212 lines
7.6 KiB
C++
212 lines
7.6 KiB
C++
//
|
|
// ********************************************************************
|
|
// * License and Disclaimer *
|
|
// * *
|
|
// * The Geant4 software is copyright of the Copyright Holders of *
|
|
// * the Geant4 Collaboration. It is provided under the terms and *
|
|
// * conditions of the Geant4 Software License, included in the file *
|
|
// * LICENSE and available at http://cern.ch/geant4/license . These *
|
|
// * include a list of copyright holders. *
|
|
// * *
|
|
// * Neither the authors of this software system, nor their employing *
|
|
// * institutes,nor the agencies providing financial support for this *
|
|
// * work make any representation or warranty, express or implied, *
|
|
// * regarding this software system or assume any liability for its *
|
|
// * use. Please see the license in the file LICENSE and URL above *
|
|
// * for the full disclaimer and the limitation of liability. *
|
|
// * *
|
|
// * This code implementation is the result of the scientific and *
|
|
// * technical work of the GEANT4 collaboration. *
|
|
// * By using, copying, modifying or distributing the software (or *
|
|
// * any work based on the software) you agree to acknowledge its *
|
|
// * use in resulting scientific publications, and indicate your *
|
|
// * acceptance of all terms of the Geant4 Software license. *
|
|
// ********************************************************************
|
|
//
|
|
//
|
|
// -------------------------------------------------------------------
|
|
//
|
|
// GEANT4 Class file
|
|
//
|
|
//
|
|
// File name: G4EmElementSelector
|
|
//
|
|
// Author: Vladimir Ivanchenko
|
|
//
|
|
// Creation date: 29.05.2008
|
|
//
|
|
// Modifications:
|
|
//
|
|
// Class Description:
|
|
//
|
|
// Generic helper class for the random selection of an element
|
|
|
|
// -------------------------------------------------------------------
|
|
//
|
|
|
|
#include "G4EmElementSelector.hh"
|
|
#include "G4VEmModel.hh"
|
|
#include "G4SystemOfUnits.hh"
|
|
|
|
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
|
|
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
|
|
|
|
G4EmElementSelector::G4EmElementSelector(G4VEmModel* mod,
|
|
const G4Material* mat,
|
|
G4int bins,
|
|
G4double emin,
|
|
G4double emax,
|
|
G4bool):
|
|
model(mod), material(mat), nbins(bins), cutEnergy(-1.0),
|
|
lowEnergy(emin), highEnergy(emax)
|
|
{
|
|
G4int n = material->GetNumberOfElements();
|
|
nElmMinusOne = n - 1;
|
|
theElementVector = material->GetElementVector();
|
|
if(nElmMinusOne > 0) {
|
|
xSections.reserve(n);
|
|
auto v0 = new G4PhysicsLogVector(lowEnergy,highEnergy,nbins,false);
|
|
xSections.push_back(v0);
|
|
for(G4int i=1; i<n; ++i) {
|
|
auto v = new G4PhysicsLogVector(*v0);
|
|
xSections.push_back(v);
|
|
}
|
|
}
|
|
/*
|
|
G4cout << "G4EmElementSelector for " << mat->GetName() << " n= " << n
|
|
<< " nbins= " << nbins << " Emin= " << lowEnergy
|
|
<< " Emax= " << highEnergy << G4endl;
|
|
*/
|
|
}
|
|
|
|
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
|
|
|
|
G4EmElementSelector::~G4EmElementSelector()
|
|
{
|
|
if(nElmMinusOne > 0) {
|
|
for(G4int i=0; i<=nElmMinusOne; ++i) { delete xSections[i]; }
|
|
}
|
|
}
|
|
|
|
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
|
|
|
|
void G4EmElementSelector::Initialise(const G4ParticleDefinition* part,
|
|
G4double cut)
|
|
{
|
|
//G4cout << "G4EmElementSelector initialise for " << material->GetName()
|
|
// << G4endl;
|
|
if(0 == nElmMinusOne || cut == cutEnergy) { return; }
|
|
|
|
cutEnergy = cut;
|
|
//G4cout << "cut(keV)= " << cut/keV << G4endl;
|
|
G4double cross;
|
|
|
|
const G4double* theAtomNumDensityVector =
