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geant4/examples/extended/eventgenerator/particleGun/src/PrimaryGeneratorAction1.cc
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2018-12-07 15:15:39 +01:00

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//
// ********************************************************************
// * License and Disclaimer *
// * *
// * The Geant4 software is copyright of the Copyright Holders of *
// * the Geant4 Collaboration. It is provided under the terms and *
// * conditions of the Geant4 Software License, included in the file *
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// * use. Please see the license in the file LICENSE and URL above *
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// * This code implementation is the result of the scientific and *
// * technical work of the GEANT4 collaboration. *
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// ********************************************************************
//
/// \file eventgenerator/particleGun/src/PrimaryGeneratorAction1.cc
/// \brief Implementation of the PrimaryGeneratorAction1 class
//
//
//
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#include "PrimaryGeneratorAction1.hh"
#include "PrimaryGeneratorAction.hh"
#include "G4Event.hh"
#include "G4ParticleGun.hh"
#include "G4ParticleTable.hh"
#include "G4ParticleDefinition.hh"
#include "G4PhysicalConstants.hh"
#include "G4SystemOfUnits.hh"
#include "Randomize.hh"
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PrimaryGeneratorAction1::PrimaryGeneratorAction1(G4ParticleGun* gun)
: fParticleGun(gun)
{ }
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PrimaryGeneratorAction1::~PrimaryGeneratorAction1()
{ }
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void PrimaryGeneratorAction1::GeneratePrimaries(G4Event* anEvent)
{
const G4double r = 2*mm;
const G4double zmax = 8*mm;
//vertex 1 uniform on cylinder
//
G4double alpha = twopi*G4UniformRand(); //alpha uniform in (0, 2*pi)
G4double ux = std::cos(alpha);
G4double uy = std::sin(alpha);
G4double z = zmax*(2*G4UniformRand() - 1); //z uniform in (-zmax, +zmax)
fParticleGun->SetParticlePosition(G4ThreeVector(r*ux,r*uy,z));
fParticleGun->SetParticleMomentumDirection(G4ThreeVector(ux,uy,0));
fParticleGun->SetParticleEnergy(1*MeV);
fParticleGun->GeneratePrimaryVertex(anEvent);
//vertex 2 at opposite
//
alpha += pi;
ux = std::cos(alpha);
uy = std::sin(alpha);
fParticleGun->SetParticlePosition(G4ThreeVector(r*ux,r*uy,z));
//particle 2 at vertex 2
//
const G4double dalpha = 10*deg;
ux = std::cos(alpha + dalpha);
uy = std::sin(alpha + dalpha);
fParticleGun->SetParticleMomentumDirection(G4ThreeVector(ux,uy,0));
fParticleGun->SetParticleEnergy(1*keV);
fParticleGun->GeneratePrimaryVertex(anEvent);
//particle 3 at vertex 3 (same as vertex 2)
//
ux = std::cos(alpha - dalpha);
uy = std::sin(alpha - dalpha);
fParticleGun->SetParticleMomentumDirection(G4ThreeVector(ux,uy,0));
fParticleGun->SetParticleEnergy(1*GeV);
fParticleGun->GeneratePrimaryVertex(anEvent);
// randomize time zero of anEvent
//
G4double tmin = 0*s, tmax = 10*s;
G4double t0 = tmin + (tmax - tmin)*G4UniformRand();
G4PrimaryVertex* aVertex = anEvent->GetPrimaryVertex();
while (aVertex) {
aVertex->SetT0(t0);
aVertex = aVertex->GetNext();
}
}
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