90 lines
3.3 KiB
Plaintext
90 lines
3.3 KiB
Plaintext
//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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// G4ParticleChangeForMSC inline methods implementation
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//
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// Author: Hisaya Kurashige, 23 March 1998
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// Revision: Vladimir Ivantchenko, 16 January 2004
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// --------------------------------------------------------------------
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inline void G4ParticleChangeForMSC::ProposeMomentumDirection(
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const G4ThreeVector& P)
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{
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theMomentumDirection = P;
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}
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inline void G4ParticleChangeForMSC::SetProposedMomentumDirection(
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const G4ThreeVector& P)
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{
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theMomentumDirection = P;
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}
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inline void G4ParticleChangeForMSC::ProposeMomentumDirection(G4double Px,
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G4double Py,
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G4double Pz)
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{
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theMomentumDirection.setX(Px);
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theMomentumDirection.setY(Py);
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theMomentumDirection.setZ(Pz);
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}
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inline const G4ThreeVector* G4ParticleChangeForMSC::GetMomentumDirection() const
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{
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return &theMomentumDirection;
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}
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inline const G4ThreeVector*
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G4ParticleChangeForMSC::GetProposedMomentumDirection() const
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{
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return &theMomentumDirection;
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}
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inline void G4ParticleChangeForMSC::SetProposedPosition(const G4ThreeVector& P)
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{
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thePosition = P;
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}
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inline const G4ThreeVector* G4ParticleChangeForMSC::GetPosition() const
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{
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return &thePosition;
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}
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inline const G4ThreeVector* G4ParticleChangeForMSC::GetProposedPosition() const
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{
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return &thePosition;
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}
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inline void G4ParticleChangeForMSC::ProposePosition(const G4ThreeVector& P)
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{
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thePosition = P;
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}
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inline void G4ParticleChangeForMSC::Initialize(const G4Track& track)
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{
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theStatusChange = track.GetTrackStatus();
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theMomentumDirection = track.GetMomentumDirection();
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thePosition = track.GetPosition();
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}
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