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geant4/source/geometry/solids/specific/src/G4Hype.cc
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//
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// * By using, copying, modifying or distributing the software (or *
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//
// Implementation of G4Hype
//
// Authors:
// Ernesto Lamanna (Ernesto.Lamanna@roma1.infn.it) &
// Francesco Safai Tehrani (Francesco.SafaiTehrani@roma1.infn.it)
// Rome, INFN & University of Rome "La Sapienza", 9 June 1998.
// --------------------------------------------------------------------
#include "G4Hype.hh"
#if !(defined(G4GEOM_USE_UHYPE) && defined(G4GEOM_USE_SYS_USOLIDS))
#include "G4VoxelLimits.hh"
#include "G4AffineTransform.hh"
#include "G4BoundingEnvelope.hh"
#include "G4ClippablePolygon.hh"
#include "G4VPVParameterisation.hh"
#include "meshdefs.hh"
#include <cmath>
#include "Randomize.hh"
#include "G4VGraphicsScene.hh"
#include "G4VisExtent.hh"
#include "G4AutoLock.hh"
namespace
{
G4Mutex polyhedronMutex = G4MUTEX_INITIALIZER;
}
using namespace CLHEP;
// Constructor - check parameters, and fills protected data members
//
G4Hype::G4Hype(const G4String& pName,
G4double newInnerRadius,
G4double newOuterRadius,
G4double newInnerStereo,
G4double newOuterStereo,
G4double newHalfLenZ)
: G4VSolid(pName)
{
fHalfTol = 0.5*kCarTolerance;
// Check z-len
//
if (newHalfLenZ<=0)
{
std::ostringstream message;
message << "Invalid Z half-length - " << GetName() << G4endl
<< " Invalid Z half-length: "
<< newHalfLenZ/mm << " mm";
G4Exception("G4Hype::G4Hype()", "GeomSolids0002",
FatalErrorInArgument, message);
}
halfLenZ=newHalfLenZ;
// Check radii
//
if (newInnerRadius<0 || newOuterRadius<0)
{
std::ostringstream message;
message << "Invalid radii - " << GetName() << G4endl
<< " Invalid radii ! Inner radius: "
<< newInnerRadius/mm << " mm" << G4endl
<< " Outer radius: "
<< newOuterRadius/mm << " mm";
G4Exception("G4Hype::G4Hype()", "GeomSolids0002",
FatalErrorInArgument, message);
}
if (newInnerRadius >= newOuterRadius)
{
std::ostringstream message;
message << "Outer > inner radius - " << GetName() << G4endl
<< " Invalid radii ! Inner radius: "
<< newInnerRadius/mm << " mm" << G4endl
<< " Outer radius: "
<< newOuterRadius/mm << " mm";
G4Exception("G4Hype::G4Hype()", "GeomSolids0002",
FatalErrorInArgument, message);
}
innerRadius=newInnerRadius;
outerRadius=newOuterRadius;
innerRadius2=innerRadius*innerRadius;
outerRadius2=outerRadius*outerRadius;
SetInnerStereo( newInnerStereo );
SetOuterStereo( newOuterStereo );
}
// Fake default constructor - sets only member data and allocates memory
// for usage restricted to object persistency.
//
G4Hype::G4Hype( __void__& a )
: G4VSolid(a), innerRadius(0.), outerRadius(0.), halfLenZ(0.), innerStereo(0.),
outerStereo(0.), tanInnerStereo(0.), tanOuterStereo(0.), tanInnerStereo2(0.),
tanOuterStereo2(0.), innerRadius2(0.), outerRadius2(0.), endInnerRadius2(0.),
endOuterRadius2(0.), endInnerRadius(0.), endOuterRadius(0.), fHalfTol(0.)
