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geant4/source/visualization/OpenGL/include/G4OpenGLXView.hh
T
2016-06-01 15:25:35 +02:00

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C++

// This code implementation is the intellectual property of
// the RD44 GEANT4 collaboration.
//
// By copying, distributing or modifying the Program (or any work
// based on the Program) you indicate your acceptance of this statement,
// and all its terms.
//
// $Id: G4OpenGLXView.hh,v 2.5 1998/10/29 09:37:23 barrand Exp $
// GEANT4 tag $Name: geant4-00 $
//
//
// Andrew Walkden 7th February 1997
// G4OpenGLXView : Class to provide XWindows specific
// functionality for OpenGL in GEANT4
#ifdef G4VIS_BUILD_OPENGLX_DRIVER
#ifndef G4OPENGLXVIEW_HH
#define G4OPENGLXVIEW_HH
#include "G4VView.hh"
#include "G4OpenGLScene.hh"
#include "globals.hh"
#include <rw/tvordvec.h>
#include <X11/Xlib.h>
#include <X11/Intrinsic.h>
#include <X11/Xmu/StdCmap.h>
#include <GL/gl.h>
#include <GL/glx.h>
#include <GL/glu.h>
class G4OpenGLScene;
class G4OpenGLXView: virtual public G4OpenGLView {
public:
G4OpenGLXView (G4OpenGLScene& scene);
~G4OpenGLXView ();
void FinishView ();
void print();
protected:
void GetXConnection ();
void CreateGLXContext (XVisualInfo* vi);
virtual void CreateMainWindow ();
char print_string[50];
G4bool print_colour,
vectored_ps;
//////////////////////////////Vectored PostScript production functions//////////////////////////////
void printBuffer(GLint, GLfloat*);
GLfloat* spewPrimitiveEPS (FILE*, GLfloat*);
void spewSortedFeedback (FILE*, GLint, GLfloat*);
void spewWireframeEPS (FILE*, GLint, GLfloat*, char*);
void print3DcolorVertex(GLint, GLint*, GLfloat*);
G4float pointSize;
//////////////////////////////Pixmap (screen dump) production functions//////////////////////////////
GLubyte* grabPixels (int inColor,
unsigned int width,
unsigned int height);
int generateEPS (char* filnam,
int inColour,
unsigned int width,
unsigned int height);
GLXContext create_GL_print_context (XVisualInfo*& pvi, G4bool& db);
XWindowAttributes xwa;
Display *dpy;
XVisualInfo *vi_immediate,
*vi_stored,
*vi;
Colormap cmap;
XSetWindowAttributes swa;
GLXDrawable win;
GLXContext cx;
XEvent event;
G4int *attributeList,
errorBase,
eventBase,
major,
minor,
x_origin,
y_origin;
XSizeHints *norm_hints;
XWMHints *wm_hints;
XClassHint *class_hints;
Pixmap icon_pixmap;
XSizeHints *size_hints;
G4int WinSize_x,
WinSize_y;
Atom Xatom;
XTextProperty windowName,
iconName;
char charViewName [100];
};
static const char* gouraudtriangleEPS[] =
{
"/bd{bind def}bind def /triangle { aload pop setrgbcolor aload pop 5 3",
"roll 4 2 roll 3 2 roll exch moveto lineto lineto closepath fill } bd",
"/computediff1 { 2 copy sub abs threshold ge {pop pop pop true} { exch 2",
"index sub abs threshold ge { pop pop true} { sub abs threshold ge } ifelse",
"} ifelse } bd /computediff3 { 3 copy 0 get 3 1 roll 0 get 3 1 roll 0 get",
"computediff1 {true} { 3 copy 1 get 3 1 roll 1 get 3 1 roll 1 get",
"computediff1 {true} { 3 copy 2 get 3 1 roll 2 get 3 1 roll 2 get",
"computediff1 } ifelse } ifelse } bd /middlecolor { aload pop 4 -1 roll",
"aload pop 4 -1 roll add 2 div 5 1 roll 3 -1 roll add 2 div 3 1 roll add 2",
"div 3 1 roll exch 3 array astore } bd /gouraudtriangle { computediff3 { 4",
"-1 roll aload 7 1 roll 6 -1 roll pop 3 -1 roll pop add 2 div 3 1 roll add",
"2 div exch 3 -1 roll aload 7 1 roll exch pop 4 -1 roll pop add 2 div 3 1",
"roll add 2 div exch 3 -1 roll aload 7 1 roll pop 3 -1 roll pop add 2 div 3",
"1 roll add 2 div exch 7 3 roll 10 -3 roll dup 3 index middlecolor 4 1 roll",
"2 copy middlecolor 4 1 roll 3 copy pop middlecolor 4 1 roll 13 -1 roll",
"aload pop 17 index 6 index 15 index 19 index 6 index 17 index 6 array",
"astore 10 index 10 index 14 index gouraudtriangle 17 index 5 index 17",
"index 19 index 5 index 19 index 6 array astore 10 index 9 index 13 index",
"gouraudtriangle 13 index 16 index 5 index 15 index 18 index 5 index 6",
"array astore 12 index 12 index 9 index gouraudtriangle 17 index 16 index",
"15 index 19 index 18 index 17 index 6 array astore 10 index 12 index 14",
"index gouraudtriangle 18 {pop} repeat } { aload pop 5 3 roll aload pop 7 3",
"roll aload pop 9 3 roll 4 index 6 index 4 index add add 3 div 10 1 roll 7",
"index 5 index 3 index add add 3 div 10 1 roll 6 index 4 index 2 index add",
"add 3 div 10 1 roll 9 {pop} repeat 3 array astore triangle } ifelse } bd",
NULL
};
typedef struct _Feedback3Dcolor {
GLfloat x;
GLfloat y;
GLfloat z;
GLfloat red;
GLfloat green;
GLfloat blue;
GLfloat alpha;
} Feedback3Dcolor;
#endif
#endif