573 lines
15 KiB
Plaintext
573 lines
15 KiB
Plaintext
// see license file for original license.
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#ifndef tools_glutess_priorityq
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#define tools_glutess_priorityq
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#include <climits> /* LONG_MAX */
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#include "memalloc"
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/* Include all the code for the regular heap-based queue here. */
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/////////////////////////////////////////////////////////////////
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//#include "priorityq-heap.ic"
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//#include "priorityq-heap"
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/* Use #define's so that another heap implementation can use this one */
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#define PQkey PQHeapKey
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#define PQhandle PQHeapHandle
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#define PriorityQ PriorityQHeap
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#define pqNewPriorityQ(leq) __gl_pqHeapNewPriorityQ(leq)
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#define pqDeletePriorityQ(pq) __gl_pqHeapDeletePriorityQ(pq)
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/* The basic operations are insertion of a new key (pqInsert),
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* and examination/extraction of a key whose value is minimum
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* (pqMinimum/pqExtractMin). Deletion is also allowed (pqDelete);
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* for this purpose pqInsert returns a "handle" which is supplied
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* as the argument.
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*
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* An initial heap may be created efficiently by calling pqInsert
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* repeatedly, then calling pqInit. In any case pqInit must be called
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* before any operations other than pqInsert are used.
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*
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* If the heap is empty, pqMinimum/pqExtractMin will return a NULL key.
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* This may also be tested with pqIsEmpty.
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*/
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#define pqInit(pq) __gl_pqHeapInit(pq)
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#define pqInsert(pq,key) __gl_pqHeapInsert(pq,key)
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#define pqMinimum(pq) __gl_pqHeapMinimum(pq)
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#define pqExtractMin(pq) __gl_pqHeapExtractMin(pq)
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#define pqDelete(pq,handle) __gl_pqHeapDelete(pq,handle)
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#define pqIsEmpty(pq) __gl_pqHeapIsEmpty(pq)
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/* Since we support deletion the data structure is a little more
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* complicated than an ordinary heap. "nodes" is the heap itself;
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* active nodes are stored in the range 1..pq->size. When the
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* heap exceeds its allocated size (pq->max), its size doubles.
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* The children of node i are nodes 2i and 2i+1.
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*
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* Each node stores an index into an array "handles". Each handle
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* stores a key, plus a pointer back to the node which currently
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* represents that key (ie. nodes[handles[i].node].handle == i).
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*/
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typedef void *PQkey;
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typedef long PQhandle;
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typedef struct PriorityQ PriorityQ;
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typedef struct { PQhandle handle; } PQnode;
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typedef struct { PQkey key; PQhandle node; } PQhandleElem;
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struct PriorityQ {
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PQnode *nodes;
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PQhandleElem *handles;
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long size, max;
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PQhandle freeList;
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int initialized;
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int (*leq)(PQkey key1, PQkey key2);
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};
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#define __gl_pqHeapMinimum(pq) ((pq)->handles[(pq)->nodes[1].handle].key)
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#define __gl_pqHeapIsEmpty(pq) ((pq)->size == 0)
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/////////////////////////////////////////////////////////////////
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/////////////////////////////////////////////////////////////////
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//#define INIT_SIZE 32
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inline long INIT_SIZE() {
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static const long s_value = 32;
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return s_value;
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}
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/* Violates modularity, but a little faster */
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#include "geom"
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#define LEQ(x,y) VertLeq((GLUvertex *)x, (GLUvertex *)y)
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/* really __gl_pqHeapNewPriorityQ */
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inline PriorityQ *pqNewPriorityQ( int (*leq)(PQkey key1, PQkey key2) )
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{
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PriorityQ *pq = (PriorityQ *)memAlloc( sizeof( PriorityQ ));
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if (pq == NULL) return NULL;
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pq->size = 0;
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pq->max = INIT_SIZE();
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pq->nodes = (PQnode *)memAlloc( (INIT_SIZE() + 1) * sizeof(pq->nodes[0]) );
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if (pq->nodes == NULL) {
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memFree(pq);
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return NULL;
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}
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pq->handles = (PQhandleElem *)memAlloc( (INIT_SIZE() + 1) * sizeof(pq->handles[0]) );
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if (pq->handles == NULL) {
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memFree(pq->nodes);
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memFree(pq);
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return NULL;
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}
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pq->initialized = TOOLS_GLU_FALSE;
