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geant4/source/processes/electromagnetic/xrays/include/G4Cerenkov.hh
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// This code implementation is the intellectual property of
// the RD44 GEANT4 collaboration.
//
// By copying, distributing or modifying the Program (or any work
// based on the Program) you indicate your acceptance of this statement,
// and all its terms.
//
// $Id: G4Cerenkov.hh,v 2.2 1998/08/25 22:05:48 gum Exp $
// GEANT4 tag $Name: geant4-00 $
//
//
////////////////////////////////////////////////////////////////////////
// Cerenkov Radiation Class Definition
////////////////////////////////////////////////////////////////////////
//
// File: G4Cerenkov.hh
// Description: Continuous Process -- Generation of Cerenkov Photons
// Version: 2.0
// Created: 1996-02-21
// Author: Juliet Armstrong
// Updated: 1997-04-09 by Peter Gumplinger
// > G4MaterialPropertiesTable; new physics/tracking scheme
// mail: gum@triumf.ca
//
////////////////////////////////////////////////////////////////////////
#ifndef G4Cerenkov_h
#define G4Cerenkov_h 1
/////////////
// Includes
/////////////
#include "globals.hh"
#include "templates.hh"
#include "Randomize.hh"
#include "G4ThreeVector.hh"
#include "G4ParticleMomentum.hh"
#include "G4Step.hh"
#include "G4VContinuousProcess.hh"
#include "G4OpticalPhoton.hh"
#include "G4DynamicParticle.hh"
#include "G4Material.hh"
#include "G4PhysicsTable.hh"
#include "G4MaterialPropertiesTable.hh"
#include "G4PhysicsOrderedFreeVector.hh"
/////////////////////
// Class Definition
/////////////////////
class G4Cerenkov : public G4VContinuousProcess
{
private:
//////////////
// Operators
//////////////
// G4Cerenkov& operator=(const G4Cerenkov &right);
public:
////////////////////////////////
// Constructors and Destructor
////////////////////////////////
G4Cerenkov(const G4String& processName = "Cerenkov");
// G4Cerenkov(const G4Cerenkov &right);
~G4Cerenkov();
////////////
// Methods
////////////
G4bool IsApplicable(const G4ParticleDefinition& aParticleType);
G4double GetContinuousStepLimit(const G4Track& aTrack,
G4double ,
G4double ,
G4double& );
G4VParticleChange* AlongStepDoIt(const G4Track& aTrack,
const G4Step& aStep);
void SetTrackSecondariesFirst(const G4bool state);
void SetMaxNumPhotonsPerStep(const G4int NumPhotons);
G4PhysicsTable* GetPhysicsTable() const;
// Returns the address of the physics table.
void DumpPhysicsTable() const;
private:
void BuildThePhysicsTable();
/////////////////////
// Helper Functions
/////////////////////
G4double GetAverageNumberOfPhotons(const G4DynamicParticle *aParticle,
const G4Material *aMaterial,
const G4MaterialPropertyVector* Rindex) const;
///////////////////////
// Class Data Members
///////////////////////
protected:
G4PhysicsTable* thePhysicsTable;
// A Physics Table can be either a cross-sections table or
// an energy table (or can be used for other specific
// purposes).
private:
G4bool fTrackSecondariesFirst;
G4int fMaxPhotons;
};
////////////////////
// Inline methods
////////////////////
inline
G4bool G4Cerenkov::IsApplicable(const G4ParticleDefinition& aParticleType)
{
return (aParticleType.GetPDGCharge() != 0);
}
inline
void G4Cerenkov::SetTrackSecondariesFirst(const G4bool state)
{
fTrackSecondariesFirst = state;
}
inline
void G4Cerenkov::SetMaxNumPhotonsPerStep(const G4int NumPhotons)
{
fMaxPhotons = NumPhotons;
}
inline
void G4Cerenkov::DumpPhysicsTable() const
{
G4int PhysicsTableSize = thePhysicsTable->entries();
G4PhysicsOrderedFreeVector *v;
for (G4int i = 0 ; i < PhysicsTableSize ; i++ )
{
v = (G4PhysicsOrderedFreeVector*)(*thePhysicsTable)[i];
v->DumpValues();
}
}
inline G4PhysicsTable* G4Cerenkov::GetPhysicsTable() const
{
return thePhysicsTable;
}
#endif /* G4Cerenkov_h */