{
}
// Destructor
//
G4Hype::~G4Hype()
{
delete fpPolyhedron; fpPolyhedron = 0;
}
// Copy constructor
//
G4Hype::G4Hype(const G4Hype& rhs)
: G4VSolid(rhs), innerRadius(rhs.innerRadius),
outerRadius(rhs.outerRadius), halfLenZ(rhs.halfLenZ),
innerStereo(rhs.innerStereo), outerStereo(rhs.outerStereo),
tanInnerStereo(rhs.tanInnerStereo), tanOuterStereo(rhs.tanOuterStereo),
tanInnerStereo2(rhs.tanInnerStereo2), tanOuterStereo2(rhs.tanOuterStereo2),
innerRadius2(rhs.innerRadius2), outerRadius2(rhs.outerRadius2),
endInnerRadius2(rhs.endInnerRadius2), endOuterRadius2(rhs.endOuterRadius2),
endInnerRadius(rhs.endInnerRadius), endOuterRadius(rhs.endOuterRadius),
fCubicVolume(rhs.fCubicVolume), fSurfaceArea(rhs.fSurfaceArea),
fHalfTol(rhs.fHalfTol)
{
}
// Assignment operator
//
G4Hype& G4Hype::operator = (const G4Hype& rhs)
{
// Check assignment to self
//
if (this == &rhs) { return *this; }
// Copy base class data
//
G4VSolid::operator=(rhs);
// Copy data
//
innerRadius = rhs.innerRadius; outerRadius = rhs.outerRadius;
halfLenZ = rhs.halfLenZ;
innerStereo = rhs.innerStereo; outerStereo = rhs.outerStereo;
tanInnerStereo = rhs.tanInnerStereo; tanOuterStereo = rhs.tanOuterStereo;
tanInnerStereo2 = rhs.tanInnerStereo2; tanOuterStereo2 = rhs.tanOuterStereo2;
innerRadius2 = rhs.innerRadius2; outerRadius2 = rhs.outerRadius2;
endInnerRadius2 = rhs.endInnerRadius2; endOuterRadius2 = rhs.endOuterRadius2;
endInnerRadius = rhs.endInnerRadius; endOuterRadius = rhs.endOuterRadius;
fCubicVolume = rhs.fCubicVolume; fSurfaceArea = rhs.fSurfaceArea;
fHalfTol = rhs.fHalfTol;
fRebuildPolyhedron = false;
delete fpPolyhedron; fpPolyhedron = nullptr;
return *this;
}
// Dispatch to parameterisation for replication mechanism dimension
// computation & modification.
//
void G4Hype::ComputeDimensions(G4VPVParameterisation* p,
const G4int n,
const G4VPhysicalVolume* pRep)
{
p->ComputeDimensions(*this,n,pRep);
}
// Get bounding box
//
void G4Hype::BoundingLimits(G4ThreeVector& pMin, G4ThreeVector& pMax) const
{
pMin.set(-endOuterRadius,-endOuterRadius,-halfLenZ);
pMax.set( endOuterRadius, endOuterRadius, halfLenZ);
// Check correctness of the bounding box
//
if (pMin.x() >= pMax.x() || pMin.y() >= pMax.y() || pMin.z() >= pMax.z())
{
std::ostringstream message;
message << "Bad bounding box (min >= max) for solid: "
<< GetName() << " !"
<< "\npMin = " << pMin
<< "\npMax = " << pMax;
G4Exception("G4Hype::BoundingLimits()", "GeomMgt0001",
JustWarning, message);
DumpInfo();
}
}
// Calculate extent under transform and specified limit
//
G4bool G4Hype::CalculateExtent(const EAxis pAxis,
const G4VoxelLimits& pVoxelLimit,
const G4AffineTransform& pTransform,
G4double& pMin, G4double& pMax) const
{
G4ThreeVector bmin, bmax;
// Get bounding box
BoundingLimits(bmin,bmax);
// Find extent
G4BoundingEnvelope bbox(bmin,bmax);
return bbox.CalculateExtent(pAxis,pVoxelLimit,pTransform,pMin,pMax);
}
// Decides whether point is inside, outside or on the surface
//
EInside G4Hype::Inside(const G4ThreeVector& p) const
{
//
// Check z extents: are we outside?
//
const G4double absZ(std::fabs(p.z()));
if (absZ > halfLenZ + fHalfTol) return kOutside;
//
// Check outer radius
//
const G4double oRad2(HypeOuterRadius2(absZ));
const G4double xR2( p.x()*p.x()+p.y()*p.y() );
if (xR2 > oRad2 + kCarTolerance*endOuterRadius) return kOutside;
if (xR2 > oRad2 - kCarTolerance*endOuterRadius) return kSurface;
if (InnerSurfaceExists())
{
//
// Check inner radius
//
const G4double iRad2(HypeInnerRadius2(absZ));
if (xR2 < iRad2 - kCarTolerance*endInnerRadius) return kOutside;
if (xR2 < iRad2 + kCarTolerance*endInnerRadius) return kSurface;
}
//
// We are inside in radius, now check endplate surface
//
if (absZ > halfLenZ - fHalfTol) return kSurface;
return kInside;
}
// Returns the normal unit vector to the Hyperbolical Surface at a point
// p on (or nearly on) the surface
//
G4ThreeVector G4Hype::SurfaceNormal( const G4ThreeVector& p ) const
{
//
// Which of the three or four surfaces are we closest to?
//
const G4double absZ(std::fabs(p.z()));
const G4double distZ(absZ - halfLenZ);
const G4double dist2Z(distZ*distZ);
const G4double xR2( p.x()*p.x()+p.y()*p.y() );
const G4double dist2Outer( std::fabs(xR2 - HypeOuterRadius2(absZ)) );
if (InnerSurfaceExists())
{
//
// Has inner surface: is this closest?
//
const G4double dist2Inner( std::fabs(xR2 - HypeInnerRadius2(absZ)) );
if (dist2Inner < dist2Z && dist2Inner < dist2Outer)
return G4ThreeVector( -p.x(), -p.y(), p.z()*tanInnerStereo2 ).unit();
}
//
// Do the "endcaps" win?
