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geant4/source/processes/hadronic/models/generator/util/include/G4Fragment.hh
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// This code implementation is the intellectual property of
// the RD44 GEANT4 collaboration.
//
// By copying, distributing or modifying the Program (or any work
// based on the Program) you indicate your acceptance of this statement,
// and all its terms.
//
// $Id: G4Fragment.hh,v 1.10 1998/12/16 11:46:47 larazb Exp $
// GEANT4 tag $Name: geant4-00 $
//
// Hadronic Process: Nuclear De-excitations
// by V. Lara (May 1998)
#ifndef G4Fragment_h
#define G4Fragment_h 1
#include "G4ios.hh"
#include <iomanip.h>
#include <rw/tpordvec.h>
#include "globals.hh"
#include "G4LorentzVector.hh"
#include "G4ParticleMomentum.hh"
#include "G4ThreeVector.hh"
#include "G4NucleiProperties.hh"
#include "G4ParticleTable.hh"
#include "G4IonTable.hh"
class G4ParticleDefinition;
class G4Fragment; // Forward deckaration
typedef RWTPtrOrderedVector<G4Fragment> G4FragmentVector;
class G4Fragment
{
public:
G4Fragment();
~G4Fragment();
G4Fragment(const G4Fragment &right);
G4Fragment(const G4int A, const G4int Z, const G4LorentzVector aMomentum);
G4Fragment(const G4LorentzVector aMomentum, G4ParticleDefinition * aParticleDefinition);
G4Fragment(const G4int A, const G4int Z, const G4double anExEnergy, const G4LorentzVector aMomentum,
const G4ThreeVector anAngularMomentum, const G4int aNumberOfExcitons, const G4int aNumberOfHoles,
const G4int aNumberOfCharged);
G4Fragment(const G4int A, const G4int Z, const G4double anExEnergy,
const G4LorentzVector aMomentum,
const G4ThreeVector anAngularMomentum, const G4int aNumberOfExcitons,
const G4int aNumberOfHoles, const G4int aNumberOfCharged,
G4ParticleDefinition * aParticleDefinition);
const G4Fragment & operator=(const G4Fragment &right);
G4bool operator==(const G4Fragment &right) const;
G4bool operator!=(const G4Fragment &right) const;
friend ostream& operator<<(ostream&, const G4Fragment*);
friend ostream& operator<<(ostream&, const G4Fragment&);
inline G4double GetA(void) const;
void SetA(const G4double value);
G4double GetZ(void) const;
void SetZ(const G4double value);
G4double GetExcitationEnergy(void) const;
void SetExcitationEnergy(const G4double value);
const G4LorentzVector GetMomentum(void) const;
void SetMomentum(const G4LorentzVector value);
const G4ThreeVector GetAngularMomentum(void) const;
void SetAngularMomentum(const G4ThreeVector value);
G4int GetNumberOfExcitons(void) const;
void SetNumberOfExcitons(const G4int value);
G4int GetNumberOfHoles(void) const;
void SetNumberOfHoles(const G4int value);
G4int GetNumberOfCharged(void) const;
void SetNumberOfCharged(const G4int value);
G4int GetNumberOfParticles(void) const;
inline G4ParticleDefinition * GetParticleDefinition(void) const;
void SetParticleDefinition(G4ParticleDefinition * aParticleDefinition);
void DumpInfo() const;
private:
G4double theA;
G4double theZ;
G4double theExcitationEnergy;
G4LorentzVector theMomentum;
G4ThreeVector theAngularMomentum;
G4int numberOfExcitons;
G4int numberOfHoles;
G4int numberOfCharged;
G4ParticleDefinition * theParticleDefinition;
};
// Class G4Fragment
inline G4double G4Fragment::GetA() const
{
return theA;
}
inline void G4Fragment::SetA(const G4double value)
{
theA = value;
}
inline G4double G4Fragment::GetZ() const
{
return theZ;
}
inline void G4Fragment::SetZ(const G4double value)
{
theZ = value;
}
inline G4double G4Fragment::GetExcitationEnergy() const
{
return theExcitationEnergy;
}
inline void G4Fragment::SetExcitationEnergy(const G4double value)
{
theExcitationEnergy = value;
}
inline const G4LorentzVector G4Fragment::GetMomentum() const
{
return theMomentum;
}
inline void G4Fragment::SetMomentum(const G4LorentzVector value)
{
theMomentum = value;
}
inline const G4ThreeVector G4Fragment::GetAngularMomentum() const
{
return theAngularMomentum;
}
inline void G4Fragment::SetAngularMomentum(const G4ThreeVector value)
{
theAngularMomentum = value;
}
inline G4int G4Fragment::GetNumberOfExcitons() const
{
return numberOfExcitons;
}
inline void G4Fragment::SetNumberOfExcitons(const G4int value)
{
numberOfExcitons = value;
}
inline G4int G4Fragment::GetNumberOfHoles() const
{
return numberOfHoles;
}
inline void G4Fragment::SetNumberOfHoles(const G4int value)
{
numberOfHoles = value;
}
inline G4int G4Fragment::GetNumberOfCharged() const
{
return numberOfCharged;
}
inline void G4Fragment::SetNumberOfCharged(const G4int value)
{
numberOfCharged = value;
}
inline G4int G4Fragment::GetNumberOfParticles() const
{
return numberOfExcitons - numberOfHoles;
}
inline G4ParticleDefinition * G4Fragment::GetParticleDefinition(void) const
{
return theParticleDefinition;
}
inline void G4Fragment::SetParticleDefinition(G4ParticleDefinition * aParticleDefinition)
{
theParticleDefinition = aParticleDefinition;
}
inline void G4Fragment::DumpInfo() const
{
G4cout << this;
}
#endif