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geant4/examples/advanced/human_phantom/src/G4HumanPhantomHit.cc
T
2019-04-17 10:39:02 +02:00

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C++

//
// ********************************************************************
// * License and Disclaimer *
// * *
// * The Geant4 software is copyright of the Copyright Holders of *
// * the Geant4 Collaboration. It is provided under the terms and *
// * conditions of the Geant4 Software License, included in the file *
// * LICENSE and available at http://cern.ch/geant4/license . These *
// * include a list of copyright holders. *
// * *
// * Neither the authors of this software system, nor their employing *
// * institutes,nor the agencies providing financial support for this *
// * work make any representation or warranty, express or implied, *
// * regarding this software system or assume any liability for its *
// * use. Please see the license in the file LICENSE and URL above *
// * for the full disclaimer and the limitation of liability. *
// * *
// * This code implementation is the result of the scientific and *
// * technical work of the GEANT4 collaboration. *
// * By using, copying, modifying or distributing the software (or *
// * any work based on the software) you agree to acknowledge its *
// * use in resulting scientific publications, and indicate your *
// * acceptance of all terms of the Geant4 Software license. *
// ********************************************************************
//
// Previous authors: G. Guerrieri, S. Guatelli and M. G. Pia, INFN Genova, Italy
// Authors (since 2007): S. Guatelli,University of Wollongong, Australia
// Contributions by F. Ambroglini INFN Perugia, Italy
//
#include "G4HumanPhantomHit.hh"
#include "G4UnitsTable.hh"
#include "G4VVisManager.hh"
#include "G4Circle.hh"
#include "G4Colour.hh"
#include "G4VisAttributes.hh"
// THIS IS NECESSARY FOR MT MODE
G4ThreadLocal G4Allocator<G4HumanPhantomHit>* G4HumanPhantomHitAllocator=0;
G4HumanPhantomHit::G4HumanPhantomHit() {}
G4HumanPhantomHit::~G4HumanPhantomHit() {}
G4HumanPhantomHit::G4HumanPhantomHit(const G4HumanPhantomHit& right)
: G4VHit()
{
bodyPartID = right.bodyPartID;
edep = right.edep;
}
const G4HumanPhantomHit& G4HumanPhantomHit::operator=(const G4HumanPhantomHit& right)
{
bodyPartID = right.bodyPartID;
edep = right.edep;
return *this;
}
G4bool G4HumanPhantomHit::operator==(const G4HumanPhantomHit& right) const
{
return (this==&right) ? true : false;
}
void G4HumanPhantomHit::Draw()
{
}
void G4HumanPhantomHit::Print()
{
G4cout << "Energy deposit: " << G4BestUnit(edep,"Energy")
<< "BodyPartID: " << bodyPartID << G4endl;
}