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geant4/examples/extended/runAndEvent/RE07/include/TrackingManagerHelper.icc
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//
// ********************************************************************
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//
// TrackingManagerHelper
//
// Class description:
//
// Helper class for reducing the effort required to implement a custom tracking
// manager. It implements a stepping loop that calls user actions as the generic
// tracking and stepping managers do, and it implements navigation for charged
// particles in energy-preserving fields and for neutral particles.
//
// Original author: Jonas Hahnfeld, 2021
#include "G4EventManager.hh"
#include "G4Step.hh"
#include "G4StepPoint.hh"
#include "G4Track.hh"
#include "G4TrackVector.hh"
#include "G4UserSteppingAction.hh"
#include "G4UserTrackingAction.hh"
#include "G4VSensitiveDetector.hh"
#include "G4Field.hh"
#include "G4FieldManager.hh"
#include "G4FieldManagerStore.hh"
#include "G4GeometryTolerance.hh"
#include "G4LogicalVolume.hh"
#include "G4Navigator.hh"
#include "G4PropagatorInField.hh"
#include "G4Region.hh"
#include "G4SafetyHelper.hh"
#include "G4TouchableHandle.hh"
#include "G4TouchableHistory.hh"
#include "G4TransportationManager.hh"
#include "G4VPhysicalVolume.hh"
template <typename PhysicsImpl, typename NavigationImpl>
void TrackingManagerHelper::TrackParticle(G4Track* aTrack, PhysicsImpl& physics,
NavigationImpl& navigation)
{
// Prepare for calling the user action.
auto* evtMgr = G4EventManager::GetEventManager();
auto* userTrackingAction = evtMgr->GetUserTrackingAction();
auto* userSteppingAction = evtMgr->GetUserSteppingAction();
// Locate the track in geometry.
{
auto* transMgr = G4TransportationManager::GetTransportationManager();
auto* linearNavigator = transMgr->GetNavigatorForTracking();
const G4ThreeVector& pos = aTrack->GetPosition();
const G4ThreeVector& dir = aTrack->GetMomentumDirection();
// Do not assign directly, doesn't work if the handle is empty.
G4TouchableHandle touchableHandle;
if(aTrack->GetTouchableHandle())
{
touchableHandle = aTrack->GetTouchableHandle();
// FIXME: This assumes we only ever have G4TouchableHistorys!
auto* touchableHistory = (G4TouchableHistory*) touchableHandle();
G4VPhysicalVolume* oldTopVolume = touchableHandle->GetVolume();
G4VPhysicalVolume* newTopVolume =
linearNavigator->ResetHierarchyAndLocate(pos, dir, *touchableHistory);
// TODO: WHY?!
if(newTopVolume != oldTopVolume ||
oldTopVolume->GetRegularStructureId() == 1)
{
touchableHandle = linearNavigator->CreateTouchableHistory();
aTrack->SetTouchableHandle(touchableHandle);
}
}
else
{
linearNavigator->LocateGlobalPointAndSetup(pos, &dir, false, false);
touchableHandle = linearNavigator->CreateTouchableHistory();
aTrack->SetTouchableHandle(touchableHandle);
}
aTrack->SetNextTouchableHandle(touchableHandle);
}
// Prepare data structures used while tracking.
G4Step step;
step.NewSecondaryVector();
G4StepPoint& preStepPoint = *step.GetPreStepPoint();
step.InitializeStep(aTrack);
aTrack->SetStep(&step);
G4TrackVector secondaries;
// Start of tracking: Inform user and processes.
if(userTrackingAction)
{
userTrackingAction->PreUserTrackingAction(aTrack);
}
physics.StartTracking(aTrack);
while(aTrack->GetTrackStatus() == fAlive)
{
// Beginning of this step: Prepare data structures.
aTrack->IncrementCurrentStepNumber();
step.CopyPostToPreStepPoint();
step.ResetTotalEnergyDeposit();
aTrack->SetTouchableHandle(aTrack->GetNextTouchableHandle());
auto* lvol = aTrack->GetTouchable()->GetVolume()->GetLogicalVolume();
preStepPoint.SetMaterial(lvol->GetMaterial());
preStepPoint.SetMaterialCutsCouple(lvol->GetMaterialCutsCouple());
// Query step lengths from pyhsics and geometry, decide on limit.
