672 lines
28 KiB
C++
672 lines
28 KiB
C++
//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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// G4RunManager
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//
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// Class description:
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//
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// This is a class for run control in Geant4
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//
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// For the sequential mode of Geant4 application, user must provide his
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// own classes derived from the following three abstract classes and register
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// them to the RunManager:
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// G4VUserDetectorConstruction - Detector Geometry, Materials
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// G4VUserPhysicsList - Particle types and Processes
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// G4VUserPrimaryGeneratorAction - Event Generator selection
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//
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// In addition to the above mandatory classes, user can easily customise
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// the default functionality of a Geant4 simulation by deriving his own
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// classes from the following 5 user-action classes:
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// G4UserRunAction - Actions for each Run
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// G4UserEventAction - Actions for each Event
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// G4UserStackingAction - Tracks Stacking selection
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// G4UserTrackingAction - Actions for each Track
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// G4UserSteppingAction - Actions for each Step
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//
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// User may use G4VUserActionInitialization class to instantiate any of
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// the six user action-classes (1 mandatory + 6 optional).
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// In this case, user's concrete G4VUserActionInitialization should be
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// defined to the RunManager.
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//
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// If in multi-threaed mode, a user must provide his own classes derived
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// from the following two abstract classes and register them to the
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// G4MTRunManager or G4TaskingRunManager:
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// G4VUserDetectorConstruction - Detector Geometry, Materials
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// G4VUserPhysicsList - Particle types and Processes
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// In addition, user may optionally specify the following:
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// G4UserWorkerInitialization - Defining thread-local actions
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// G4UserRunAction - Actions for entire Run
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//
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// In multi-threaded mode, the use of G4VUserActionInitialization
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// is mandatory.
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// In G4VUserActionInitialization, the user has to specify
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// G4VUserPrimaryGeneratorAction class. In addition, the default
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// functionality of a Geant4 simulation can be customised by making
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// user's classes derived from the following 5 user-action classes:
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// G4VUserPrimaryGeneratorAction - Event Generator selection
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// G4UserRunAction - Actions for each tread-local Run
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// G4UserEventAction - Actions for each Event
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// G4UserStackingAction - Tracks Stacking selection
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// G4UserTrackingAction - Actions for each Track
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// G4UserSteppingAction - Actions for each Step
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//
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// G4RunManager MUST be constructed (either explicitly or through
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// G4RunManagerFactory) by the user in the main() for enabling sequential
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// mode operation of a Geant4 application.
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//
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// In multi-threaded mode, G4MTRunManager is the dedicated run manager
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// which the user MUST construct (either explicitly or through
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// G4RunManagerFactory) in the main().
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//
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// Note: G4WorkerRunManager is the run manager for an individual thread,
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// and is instantiated automatically; the user does not need to take care
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// of instantiating/deleting it.
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// Also, the behavior of the run control can be customised by deriving
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// a user class from G4RunManager. In this case, the user should directly
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// use the provided protected methods in this class for procedures he/she
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// does not want to change.
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//
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// G4RunManager (or a derived class of it) MUST act as a singleton.
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// The user MUST NOT construct more than one such object even if there
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// are two different concrete implementations, nor its state can be reset
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// to zero, once the object has been created.
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//
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// G4RunManager controls all of state changes. See G4ApplicationState.hh
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// in intercoms category for the meaning of each application state.