//
if (dist2Z < dist2Outer)
return G4ThreeVector( 0.0, 0.0, p.z() < 0 ? -1.0 : 1.0 );
//
// Outer surface wins
//
return G4ThreeVector( p.x(), p.y(), -p.z()*tanOuterStereo2 ).unit();
}
// Calculates distance to shape from outside, along normalised vector
// - return kInfinity if no intersection,
// or intersection distance <= tolerance
//
// Calculating the intersection of a line with the surfaces
// is fairly straight forward. The difficult problem is dealing
// with the intersections of the surfaces in a consistent manner,
// and this accounts for the complicated logic.
//
G4double G4Hype::DistanceToIn( const G4ThreeVector& p,
const G4ThreeVector& v ) const
{
//
// Quick test. Beware! This assumes v is a unit vector!
//
if (std::fabs(p.x()*v.y() - p.y()*v.x()) > endOuterRadius+kCarTolerance)
return kInfinity;
//
// Take advantage of z symmetry, and reflect throught the
// z=0 plane so that pz is always positive
//
G4double pz(p.z()), vz(v.z());
if (pz < 0)
{
pz = -pz;
vz = -vz;
}
//
// We must be very careful if we don't want to
// create subtle leaks at the edges where the
// hyperbolic surfaces connect to the endplate.
// The only reliable way to do so is to make sure
// that the decision as to when a track passes
// over the edge of one surface is exactly the
// same decision as to when a track passes into the
// other surface. By "exact", we don't mean algebraicly
// exact, but we mean the same machine instructions
// should be used.
//
G4bool couldMissOuter(true),
couldMissInner(true),
cantMissInnerCylinder(false);
//
// Check endplate intersection
//
G4double sigz = pz-halfLenZ;
if (sigz > -fHalfTol) // equivalent to: if (pz > halfLenZ - fHalfTol)
{
//
// We start in front of the endplate (within roundoff)
// Correct direction to intersect endplate?
//
if (vz >= 0)
{
//
// Nope. As long as we are far enough away, we
// can't intersect anything
//
if (sigz > 0) return kInfinity;
//
// Otherwise, we may still hit a hyperbolic surface
// if the point is on the hyperbolic surface (within tolerance)
//
G4double pr2 = p.x()*p.x() + p.y()*p.y();
if (pr2 > endOuterRadius2 + kCarTolerance*endOuterRadius)
return kInfinity;
if (InnerSurfaceExists())
{
if (pr2 < endInnerRadius2 - kCarTolerance*endInnerRadius)
return kInfinity;
if ( (pr2 < endOuterRadius2 - kCarTolerance*endOuterRadius)
&& (pr2 > endInnerRadius2 + kCarTolerance*endInnerRadius) )
return kInfinity;
}
else
{
if (pr2 < endOuterRadius2 - kCarTolerance*endOuterRadius)
return kInfinity;
}
}
else
{
//
// Where do we intersect at z = halfLenZ?
//
G4double q = -sigz/vz;
G4double xi = p.x() + q*v.x(),
yi = p.y() + q*v.y();
//
// Is this on the endplate? If so, return s, unless
// we are on the tolerant surface, in which case return 0
//
G4double pr2 = xi*xi + yi*yi;
if (pr2 <= endOuterRadius2)
{
if (InnerSurfaceExists())
{
if (pr2 >= endInnerRadius2) return (sigz < fHalfTol) ? 0 : q;
//
// This test is sufficient to ensure that the
// trajectory cannot miss the inner hyperbolic surface
// for z > 0, if the normal is correct.
//
G4double dot1 = (xi*v.x() + yi*v.y())*endInnerRadius/std::sqrt(pr2);
couldMissInner = (dot1 - halfLenZ*tanInnerStereo2*vz <= 0);
if (pr2 > endInnerRadius2*(1 - 2*DBL_EPSILON) )
{
//
// There is a potential leak if the inner
// surface is a cylinder
//
if ( (innerStereo < DBL_MIN)
&& ((std::fabs(v.x()) > DBL_MIN) || (std::fabs(v.y()) > DBL_MIN)))
cantMissInnerCylinder = true;
}
}
else
{
return (sigz < fHalfTol) ? 0 : q;
}
}
else
{
G4double dotR( xi*v.x() + yi*v.y() );
if (dotR >= 0)
{
//
// Otherwise, if we are traveling outwards, we know
// we must miss the hyperbolic surfaces also, so
// we need not bother checking
//
return kInfinity;
}
else
{
//
// This test is sufficient to ensure that the
// trajectory cannot miss the outer hyperbolic surface
// for z > 0, if the normal is correct.
//
G4double dot1 = dotR*endOuterRadius/std::sqrt(pr2);
couldMissOuter = (dot1 - halfLenZ*tanOuterStereo2*vz>= 0);
}
}
}
}
//
// Check intersection with outer hyperbolic surface, save
// distance to valid intersection into "best".