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pq->freeList = 0;
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pq->leq = leq;
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pq->nodes[1].handle = 1; /* so that Minimum() returns NULL */
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pq->handles[1].key = NULL;
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return pq;
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}
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/* really __gl_pqHeapDeletePriorityQ */
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inline void pqDeletePriorityQ( PriorityQ *pq )
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{
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memFree( pq->handles );
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memFree( pq->nodes );
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memFree( pq );
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}
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inline/*static*/ void static_FloatDown( PriorityQ *pq, long curr )
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{
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PQnode *n = pq->nodes;
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PQhandleElem *h = pq->handles;
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PQhandle hCurr, hChild;
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long child;
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hCurr = n[curr].handle;
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for( ;; ) {
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child = curr << 1;
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if( child < pq->size && LEQ( h[n[child+1].handle].key,
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h[n[child].handle].key )) {
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++child;
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}
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assert(child <= pq->max);
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hChild = n[child].handle;
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if( child > pq->size || LEQ( h[hCurr].key, h[hChild].key )) {
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n[curr].handle = hCurr;
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h[hCurr].node = curr;
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break;
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}
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n[curr].handle = hChild;
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h[hChild].node = curr;
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curr = child;
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}
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}
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inline/*static*/ void static_FloatUp( PriorityQ *pq, long curr )
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{
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PQnode *n = pq->nodes;
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PQhandleElem *h = pq->handles;
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PQhandle hCurr, hParent;
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long parent;
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hCurr = n[curr].handle;
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for( ;; ) {
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parent = curr >> 1;
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hParent = n[parent].handle;
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if( parent == 0 || LEQ( h[hParent].key, h[hCurr].key )) {
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n[curr].handle = hCurr;
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h[hCurr].node = curr;
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break;
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}
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n[curr].handle = hParent;
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h[hParent].node = curr;
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curr = parent;
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}
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}
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/* really __gl_pqHeapInit */
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inline void pqInit( PriorityQ *pq )
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{
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long i;
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/* This method of building a heap is O(n), rather than O(n lg n). */
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for( i = pq->size; i >= 1; --i ) {
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static_FloatDown( pq, i );
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}
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pq->initialized = TOOLS_GLU_TRUE;
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}
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/* really __gl_pqHeapInsert */
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/* returns LONG_MAX iff out of memory */
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inline PQhandle pqInsert( PriorityQ *pq, PQkey keyNew )
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{
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long curr;
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PQhandle free;
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curr = ++ pq->size;
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if( (curr*2) > pq->max ) {
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PQnode *saveNodes= pq->nodes;
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PQhandleElem *saveHandles= pq->handles;
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/* If the heap overflows, double its size. */
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pq->max <<= 1;
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pq->nodes = (PQnode *)memRealloc( pq->nodes,
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(size_t)
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((pq->max + 1) * sizeof( pq->nodes[0] )));
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if (pq->nodes == NULL) {
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pq->nodes = saveNodes; /* restore ptr to free upon return */
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return LONG_MAX;
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}
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pq->handles = (PQhandleElem *)memRealloc( pq->handles,
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(size_t)
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((pq->max + 1) *
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sizeof( pq->handles[0] )));
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if (pq->handles == NULL) {
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pq->handles = saveHandles; /* restore ptr to free upon return */
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return LONG_MAX;
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}
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}
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if( pq->freeList == 0 ) {
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free = curr;
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} else {
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free = pq->freeList;
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pq->freeList = pq->handles[free].node;
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}
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pq->nodes[curr].handle = free;
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pq->handles[free].node = curr;
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pq->handles[free].key = keyNew;