|
|
material->GetVecNbOfAtomsPerVolume();
|
|
|
|
// loop over bins
|
|
for(G4int j=0; j<=nbins; ++j) {
|
|
G4double e = (xSections[0])->Energy(j);
|
|
model->SetupForMaterial(part, material, e);
|
|
cross = 0.0;
|
|
//G4cout << "j= " << j << " e(MeV)= " << e/MeV << G4endl;
|
|
for (G4int i=0; i<=nElmMinusOne; ++i) {
|
|
cross += theAtomNumDensityVector[i]*
|
|
model->ComputeCrossSectionPerAtom(part, (*theElementVector)[i], e,
|
|
cutEnergy, e);
|
|
xSections[i]->PutValue(j, cross);
|
|
}
|
|
}
|
|
// xSections start from null, so use probabilities from the next bin
|
|
if(0.0 == (*xSections[nElmMinusOne])[0]) {
|
|
for (G4int i=0; i<=nElmMinusOne; ++i) {
|
|
xSections[i]->PutValue(0, (*xSections[i])[1]);
|
|
}
|
|
}
|
|
// xSections ends with null, so use probabilities from the previous bin
|
|
if(0.0 == (*xSections[nElmMinusOne])[nbins]) {
|
|
for (G4int i=0; i<=nElmMinusOne; ++i) {
|
|
xSections[i]->PutValue(nbins, (*xSections[i])[nbins-1]);
|
|
}
|
|
}
|
|
// perform normalization
|
|
for(G4int j=0; j<=nbins; ++j) {
|
|
cross = (*xSections[nElmMinusOne])[j];
|
|
// only for positive X-section
|
|
if(cross > 0.0) {
|
|
for (G4int i=0; i<nElmMinusOne; ++i) {
|
|
G4double x = (*xSections[i])[j]/cross;
|
|
xSections[i]->PutValue(j, x);
|
|
}
|
|
}
|
|
}
|
|
/*
|
|
G4cout << "======== G4EmElementSelector for the " << model->GetName()
|
|
<< G4endl;
|
|
for (G4int i=0; i<=nElmMinusOne; ++i) {
|
|
G4cout << "#### i=" << i << G4endl;
|
|
G4cout << (*xSections[i]) << G4endl;
|
|
}
|
|
*/
|
|
}
|
|
|
|
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.....
|
|
|
|
const G4Element*
|
|
G4EmElementSelector::SelectRandomAtom(const G4double e,
|
|
const G4double loge) const
|
|
{
|
|
const G4Element* element = (*theElementVector)[nElmMinusOne];
|
|
if (nElmMinusOne > 0) {
|
|
// 1. Determine energy index (only once)
|
|
// handle cases below/above the enrgy grid (by ekin, idx that gives a=0/1)
|
|
// ekin = x[0] if e<=x[0] and idx will be 0 ^ a=0 => so y=y0
|
|
// ekin = x[N-1] if e>=x[N-1] and idx will be N-2 ^ a=1 => so y=y_{N-1}
|
|
G4double ekin = e;
|
|
std::size_t idx = 0;
|
|
if(e <= (xSections[0])->Energy(0)) {
|
|
ekin = (xSections[0])->Energy(0);
|
|
} else if(e < (xSections[0])->GetMaxEnergy()) {
|
|
idx = (xSections[0])->ComputeLogVectorBin(loge);
|
|
} else {
|
|
ekin = (xSections[0])->GetMaxEnergy();
|
|
idx = (xSections[0])->GetVectorLength() - 2;
|
|
}
|
|
// 2. Do the linear interp.(corner cases are already excluded)
|
|
const G4double x1 = (xSections[0])->Energy(idx);
|
|
const G4double a = (ekin - x1)/((xSections[0])->Energy(idx+1) - x1);
|
|
const G4double urnd = G4UniformRand();
|
|
for (G4int i = 0; i < nElmMinusOne; ++i) {
|
|
const G4double y1 = (*xSections[i])[idx];
|
|
if (urnd <= y1 + a*((*xSections[i])[idx+1] - y1)) {
|
|
element = (*theElementVector)[i];
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
return element;
|
|
}
|
|
|
|
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
|
|
|
|
void G4EmElementSelector::Dump(const G4ParticleDefinition* part)
|
|
{
|
|
G4cout << "======== G4EmElementSelector for the " << model->GetName();
|
|
if(part) G4cout << " and " << part->GetParticleName();
|
|
G4cout << " for " << material->GetName() << " ========" << G4endl;
|
|
if(0 < nElmMinusOne) {
|
|
for(G4int i=0; i<nElmMinusOne; i++) {
|
|
G4cout << " " << (*theElementVector)[i]->GetName() << " : " << G4endl;
|
|
G4cout << *(xSections[i]) << G4endl;
|
|
}
|
|
}
|
|
G4cout << "Last Element in element vector "
|
|
<< (*theElementVector)[nElmMinusOne]->GetName()
|
|
<< G4endl;
|
|
G4cout << G4endl;
|
|
}
|
|
|
|
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
|
|
|
|
|