281 lines
7.5 KiB
C++
281 lines
7.5 KiB
C++
// This code implementation is the intellectual property of
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// the RD44 GEANT4 collaboration.
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//
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// By copying, distributing or modifying the Program (or any work
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// based on the Program) you indicate your acceptance of this statement,
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// and all its terms.
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//
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// $Id: G4OpenGLXmRotationCallbacks.cc,v 2.4 1998/08/24 13:35:10 barrand Exp $
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// GEANT4 tag $Name: geant4-00 $
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//
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//
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// Andrew Walkden 16th April 1997
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// G4OpenGLXmRotationCallbacks :
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// Several callback functions used by
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// elements of the control panel to
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// rotate the view.
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#ifdef G4VIS_BUILD_OPENGLXM_DRIVER
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#include "G4OpenGLXmView.hh"
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#include "G4UImanager.hh"
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#include "G4ios.hh"
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void G4OpenGLXmView::theta_rotation_callback (Widget w,
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XtPointer clientData,
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XtPointer callData)
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{
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XmArrowButtonCallbackStruct *cbs = (XmArrowButtonCallbackStruct*) callData;
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G4OpenGLXmView* pView = (G4OpenGLXmView*) clientData;
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pView->rotate_right = G4OpenGLXmView::get_boolean_userData (w);
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if (cbs->reason == XmCR_ARM) {
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G4OpenGLXmView::rotate_in_theta (pView, NULL);
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} else if (cbs->reason == XmCR_DISARM) {
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XtRemoveTimeOut (pView->rotation_timer);
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}
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}
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void G4OpenGLXmView::rotate_in_theta (XtPointer clientData,
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XtIntervalId* timer_id)
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{
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//theta spin stuff here
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G4OpenGLXmView* pView = (G4OpenGLXmView*) clientData;
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G4double delta_theta;
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if (pView->fVP.GetLightsMoveWithCamera()) {
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if (pView->rotate_right) {
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delta_theta = -((G4double)pView->rot_sens);
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} else {
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delta_theta = (G4double)pView->rot_sens;
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}
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} else {
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if (pView->rotate_right) {
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delta_theta = (G4double)pView->rot_sens;
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} else {
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delta_theta = -((G4double)pView->rot_sens);
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}
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}
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delta_theta *= deg;
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// Rotates by fixed azimuthal angle delta_theta.
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G4Vector3D vp = pView->fVP.GetViewpointDirection ().unit ();
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G4Vector3D up = pView->fVP.GetUpVector ().unit ();
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G4Vector3D& zprime = up;
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G4double cosalpha = up.dot (vp);
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G4double sinalpha = sqrt (1. - pow (cosalpha, 2));
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G4Vector3D viewPoint = pView->fVP.GetViewpointDirection ().unit ();
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G4Vector3D yprime = (zprime.cross (viewPoint)).unit ();
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G4Vector3D xprime = yprime.cross (zprime);
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// Projection of vp on plane perpendicular to up...
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G4Vector3D a1 = sinalpha * xprime;
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// Required new projection...
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G4Vector3D a2 =
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sinalpha * (cos (delta_theta) * xprime + sin (delta_theta) * yprime);
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// Required Increment vector...
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G4Vector3D delta = a2 - a1;
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// So new viewpoint is...
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viewPoint += delta;
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pView->fVP.SetViewAndLights (viewPoint);
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pView->SetView ();
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pView->ClearView ();
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pView->DrawView ();
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pView->rotation_timer = XtAppAddTimeOut
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(pView->app,
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timer_id == NULL ? 500 : 1,
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G4OpenGLXmView::rotate_in_theta,
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pView);
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}
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void G4OpenGLXmView::phi_rotation_callback (Widget w,
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XtPointer clientData,
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XtPointer callData)
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{
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XmArrowButtonCallbackStruct *cbs = (XmArrowButtonCallbackStruct*) callData;
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G4OpenGLXmView* pView = (G4OpenGLXmView*) clientData;
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pView->rotate_up = G4OpenGLXmView::get_boolean_userData (w);
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if (cbs->reason == XmCR_ARM) {
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G4OpenGLXmView::rotate_in_phi (pView, NULL);
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} else if (cbs->reason == XmCR_DISARM) {
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XtRemoveTimeOut (pView->rotation_timer);
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}
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}
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void G4OpenGLXmView::rotate_in_phi (XtPointer clientData,
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XtIntervalId* timer_id)
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{
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//phi spin stuff here
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G4double delta_alpha;
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G4OpenGLXmView* pView = (G4OpenGLXmView*) clientData;
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if (pView->fVP.GetLightsMoveWithCamera()) {
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if (pView -> rotate_up) {
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delta_alpha = -((G4double)pView->rot_sens);
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} else {
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delta_alpha = (G4double)pView->rot_sens;
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}
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} else {
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if (pView -> rotate_up) {
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delta_alpha = (G4double)pView->rot_sens;
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} else {
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delta_alpha = -((G4double)pView->rot_sens);
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}
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}
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delta_alpha *= deg;
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G4Vector3D vp = pView->fVP.GetViewpointDirection ().unit ();
