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geant4/source/processes/management/include/G4ProcessTable.hh
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//
// ********************************************************************
// * License and Disclaimer *
// * *
// * The Geant4 software is copyright of the Copyright Holders of *
// * the Geant4 Collaboration. It is provided under the terms and *
// * conditions of the Geant4 Software License, included in the file *
// * LICENSE and available at http://cern.ch/geant4/license . These *
// * include a list of copyright holders. *
// * *
// * Neither the authors of this software system, nor their employing *
// * institutes,nor the agencies providing financial support for this *
// * work make any representation or warranty, express or implied, *
// * regarding this software system or assume any liability for its *
// * use. Please see the license in the file LICENSE and URL above *
// * for the full disclaimer and the limitation of liability. *
// * *
// * This code implementation is the result of the scientific and *
// * technical work of the GEANT4 collaboration. *
// * By using, copying, modifying or distributing the software (or *
// * any work based on the software) you agree to acknowledge its *
// * use in resulting scientific publications, and indicate your *
// * acceptance of all terms of the Geant4 Software license. *
// ********************************************************************
//
//
//
//
// ------------------------------------------------------------
// GEANT 4 class header file
//
// History: first implementation, based on object model of
// 4th Aug 1998, H.Kurashige
//
// Class Description
// This class is used for "book keeping" of all processes
// which are registered in all particles
//
// History:
// Added G4ProcessTableMesseneger 16 Aug. 1998, H.Kurashige
// Use STL vector instead of RW vector 1. Mar 00 H.Kurashige
//
// ------------------------------------------------------------
#ifndef G4ProcessTable_h
#define G4ProcessTable_h 1
#include "globals.hh"
#include "G4ios.hh"
#include <vector>
#include "G4ProcTblElement.hh"
#include "G4ProcessVector.hh"
#include "G4ThreadLocalSingleton.hh"
class G4UImessenger;
class G4ProcessTableMessenger;
class G4ProcessTable
{
friend class G4ThreadLocalSingleton<G4ProcessTable>;
public:
G4ProcessTable();
// Constructors
~G4ProcessTable();
// Destructor
private:
G4ProcessTable(const G4ProcessTable &right);
G4ProcessTable & operator=(const G4ProcessTable &right);
// Assignment operator
G4bool operator==(const G4ProcessTable &right) const;
G4bool operator!=(const G4ProcessTable &right) const;
// equal / unequal operator
public: // with description
static G4ProcessTable* GetProcessTable();
// return the pointer to G4ProcessTable object
// G4ProcessTable is a "singleton" and can get its pointer by this function
G4int Length() const;
// return the number of processes in the table
G4int Insert(G4VProcess* aProcess, G4ProcessManager* aProcMgr);
G4int Remove(G4VProcess* aProcess, G4ProcessManager* aProcMgr);
// insert and remove methods
// each process object is registered with information of process managers
// that use it.
G4VProcess* FindProcess(const G4String& processName,
const G4String& particleName) const;
G4VProcess* FindProcess(const G4String& processName,
const G4ParticleDefinition* particle) const;
G4VProcess* FindProcess(const G4String& processName,
const G4ProcessManager* processManager) const;
// return the process pointer
G4ProcessVector* FindProcesses();
G4ProcessVector* FindProcesses( const G4ProcessManager* processManager );
G4ProcessVector* FindProcesses( const G4String& processName );
G4ProcessVector* FindProcesses( G4ProcessType processType );
// return pointer of a process vector
// which includes processes specified
// Note:: User is responsible to delete this process vector object
void SetProcessActivation( const G4String& processName,
G4bool fActive);
void SetProcessActivation( const G4String& processName,
const G4String& particleName,
G4bool fActive );
void SetProcessActivation( const G4String& processName,
G4ParticleDefinition* particle,
G4bool fActive );
void SetProcessActivation( const G4String& processName,
G4ProcessManager* processManager,
G4bool fActive );
void SetProcessActivation( G4ProcessType processType,
G4bool fActive );
void SetProcessActivation( G4ProcessType processType,
const G4String& particleName,
G4bool fActive );
void SetProcessActivation( G4ProcessType processType,
G4ParticleDefinition* particle,
G4bool fActive );
void SetProcessActivation( G4ProcessType processType,
G4ProcessManager* processManager,
G4bool fActive );
// These methods are provided to activate or inactivate processes
public:
typedef std::vector<G4ProcTblElement*> G4ProcTableVector;
typedef std::vector<G4String> G4ProcNameVector;
public: // with description
G4ProcNameVector* GetNameList();
// return pointer of the list of process name
G4ProcTableVector* GetProcTableVector();
// return pointer of the vector of G4ProcTblElement
private:
G4ProcTableVector* Find( G4ProcTableVector* procTableVector,
const G4String& processName );
G4ProcTableVector* Find( G4ProcTableVector* procTableVector,
G4ProcessType processType );
// return pointer of a ProcTableVector
// which includes ProcTbleElement specified
G4ProcessVector* ExtractProcesses( G4ProcTableVector* procTableVector);
// extract all process objects from the process table
public: // with description
void DumpInfo(G4VProcess* process, G4ParticleDefinition* particle=0);
// dump out information of the process table
// second argument is used to specify processes designated by a particle
public: // with description
void SetVerboseLevel(G4int value);
G4int GetVerboseLevel() const;
// Set/Get controle flag for output message
// 0: Silent
// 1: Warning message
// 2: More
private:
static G4ThreadLocal G4ProcessTable* fProcessTable;
G4ProcessTableMessenger* fProcTblMessenger;
private:
G4ProcTableVector* fProcTblVector;
G4ProcNameVector* fProcNameVector;
// list of G4ProcTblElement
G4ProcTableVector* tmpTblVector;
// used only internaly for temporary buffer.
private:
G4int verboseLevel;
// controle flag for output message
};
#include "G4ProcessTable.icc"
#endif