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geant4/source/visualization/OpenGL/include/G4OpenGLScene.hh
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2016-06-01 15:25:35 +02:00

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C++

// This code implementation is the intellectual property of
// the RD44 GEANT4 collaboration.
//
// By copying, distributing or modifying the Program (or any work
// based on the Program) you indicate your acceptance of this statement,
// and all its terms.
//
// $Id: G4OpenGLScene.hh,v 2.3 1998/11/06 13:42:18 allison Exp $
// GEANT4 tag $Name: geant4-00 $
//
//
// Andrew Walkden 27th March 1996
// OpenGL scene - base for immediate mode and stored mode classes to
// inherit from.
#ifdef G4VIS_BUILD_OPENGL_DRIVER
#ifndef G4OPENGLSCENE_HH
#define G4OPENGLSCENE_HH
#include <rw/tvhdict.h>
#include "G4VScene.hh"
#include "G4OpenGLView.hh"
#include "globals.hh"
#include "G4RotationMatrix.hh"
#include <GL/gl.h>
#include <GL/glx.h>
#include <GL/glu.h>
// Base class for various OpenGLScene classes.
class G4OpenGLScene: public G4VScene {
public:
void AddPrimitive (const G4Polyline&);
void AddPrimitive (const G4Text&);
void AddPrimitive (const G4Circle&);
void AddPrimitive (const G4Square&);
void AddPrimitive (const G4Polyhedron&);
void AddPrimitive (const G4NURBS&);
void AddPrimitive (const G4Polymarker&);
void AddThis (const G4Box&);
void AddThis (const G4Cons&);
void AddThis (const G4Tubs&);
void AddThis (const G4Trd&);
void AddThis (const G4Trap&);
void AddThis (const G4Sphere&);
void AddThis (const G4Para&);
void AddThis (const G4Torus&);
void AddThis (const G4VSolid&);
protected:
G4OpenGLScene (G4VGraphicsSystem& system,
G4int id,
const G4String& name = "");
~G4OpenGLScene ();
G4bool initialize_hlr;
private:
GLdouble clear_colour[4];
};
#include "G4OpenGLScene.icc"
#endif
#endif