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geant4/source/visualization/OpenGL/src/G4OpenGLXmRotationCallbacks.cc
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// This code implementation is the intellectual property of
// the RD44 GEANT4 collaboration.
//
// By copying, distributing or modifying the Program (or any work
// based on the Program) you indicate your acceptance of this statement,
// and all its terms.
//
// $Id: G4OpenGLXmRotationCallbacks.cc,v 2.4 1998/08/24 13:35:10 barrand Exp $
// GEANT4 tag $Name: geant4-00 $
//
//
// Andrew Walkden 16th April 1997
// G4OpenGLXmRotationCallbacks :
// Several callback functions used by
// elements of the control panel to
// rotate the view.
#ifdef G4VIS_BUILD_OPENGLXM_DRIVER
#include "G4OpenGLXmView.hh"
#include "G4UImanager.hh"
#include "G4ios.hh"
void G4OpenGLXmView::theta_rotation_callback (Widget w,
XtPointer clientData,
XtPointer callData)
{
XmArrowButtonCallbackStruct *cbs = (XmArrowButtonCallbackStruct*) callData;
G4OpenGLXmView* pView = (G4OpenGLXmView*) clientData;
pView->rotate_right = G4OpenGLXmView::get_boolean_userData (w);
if (cbs->reason == XmCR_ARM) {
G4OpenGLXmView::rotate_in_theta (pView, NULL);
} else if (cbs->reason == XmCR_DISARM) {
XtRemoveTimeOut (pView->rotation_timer);
}
}
void G4OpenGLXmView::rotate_in_theta (XtPointer clientData,
XtIntervalId* timer_id)
{
//theta spin stuff here
G4OpenGLXmView* pView = (G4OpenGLXmView*) clientData;
G4double delta_theta;
if (pView->fVP.GetLightsMoveWithCamera()) {
if (pView->rotate_right) {
delta_theta = -((G4double)pView->rot_sens);
} else {
delta_theta = (G4double)pView->rot_sens;
}
} else {
if (pView->rotate_right) {
delta_theta = (G4double)pView->rot_sens;
} else {
delta_theta = -((G4double)pView->rot_sens);
}
}
delta_theta *= deg;
// Rotates by fixed azimuthal angle delta_theta.
G4Vector3D vp = pView->fVP.GetViewpointDirection ().unit ();
G4Vector3D up = pView->fVP.GetUpVector ().unit ();
G4Vector3D& zprime = up;
G4double cosalpha = up.dot (vp);
G4double sinalpha = sqrt (1. - pow (cosalpha, 2));
G4Vector3D viewPoint = pView->fVP.GetViewpointDirection ().unit ();
G4Vector3D yprime = (zprime.cross (viewPoint)).unit ();
G4Vector3D xprime = yprime.cross (zprime);
// Projection of vp on plane perpendicular to up...
G4Vector3D a1 = sinalpha * xprime;
// Required new projection...
G4Vector3D a2 =
sinalpha * (cos (delta_theta) * xprime + sin (delta_theta) * yprime);
// Required Increment vector...
G4Vector3D delta = a2 - a1;
// So new viewpoint is...
viewPoint += delta;
pView->fVP.SetViewAndLights (viewPoint);
pView->SetView ();
pView->ClearView ();
pView->DrawView ();
pView->rotation_timer = XtAppAddTimeOut
(pView->app,
timer_id == NULL ? 500 : 1,
G4OpenGLXmView::rotate_in_theta,
pView);
}
void G4OpenGLXmView::phi_rotation_callback (Widget w,
XtPointer clientData,
XtPointer callData)
{
XmArrowButtonCallbackStruct *cbs = (XmArrowButtonCallbackStruct*) callData;
G4OpenGLXmView* pView = (G4OpenGLXmView*) clientData;
pView->rotate_up = G4OpenGLXmView::get_boolean_userData (w);
if (cbs->reason == XmCR_ARM) {
G4OpenGLXmView::rotate_in_phi (pView, NULL);
} else if (cbs->reason == XmCR_DISARM) {
XtRemoveTimeOut (pView->rotation_timer);
}
}
void G4OpenGLXmView::rotate_in_phi (XtPointer clientData,
XtIntervalId* timer_id)
{
//phi spin stuff here
G4double delta_alpha;
G4OpenGLXmView* pView = (G4OpenGLXmView*) clientData;
if (pView->fVP.GetLightsMoveWithCamera()) {
if (pView -> rotate_up) {
delta_alpha = -((G4double)pView->rot_sens);