G4double physicalStep = physics.GetPhysicalInteractionLength(*aTrack);
G4double geometryStep = navigation.MakeStep(*aTrack, step, physicalStep);
bool geometryLimitedStep = geometryStep < physicalStep;
G4double finalStep = geometryLimitedStep ? geometryStep : physicalStep;
step.SetStepLength(finalStep);
aTrack->SetStepLength(finalStep);
// Call AlongStepDoIt in every step.
physics.AlongStepDoIt(*aTrack, step, secondaries);
step.UpdateTrack();
if(aTrack->GetTrackStatus() == fAlive &&
aTrack->GetKineticEnergy() < DBL_MIN)
{
if(physics.HasAtRestProcesses())
{
aTrack->SetTrackStatus(fStopButAlive);
}
else
{
aTrack->SetTrackStatus(fStopAndKill);
}
}
navigation.FinishStep(*aTrack, step);
// Check if the track left the world.
if(aTrack->GetNextVolume() == nullptr)
{
aTrack->SetTrackStatus(fStopAndKill);
}
// The check should rather check for == fAlive and avoid calling
// PostStepDoIt for fStopButAlive, but the generic stepping loop
// does it like this...
if(aTrack->GetTrackStatus() != fStopAndKill)
{
physics.PostStepDoIt(*aTrack, step, secondaries);
}
// Need to get the true step length, not the geometry step length!
aTrack->AddTrackLength(step.GetStepLength());
// End of this step: Call sensitive detector and stepping actions.
if(step.GetControlFlag() != AvoidHitInvocation)
{
auto* sensitive = lvol->GetSensitiveDetector();
if(sensitive)
{
sensitive->Hit(&step);
}
}
if(userSteppingAction)
{
userSteppingAction->UserSteppingAction(&step);
}
auto* regionalAction = lvol->GetRegion()->GetRegionalSteppingAction();
if(regionalAction)
{
regionalAction->UserSteppingAction(&step);
}
}
if(aTrack->GetTrackStatus() == fStopButAlive &&
aTrack->GetNextVolume() != nullptr)
{
// Do one final step.
aTrack->IncrementCurrentStepNumber();
step.CopyPostToPreStepPoint();
step.ResetTotalEnergyDeposit();
physics.AtRestDoIt(*aTrack, step, secondaries);
// End of this step: Call sensitive detector and stepping actions.
auto* lvol = aTrack->GetTouchable()->GetVolume()->GetLogicalVolume();
if(step.GetControlFlag() != AvoidHitInvocation)
{
auto sensitive = lvol->GetSensitiveDetector();
if(sensitive)
{
sensitive->Hit(&step);
}
}
if(userSteppingAction)
{
userSteppingAction->UserSteppingAction(&step);
}
auto* regionalAction = lvol->GetRegion()->GetRegionalSteppingAction();
if(regionalAction)
{
regionalAction->UserSteppingAction(&step);
}
}
// End of tracking: Inform processes and user.
physics.EndTracking();
if(userTrackingAction)
{
userTrackingAction->PostUserTrackingAction(aTrack);
}
evtMgr->StackTracks(&secondaries);
step.DeleteSecondaryVector();
}
template <typename PhysicsImpl>
void TrackingManagerHelper::TrackChargedParticle(G4Track* aTrack,
PhysicsImpl& physics)
{
class ChargedNavigation final : public Navigation
{
public:
ChargedNavigation()
{
auto* transMgr = G4TransportationManager::GetTransportationManager();
fLinearNavigator = transMgr->GetNavigatorForTracking();
fFieldPropagator = transMgr->GetPropagatorInField();
fSafetyHelper = transMgr->GetSafetyHelper();
kCarTolerance =
0.5 * G4GeometryTolerance::GetInstance()->GetSurfaceTolerance();
// Reset sstate of field propagator and all chord finders.
fFieldPropagator->ClearPropagatorState();
auto* fieldMgrStore = G4FieldManagerStore::GetInstance();
fieldMgrStore->ClearAllChordFindersState();
}
G4double MakeStep(G4Track& track, G4Step& step,
G4double physicalStep) override
{
G4ThreeVector pos = track.GetPosition();
G4ThreeVector dir = track.GetMomentumDirection();
G4StepPoint& postStepPoint = *step.GetPostStepPoint();
bool fieldExertsForce = false;
if(auto* fieldMgr =
fFieldPropagator->FindAndSetFieldManager(track.GetVolume()))
{
fieldMgr->ConfigureForTrack(&track);
if(const G4Field* ptrField = fieldMgr->GetDetectorField())
{
fieldExertsForce = true;
}
}
G4double endpointDistance;
G4double safety = 0.0;
// Setting a fallback value for safety is required in case of where very
// short steps where the field propagator returns immediately without
// calling geometry.
