75 lines
2.8 KiB
C++
75 lines
2.8 KiB
C++
//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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// Previous authors: G. Guerrieri, S. Guatelli and M. G. Pia, INFN Genova, Italy
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// Authors (since 2007): S. Guatelli,University of Wollongong, Australia
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// Contributions by F. Ambroglini INFN Perugia, Italy
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//
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#include "G4HumanPhantomHit.hh"
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#include "G4UnitsTable.hh"
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#include "G4VVisManager.hh"
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#include "G4Circle.hh"
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#include "G4Colour.hh"
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#include "G4VisAttributes.hh"
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// THIS IS NECESSARY FOR MT MODE
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G4ThreadLocal G4Allocator<G4HumanPhantomHit>* G4HumanPhantomHitAllocator=0;
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G4HumanPhantomHit::G4HumanPhantomHit() {}
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G4HumanPhantomHit::~G4HumanPhantomHit() {}
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G4HumanPhantomHit::G4HumanPhantomHit(const G4HumanPhantomHit& right)
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: G4VHit()
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{
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bodyPartID = right.bodyPartID;
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edep = right.edep;
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}
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const G4HumanPhantomHit& G4HumanPhantomHit::operator=(const G4HumanPhantomHit& right)
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{
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bodyPartID = right.bodyPartID;
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edep = right.edep;
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return *this;
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}
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G4bool G4HumanPhantomHit::operator==(const G4HumanPhantomHit& right) const
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{
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return (this==&right) ? true : false;
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}
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void G4HumanPhantomHit::Draw()
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{
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}
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void G4HumanPhantomHit::Print()
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{
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G4cout << "Energy deposit: " << G4BestUnit(edep,"Energy")
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<< "BodyPartID: " << bodyPartID << G4endl;
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}
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