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// Original author: M.Asai, 1996
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// --------------------------------------------------------------------
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#ifndef G4RunManager_hh
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#define G4RunManager_hh 1
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#include <algorithm>
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#include <list>
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#include "rundefs.hh"
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#include "globals.hh"
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#include "G4Event.hh"
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#include "G4EventManager.hh"
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#include "G4RunManagerKernel.hh"
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#include "G4Profiler.hh"
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// userAction classes
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class G4VUserDetectorConstruction;
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class G4VUserPhysicsList;
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class G4UserWorkerInitialization;
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class G4UserWorkerThreadInitialization;
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class G4VUserActionInitialization;
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class G4UserRunAction;
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class G4VUserPrimaryGeneratorAction;
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class G4UserEventAction;
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class G4UserStackingAction;
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class G4UserTrackingAction;
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class G4UserSteppingAction;
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class G4VPhysicalVolume;
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class G4LogicalVolume;
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class G4Region;
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class G4Timer;
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class G4RunMessenger;
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class G4DCtable;
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class G4Run;
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class G4PrimaryTransformer;
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class G4RunManagerFactory;
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class G4RunManager
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{
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friend class G4RunManagerFactory;
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public:
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using ProfilerConfig = G4ProfilerConfig<G4ProfileType::Run>;
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// the profiler aliases are only used when compiled with the
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// GEANT4_USE_TIMEMORY flag enabled.
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static G4RunManager* GetRunManager();
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// Static method which returns the singleton pointer of G4RunManager
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// or its derived class.
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// Note this returns the per-thread singleton in case of a
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// multi-threaded build.
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G4RunManager();
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virtual ~G4RunManager();
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// The constructor and the destructor. The user must construct
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// this class object at the beginning of his/her main() and must
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// delete it at the bottom of the main().
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G4RunManager(const G4RunManager&) = delete;
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G4RunManager& operator=(const G4RunManager&) = delete;
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// Forbidden copy constructor and assignment operator.
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virtual void BeamOn(G4int n_event, const char* macroFile = nullptr,
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G4int n_select = -1);
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// This method starts an event loop of "n_event" events. The condition of
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// Geant4 is examined before starting the event loop. This method must be
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// invoked at 'Idle' state. The state will be changed to 'GeomClosed'
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// during the event loop and will go back to 'Idle' when the loop is over
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// or aborted.
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// In case a string "macroFile" which represents the name of a macro file
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// is provided, the macro file will be executed AT THE END of each event
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// processing. In case "n_select" is greater than zero, at the end of the
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// first "n_select" events, the macro file is executed.
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virtual void Initialize();
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// This method invokes all the necessary initialisation procedures for an
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// event loop. This method must be invoked at the Geant4 'PreInit' state
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// or 'Idle'. The state will be changed to 'Init' during initialization
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// procedures and then changed to 'Idle'.
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// This method invokes two protected methods, InitializeGeometry() and
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// InitializePhysics().
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// After some event loops, the user can invoke this method once again.
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// It is required if the user changes geometry, physics process, and/or
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// cut-off value. If the user forget the second invocation, the BeamOn()
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// method will invoke this method (Note that this feature is not valid
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// for the first initialization).
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virtual void DefineWorldVolume(G4VPhysicalVolume* worldVol,
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G4bool topologyIsChanged = true);
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// This method must be invoked if the geometry setup has been changed
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// between runs. The flag "topologyIsChanged" will specify if the geometry
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// topology is different from the original one used in the previous run;
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// if not, it must be set to false, so that the original optimisation and
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// navigation history are preserved. This method is invoked also at
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// initialisation.
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virtual void AbortRun(G4bool softAbort = false);
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// This method safely aborts the current event loop even if an event is
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// in progress. This method is available for 'GeomClosed' and 'EventProc'
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// Geant4 states. The application state will be changed to 'Idle', so that
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// another event loop can be processed.
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// If the "softAbort" flag is true, the event loop is aborted after
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// processing the current event, while the current event is aborted if the
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// flag is set to false.
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virtual void AbortEvent();
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// This method aborts the currently processing event, remaining events
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// in the current event loop will be processed. This method is available
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// only for 'EventProc' application state.
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virtual void InitializeGeometry();
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virtual void InitializePhysics();
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// These methods are invoked from the Initialize() method for the
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// initializations of geometry and physics processes. The user's concrete
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// G4VUserDetectorConstruction class will be accessed from the method
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// InitializeGeometry() and the G4VUserPhysicsList class will be accessed
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// from the method InitializePhysics().