//
G4double best = kInfinity;
G4double q[2];
G4int n = IntersectHype( p, v, outerRadius2, tanOuterStereo2, q );
if (n > 0)
{
//
// Potential intersection: is p on this surface?
//
if (pz < halfLenZ+fHalfTol)
{
G4double dr2 = p.x()*p.x() + p.y()*p.y() - HypeOuterRadius2(pz);
if (std::fabs(dr2) < kCarTolerance*endOuterRadius)
{
//
// Sure, but make sure we're traveling inwards at
// this point
//
if (p.x()*v.x() + p.y()*v.y() - pz*tanOuterStereo2*vz < 0)
return 0;
}
}
//
// We are now certain that p is not on the tolerant surface.
// Accept only position distance q
//
for( G4int i=0; i<n; ++i )
{
if (q[i] >= 0)
{
//
// Check to make sure this intersection point is
// on the surface, but only do so if we haven't
// checked the endplate intersection already
//
G4double zi = pz + q[i]*vz;
if (zi < -halfLenZ) continue;
if (zi > +halfLenZ && couldMissOuter) continue;
//
// Check normal
//
G4double xi = p.x() + q[i]*v.x(),
yi = p.y() + q[i]*v.y();
if (xi*v.x() + yi*v.y() - zi*tanOuterStereo2*vz > 0) continue;
best = q[i];
break;
}
}
}
if (!InnerSurfaceExists()) return best;
//
// Check intersection with inner hyperbolic surface
//
n = IntersectHype( p, v, innerRadius2, tanInnerStereo2, q );
if (n == 0)
{
if (cantMissInnerCylinder) return (sigz < fHalfTol) ? 0 : -sigz/vz;
return best;
}
//
// P on this surface?
//
if (pz < halfLenZ+fHalfTol)
{
G4double dr2 = p.x()*p.x() + p.y()*p.y() - HypeInnerRadius2(pz);
if (std::fabs(dr2) < kCarTolerance*endInnerRadius)
{
//
// Sure, but make sure we're traveling outwards at
// this point
//
if (p.x()*v.x() + p.y()*v.y() - pz*tanInnerStereo2*vz > 0) return 0;
}
}
//
// No, so only positive q is valid. Search for a valid intersection
// that is closer than the outer intersection (if it exists)
//
for( G4int i=0; i<n; ++i )
{
if (q[i] > best) break;
if (q[i] >= 0)
{
//
// Check to make sure this intersection point is
// on the surface, but only do so if we haven't
// checked the endplate intersection already
//
G4double zi = pz + q[i]*vz;
if (zi < -halfLenZ) continue;
if (zi > +halfLenZ && couldMissInner) continue;
//
// Check normal
//
G4double xi = p.x() + q[i]*v.x(),
yi = p.y() + q[i]*v.y();
if (xi*v.x() + yi*v.y() - zi*tanOuterStereo2*vz < 0) continue;
best = q[i];
break;
}
}
//
// Done
//
return best;
}
// Calculates distance to shape from outside, along perpendicular direction
// (if one exists). May be an underestimate.
//
// There are five (r,z) regions:
// 1. a point that is beyond the endcap but within the
// endcap radii
// 2. a point with r > outer endcap radius and with
// a z position that is beyond the cone formed by the
// normal of the outer hyperbolic surface at the
// edge at which it meets the endcap.
// 3. a point that is outside the outer surface and not in (1 or 2)
// 4. a point that is inside the inner surface and not in (5)
// 5. a point with radius < inner endcap radius and
// with a z position beyond the cone formed by the
// normal of the inner hyperbolic surface at the
// edge at which it meets the endcap.
// (regions 4 and 5 only exist if there is an inner surface)
//
G4double G4Hype::DistanceToIn(const G4ThreeVector& p) const
{
G4double absZ(std::fabs(p.z()));
//
// Check region
//
G4double r2 = p.x()*p.x() + p.y()*p.y();
G4double r = std::sqrt(r2);
G4double sigz = absZ - halfLenZ;
if (r < endOuterRadius)
{
if (sigz > -fHalfTol)
{
if (InnerSurfaceExists())
{
if (r > endInnerRadius)
return sigz < fHalfTol ? 0 : sigz; // Region 1
G4double dr = endInnerRadius - r;
if (sigz > dr*tanInnerStereo2)
{
//
// In region 5
//
G4double answer = std::sqrt( dr*dr + sigz*sigz );
return answer < fHalfTol ? 0 : answer;
}
}
else
{
//
// In region 1 (no inner surface)
//
return sigz < fHalfTol ? 0 : sigz;
}
}
}
else
{
G4double dr = r - endOuterRadius;
if (sigz > -dr*tanOuterStereo2)
{
//
// In region 2
//
G4double answer = std::sqrt( dr*dr + sigz*sigz );
return answer < fHalfTol ? 0 : answer;
}
}
if (InnerSurfaceExists())
{
if (r2 < HypeInnerRadius2(absZ)+kCarTolerance*endInnerRadius)
{
//
// In region 4
//
G4double answer = ApproxDistInside( r,absZ,innerRadius,tanInnerStereo2 );
return answer < fHalfTol ? 0 : answer;
}
}
//
// We are left by elimination with region 3
//
G4double answer = ApproxDistOutside( r, absZ, outerRadius, tanOuterStereo );
return answer < fHalfTol ? 0 : answer;
}
// Calculates distance to surface of shape from 'inside', allowing for tolerance
//
// The situation here is much simplier than DistanceToIn(p,v). For
// example, there is no need to even check whether an intersection
// point is inside the boundary of a surface, as long as all surfaces
// are checked and the smallest distance is used.
