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geant4/source/visualization/Vtk/include/G4VtkSceneHandler.hh
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//
// ********************************************************************
// * License and Disclaimer *
// * *
// * The Geant4 software is copyright of the Copyright Holders of *
// * the Geant4 Collaboration. It is provided under the terms and *
// * conditions of the Geant4 Software License, included in the file *
// * LICENSE and available at http://cern.ch/geant4/license . These *
// * include a list of copyright holders. *
// * *
// * Neither the authors of this software system, nor their employing *
// * institutes,nor the agencies providing financial support for this *
// * work make any representation or warranty, express or implied, *
// * regarding this software system or assume any liability for its *
// * use. Please see the license in the file LICENSE and URL above *
// * for the full disclaimer and the limitation of liability. *
// * *
// * This code implementation is the result of the scientific and *
// * technical work of the GEANT4 collaboration. *
// * By using, copying, modifying or distributing the software (or *
// * any work based on the software) you agree to acknowledge its *
// * use in resulting scientific publications, and indicate your *
// * acceptance of all terms of the Geant4 Software license. *
// ********************************************************************
//
//
//
//
// John Allison 5th April 2001
// A template for a simplest possible graphics driver.
//?? Lines or sections marked like this require specialisation for your driver.
#ifndef G4VTKSCENEHANDLER_HH
#define G4VTKSCENEHANDLER_HH
#include "G4VSceneHandler.hh"
#include <map>
#include <vector>
#include "G4VtkViewer.hh"
#pragma GCC diagnostic push
#pragma GCC diagnostic ignored "-Wextra-semi"
#include "vtkSmartPointer.h"
#include "vtkPolyData.h"
#include "vtkLine.h"
#include "vtkNamedColors.h"
#include "vtkProperty.h"
#include "vtkTextProperty.h"
#include "vtkPolyDataMapper.h"
#include "vtkActor.h"
#include "vtkFollower.h"
#include "vtkTextActor.h"
#include "vtkBillboardTextActor3D.h"
#include "vtkRegularPolygonSource.h"
#include "vtkSphereSource.h"
#include "vtkFeatureEdges.h"
#include "vtkCleanPolyData.h"
#include "vtkPolyDataNormals.h"
#include "vtkGlyph2D.h"
#include "vtkGlyph3D.h"
#include "vtkVertexGlyphFilter.h"
#include "vtkMatrix4x4.h"
#include "vtkDoubleArray.h"
#include "vtkPointData.h"
#include "vtkTriangleFilter.h"
#include "vtkTensorGlyph.h"
#include "vtkTensorGlyphColor.h"
#include "vtkScalarsToColors.h"
#include "vtkImageData.h"
#include "vtkVolume.h"
#include "vtkOpenGLGPUVolumeRayCastMapper.h"
#pragma GCC diagnostic pop
class G4VtkSceneHandler: public G4VSceneHandler {
friend class G4VtkViewer;
public:
G4VtkSceneHandler(G4VGraphicsSystem& system, const G4String& name);
virtual ~G4VtkSceneHandler() = default;
////////////////////////////////////////////////////////////////
// Required implementation of pure virtual functions...
void AddPrimitive(const G4Polyline&);
void AddPrimitive(const G4Text&);
void AddPrimitive(const G4Circle&);
void AddPrimitive(const G4Square&);
void AddPrimitive(const G4Polyhedron&);
void AddPrimitiveTensorGlyph(const G4Polyhedron&);
void AddPrimitiveBakedTransform(const G4Polyhedron&);
// Further optional AddPrimitive methods. Explicitly invoke base
// class methods if not otherwise defined to avoid warnings about
// hiding of base class methods.
void AddPrimitive(const G4Polymarker& polymarker)
{
#ifdef G4VTKDEBUG
G4cout << "=================================" << G4endl;
G4cout << "G4VtkSceneHandler::AddPrimitive(const G4Polymarker& polymarker) called." << G4endl;
#endif
G4VSceneHandler::AddPrimitive (polymarker);
}
/*
void AddPrimitive(const G4Scale& scale)
{
#ifdef G4VTKDEBUG
G4cout << "=================================" << G4endl;
G4cout << "G4VtkSceneHandler::AddScale(const G4Scale& scale) called." <<
G4endl; #endif G4VSceneHandler::AddPrimitive(scale);
}
*/
void AddSolid(const G4Box& box);
void AddCompound(const G4Mesh& mesh);
void Modified();
void Clear();
protected:
static G4int fSceneIdCount; // Counter for Vtk scene handlers.
// maps for polylines
std::map<std::size_t, const G4VisAttributes*> polylineVisAttributesMap;
std::map<std::size_t, vtkSmartPointer<vtkPoints>> polylineDataMap;
std::map<std::size_t, vtkSmartPointer<vtkCellArray>> polylineLineMap;
std::map<std::size_t, vtkSmartPointer<vtkPolyData>> polylinePolyDataMap;
std::map<std::size_t, vtkSmartPointer<vtkPolyDataMapper>> polylinePolyDataMapperMap;
std::map<std::size_t, vtkSmartPointer<vtkActor>> polylinePolyDataActorMap;
// maps for circles
std::map<std::size_t, const G4VisAttributes*> circleVisAttributesMap;
std::map<std::size_t, vtkSmartPointer<vtkPoints>> circleDataMap;
std::map<std::size_t, vtkSmartPointer<vtkPolyData>> circlePolyDataMap;
std::map<std::size_t, vtkSmartPointer<vtkVertexGlyphFilter>> circleFilterMap;
std::map<std::size_t, vtkSmartPointer<vtkPolyDataMapper>> circlePolyDataMapperMap;
std::map<std::size_t, vtkSmartPointer<vtkActor>> circlePolyDataActorMap;
// maps for squares
std::map<std::size_t, const G4VisAttributes*> squareVisAttributesMap;
std::map<std::size_t, vtkSmartPointer<vtkPoints>> squareDataMap;
std::map<std::size_t, vtkSmartPointer<vtkPolyData>> squarePolyDataMap;
std::map<std::size_t, vtkSmartPointer<vtkVertexGlyphFilter>> squareFilterMap;
std::map<std::size_t, vtkSmartPointer<vtkPolyDataMapper>> squarePolyDataMapperMap;
std::map<std::size_t, vtkSmartPointer<vtkActor>> squarePolyDataActorMap;
// map for polyhedra
std::map<std::size_t, const G4VisAttributes*> polyhedronVisAttributesMap;
std::map<std::size_t, vtkSmartPointer<vtkPoints>> polyhedronDataMap;
std::map<std::size_t, vtkSmartPointer<vtkCellArray>> polyhedronPolyMap;
std::map<std::size_t, vtkSmartPointer<vtkPolyData>> polyhedronPolyDataMap;
std::map<std::size_t, std::size_t> polyhedronPolyDataCountMap;
// map for polyhedra instances
std::map<std::size_t, vtkSmartPointer<vtkPoints>> instancePositionMap;
std::map<std::size_t, vtkSmartPointer<vtkDoubleArray>> instanceRotationMap;
std::map<std::size_t, vtkSmartPointer<vtkDoubleArray>> instanceColoursMap;
std::map<std::size_t, vtkSmartPointer<vtkPolyData>> instancePolyDataMap;
std::map<std::size_t, vtkSmartPointer<vtkTensorGlyphColor>> instanceTensorGlyphMap;
std::map<std::size_t, vtkSmartPointer<vtkActor>> instanceActorMap;
private:
#ifdef G4VTKDEBUG
void PrintThings();
#endif
};
#endif