const G4double shiftSquare = (pos - fSafetyOrigin).mag2();
if(shiftSquare < sqr(fSafety))
{
safety = fSafety - std::sqrt(shiftSquare);
}
if(fieldExertsForce)
{
const G4DynamicParticle* pParticle = track.GetDynamicParticle();
const G4double particleCharge = pParticle->GetCharge();
const G4double particleMass = pParticle->GetMass();
const G4double magneticMoment = pParticle->GetMagneticMoment();
const G4ThreeVector particleSpin = pParticle->GetPolarization();
const G4double kineticEnergy = pParticle->GetKineticEnergy();
const auto pParticleDef = pParticle->GetDefinition();
const auto particlePDGSpin = pParticleDef->GetPDGSpin();
const auto particlePDGMagM = pParticleDef->GetPDGMagneticMoment();
auto equationOfMotion = fFieldPropagator->GetCurrentEquationOfMotion();
equationOfMotion->SetChargeMomentumMass(
G4ChargeState(particleCharge, magneticMoment, particlePDGSpin),
pParticle->GetTotalMomentum(), particleMass);
const G4ThreeVector startPosition = pos;
const G4ThreeVector startDirection = dir;
G4FieldTrack aFieldTrack(startPosition,
track.GetGlobalTime(), // Lab.
dir, kineticEnergy, particleMass,
particleCharge, particleSpin, particlePDGMagM,
0.0, // Length along track
particlePDGSpin);
// Do the Transport in the field (non recti-linear)
//
fGeometryLimitedStep = false;
const G4double lengthAlongCurve = fFieldPropagator->ComputeStep(
aFieldTrack, physicalStep, safety, track.GetVolume(),
kineticEnergy < 250.0);
if(lengthAlongCurve < physicalStep)
{
physicalStep = lengthAlongCurve;
fGeometryLimitedStep = true;
}
fSafetyHelper->SetCurrentSafety(safety, pos);
fSafetyOrigin = pos;
fSafety = safety;
if(fFieldPropagator->IsParticleLooping())
{
track.SetTrackStatus(fStopAndKill);
}
pos = aFieldTrack.GetPosition();
dir = aFieldTrack.GetMomentumDir();
postStepPoint.SetPosition(pos);
postStepPoint.SetMomentumDirection(dir);
endpointDistance = (startPosition - pos).mag();
}
else
{
fGeometryLimitedStep = false;
G4double linearStepLength =
fLinearNavigator->ComputeStep(pos, dir, physicalStep, safety);
if(linearStepLength < physicalStep)
{
physicalStep = linearStepLength;
fGeometryLimitedStep = true;
}
fSafetyHelper->SetCurrentSafety(safety, pos);
fSafetyOrigin = pos;
fSafety = safety;
// Update the position.
pos += physicalStep * dir;
postStepPoint.SetPosition(pos);
endpointDistance = physicalStep;
}
// Update global, local, and proper time.
double velocity = track.GetVelocity();
double deltaTime = 0;
if(velocity > 0)
{
deltaTime = physicalStep / velocity;
}
postStepPoint.AddGlobalTime(deltaTime);
postStepPoint.AddLocalTime(deltaTime);
double restMass = track.GetDynamicParticle()->GetMass();
double deltaProperTime = deltaTime * (restMass / track.GetTotalEnergy());
postStepPoint.AddProperTime(deltaProperTime);
// Compute safety, including the call to safetyHelper, but don't set the
// safety in the post-step point to mimick the generic stepping loop.
if(safety > physicalStep)
{
safety -= physicalStep;
}
else if(safety < endpointDistance)
{
safety = fLinearNavigator->ComputeSafety(pos);
fSafetyHelper->SetCurrentSafety(safety, pos);
fSafetyOrigin = pos;
fSafety = safety;
}
else
{
safety = 0;
}
if(safety < kCarTolerance)
{
fPostStepSafety = kCarTolerance;
}
else
{
fPostStepSafety = safety;
}
return physicalStep;
}
void FinishStep(G4Track& track, G4Step& step) override
{
// Now set the safety that was computed in MakeStep.
G4StepPoint& postStepPoint = *step.GetPostStepPoint();
postStepPoint.SetSafety(fPostStepSafety);
G4TouchableHandle touchableHandle = track.GetTouchableHandle();
const G4ThreeVector& pos = track.GetPosition();
if(fGeometryLimitedStep)
{
// Relocate the particle.
fLinearNavigator->SetGeometricallyLimitedStep();
fLinearNavigator->LocateGlobalPointAndUpdateTouchableHandle(
pos, track.GetMomentumDirection(), touchableHandle, true);
const G4VPhysicalVolume* newVolume = touchableHandle->GetVolume();
if(newVolume == nullptr)
{
postStepPoint.SetStepStatus(fWorldBoundary);
}
else
{
postStepPoint.SetStepStatus(fGeomBoundary);
}
}
else
{
// Move the Navigator's location.
