Files
geant4/source/run/include/G4WorkerThread.hh
T
2021-06-25 16:12:29 +02:00

68 lines
2.5 KiB
C++

//
// ********************************************************************
// * License and Disclaimer *
// * *
// * The Geant4 software is copyright of the Copyright Holders of *
// * the Geant4 Collaboration. It is provided under the terms and *
// * conditions of the Geant4 Software License, included in the file *
// * LICENSE and available at http://cern.ch/geant4/license . These *
// * include a list of copyright holders. *
// * *
// * Neither the authors of this software system, nor their employing *
// * institutes,nor the agencies providing financial support for this *
// * work make any representation or warranty, express or implied, *
// * regarding this software system or assume any liability for its *
// * use. Please see the license in the file LICENSE and URL above *
// * for the full disclaimer and the limitation of liability. *
// * *
// * This code implementation is the result of the scientific and *
// * technical work of the GEANT4 collaboration. *
// * By using, copying, modifying or distributing the software (or *
// * any work based on the software) you agree to acknowledge its *
// * use in resulting scientific publications, and indicate your *
// * acceptance of all terms of the Geant4 Software license. *
// ********************************************************************
//
// G4WorkerThread
//
// Class description:
//
// This is a class to encapsulate thread-specific data.
// Used by G4MTRunManager and G4WorkerRunManager classes.
// Authors: X.Dong, A.Dotti, 2013
// --------------------------------------------------------------------
#ifndef G4WorkerThread_hh
#define G4WorkerThread_hh 1
#include "G4String.hh"
#include "G4Types.hh"
#include "G4Threading.hh"
class G4WorkerThread
{
public:
void SetThreadId(G4int threadId);
G4int GetThreadId() const;
void SetNumberThreads(G4int numnberThreads);
G4int GetNumberThreads() const;
static void BuildGeometryAndPhysicsVector();
// Build geometry for workers
static void DestroyGeometryAndPhysicsVector();
static void UpdateGeometryAndPhysicsVectorFromMaster();
void SetPinAffinity(G4int aff) const;
// Setting Pin Affinity
private:
G4int threadId = 0;
G4int numThreads = 0;
};
#endif