} else {
delta_alpha = (G4double)pView->rot_sens;
}
} else {
if (pView -> rotate_up) {
delta_alpha = (G4double)pView->rot_sens;
} else {
delta_alpha = -((G4double)pView->rot_sens);
}
}
delta_alpha *= deg;
G4Vector3D vp = pView->fVP.GetViewpointDirection ().unit ();
G4Vector3D up = pView->fVP.GetUpVector ().unit ();
G4Vector3D xprime = vp;
G4Vector3D yprime = (up.cross(xprime)).unit();
G4Vector3D zprime = (xprime.cross(yprime)).unit();
G4Vector3D new_vp = cos(delta_alpha) * xprime + sin(delta_alpha) * zprime;
pView->fVP.SetViewAndLights (new_vp.unit());
pView->SetView ();
pView->ClearView ();
pView->DrawView ();
pView->rotation_timer = XtAppAddTimeOut
(pView->app,
timer_id == NULL ? 500 : 1,
G4OpenGLXmView::rotate_in_phi,
pView);
}
void G4OpenGLXmView::set_rot_sens_callback (Widget w,
XtPointer clientData,
XtPointer callData)
{
XmScaleCallbackStruct *cbs = (XmScaleCallbackStruct*) callData;
G4OpenGLXmView* pView = (G4OpenGLXmView*) clientData;
short dp = -1;
G4float ten_to_the_dp = 10.;
XtVaGetValues (w,
XmNdecimalPoints, &dp,
NULL);
if (dp == 0) {
ten_to_the_dp = 1.;
} else if ( dp > 0) {
for (G4int i = 1; i < (G4int)dp; i++) {
ten_to_the_dp *= 10.;
}
} else {
G4Exception("Bad value returned for dp in set_rot_sens_callback");
}
pView->rot_sens = (G4float)(cbs->value) / ten_to_the_dp;
}
void G4OpenGLXmView::set_rot_subject_callback (Widget w,
XtPointer clientData,
XtPointer)
{
G4OpenGLXmView* pView = (G4OpenGLXmView*)clientData;
G4int choice = G4OpenGLXmView::get_int_userData (w);
switch (choice) {
case 0:
{
pView->fVP.SetLightsMoveWithCamera (true);
break;
}
case 1:
{
pView->fVP.SetLightsMoveWithCamera (false);
break;
}
default:
{
G4Exception("Unrecognised choice made in set_rot_subject_callback");
}
}
}
void G4OpenGLXmView::wobble_callback (Widget w,
XtPointer,
XtPointer)
{
G4OpenGLXmView* pView;
XtVaGetValues (w,
XmNuserData, &pView,
NULL);
pView->original_vp = pView->fVP.GetViewpointDirection();
pView->wobble_timer = XtAppAddTimeOut (pView->app,
1000. * (1. / pView->wob_sens),
G4OpenGLXmView::wobble_timer_callback,
pView);
}
void G4OpenGLXmView::wobble_timer_callback (XtPointer clientData,
XtIntervalId*)
{
G4OpenGLXmView* pView = (G4OpenGLXmView*)clientData;
G4Vector3D up = pView->fVP.GetUpVector();
G4Vector3D vp = pView->fVP.GetViewpointDirection();
G4Vector3D third_axis = up.cross(pView->original_vp);
G4double pi_div_by_ten = M_PI / 10.0;
G4Vector3D d_up = 0.1 * (sin ((G4double)pView->frameNo * pi_div_by_ten * 2.)) * up;
G4Vector3D d_third_axis = 0.1 * (sin ((G4double)pView->frameNo * (pi_div_by_ten))) * third_axis;
pView->fVP.SetViewAndLights (pView->original_vp + d_up + d_third_axis);
pView->SetView ();
pView->ClearView ();
pView->DrawView ();
if (pView->frameNo++ == 20) {
if (pView->wobble_timer) {
XtRemoveTimeOut (pView->wobble_timer);
pView->frameNo = 0;
pView->fVP.SetViewAndLights (pView->original_vp);
pView->SetView ();
pView->ClearView ();
pView->DrawView ();
}
} else {
pView->wobble_timer = XtAppAddTimeOut (pView->app,
1000. * (1. / pView->wob_sens),
G4OpenGLXmView::wobble_timer_callback,
pView);
}
}
void G4OpenGLXmView::reset_callback (Widget w,
XtPointer,
XtPointer)
{
G4OpenGLXmView* pView;
XtVaGetValues (w,
XmNuserData, &pView,
NULL);
pView->fVP.SetCurrentTargetPoint(pView->fScene.GetSceneData().GetStandardTargetPoint());
pView->fVP.SetZoomFactor(1.0);
pView->fVP.SetDolly(0.0);
pView->SetView ();
pView->ClearView ();
pView->DrawView ();
pView->zoom_low = 0.1;
pView->zoom_high = 10.0;
}
#endif