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geant4/source/processes/electromagnetic/utils/src/G4EmElementSelector.cc
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2022-07-01 10:44:02 +02:00

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//
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// -------------------------------------------------------------------
//
// GEANT4 Class file
//
//
// File name: G4EmElementSelector
//
// Author: Vladimir Ivanchenko
//
// Creation date: 29.05.2008
//
// Modifications:
//
// Class Description:
//
// Generic helper class for the random selection of an element
// -------------------------------------------------------------------
//
#include "G4EmElementSelector.hh"
#include "G4VEmModel.hh"
#include "G4SystemOfUnits.hh"
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
G4EmElementSelector::G4EmElementSelector(G4VEmModel* mod,
const G4Material* mat,
G4int bins,
G4double emin,
G4double emax,
G4bool):
model(mod), material(mat), nbins(bins), cutEnergy(-1.0),
lowEnergy(emin), highEnergy(emax)
{
G4int n = material->GetNumberOfElements();
nElmMinusOne = n - 1;
theElementVector = material->GetElementVector();
if(nElmMinusOne > 0) {
xSections.reserve(n);
auto v0 = new G4PhysicsLogVector(lowEnergy,highEnergy,nbins,false);
xSections.push_back(v0);
for(G4int i=1; i<n; ++i) {
auto v = new G4PhysicsLogVector(*v0);
xSections.push_back(v);
}
}
/*
G4cout << "G4EmElementSelector for " << mat->GetName() << " n= " << n
<< " nbins= " << nbins << " Emin= " << lowEnergy
<< " Emax= " << highEnergy << G4endl;
*/
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
G4EmElementSelector::~G4EmElementSelector()
{
if(nElmMinusOne > 0) {
for(G4int i=0; i<=nElmMinusOne; ++i) { delete xSections[i]; }
}
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
void G4EmElementSelector::Initialise(const G4ParticleDefinition* part,
G4double cut)
{
//G4cout << "G4EmElementSelector initialise for " << material->GetName()
// << G4endl;
if(0 == nElmMinusOne || cut == cutEnergy) { return; }
cutEnergy = cut;
//G4cout << "cut(keV)= " << cut/keV << G4endl;
G4double cross;
const G4double* theAtomNumDensityVector =
material->GetVecNbOfAtomsPerVolume();
// loop over bins
for(G4int j=0; j<=nbins; ++j) {
G4double e = (xSections[0])->Energy(j);
model->SetupForMaterial(part, material, e);
cross = 0.0;
//G4cout << "j= " << j << " e(MeV)= " << e/MeV << G4endl;
for (G4int i=0; i<=nElmMinusOne; ++i) {
cross += theAtomNumDensityVector[i]*
model->ComputeCrossSectionPerAtom(part, (*theElementVector)[i], e,
cutEnergy, e);
xSections[i]->PutValue(j, cross);
}
}
// xSections start from null, so use probabilities from the next bin
if(0.0 == (*xSections[nElmMinusOne])[0]) {
for (G4int i=0; i<=nElmMinusOne; ++i) {
xSections[i]->PutValue(0, (*xSections[i])[1]);
}
}
// xSections ends with null, so use probabilities from the previous bin
if(0.0 == (*xSections[nElmMinusOne])[nbins]) {
for (G4int i=0; i<=nElmMinusOne; ++i) {
xSections[i]->PutValue(nbins, (*xSections[i])[nbins-1]);
}
}
// perform normalization
for(G4int j=0; j<=nbins; ++j) {
cross = (*xSections[nElmMinusOne])[j];
// only for positive X-section
if(cross > 0.0) {
for (G4int i=0; i<nElmMinusOne; ++i) {
G4double x = (*xSections[i])[j]/cross;
xSections[i]->PutValue(j, x);
}
}
}
/*
G4cout << "======== G4EmElementSelector for the " << model->GetName()
<< G4endl;
for (G4int i=0; i<=nElmMinusOne; ++i) {
G4cout << "#### i=" << i << G4endl;
G4cout << (*xSections[i]) << G4endl;
}
*/
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.....
const G4Element*
G4EmElementSelector::SelectRandomAtom(const G4double e,
const G4double loge) const
{
const G4Element* element = (*theElementVector)[nElmMinusOne];
if (nElmMinusOne > 0) {
// 1. Determine energy index (only once)
// handle cases below/above the enrgy grid (by ekin, idx that gives a=0/1)
// ekin = x[0] if e<=x[0] and idx will be 0 ^ a=0 => so y=y0
// ekin = x[N-1] if e>=x[N-1] and idx will be N-2 ^ a=1 => so y=y_{N-1}
G4double ekin = e;
std::size_t idx = 0;
if(e <= (xSections[0])->Energy(0)) {
ekin = (xSections[0])->Energy(0);
} else if(e < (xSections[0])->GetMaxEnergy()) {
idx = (xSections[0])->ComputeLogVectorBin(loge);
} else {
ekin = (xSections[0])->GetMaxEnergy();
idx = (xSections[0])->GetVectorLength() - 2;
}
// 2. Do the linear interp.(corner cases are already excluded)
const G4double x1 = (xSections[0])->Energy(idx);
const G4double a = (ekin - x1)/((xSections[0])->Energy(idx+1) - x1);
const G4double urnd = G4UniformRand();
for (G4int i = 0; i < nElmMinusOne; ++i) {
const G4double y1 = (*xSections[i])[idx];
if (urnd <= y1 + a*((*xSections[i])[idx+1] - y1)) {
element = (*theElementVector)[i];
break;
}
}
}
return element;
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
void G4EmElementSelector::Dump(const G4ParticleDefinition* part)
{
G4cout << "======== G4EmElementSelector for the " << model->GetName();
if(part) G4cout << " and " << part->GetParticleName();
G4cout << " for " << material->GetName() << " ========" << G4endl;
if(0 < nElmMinusOne) {
for(G4int i=0; i<nElmMinusOne; i++) {
G4cout << " " << (*theElementVector)[i]->GetName() << " : " << G4endl;
G4cout << *(xSections[i]) << G4endl;
}
}
G4cout << "Last Element in element vector "
<< (*theElementVector)[nElmMinusOne]->GetName()
<< G4endl;
G4cout << G4endl;
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......