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geant4/source/processes/management/include/G4WrapperProcess.hh
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2020-12-04 12:30:43 +01:00

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//
// ********************************************************************
// * License and Disclaimer *
// * *
// * The Geant4 software is copyright of the Copyright Holders of *
// * the Geant4 Collaboration. It is provided under the terms and *
// * conditions of the Geant4 Software License, included in the file *
// * LICENSE and available at http://cern.ch/geant4/license . These *
// * include a list of copyright holders. *
// * *
// * Neither the authors of this software system, nor their employing *
// * institutes,nor the agencies providing financial support for this *
// * work make any representation or warranty, express or implied, *
// * regarding this software system or assume any liability for its *
// * use. Please see the license in the file LICENSE and URL above *
// * for the full disclaimer and the limitation of liability. *
// * *
// * This code implementation is the result of the scientific and *
// * technical work of the GEANT4 collaboration. *
// * By using, copying, modifying or distributing the software (or *
// * any work based on the software) you agree to acknowledge its *
// * use in resulting scientific publications, and indicate your *
// * acceptance of all terms of the Geant4 Software license. *
// ********************************************************************
//
// G4WrapperProcess
//
// Class description:
//
// Virtual class for wrapper process objects.
// Author: H.Kurahige, 18 December 1996
// --------------------------------------------------------------------
#ifndef G4WrapperProcess_hh
#define G4WrapperProcess_hh 1
#include "globals.hh"
#include "G4ios.hh"
#include "G4VProcess.hh"
class G4WrapperProcess : public G4VProcess
{
public:
G4WrapperProcess(const G4String& aName = "Wrapped",
G4ProcessType aType = fNotDefined);
// Constructor requires the process name and type
G4WrapperProcess(const G4WrapperProcess& right);
// Copy constructor copies the name but does not copy the
// physics table (null pointer is assigned)
virtual ~G4WrapperProcess();
// Destructor
G4WrapperProcess& operator=(const G4WrapperProcess&) = delete;
inline G4bool operator==(const G4WrapperProcess& right) const;
inline G4bool operator!=(const G4WrapperProcess& right) const;
// Equality operators
virtual void RegisterProcess(G4VProcess*);
virtual const G4VProcess* GetRegisteredProcess() const;
////////////////////////////
// DoIt /////////////////
///////////////////////////
virtual G4VParticleChange* PostStepDoIt(
const G4Track& track,
const G4Step& stepData
);
virtual G4VParticleChange* AlongStepDoIt(
const G4Track& track,
const G4Step& stepData
);
virtual G4VParticleChange* AtRestDoIt(
const G4Track& track,
const G4Step& stepData
);
//////////////////////////
// GPIL //////////////
/////////////////////////
virtual G4double AlongStepGetPhysicalInteractionLength(
const G4Track& track,
G4double previousStepSize,
G4double currentMinimumStep,
G4double& proposedSafety,
G4GPILSelection* selection);
virtual G4double AtRestGetPhysicalInteractionLength(
const G4Track& track,
G4ForceCondition* condition
);
virtual G4double PostStepGetPhysicalInteractionLength(
const G4Track& track,
G4double previousStepSize,
G4ForceCondition* condition
);
virtual G4bool IsApplicable(const G4ParticleDefinition&);
// Returns true if this process object is applicable to
// the particle type
// Process will not be registered to a particle if IsApplicable is false
virtual void BuildPhysicsTable(const G4ParticleDefinition&);
// Messaged by the Particle definition (via the Process manager)
// whenever cross-section tables have to be rebuilt (i.e. if new
// materials have been defined).
// It is overloaded by individual processes when they need physics
// tables
// Processes which build (for example in their constructors)
// physics tables independent of cuts should preferably use a private
// void BuildThePhysicsTable() function.
// **Not** another BuildPhysicsTable().
virtual void PreparePhysicsTable(const G4ParticleDefinition&);
// Messaged by the Particle definition (via the Process manager)
// whenever cross-section tables have to be prepare for rebuilt
// (i.e. if new materials have been defined).
// It is overloaded by individual processes when they need physics
// tables
virtual G4bool StorePhysicsTable(const G4ParticleDefinition* ,
const G4String& directory,
G4bool ascii = false);
// Store PhysicsTable in a file.
// Return false in case of failure at I/O
virtual G4bool RetrievePhysicsTable( const G4ParticleDefinition* ,
const G4String& directory,
G4bool ascii = false);
// Retrieve Physics from a file.
// Return true if the Physics Table can be build by using file.
// Return false if the process has no functionality or in case of failure.
// File name should be defined by each process and the file should be
// placed under the directory specified by the argument
virtual void StartTracking(G4Track*);
virtual void EndTracking();
// inform Start/End of tracking for each track to the physics process
virtual void SetProcessManager(const G4ProcessManager*);
// A process manager sets its own pointer when the process is registered
// in the process Manager
virtual const G4ProcessManager* GetProcessManager();
// Get the process manager which the process belongs to
virtual void ResetNumberOfInteractionLengthLeft();
// Reset (determine the value of) NumberOfInteractionLengthLeft
virtual void SetMasterProcess(G4VProcess* masterP);
// Needed for MT, forward call to underlying process
protected:
G4VProcess* pRegProcess = nullptr;
};
// ------------------------
// Inline operators
// ------------------------
inline
G4bool G4WrapperProcess::operator==(const G4WrapperProcess& right) const
{
return (this == &right);
}
inline
G4bool G4WrapperProcess::operator!=(const G4WrapperProcess& right) const
{
return (this != &right);
}
#endif