//
G4double G4Hype::DistanceToOut( const G4ThreeVector& p, const G4ThreeVector& v,
const G4bool calcNorm,
G4bool* validNorm, G4ThreeVector* norm ) const
{
static const G4ThreeVector normEnd1(0.0,0.0,+1.0);
static const G4ThreeVector normEnd2(0.0,0.0,-1.0);
//
// Keep track of closest surface
//
G4double sBest; // distance to
const G4ThreeVector* nBest; // normal vector
G4bool vBest; // whether "valid"
//
// Check endplate, taking advantage of symmetry.
// Note that the endcap is the only surface which
// has a "valid" normal, i.e. is a surface of which
// the entire solid is behind.
//
G4double pz(p.z()), vz(v.z());
if (vz < 0)
{
pz = -pz;
vz = -vz;
nBest = &normEnd2;
}
else
nBest = &normEnd1;
//
// Possible intercept. Are we on the surface?
//
if (pz > halfLenZ-fHalfTol)
{
if (calcNorm) { *norm = *nBest; *validNorm = true; }
return 0;
}
//
// Nope. Get distance. Beware of zero vz.
//
sBest = (vz > DBL_MIN) ? (halfLenZ - pz)/vz : kInfinity;
vBest = true;
//
// Check outer surface
//
G4double r2 = p.x()*p.x() + p.y()*p.y();
G4double q[2];
G4int n = IntersectHype( p, v, outerRadius2, tanOuterStereo2, q );
G4ThreeVector norm1, norm2;
if (n > 0)
{
//
// We hit somewhere. Are we on the surface?
//
G4double dr2 = r2 - HypeOuterRadius2(pz);
if (std::fabs(dr2) < endOuterRadius*kCarTolerance)
{
G4ThreeVector normHere( p.x(), p.y(), -p.z()*tanOuterStereo2 );
//
// Sure. But are we going the right way?
//
if (normHere.dot(v) > 0)
{
if (calcNorm) { *norm = normHere.unit(); *validNorm = false; }
return 0;
}
}
//
// Nope. Check closest positive intercept.
//
for( G4int i=0; i<n; ++i )
{
if (q[i] > sBest) break;
if (q[i] > 0)
{
//
// Make sure normal is correct (that this
// solution is an outgoing solution)
//
G4ThreeVector pk(p+q[i]*v);
norm1 = G4ThreeVector( pk.x(), pk.y(), -pk.z()*tanOuterStereo2 );
if (norm1.dot(v) > 0)
{
sBest = q[i];
nBest = &norm1;
vBest = false;
break;
}
}
}
}
if (InnerSurfaceExists())
{
//
// Check inner surface
//
n = IntersectHype( p, v, innerRadius2, tanInnerStereo2, q );
if (n > 0)
{
//
// On surface?
//
G4double dr2 = r2 - HypeInnerRadius2(pz);
if (std::fabs(dr2) < endInnerRadius*kCarTolerance)
{
G4ThreeVector normHere( -p.x(), -p.y(), p.z()*tanInnerStereo2 );
if (normHere.dot(v) > 0)
{
if (calcNorm)
{
*norm = normHere.unit();
*validNorm = false;
}
return 0;
}
}
//
// Check closest positive
//
for( G4int i=0; i<n; ++i )
{
if (q[i] > sBest) break;
if (q[i] > 0)
{
G4ThreeVector pk(p+q[i]*v);
norm2 = G4ThreeVector( -pk.x(), -pk.y(), pk.z()*tanInnerStereo2 );
if (norm2.dot(v) > 0)
{
sBest = q[i];
nBest = &norm2;
vBest = false;
break;
}
}
}
}
}
//
// Done!
