263 lines
5.9 KiB
C++
263 lines
5.9 KiB
C++
// This code implementation is the intellectual property of
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// the RD44 GEANT4 collaboration.
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//
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// By copying, distributing or modifying the Program (or any work
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// based on the Program) you indicate your acceptance of this statement,
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// and all its terms.
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//
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// $Id: G4ThreeMat.cc,v 2.2 1998/10/20 16:34:01 broglia Exp $
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// GEANT4 tag $Name: geant4-00 $
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//
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/* G4ThreeMat.cc,v 1.5 1993/08/02 22:21:27 atwood Exp */
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// File: G4ThreeMat.cc
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// Author: Alan Breakstone
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// Contents -------------------------------------------------------------
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//
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// G4ThreeMat::G4ThreeMat()
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// G4ThreeMat::G4ThreeMat( G4double a[3][3] )
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// operator<<( ostream&, const G4ThreeMat& m );
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// G4ThreeMat::PrintOn( ostream& os ) const
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// operator==( const G4ThreeMat& m )
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// G4ThreeMat::operator=( const G4ThreeMat& m )
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// G4ThreeMat::operator-()
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// G4ThreeMat::operator+=( const G4ThreeMat& m2 )
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// G4ThreeMat::operator-=( const G4ThreeMat& m2 )
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// operator+( const G4ThreeMat& m1, const G4ThreeMat& m2 )
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// operator-( const G4ThreeMat& m1, const G4ThreeMat& m2 )
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// operator*( G4double x, const G4ThreeMat& m )
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// operator*( const G4ThreeMat& m, const G4ThreeVec& v )
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// operator*( const G4ThreeMat& m1, const G4ThreeMat& m2 )
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// G4ThreeMat::Determinant()
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//
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// End ------------------------------------------------------------------
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#include "G4ThreeMat.hh"
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G4ThreeMat::G4ThreeMat()
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{
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// default (null) constructor
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for ( int i = 0; i < 3 ; i++ )
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{
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row[i] = G4Vector3D( 0., 0., 0. );
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column[i] = G4Vector3D( 0., 0., 0. );
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for ( int j = 0; j < 3 ; j++ )
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element[i][j] = 0.;
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}
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}
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G4ThreeMat::G4ThreeMat( G4double a[3][3] )
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{
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// constructor to make matrix from array
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for ( int i = 0; i < 3 ; i++ )
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{
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row[i] = G4Vector3D( a[i][0], a[i][1], a[i][2] );
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column[i] = G4Vector3D( a[0][i], a[1][i], a[2][i] );
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for ( int j = 0; j < 3 ; j++ )
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element[i][j] = a[i][j];
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}
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}
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G4ThreeMat::G4ThreeMat( const G4ThreeMat& m )
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{
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// copy constructor
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for ( int i = 0; i < 3 ; i++ )
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{
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row[i] = m.row[i];
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column[i] = m.column[i];
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for ( int j = 0; j < 3 ; j++ )
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element[i][j] = m.element[i][j];
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}
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}
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ostream& operator<<( ostream& os, const G4ThreeMat& m )
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{
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// overwrite output operator << to Print out G4ThreeMat objects
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// using the PrintOn function defined below
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m.PrintOn( os );
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return os;
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}
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void G4ThreeMat::PrintOn( ostream& os ) const
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{
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// printing function using C++ ostream class
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os << "[ " << element[0][0] << "\t"
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<< element[0][1] << "\t"
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<< element[0][2] << "\n "
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<< element[1][0] << "\t"
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<< element[1][1] << "\t"
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<< element[1][2] << "\n "
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<< element[2][0] << "\t"
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<< element[2][1] << "\t"
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<< element[2][2] << " ]\n";
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/*
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for ( int i = 0; i < 3; i++ ) {
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os << "row [" << i << "] " << row[i] << "\n"
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<< "column[" << i << "] " << column[i] << "\n";
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}
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*/
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}
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int G4ThreeMat::operator==( const G4ThreeMat& m )
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{
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for ( int i = 0; i < 3 ; i++ )
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{
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for ( int j = 0; j < 3 ; j++ )
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{
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if ( element[i][j] != m.element[i][j] )
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return 0;
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}
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}
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return 1;
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}