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if( pq->initialized ) {
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static_FloatUp( pq, curr );
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}
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assert(free != LONG_MAX);
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return free;
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}
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/* really __gl_pqHeapExtractMin */
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inline PQkey pqExtractMin( PriorityQ *pq )
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{
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PQnode *n = pq->nodes;
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PQhandleElem *h = pq->handles;
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PQhandle hMin = n[1].handle;
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PQkey min = h[hMin].key;
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if( pq->size > 0 ) {
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n[1].handle = n[pq->size].handle;
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h[n[1].handle].node = 1;
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h[hMin].key = NULL;
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h[hMin].node = pq->freeList;
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pq->freeList = hMin;
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if( -- pq->size > 0 ) {
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static_FloatDown( pq, 1 );
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}
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}
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return min;
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}
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/* really __gl_pqHeapDelete */
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inline void pqDelete( PriorityQ *pq, PQhandle hCurr )
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{
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PQnode *n = pq->nodes;
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PQhandleElem *h = pq->handles;
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long curr;
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assert( hCurr >= 1 && hCurr <= pq->max && h[hCurr].key != NULL );
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curr = h[hCurr].node;
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n[curr].handle = n[pq->size].handle;
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h[n[curr].handle].node = curr;
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if( curr <= -- pq->size ) {
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if( curr <= 1 || LEQ( h[n[curr>>1].handle].key, h[n[curr].handle].key )) {
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static_FloatDown( pq, curr );
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} else {
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static_FloatUp( pq, curr );
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}
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}
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h[hCurr].key = NULL;
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h[hCurr].node = pq->freeList;
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pq->freeList = hCurr;
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}
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/* Now redefine all the function names to map to their "Sort" versions. */
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/////////////////////////////////////////////////////////////////
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//#include "priorityq-sort"
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#undef PQkey
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#undef PQhandle
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#undef PriorityQ
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#undef pqNewPriorityQ
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#undef pqDeletePriorityQ
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#undef pqInit
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#undef pqInsert
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#undef pqMinimum
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#undef pqExtractMin
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#undef pqDelete
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#undef pqIsEmpty
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/* Use #define's so that another heap implementation can use this one */
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#define PQkey PQSortKey
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#define PQhandle PQSortHandle
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#define PriorityQ PriorityQSort
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#define pqNewPriorityQ(leq) __gl_pqSortNewPriorityQ(leq)
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#define pqDeletePriorityQ(pq) __gl_pqSortDeletePriorityQ(pq)
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/* The basic operations are insertion of a new key (pqInsert),
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* and examination/extraction of a key whose value is minimum
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* (pqMinimum/pqExtractMin). Deletion is also allowed (pqDelete);
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* for this purpose pqInsert returns a "handle" which is supplied
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* as the argument.
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*
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* An initial heap may be created efficiently by calling pqInsert
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* repeatedly, then calling pqInit. In any case pqInit must be called
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* before any operations other than pqInsert are used.
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*
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* If the heap is empty, pqMinimum/pqExtractMin will return a NULL key.
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* This may also be tested with pqIsEmpty.
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*/
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#define pqInit(pq) __gl_pqSortInit(pq)
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#define pqInsert(pq,key) __gl_pqSortInsert(pq,key)
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#define pqMinimum(pq) __gl_pqSortMinimum(pq)
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#define pqExtractMin(pq) __gl_pqSortExtractMin(pq)
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#define pqDelete(pq,handle) __gl_pqSortDelete(pq,handle)
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#define pqIsEmpty(pq) __gl_pqSortIsEmpty(pq)
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/* Since we support deletion the data structure is a little more
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* complicated than an ordinary heap. "nodes" is the heap itself;
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* active nodes are stored in the range 1..pq->size. When the
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* heap exceeds its allocated size (pq->max), its size doubles.
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* The children of node i are nodes 2i and 2i+1.
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*
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* Each node stores an index into an array "handles". Each handle
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* stores a key, plus a pointer back to the node which currently
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* represents that key (ie. nodes[handles[i].node].handle == i).