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virtual G4bool ConfirmBeamOnCondition();
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virtual void RunInitialization();
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virtual void DoEventLoop(G4int n_event, const char* macroFile = nullptr,
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G4int n_select = -1);
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virtual void RunTermination();
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// These four methods are invoked from the BeamOn() method and they're
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// invoked in this order.
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// ConfirmBeamOnCondition() method checks if all the necessary
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// initialisations have been done already. If the condition is not
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// satisfied, false is returned and the following three methods will be
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// skipped.
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// The RunInitialization() method initialises a run. e.g., a G4Run class
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// object is constructed in this method.
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// The DoEventLoop() method controls an event loop. Arguments are the same
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// as for the BeamOn() method.
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// Inside the event loop, the two following methods are invoked at the
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// beginning and at the end of each event.
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// The RunTermination() method terminates a run processing. e.g., a G4Run
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// class object is deleted in this method. If the user adopts ODBMS and
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// wants to store the G4Run object, he/she must override this method.
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virtual void InitializeEventLoop(G4int n_event,
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const char* macroFile = nullptr,
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G4int n_select = -1);
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virtual void ProcessOneEvent(G4int i_event);
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virtual void TerminateOneEvent();
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virtual void TerminateEventLoop();
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// Granular virtual methods invoked from DoEventLoop().
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virtual G4Event* GenerateEvent(G4int i_event);
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virtual void AnalyzeEvent(G4Event* anEvent);
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// These two methods are invoked from DoEventLoop() at the beginning and
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// at the end of each event processing.
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// GenerateEvent() constructs a G4Event class object and invoke the user's
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// G4VUserPrimaryGeneratorAction concrete class. If the user is adopting
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// an ODBMS system and event objects have been created and stored in the
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// data-base, he/she must override this method.
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// AnalyzeEvent() stores an event to a data-base if a concrete
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// G4VPersistentManager class is defined.
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virtual void ConfigureProfilers(const std::vector<std::string>& args = {});
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// This method configures the global fallback query and label generators.
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void ConfigureProfilers(G4int argc, char** argv);
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// Calls the above virtual method.
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virtual void SetNumberOfThreads(G4int) {}
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virtual G4int GetNumberOfThreads() const { return 1; }
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// Dummy methods to dispatch generic inheritance calls from G4RunManager
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// base class.
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void DumpRegion(const G4String& rname) const;
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// Dump information of a region.
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void DumpRegion(G4Region* region = nullptr) const;
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// Dump information of a region.
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// If the pointer is NULL, all regions are shown.
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void GeometryHasBeenModified(G4bool prop = true);
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// This method must be invoked (or equivalent UI command can be used)
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// in case the user changes his/her detector geometry after Initialize()
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// method has been invoked. Then, at the beginning of the next BeamOn(),
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// all necessary geometry optimisations will be made.
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// The parameter "prop" has to be true if this C++ method is directly
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// invoked.
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void ReinitializeGeometry(G4bool destroyFirst = false, G4bool prop = true);
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// This method must be invoked (or equivalent UI command can be used)
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// in case the user needs his/her detector construction has to be
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// re-invoked. Geometry optimisations will be also done.
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// If the first parameter "destroyFirst" is true, G4SolidStore,
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// G4LogicalVolumeStore and G4PhysicalVolumeStore are cleaned up, and
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// thus all solids, logical volumes and physical volumes previously
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// defined are deleted.
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// The second parameter "prop" has to be true if this C++ method is
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// directly invoked.
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inline void PhysicsHasBeenModified() { kernel->PhysicsHasBeenModified(); }
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// This method must be invoked (or equivalent UI command can be used)
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// in case the user changes his/her physics process(es), e.g. (in)activate
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// some processes. Once this method is invoked, regardless of cuts are
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// changed or not, BuildPhysicsTable() of a PhysicsList is invoked for
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// refreshing all physics tables.
