = 0; i < _NumOfChargedFragments; i++)
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{
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force.set(0.,0.,0.);
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for (G4int j = 0; j < _NumOfChargedFragments; j++)
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{
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if (i != j)
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{
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distance = Pos[i] - Pos[j];
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force += (elm_coupling*_theFragments[i]->GetZ()
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*_theFragments[j]->GetZ()/
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(distance.mag2()*distance.mag()))*distance;
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}
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}
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Accel[i] = (1./(_theFragments[i]->GetNuclearMass()))*force;
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}
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TimeN = TimeS + DeltaTime;
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for ( i = 0; i < _NumOfChargedFragments; i++)
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{
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SavedVel = Vel[i];
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Vel[i] += Accel[i]*(TimeN-TimeS);
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Pos[i] += (SavedVel+Vel[i])*(TimeN-TimeS)*0.5;
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}
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TimeS = TimeN;
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// Loop checking, 05-Aug-2015, Vladimir Ivanchenko
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} while (Iterations++ < 100);
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// Summed fragment kinetic energy
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G4double TotalKineticEnergy = 0.0;
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for (i = 0; i < _NumOfChargedFragments; i++)
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{
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TotalKineticEnergy += _theFragments[i]->GetNuclearMass()*
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0.5*Vel[i].mag2();
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}
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// Scaling of fragment velocities
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G4double KineticEnergy = 1.5*_theFragments.size()*T;
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G4double Eta = ( CoulombEnergy + KineticEnergy ) / TotalKineticEnergy;
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for (i = 0; i < _NumOfChargedFragments; i++)
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{
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Vel[i] *= Eta;
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}
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// Finally calculate fragments momenta
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for (i = 0; i < _NumOfChargedFragments; i++)
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{
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_theFragments[i]->SetMomentum(_theFragments[i]->GetNuclearMass()*Vel[i]);
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}
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// garbage collection
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delete [] Pos;
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delete [] Vel;
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delete [] Accel;
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return;
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}
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G4ThreeVector G4StatMFChannel::RotateMomentum(G4ThreeVector Pa,
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G4ThreeVector V, G4ThreeVector P)
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// Rotates a 3-vector P to close momentum triangle Pa + V + P = 0
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{
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G4ThreeVector U = Pa.unit();
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G4double Alpha1 = U * V;
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G4double Alpha2 = std::sqrt(V.mag2() - Alpha1*Alpha1);
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G4ThreeVector N = (1./Alpha2)*U.cross(V);
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G4ThreeVector RotatedMomentum(
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( (V.x() - Alpha1*U.x())/Alpha2 ) * P.x() + N.x() * P.y() + U.x() * P.z(),
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( (V.y() - Alpha1*U.y())/Alpha2 ) * P.x() + N.y() * P.y() + U.y() * P.z(),
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( (V.z() - Alpha1*U.z())/Alpha2 ) * P.x() + N.z() * P.y() + U.z() * P.z()
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);
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return RotatedMomentum;
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}
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