//
if (calcNorm)
{
*validNorm = vBest;
if (nBest == &norm1 || nBest == &norm2)
*norm = nBest->unit();
else
*norm = *nBest;
}
return sBest;
}
// Calculates distance (<=actual) to closest surface of shape from inside
//
// May be an underestimate
//
G4double G4Hype::DistanceToOut(const G4ThreeVector& p) const
{
//
// Try each surface and remember the closest
//
G4double absZ(std::fabs(p.z()));
G4double r(p.perp());
G4double sBest = halfLenZ - absZ;
G4double tryOuter = ApproxDistInside( r, absZ, outerRadius, tanOuterStereo2 );
if (tryOuter < sBest)
sBest = tryOuter;
if (InnerSurfaceExists())
{
G4double tryInner = ApproxDistOutside( r,absZ,innerRadius,tanInnerStereo );
if (tryInner < sBest) sBest = tryInner;
}
return sBest < 0.5*kCarTolerance ? 0 : sBest;
}
// IntersectHype (static)
//
// Decides if and where a line intersects with a hyperbolic
// surface (of infinite extent)
//
// Arguments:
// p - (in) Point on trajectory
// v - (in) Vector along trajectory
// r2 - (in) Square of radius at z = 0
// tan2phi - (in) std::tan(phi)**2
// q - (out) Up to two points of intersection, where the
// intersection point is p + q*v, and if there are
// two intersections, q[0] < q[1]. May be negative.
// Returns:
// The number of intersections. If 0, the trajectory misses.
//
//
// Equation of a line:
//
// x = x0 + q*tx y = y0 + q*ty z = z0 + q*tz
//
// Equation of a hyperbolic surface:
//
// x**2 + y**2 = r**2 + (z*tanPhi)**2
//
// Solution is quadratic:
//
// a*q**2 + b*q + c = 0
//
// where:
//
// a = tx**2 + ty**2 - (tz*tanPhi)**2
//
// b = 2*( x0*tx + y0*ty - z0*tz*tanPhi**2 )
//
// c = x0**2 + y0**2 - r**2 - (z0*tanPhi)**2
//
//
G4int G4Hype::IntersectHype( const G4ThreeVector &p, const G4ThreeVector &v,
G4double r2, G4double tan2Phi, G4double ss[2] )
{
G4double x0 = p.x(), y0 = p.y(), z0 = p.z();
G4double tx = v.x(), ty = v.y(), tz = v.z();
G4double a = tx*tx + ty*ty - tz*tz*tan2Phi;
G4double b = 2*( x0*tx + y0*ty - z0*tz*tan2Phi );
G4double c = x0*x0 + y0*y0 - r2 - z0*z0*tan2Phi;
if (std::fabs(a) < DBL_MIN)
{
//
// The trajectory is parallel to the asympotic limit of
// the surface: single solution
//
if (std::fabs(b) < DBL_MIN) return 0;
// Unless we travel through exact center
ss[0] = c/b;
return 1;
}
G4double radical = b*b - 4*a*c;
if (radical < -DBL_MIN) return 0; // No solution
if (radical < DBL_MIN)
{
//
// Grazes surface
//
ss[0] = -b/a/2.0;
return 1;
}
radical = std::sqrt(radical);
G4double q = -0.5*( b + (b < 0 ? -radical : +radical) );
G4double sa = q/a;
G4double sb = c/q;
if (sa < sb) { ss[0] = sa; ss[1] = sb; } else { ss[0] = sb; ss[1] = sa; }
return 2;
}
// ApproxDistOutside (static)
//
// Finds the approximate distance of a point outside
// (greater radius) of a hyperbolic surface. The distance
// must be an underestimate. It will also be nice (although
// not necesary) that the estimate is always finite no
// matter how close the point is.
//
// Our hyperbola approaches the asymptotic limit at z = +/- infinity
// to the lines r = z*tanPhi. We call these lines the
// asymptotic limit line.
//
// We need the distance of the 2d point p(r,z) to the
// hyperbola r**2 = r0**2 + (z*tanPhi)**2. Find two
// points that bracket the true normal and use the
// distance to the line that connects these two points.
// The first such point is z=p.z. The second point is
// the z position on the asymptotic limit line that
// contains the normal on the line through the point p.
//
G4double G4Hype::ApproxDistOutside( G4double pr, G4double pz,
G4double r0, G4double tanPhi )
{
if (tanPhi < DBL_MIN) return pr-r0;
G4double tan2Phi = tanPhi*tanPhi;
//
// First point
//
G4double z1 = pz;
G4double r1 = std::sqrt( r0*r0 + z1*z1*tan2Phi );
//
// Second point
//
G4double z2 = (pr*tanPhi + pz)/(1 + tan2Phi);
G4double r2 = std::sqrt( r0*r0 + z2*z2*tan2Phi );
//
// Line between them
//
G4double dr = r2-r1;
G4double dz = z2-z1;
G4double len = std::sqrt(dr*dr + dz*dz);
if (len < DBL_MIN)
{
//
// The two points are the same?? I guess we
// must have really bracketed the normal
//
dr = pr-r1;
dz = pz-z1;
return std::sqrt( dr*dr + dz*dz );
}
//
// Distance
//
return std::fabs((pr-r1)*dz - (pz-z1)*dr)/len;
}
// ApproxDistInside (static)
//
// Finds the approximate distance of a point inside
// of a hyperbolic surface. The distance
// must be an underestimate. It will also be nice (although
// not necesary) that the estimate is always finite no
// matter how close the point is.