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*/
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typedef PQHeapKey PQkey;
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typedef PQHeapHandle PQhandle;
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typedef struct PriorityQ PriorityQ;
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struct PriorityQ {
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PriorityQHeap *heap;
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PQkey *keys;
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PQkey **order;
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PQhandle size, max;
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int initialized;
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int (*leq)(PQkey key1, PQkey key2);
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};
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/* really __gl_pqSortNewPriorityQ */
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inline PriorityQ *pqNewPriorityQ( int (*leq)(PQkey key1, PQkey key2) )
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{
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PriorityQ *pq = (PriorityQ *)memAlloc( sizeof( PriorityQ ));
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if (pq == NULL) return NULL;
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pq->heap = __gl_pqHeapNewPriorityQ( leq );
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if (pq->heap == NULL) {
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memFree(pq);
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return NULL;
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}
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pq->keys = (PQHeapKey *)memAlloc( INIT_SIZE() * sizeof(pq->keys[0]) );
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if (pq->keys == NULL) {
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__gl_pqHeapDeletePriorityQ(pq->heap);
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memFree(pq);
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return NULL;
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}
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pq->size = 0;
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pq->max = INIT_SIZE();
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pq->initialized = TOOLS_GLU_FALSE;
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pq->leq = leq;
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return pq;
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}
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/* really __gl_pqSortDeletePriorityQ */
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inline void pqDeletePriorityQ( PriorityQ *pq )
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{
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assert(pq != NULL);
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if (pq->heap != NULL) __gl_pqHeapDeletePriorityQ( pq->heap );
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if (pq->order != NULL) memFree( pq->order );
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if (pq->keys != NULL) memFree( pq->keys );
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memFree( pq );
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}
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#define LT(x,y) (! LEQ(y,x))
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#define GT(x,y) (! LEQ(x,y))
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//#define pq_Swap(a,b) if(1){PQkey *tmp = *a; *a = *b; *b = tmp;}else
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#define pq_Swap(a,b) do{PQkey *tmp = *a; *a = *b; *b = tmp;} while(false)
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/* really __gl_pqSortInit */
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inline int pqInit( PriorityQ *pq )
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{
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PQkey **p, **r, **i, **j, *piv;
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struct { PQkey **p, **r; } Stack[50], *top = Stack;
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unsigned long seed = 2016473283;
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/* Create an array of indirect pointers to the keys, so that we
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* the handles we have returned are still valid.
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*/
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/*
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pq->order = (PQHeapKey **)memAlloc( (size_t)
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(pq->size * sizeof(pq->order[0])) );
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*/
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pq->order = (PQHeapKey **)memAlloc( (size_t)
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((pq->size+1) * sizeof(pq->order[0])) );
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/* the previous line is a patch to compensate for the fact that IBM */
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/* machines return a null on a malloc of zero bytes (unlike SGI), */
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/* so we have to put in this defense to guard against a memory */
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/* fault four lines down. from fossum@austin.ibm.com. */
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if (pq->order == NULL) return 0;
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p = pq->order;
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r = p + pq->size - 1;
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for( piv = pq->keys, i = p; i <= r; ++piv, ++i ) {
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*i = piv;
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}
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/* Sort the indirect pointers in descending order,
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* using randomized Quicksort
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*/
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top->p = p; top->r = r; ++top;
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while( --top >= Stack ) {
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p = top->p;
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r = top->r;
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while( r > p + 10 ) {