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inline void CutOffHasBeenModified()
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{
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G4cerr << "CutOffHasBeenModified becomes obsolete." << G4endl;
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G4cerr << "It is safe to remove invoking this method." << G4endl;
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}
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void ReOptimizeMotherOf(G4VPhysicalVolume*);
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// This method may be used if the orientation and/or size of a
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// particular physical volume has been modified while the rest of the
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// geometries in the world has not been changed. This avoids the
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// full re-optimisation of the entire geometry tree which is forced
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// if GeometryHasBeenModified() method is invoked.
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void ReOptimize(G4LogicalVolume*);
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// Same as above, but the mother logical volume is specified instead.
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inline void SetGeometryToBeOptimized(G4bool vl)
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{
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if(geometryToBeOptimized != vl)
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{
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geometryToBeOptimized = vl;
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kernel->GeometryHasBeenModified();
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kernel->SetGeometryToBeOptimized(vl);
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}
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}
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inline G4bool GetGeometryToBeOptimized()
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{
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return geometryToBeOptimized;
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}
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void GeometryDirectlyUpdated(G4bool val = true)
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{
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geometryDirectlyUpdated = val;
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}
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static G4bool IfGeometryHasBeenDestroyed();
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// This is used only by workers thread to reset RNG engines from files
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// that are event specific. Not implemented for sequential since run seed
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// defines event seeds.
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virtual void ConstructScoringWorlds();
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virtual void rndmSaveThisRun();
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virtual void rndmSaveThisEvent();
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virtual void RestoreRandomNumberStatus(const G4String& fileN);
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virtual void RestoreRndmEachEvent(G4bool) { /* No effect in SEQ */ }
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virtual void SetUserInitialization(G4VUserDetectorConstruction* userInit);
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virtual void SetUserInitialization(G4VUserPhysicsList* userInit);
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virtual void SetUserInitialization(G4VUserActionInitialization* userInit);
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virtual void SetUserInitialization(G4UserWorkerInitialization* userInit);
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virtual void SetUserInitialization(G4UserWorkerThreadInitialization* userInit);
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virtual void SetUserAction(G4UserRunAction* userAction);
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virtual void SetUserAction(G4VUserPrimaryGeneratorAction* userAction);
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virtual void SetUserAction(G4UserEventAction* userAction);
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virtual void SetUserAction(G4UserStackingAction* userAction);
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virtual void SetUserAction(G4UserTrackingAction* userAction);
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virtual void SetUserAction(G4UserSteppingAction* userAction);
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// Set user-actions and user-initialization to the kernel.
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// Store respective user initialization and action classes.
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// In MT mode, actions are shared among all threads, and should be set
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// in the master thread, while user-actions are thread-private and each `
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// thread has private instances. Master thread does not have user-actions
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// except for the (optional) run-action.
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// User should instantiate the user-actions in the action-initialization
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// and use that class' setters to set user-actions and *not* directly
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// the methods provided here.
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// Multiple Run, Event, Tracking and Stepping actions are allowed, the
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// multiple instances will be appended to the current configuration.
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// Multiple Stacking and PrimaryGeneration are not allowed.