fLinearNavigator->LocateGlobalPointWithinVolume(pos);
}
postStepPoint.SetTouchableHandle(touchableHandle);
track.SetNextTouchableHandle(touchableHandle);
}
private:
G4Navigator* fLinearNavigator;
G4PropagatorInField* fFieldPropagator;
G4SafetyHelper* fSafetyHelper;
G4ThreeVector fSafetyOrigin;
G4double fSafety = 0;
G4double fPostStepSafety = 0;
G4double kCarTolerance;
G4bool fGeometryLimitedStep;
};
ChargedNavigation navigation;
TrackParticle(aTrack, physics, navigation);
}
template <typename PhysicsImpl>
void TrackingManagerHelper::TrackNeutralParticle(G4Track* aTrack,
PhysicsImpl& physics)
{
class NeutralNavigation final : public Navigation
{
public:
NeutralNavigation()
{
auto* transMgr = G4TransportationManager::GetTransportationManager();
fLinearNavigator = transMgr->GetNavigatorForTracking();
fSafetyHelper = transMgr->GetSafetyHelper();
kCarTolerance =
0.5 * G4GeometryTolerance::GetInstance()->GetSurfaceTolerance();
}
G4double MakeStep(G4Track& track, G4Step& step,
G4double physicalStep) override
{
G4ThreeVector pos = track.GetPosition();
G4ThreeVector dir = track.GetMomentumDirection();
G4StepPoint& postStepPoint = *step.GetPostStepPoint();
G4double safety = 0.0;
const G4double shiftSquare = (pos - fSafetyOrigin).mag2();
if(shiftSquare < sqr(fSafety))
{
safety = fSafety - std::sqrt(shiftSquare);
}
fGeometryLimitedStep = false;
G4double linearStepLength =
fLinearNavigator->ComputeStep(pos, dir, physicalStep, safety);
if(linearStepLength < physicalStep)
{
physicalStep = linearStepLength;
fGeometryLimitedStep = true;
}
fSafetyHelper->SetCurrentSafety(safety, pos);
fSafetyOrigin = pos;
fSafety = safety;
// Update the position.
pos += physicalStep * dir;
postStepPoint.SetPosition(pos);
// Update global, local, and proper time.
double velocity = track.GetVelocity();
double deltaTime = 0;
if(velocity > 0)
{
deltaTime = physicalStep / velocity;
}
postStepPoint.AddGlobalTime(deltaTime);
postStepPoint.AddLocalTime(deltaTime);
double restMass = track.GetDynamicParticle()->GetMass();
double deltaProperTime = deltaTime * (restMass / track.GetTotalEnergy());
postStepPoint.AddProperTime(deltaProperTime);
// Compute safety, but don't set the safety in the post-step point to
// mimick the generic stepping loop.
if(safety > physicalStep)
{
safety -= physicalStep;
}
else
{
safety = 0;
}
if(safety < kCarTolerance)
{
fPostStepSafety = kCarTolerance;
}
else
{
fPostStepSafety = safety;
}
return physicalStep;
}
void FinishStep(G4Track& track, G4Step& step) override
{
// Now set the safety that was computed in MakeStep.
G4StepPoint& postStepPoint = *step.GetPostStepPoint();
postStepPoint.SetSafety(fPostStepSafety);
G4TouchableHandle touchableHandle = track.GetTouchableHandle();
const G4ThreeVector& pos = track.GetPosition();
if(fGeometryLimitedStep)
{
// Relocate the particle.
fLinearNavigator->SetGeometricallyLimitedStep();
fLinearNavigator->LocateGlobalPointAndUpdateTouchableHandle(
pos, track.GetMomentumDirection(), touchableHandle, true);
const G4VPhysicalVolume* newVolume = touchableHandle->GetVolume();
if(newVolume == nullptr)
{
postStepPoint.SetStepStatus(fWorldBoundary);
}
else
{
postStepPoint.SetStepStatus(fGeomBoundary);
}
}
else
{
// Move the Navigator's location.
fLinearNavigator->LocateGlobalPointWithinVolume(pos);
}
postStepPoint.SetTouchableHandle(touchableHandle);
track.SetNextTouchableHandle(touchableHandle);
}
private:
G4Navigator* fLinearNavigator;
G4SafetyHelper* fSafetyHelper;
G4ThreeVector fSafetyOrigin;
G4double fSafety = 0;
G4double fPostStepSafety = 0;
G4double kCarTolerance;
G4bool fGeometryLimitedStep;
};
NeutralNavigation navigation;
TrackParticle(aTrack, physics, navigation);
}