124 lines
4.6 KiB
C++
124 lines
4.6 KiB
C++
//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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// G4MaterialScanner
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//
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// Class description:
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//
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// Utility class for scanning of materials through ray-tracing
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// in a detector setup.
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// Author: M.Asai, May 2006
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// --------------------------------------------------------------------
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#ifndef G4MaterialScanner_hh
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#define G4MaterialScanner_hh 1
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#include "G4ThreeVector.hh"
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#include "globals.hh"
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class G4Event;
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class G4EventManager;
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class G4UserEventAction;
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class G4UserStackingAction;
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class G4UserTrackingAction;
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class G4UserSteppingAction;
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class G4MSSteppingAction;
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class G4MatScanMessenger;
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class G4RayShooter;
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class G4Region;
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class G4MaterialScanner
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{
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public:
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G4MaterialScanner();
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~G4MaterialScanner();
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void Scan();
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// The main entry point which triggers ray tracing.
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// This method is available only if Geant4 is in Idle state.
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inline void SetEyePosition(const G4ThreeVector& val) { eyePosition = val; }
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inline G4ThreeVector GetEyePosition() const { return eyePosition; }
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inline void SetNTheta(G4int val) { nTheta = val; }
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inline G4int GetNTheta() const { return nTheta; }
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inline void SetThetaMin(G4double val) { thetaMin = val; }
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inline G4double GetThetaMin() const { return thetaMin; }
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inline void SetThetaSpan(G4double val) { thetaSpan = val; }
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inline G4double GetThetaSpan() const { return thetaSpan; }
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inline void SetNPhi(G4int val) { nPhi = val; }
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inline G4int GetNPhi() const { return nPhi; }
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inline void SetPhiMin(G4double val) { phiMin = val; }
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inline G4double GetPhiMin() const { return phiMin; }
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inline void SetPhiSpan(G4double val) { phiSpan = val; }
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inline G4double GetPhiSpan() const { return phiSpan; }
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inline void SetRegionSensitive(G4bool val = true) { regionSensitive = val; }
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inline G4bool GetRegionSensitive() const { return regionSensitive; }
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G4bool SetRegionName(const G4String& val);
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inline const G4String& GetRegionName() const { return regionName; }
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private:
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void DoScan();
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// Event loop
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void StoreUserActions();
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void RestoreUserActions();
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// Store and restore user action classes if defined.
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private:
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G4RayShooter* theRayShooter = nullptr;
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G4MatScanMessenger* theMessenger = nullptr;
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G4EventManager* theEventManager = nullptr;
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G4UserEventAction* theUserEventAction = nullptr;
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G4UserStackingAction* theUserStackingAction = nullptr;
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G4UserTrackingAction* theUserTrackingAction = nullptr;
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G4UserSteppingAction* theUserSteppingAction = nullptr;
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G4UserEventAction* theMatScannerEventAction = nullptr;
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G4UserStackingAction* theMatScannerStackingAction = nullptr;
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G4UserTrackingAction* theMatScannerTrackingAction = nullptr;
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G4MSSteppingAction* theMatScannerSteppingAction = nullptr;
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G4ThreeVector eyePosition;
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G4int nTheta = 91;
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G4double thetaMin = 0.0;
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G4double thetaSpan = 0.0;
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G4int nPhi = 37;
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G4double phiMin = 0.0;
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G4double phiSpan = 0.0;
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G4ThreeVector eyeDirection;
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G4bool regionSensitive = false;
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G4String regionName = "notDefined";
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G4Region* theRegion = nullptr;
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};
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#endif
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