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inline const G4VUserDetectorConstruction* GetUserDetectorConstruction() const
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{
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return userDetector;
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}
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inline const G4VUserPhysicsList* GetUserPhysicsList() const
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{
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return physicsList;
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}
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inline const G4VUserActionInitialization* GetUserActionInitialization() const
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{
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return userActionInitialization;
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}
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inline G4VUserActionInitialization* GetNonConstUserActionInitialization() const
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{
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return userActionInitialization;
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}
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inline const G4UserWorkerInitialization* GetUserWorkerInitialization() const
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{
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return userWorkerInitialization;
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}
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inline const G4UserWorkerThreadInitialization* GetUserWorkerThreadInitialization() const
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{
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return userWorkerThreadInitialization;
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}
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inline const G4UserRunAction* GetUserRunAction() const
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{
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return userRunAction;
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}
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inline const G4VUserPrimaryGeneratorAction* GetUserPrimaryGeneratorAction() const
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{
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return userPrimaryGeneratorAction;
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}
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inline const G4UserEventAction* GetUserEventAction() const
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{
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return userEventAction;
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}
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inline const G4UserStackingAction* GetUserStackingAction() const
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{
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return userStackingAction;
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}
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inline const G4UserTrackingAction* GetUserTrackingAction() const
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{
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return userTrackingAction;
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}
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inline const G4UserSteppingAction* GetUserSteppingAction() const
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{
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return userSteppingAction;
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}
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// Methods returning respective user initialization and action classes.
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inline void SetNumberOfAdditionalWaitingStacks(G4int iAdd)
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// Set the number of additional (optional) waiting stacks.
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// This method must be invoked at 'PreInit', 'Init' or 'Idle' states.
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// Once the user sets the number of additional waiting stacks,
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// he/she can use the corresponding ENUM in G4ClassificationOfNewTrack.
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{
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eventManager->SetNumberOfAdditionalWaitingStacks(iAdd);
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}
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inline const G4String& GetVersionString() const
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{
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return kernel->GetVersionString();
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}
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inline void SetPrimaryTransformer(G4PrimaryTransformer* pt)
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{
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kernel->SetPrimaryTransformer(pt);
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}
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inline void StoreRandomNumberStatusToG4Event(G4int vl)
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// if vl = 1 : status before primary particle generation is stored
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// if vl = 2 : status before event processing (after primary particle
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// generation) is stored if vl = 3 : both are stored if vl = 0 : none is
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// stored (default).