//
// This estimate uses the distance to a line tangent to
// the hyperbolic function. The point of tangent is chosen
// by the z position point
//
// Assumes pr and pz are positive
//
G4double G4Hype::ApproxDistInside( G4double pr, G4double pz,
G4double r0, G4double tan2Phi )
{
if (tan2Phi < DBL_MIN) return r0 - pr;
//
// Corresponding position and normal on hyperbolic
//
G4double rh = std::sqrt( r0*r0 + pz*pz*tan2Phi );
G4double dr = -rh;
G4double dz = pz*tan2Phi;
G4double len = std::sqrt(dr*dr + dz*dz);
//
// Answer
//
return std::fabs((pr-rh)*dr)/len;
}
// GetEntityType
//
G4GeometryType G4Hype::GetEntityType() const
{
return G4String("G4Hype");
}
// Clone
//
G4VSolid* G4Hype::Clone() const
{
return new G4Hype(*this);
}
//
// GetCubicVolume
//
G4double G4Hype::GetCubicVolume()
{
if (fCubicVolume == 0.)
{
fCubicVolume = CLHEP::twopi*halfLenZ*
(2.*(outerRadius2 - innerRadius2) + endOuterRadius2 - endInnerRadius2)/3.;
}
return fCubicVolume;
}
// GetSurfaceArea
//
G4double G4Hype::GetSurfaceArea()
{
if (fSurfaceArea == 0.)
{
G4double h = halfLenZ;
G4double innS = 2.*h*innerRadius;
if (std::abs(endInnerRadius - innerRadius) > kCarTolerance)
{
G4double A = innerRadius;
G4double AA = innerRadius2;
G4double RR = endInnerRadius2;
G4double CC = AA*h*h/(RR - AA);
G4double K = std::sqrt(AA + CC)/CC;
G4double Kh = K*h;
innS = A*(h*std::sqrt(1. + Kh*Kh) + std::asinh(Kh)/K);
}
G4double outS = 2.*h*outerRadius;
if (std::abs(endOuterRadius - outerRadius) > kCarTolerance)
{
G4double A = outerRadius;
G4double AA = outerRadius2;
G4double RR = endOuterRadius2;
G4double CC = AA*h*h/(RR - AA);
G4double K = std::sqrt(AA + CC)/CC;
G4double Kh = K*h;
outS = A*(h*std::sqrt(1. + Kh*Kh) + std::asinh(Kh)/K);
}
fSurfaceArea = CLHEP::twopi*(endOuterRadius2 - endInnerRadius2 + innS + outS);
}
return fSurfaceArea;
}
// Streams object contents to an output stream
//
std::ostream& G4Hype::StreamInfo(std::ostream& os) const
{
G4int oldprc = os.precision(16);
os << "-----------------------------------------------------------\n"
<< " *** Dump for solid - " << GetName() << " ***\n"
<< " ===================================================\n"
<< " Solid type: G4Hype\n"
<< " Parameters: \n"
<< " half length Z: " << halfLenZ/mm << " mm \n"
<< " inner radius : " << innerRadius/mm << " mm \n"
<< " outer radius : " << outerRadius/mm << " mm \n"
<< " inner stereo angle : " << innerStereo/degree << " degrees \n"
<< " outer stereo angle : " << outerStereo/degree << " degrees \n"
<< "-----------------------------------------------------------\n";
os.precision(oldprc);
return os;
}
// GetPointOnSurface
//
G4ThreeVector G4Hype::GetPointOnSurface() const
{
G4double xRand, yRand, zRand, r2 , aOne, aTwo, aThree, chose, sinhu;
G4double phi, cosphi, sinphi, rBar2Out, rBar2In, alpha, t, rOut, rIn2, rOut2;
// we use the formula of the area of a surface of revolution to compute
// the areas, using the equation of the hyperbola:
// x^2 + y^2 = (z*tanphi)^2 + r^2
rBar2Out = outerRadius2;
alpha = 2.*pi*rBar2Out*std::cos(outerStereo)/tanOuterStereo;
t = halfLenZ*tanOuterStereo/(outerRadius*std::cos(outerStereo));
t = std::log(t+std::sqrt(sqr(t)+1));
aOne = std::fabs(2.*alpha*(std::sinh(2.*t)/4.+t/2.));
rBar2In = innerRadius2;
alpha = 2.*pi*rBar2In*std::cos(innerStereo)/tanInnerStereo;
t = halfLenZ*tanInnerStereo/(innerRadius*std::cos(innerStereo));
t = std::log(t+std::sqrt(sqr(t)+1));
aTwo = std::fabs(2.*alpha*(std::sinh(2.*t)/4.+t/2.));
aThree = pi*((outerRadius2+sqr(halfLenZ*tanOuterStereo)
-(innerRadius2+sqr(halfLenZ*tanInnerStereo))));
if(outerStereo == 0.) {aOne = std::fabs(2.*pi*outerRadius*2.*halfLenZ);}
if(innerStereo == 0.) {aTwo = std::fabs(2.*pi*innerRadius*2.*halfLenZ);}
phi = G4RandFlat::shoot(0.,2.*pi);
cosphi = std::cos(phi);
sinphi = std::sin(phi);
sinhu = G4RandFlat::shoot(-1.*halfLenZ*tanOuterStereo/outerRadius,
halfLenZ*tanOuterStereo/outerRadius);
chose = G4RandFlat::shoot(0.,aOne+aTwo+2.*aThree);
if(chose>=0. && chose < aOne)
{
if(outerStereo != 0.)