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seed = seed * 1539415821 + 1;
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i = p + seed % (r - p + 1);
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piv = *i;
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*i = *p;
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*p = piv;
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i = p - 1;
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j = r + 1;
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do {
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do { ++i; } while( GT( **i, *piv ));
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do { --j; } while( LT( **j, *piv ));
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pq_Swap( i, j );
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} while( i < j );
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pq_Swap( i, j ); /* Undo last swap */
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if( i - p < r - j ) {
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top->p = j+1; top->r = r; ++top;
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r = i-1;
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} else {
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top->p = p; top->r = i-1; ++top;
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p = j+1;
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}
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}
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/* Insertion sort small lists */
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for( i = p+1; i <= r; ++i ) {
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piv = *i;
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for( j = i; j > p && LT( **(j-1), *piv ); --j ) {
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*j = *(j-1);
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}
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*j = piv;
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}
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}
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pq->max = pq->size;
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pq->initialized = TOOLS_GLU_TRUE;
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__gl_pqHeapInit( pq->heap ); /* always succeeds */
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#ifndef NDEBUG
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p = pq->order;
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r = p + pq->size - 1;
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for( i = p; i < r; ++i ) {
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assert( LEQ( **(i+1), **i ));
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}
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#endif
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return 1;
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}
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/* really __gl_pqSortInsert */
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/* returns LONG_MAX iff out of memory */
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inline PQhandle pqInsert( PriorityQ *pq, PQkey keyNew )
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{
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long curr;
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if( pq->initialized ) {
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return __gl_pqHeapInsert( pq->heap, keyNew );
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}
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curr = pq->size;
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if( ++ pq->size >= pq->max ) {
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PQkey *saveKey= pq->keys;
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/* If the heap overflows, double its size. */
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pq->max <<= 1;
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pq->keys = (PQHeapKey *)memRealloc( pq->keys,
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(size_t)
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(pq->max * sizeof( pq->keys[0] )));
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if (pq->keys == NULL) {
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pq->keys = saveKey; /* restore ptr to free upon return */
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return LONG_MAX;
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}
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}
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assert(curr != LONG_MAX);
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pq->keys[curr] = keyNew;
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/* Negative handles index the sorted array. */
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return -(curr+1);
|
|
}
|
|
|
|
/* really __gl_pqSortExtractMin */
|
|
inline PQkey pqExtractMin( PriorityQ *pq )
|
|
{
|
|
PQkey sortMin, heapMin;
|
|
|
|
if( pq->size == 0 ) {
|
|
return __gl_pqHeapExtractMin( pq->heap );
|
|
}
|
|
sortMin = *(pq->order[pq->size-1]);
|
|
if( ! __gl_pqHeapIsEmpty( pq->heap )) {
|
|
heapMin = __gl_pqHeapMinimum( pq->heap );
|
|
if( LEQ( heapMin, sortMin )) {
|
|
return __gl_pqHeapExtractMin( pq->heap );
|
|
}
|
|
}
|
|
do {
|
|
-- pq->size;
|
|
} while( pq->size > 0 && *(pq->order[pq->size-1]) == NULL );
|
|
return sortMin;
|
|
}
|
|
|
|
/* really __gl_pqSortMinimum */
|
|
inline PQkey pqMinimum( PriorityQ *pq )
|
|
{
|
|
PQkey sortMin, heapMin;
|
|
|
|
if( pq->size == 0 ) {
|
|
return __gl_pqHeapMinimum( pq->heap );
|
|
}
|
|
sortMin = *(pq->order[pq->size-1]);
|
|
if( ! __gl_pqHeapIsEmpty( pq->heap )) {
|
|
heapMin = __gl_pqHeapMinimum( pq->heap );
|
|
if( LEQ( heapMin, sortMin )) {
|
|
return heapMin;
|
|
}
|
|
}
|
|
return sortMin;
|
|
}
|
|
|
|
/* really __gl_pqSortIsEmpty */
|
|
inline int pqIsEmpty( PriorityQ *pq )
|
|
{
|
|
return (pq->size == 0) && __gl_pqHeapIsEmpty( pq->heap );
|
|
}
|
|
|
|
/* really __gl_pqSortDelete */
|
|
inline void pqDelete( PriorityQ *pq, PQhandle curr )
|
|
{
|
|
if( curr >= 0 ) {
|
|
__gl_pqHeapDelete( pq->heap, curr );
|
|
return;
|
|
}
|
|
curr = -(curr+1);
|
|
assert( curr < pq->max && pq->keys[curr] != NULL );
|
|
|
|
pq->keys[curr] = NULL;
|
|
while( pq->size > 0 && *(pq->order[pq->size-1]) == NULL ) {
|
|
-- pq->size;
|
|
}
|
|
}
|
|
|
|
#endif
|