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{
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storeRandomNumberStatusToG4Event = vl;
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eventManager->StoreRandomNumberStatusToG4Event(vl);
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}
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inline G4int GetFlagRandomNumberStatusToG4Event() const
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{
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return storeRandomNumberStatusToG4Event;
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}
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inline void SetRandomNumberStore(G4bool flag)
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{
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storeRandomNumberStatus = flag;
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}
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inline G4bool GetRandomNumberStore() const
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{
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return storeRandomNumberStatus;
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}
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inline void SetRandomNumberStoreDir(const G4String& dir)
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{
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G4String dirStr = dir;
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if(dirStr.back() != '/')
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dirStr += "/";
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#ifndef WIN32
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G4String shellCmd = "mkdir -p ";
|
|
#else
|
|
std::replace(dirStr.begin(), dirStr.end(), '/', '\\');
|
|
G4String shellCmd = "if not exist " + dirStr + " mkdir ";
|
|
#endif
|
|
shellCmd += dirStr;
|
|
randomNumberStatusDir = dirStr;
|
|
G4int sysret = system(shellCmd);
|
|
if(sysret != 0)
|
|
{
|
|
G4String errmsg = "\"" + shellCmd
|
|
+ "\" returns non-zero value. Directory creation failed.";
|
|
G4Exception("GrRunManager::SetRandomNumberStoreDir", "Run0071",
|
|
JustWarning, errmsg);
|
|
G4cerr << " return value = " << sysret << G4endl;
|
|
}
|
|
}
|
|
inline const G4String& GetRandomNumberStoreDir() const
|
|
{
|
|
return randomNumberStatusDir;
|
|
}
|
|
inline const G4String& GetRandomNumberStatusForThisRun() const
|
|
{
|
|
return randomNumberStatusForThisRun;
|
|
}
|
|
inline const G4String& GetRandomNumberStatusForThisEvent() const
|
|
{
|
|
if(storeRandomNumberStatusToG4Event == 0 ||
|
|
storeRandomNumberStatusToG4Event == 2)
|
|
{
|
|
G4Exception("GrRunManager::SetRandomNumberStoreDir", "Run0072",
|
|
JustWarning,
|
|
"Random number status is not available for this event.");
|
|
}
|
|
return randomNumberStatusForThisEvent;
|
|
}
|
|
inline void SetRandomNumberStorePerEvent(G4bool flag)
|
|
{
|
|
rngStatusEventsFlag = flag;
|
|
}
|
|
inline G4bool GetRandomNumberStorePerEvent() const
|
|
{
|
|
return rngStatusEventsFlag;
|
|
}
|
|
|
|
inline void SetVerboseLevel(G4int vl)
|
|
{
|
|
verboseLevel = vl;
|
|
kernel->SetVerboseLevel(vl);
|
|
}
|
|
inline G4int GetVerboseLevel() const { return verboseLevel; }
|
|
inline G4int GetPrintProgress() { return printModulo; }
|
|
inline void SetPrintProgress(G4int i) { printModulo = i; }
|
|
|
|
inline void SetNumberOfEventsToBeStored(G4int val)
|
|
// Sets the number of events to be kept after processing. That is,
|
|
// "val" previous events can be used with the most recent event for
|
|
// digitizing pileup. "val"+1 previous event is deleted.
|
|
// This method must be invoked before starting the event loop.
|
|
{
|
|
n_perviousEventsToBeStored = val;
|
|
}
|
|
|
|
inline const G4Run* GetCurrentRun() const { return currentRun; }
|
|
inline G4Run* GetNonConstCurrentRun() const { return currentRun; }
|
|
// Returns the pointer to the current run. This method is available for
|
|
// 'GeomClosed' and 'EventProc' application states.
|
|
inline const G4Event* GetCurrentEvent() const { return currentEvent; }
|
|
// Returns the pointer to the current event. This method is available for
|
|
// 'EventProc' application state.
|
|
inline const G4Event* GetPreviousEvent(G4int i) const
|
|
// Returns the pointer to the "i" previous event. This method is available
|
|
// for 'EventProc' application state. In case the event loop has not yet
|
|
// reached the requested event, null will be returned. To use this method,
|
|
// SetNumberOfEventsToBeStored() method mentioned above must be invoked
|
|
// previously to the event loop.
|
|
{
|
|
if(i >= 1 && i <= n_perviousEventsToBeStored)
|
|
{
|
|
auto itr = previousEvents->cbegin();
|
|
for(G4int j = 1; j < i; ++j)
|
|
{
|
|
++itr;
|
|
}
|
|
return *itr;
|
|
}
|
|
return nullptr;
|
|
}
|
|
inline void SetRunIDCounter(G4int i) { runIDCounter = i; }
|
|
// Set the run number counter. Initially, the counter is initialized
|
|
// to zero and incremented by one for every BeamOn().
|
|
|
|
inline G4int GetNumberOfParallelWorld() const { return nParallelWorlds; }
|
|
inline void SetNumberOfEventsToBeProcessed(G4int val)
|
|
{
|
|
numberOfEventToBeProcessed = val;
|
|
}
|
|
inline G4int GetNumberOfEventsToBeProcessed() const
|
|
{
|
|
return numberOfEventToBeProcessed;
|
|
}
|
|
inline G4int GetNumberOfSelectEvents() const { return n_select_msg; }
|
|
inline const G4String& GetSelectMacro() const { return selectMacro; }
|
|
inline void SetDCtable(G4DCtable* DCtbl) { DCtable = DCtbl; }
|
|
|
|
enum RMType
|
|
{
|
|
sequentialRM,
|
|
masterRM,
|
|
workerRM
|
|
};
|
|
|
|
inline RMType GetRunManagerType() const { return runManagerType; }
|
|
|
|
protected:
|
|
|
|
G4RunManager(RMType rmType);
|
|
// This constructor is called in case of multi-threaded build.