{
zRand = outerRadius*sinhu/tanOuterStereo;
xRand = std::sqrt(sqr(sinhu)+1)*outerRadius*cosphi;
yRand = std::sqrt(sqr(sinhu)+1)*outerRadius*sinphi;
return G4ThreeVector (xRand, yRand, zRand);
}
else
{
return G4ThreeVector(outerRadius*cosphi,outerRadius*sinphi,
G4RandFlat::shoot(-halfLenZ,halfLenZ));
}
}
else if(chose>=aOne && chose<aOne+aTwo)
{
if(innerStereo != 0.)
{
sinhu = G4RandFlat::shoot(-1.*halfLenZ*tanInnerStereo/innerRadius,
halfLenZ*tanInnerStereo/innerRadius);
zRand = innerRadius*sinhu/tanInnerStereo;
xRand = std::sqrt(sqr(sinhu)+1)*innerRadius*cosphi;
yRand = std::sqrt(sqr(sinhu)+1)*innerRadius*sinphi;
return G4ThreeVector (xRand, yRand, zRand);
}
else
{
return G4ThreeVector(innerRadius*cosphi,innerRadius*sinphi,
G4RandFlat::shoot(-1.*halfLenZ,halfLenZ));
}
}
else if(chose>=aOne+aTwo && chose<aOne+aTwo+aThree)
{
rIn2 = innerRadius2+tanInnerStereo2*halfLenZ*halfLenZ;
rOut2 = outerRadius2+tanOuterStereo2*halfLenZ*halfLenZ;
rOut = std::sqrt(rOut2) ;
do // Loop checking, 13.08.2015, G.Cosmo
{
xRand = G4RandFlat::shoot(-rOut,rOut) ;
yRand = G4RandFlat::shoot(-rOut,rOut) ;
r2 = xRand*xRand + yRand*yRand ;
} while ( ! ( r2 >= rIn2 && r2 <= rOut2 ) ) ;
zRand = halfLenZ;
return G4ThreeVector (xRand, yRand, zRand);
}
else
{
rIn2 = innerRadius2+tanInnerStereo2*halfLenZ*halfLenZ;
rOut2 = outerRadius2+tanOuterStereo2*halfLenZ*halfLenZ;
rOut = std::sqrt(rOut2) ;
do // Loop checking, 13.08.2015, G.Cosmo
{
xRand = G4RandFlat::shoot(-rOut,rOut) ;
yRand = G4RandFlat::shoot(-rOut,rOut) ;
r2 = xRand*xRand + yRand*yRand ;
} while ( ! ( r2 >= rIn2 && r2 <= rOut2 ) ) ;
zRand = -1.*halfLenZ;
return G4ThreeVector (xRand, yRand, zRand);
}
}
// DescribeYourselfTo
//
void G4Hype::DescribeYourselfTo (G4VGraphicsScene& scene) const
{
scene.AddSolid (*this);
}
// GetExtent
//
G4VisExtent G4Hype::GetExtent() const
{
// Define the sides of the box into which the G4Tubs instance would fit.
//
return G4VisExtent( -endOuterRadius, endOuterRadius,
-endOuterRadius, endOuterRadius,
-halfLenZ, halfLenZ );
}
// CreatePolyhedron
//
G4Polyhedron* G4Hype::CreatePolyhedron() const
{
return new G4PolyhedronHype(innerRadius, outerRadius,
tanInnerStereo2, tanOuterStereo2, halfLenZ);
}
// GetPolyhedron
//
G4Polyhedron* G4Hype::GetPolyhedron () const
{
if (fpPolyhedron == nullptr ||
fRebuildPolyhedron ||
fpPolyhedron->GetNumberOfRotationStepsAtTimeOfCreation() !=
fpPolyhedron->GetNumberOfRotationSteps())
{
G4AutoLock l(&polyhedronMutex);
delete fpPolyhedron;
fpPolyhedron = CreatePolyhedron();
fRebuildPolyhedron = false;
l.unlock();
}
return fpPolyhedron;
}
// asinh
//
G4double G4Hype::asinh(G4double arg)
{
return std::log(arg+std::sqrt(sqr(arg)+1));
}
#endif // !defined(G4GEOM_USE_UHYPE) || !defined(G4GEOM_USE_SYS_USOLIDS)