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geant4/source/processes/hadronic/models/generator/util/include/G4Parton.hh
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// This code implementation is the intellectual property of
// the RD44 GEANT4 collaboration.
//
// By copying, distributing or modifying the Program (or any work
// based on the Program) you indicate your acceptance of this statement,
// and all its terms.
//
// $Id: G4Parton.hh,v 1.1 1998/08/22 08:57:56 hpw Exp $
// GEANT4 tag $Name: geant4-00 $
//
#ifndef G4Parton_h
#define G4Parton_h 1
// ------------------------------------------------------------
// GEANT 4 class header file
//
// For information related to this code contact:
// CERN, CN Division, ASD group
// ---------------- G4Parton ----------------
// by Gunter Folger, June 1998.
// class for Parton (inside a string) used by Parton String Models
// ------------------------------------------------------------
#include "globals.hh"
#include "G4ThreeVector.hh"
#include "G4LorentzVector.hh"
class G4Parton
{
public:
G4Parton(G4int PDGencoding);
G4Parton(const G4Parton &right);
~G4Parton();
const G4Parton & operator=(const G4Parton &right);
int operator==(const G4Parton &right) const;
int operator!=(const G4Parton &right) const;
G4int GetPDGcode() const;
const G4ThreeVector & GetPosition()const;
void SetPosition(const G4ThreeVector &aPosition);
const G4LorentzVector & Get4Momentum() const;
void Set4Momentum(const G4LorentzVector & aMomentum);
private:
G4int PDGencoding;
G4LorentzVector theMomentum;
G4ThreeVector thePosition;
};
inline int G4Parton::operator==(const G4Parton &right) const
{
return this==&right;
}
inline int G4Parton::operator!=(const G4Parton &right) const
{
return this!=&right;
}
inline G4int G4Parton::GetPDGcode() const
{
return PDGencoding;
}
inline const G4ThreeVector & G4Parton::GetPosition() const
{
return thePosition;
}
inline void G4Parton::SetPosition(const G4ThreeVector &aPosition)
{
thePosition=aPosition;
}
inline const G4LorentzVector & G4Parton::Get4Momentum() const
{
return theMomentum;
}
inline void G4Parton::Set4Momentum(const G4LorentzVector & aMomentum)
{
theMomentum=aMomentum;
}
inline const G4Parton & G4Parton::operator=(const G4Parton &right)
{
PDGencoding=right.GetPDGcode();
theMomentum=right.Get4Momentum();
thePosition=right.GetPosition();
return *this;
}
#endif