|
|
|
|
void CleanUpPreviousEvents();
|
|
void CleanUpUnnecessaryEvents(G4int keepNEvents);
|
|
void StackPreviousEvent(G4Event* anEvent);
|
|
|
|
virtual void StoreRNGStatus(const G4String& filenamePrefix);
|
|
|
|
void UpdateScoring();
|
|
virtual void DeleteUserInitializations();
|
|
// Called by destructor to delete user detector. Note: the user detector
|
|
// is shared among threads, thus this should be re-implemented in derived
|
|
// classes that implement the worker model.
|
|
|
|
protected:
|
|
|
|
G4RunManagerKernel* kernel = nullptr;
|
|
G4EventManager* eventManager = nullptr;
|
|
|
|
G4VUserDetectorConstruction* userDetector = nullptr;
|
|
G4VUserPhysicsList* physicsList = nullptr;
|
|
G4VUserActionInitialization* userActionInitialization = nullptr;
|
|
G4UserWorkerInitialization* userWorkerInitialization = nullptr;
|
|
G4UserWorkerThreadInitialization* userWorkerThreadInitialization = nullptr;
|
|
G4UserRunAction* userRunAction = nullptr;
|
|
G4VUserPrimaryGeneratorAction* userPrimaryGeneratorAction = nullptr;
|
|
G4UserEventAction* userEventAction = nullptr;
|
|
G4UserStackingAction* userStackingAction = nullptr;
|
|
G4UserTrackingAction* userTrackingAction = nullptr;
|
|
G4UserSteppingAction* userSteppingAction = nullptr;
|
|
|
|
G4bool geometryInitialized = false;
|
|
G4bool physicsInitialized = false;
|
|
G4bool runAborted = false;
|
|
G4bool initializedAtLeastOnce = false;
|
|
G4bool geometryToBeOptimized = true;
|
|
|
|
G4int runIDCounter = 0;
|
|
G4int verboseLevel = 0;
|
|
G4int printModulo = -1;
|
|
G4Timer* timer = nullptr;
|
|
G4DCtable* DCtable = nullptr;
|
|
|
|
G4Run* currentRun = nullptr;
|
|
G4Event* currentEvent = nullptr;
|
|
std::list<G4Event*>* previousEvents = nullptr;
|
|
G4int n_perviousEventsToBeStored = 0;
|
|
G4int numberOfEventToBeProcessed = 0;
|
|
|
|
G4bool storeRandomNumberStatus = false;
|
|
G4int storeRandomNumberStatusToG4Event = 0;
|
|
G4String randomNumberStatusDir = "./";
|
|
G4String randomNumberStatusForThisRun = "";
|
|
G4String randomNumberStatusForThisEvent = "";
|
|
G4bool rngStatusEventsFlag = false;
|
|
|
|
G4VPhysicalVolume* currentWorld = nullptr;
|
|
|
|
G4int nParallelWorlds = 0;
|
|
|
|
G4String msgText = " ";
|
|
G4int n_select_msg = -1;
|
|
G4int numberOfEventProcessed = 0;
|
|
G4String selectMacro = "";
|
|
G4bool fakeRun = false;
|
|
G4bool isScoreNtupleWriter = false;
|
|
|
|
G4bool geometryDirectlyUpdated = false;
|
|
|
|
RMType runManagerType;
|
|
|
|
G4RUN_DLL static G4bool fGeometryHasBeenDestroyed;
|
|
// This Boolean flag has to be shared by all derived objects.
|
|
|
|
private:
|
|
|
|
static G4ThreadLocal G4RunManager* fRunManager;
|
|
// Per-thread static instance of the run manager singleton.
|
|
|
|
G4RunMessenger* runMessenger = nullptr;
|
|
|
|
std::unique_ptr<ProfilerConfig> masterRunProfiler;
|
|
};
|
|
|
|
#endif
|