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void G4ThreeMat::operator=( const G4ThreeMat& m )
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{
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// assignment operator
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for ( int i = 0; i < 3 ; i++ )
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{
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row[i] = m.row[i];
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column[i] = m.column[i];
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for ( int j = 0; j < 3 ; j++ )
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element[i][j] = m.element[i][j];
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}
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}
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G4ThreeMat G4ThreeMat::operator-()
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{
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// unary - operator, change Sign of all elements
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G4double a[3][3];
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for ( int i = 0; i < 3 ; i++ )
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{
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for ( int j = 0; j < 3 ; j++ )
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a[i][j] = -element[i][j];
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}
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return G4ThreeMat( a );
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}
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G4ThreeMat G4ThreeMat::operator+=( const G4ThreeMat& m2 )
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{
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// overload += operator
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for ( int i = 0; i < 3 ; i++ )
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{
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this->row[i] += m2.row[i];
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this->column[i] += m2.column[i];
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for ( int j = 0; j < 3 ; j++ )
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this->element[i][j] += m2.element[i][j];
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}
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return *this;
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}
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G4ThreeMat G4ThreeMat::operator-=( const G4ThreeMat& m2 )
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{
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// overload -= operator
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for ( int i = 0; i < 3 ; i++ )
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{
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this->row[i] -= m2.row[i];
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this->column[i] -= m2.column[i];
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for ( int j = 0; j < 3 ; j++ )
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this->element[i][j] -= m2.element[i][j];
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}
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return *this;
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}
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G4ThreeMat operator+( const G4ThreeMat& m1, const G4ThreeMat& m2 )
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{
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// overload binary + operator
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G4double a[3][3];
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for ( int i = 0; i < 3 ; i++ )
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{
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for ( int j = 0; j < 3 ; j++ )
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a[i][j] = m1.element[i][j] + m2.element[i][j];
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}
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return G4ThreeMat( a );
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}
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G4ThreeMat operator-( const G4ThreeMat& m1, const G4ThreeMat& m2 )
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{
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// overload binary - operator
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G4double a[3][3];
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for ( int i = 0; i < 3 ; i++ )
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{
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for ( int j = 0; j < 3 ; j++ )
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a[i][j] = m1.element[i][j] - m2.element[i][j];
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}
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return G4ThreeMat( a );
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}
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G4ThreeMat operator*( G4double x, const G4ThreeMat& m )
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{
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// overload binary * operator for constant Times matrix
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G4double a[3][3];
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for ( int i = 0; i < 3 ; i++ ){
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for ( int j = 0; j < 3 ; j++ ) {
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a[i][j] = x * m.element[i][j];
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}
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}
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return G4ThreeMat( a );
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}
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G4Vector3D operator*( const G4ThreeMat& m, const G4Vector3D& v )
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{
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// overload binary * operator for matrix Times vector
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G4double a[3];
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for ( int i = 0; i < 3 ; i++ ){
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a[i] = m.row[i] * v;
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}
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return G4Vector3D( a[0], a[1], a[2] );
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}
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G4ThreeMat operator*( const G4ThreeMat& m1, const G4ThreeMat& m2 )
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{
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// overload binary * operator for matrix Times matrix
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G4double a[3][3];
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for ( int i = 0; i < 3 ; i++ ){
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for ( int j = 0; j < 3 ; j++ ) {
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a[i][j] = m1.row[i] * m2.column[j];
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}
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}
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return G4ThreeMat( a );
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}
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G4double G4ThreeMat::Determinant()
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{
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// Determinant of a three by three matrix
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return element[0][0] * ( element[1][1] * element[2][2]
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- element[2][1] * element[1][2] )
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- element[0][1] * ( element[1][0] * element[2][2]
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- element[2][0] * element[1][2] )
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+ element[0][2] * ( element[1][0] * element[2][1]
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- element[2][0] * element[1][1] );
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}
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