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G4Vector3D up = pView->fVP.GetUpVector ().unit ();
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G4Vector3D xprime = vp;
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G4Vector3D yprime = (up.cross(xprime)).unit();
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G4Vector3D zprime = (xprime.cross(yprime)).unit();
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G4Vector3D new_vp = cos(delta_alpha) * xprime + sin(delta_alpha) * zprime;
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pView->fVP.SetViewAndLights (new_vp.unit());
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pView->SetView ();
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pView->ClearView ();
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pView->DrawView ();
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pView->rotation_timer = XtAppAddTimeOut
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(pView->app,
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timer_id == NULL ? 500 : 1,
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G4OpenGLXmView::rotate_in_phi,
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pView);
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}
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void G4OpenGLXmView::set_rot_sens_callback (Widget w,
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XtPointer clientData,
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XtPointer callData)
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{
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XmScaleCallbackStruct *cbs = (XmScaleCallbackStruct*) callData;
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G4OpenGLXmView* pView = (G4OpenGLXmView*) clientData;
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short dp = -1;
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G4float ten_to_the_dp = 10.;
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XtVaGetValues (w,
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XmNdecimalPoints, &dp,
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NULL);
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if (dp == 0) {
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ten_to_the_dp = 1.;
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} else if ( dp > 0) {
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for (G4int i = 1; i < (G4int)dp; i++) {
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ten_to_the_dp *= 10.;
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}
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} else {
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G4Exception("Bad value returned for dp in set_rot_sens_callback");
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}
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pView->rot_sens = (G4float)(cbs->value) / ten_to_the_dp;
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}
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void G4OpenGLXmView::set_rot_subject_callback (Widget w,
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XtPointer clientData,
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XtPointer)
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{
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G4OpenGLXmView* pView = (G4OpenGLXmView*)clientData;
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G4int choice = G4OpenGLXmView::get_int_userData (w);
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switch (choice) {
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case 0:
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{
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pView->fVP.SetLightsMoveWithCamera (true);
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break;
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}
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case 1:
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{
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pView->fVP.SetLightsMoveWithCamera (false);
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break;
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}
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default:
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{
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G4Exception("Unrecognised choice made in set_rot_subject_callback");
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}
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}
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}
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void G4OpenGLXmView::wobble_callback (Widget w,
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XtPointer,
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XtPointer)
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{
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G4OpenGLXmView* pView;
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XtVaGetValues (w,
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XmNuserData, &pView,
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NULL);
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pView->original_vp = pView->fVP.GetViewpointDirection();
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pView->wobble_timer = XtAppAddTimeOut (pView->app,
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1000. * (1. / pView->wob_sens),
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G4OpenGLXmView::wobble_timer_callback,
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pView);
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}
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void G4OpenGLXmView::wobble_timer_callback (XtPointer clientData,
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XtIntervalId*)
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{
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G4OpenGLXmView* pView = (G4OpenGLXmView*)clientData;
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G4Vector3D up = pView->fVP.GetUpVector();
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G4Vector3D vp = pView->fVP.GetViewpointDirection();
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G4Vector3D third_axis = up.cross(pView->original_vp);
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G4double pi_div_by_ten = M_PI / 10.0;
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G4Vector3D d_up = 0.1 * (sin ((G4double)pView->frameNo * pi_div_by_ten * 2.)) * up;
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G4Vector3D d_third_axis = 0.1 * (sin ((G4double)pView->frameNo * (pi_div_by_ten))) * third_axis;
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pView->fVP.SetViewAndLights (pView->original_vp + d_up + d_third_axis);
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pView->SetView ();
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pView->ClearView ();
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pView->DrawView ();
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if (pView->frameNo++ == 20) {
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if (pView->wobble_timer) {
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XtRemoveTimeOut (pView->wobble_timer);
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pView->frameNo = 0;
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pView->fVP.SetViewAndLights (pView->original_vp);
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pView->SetView ();
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pView->ClearView ();
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pView->DrawView ();
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}
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} else {
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pView->wobble_timer = XtAppAddTimeOut (pView->app,
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1000. * (1. / pView->wob_sens),
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G4OpenGLXmView::wobble_timer_callback,
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pView);
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}
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}
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void G4OpenGLXmView::reset_callback (Widget w,
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XtPointer,
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XtPointer)
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{
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G4OpenGLXmView* pView;
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XtVaGetValues (w,
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XmNuserData, &pView,
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NULL);
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pView->fVP.SetCurrentTargetPoint(pView->fScene.GetSceneData().GetStandardTargetPoint());
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pView->fVP.SetZoomFactor(1.0);
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pView->fVP.SetDolly(0.0);
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pView->SetView ();
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pView->ClearView ();
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pView->DrawView ();
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pView->zoom_low = 0.1;
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pView->zoom_high = 10.0;
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}
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#endif
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