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geant4/source/geometry/solids/BREPS/src/G4CircularCurve.cc
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2016-06-01 15:25:35 +02:00

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// This code implementation is the intellectual property of
// the RD44 GEANT4 collaboration.
//
// By copying, distributing or modifying the Program (or any work
// based on the Program) you indicate your acceptance of this statement,
// and all its terms.
//
// $Id: G4CircularCurve.cc,v 2.4 1998/10/20 16:33:43 broglia Exp $
// GEANT4 tag $Name: geant4-00 $
//
#include "G4CircularCurve.hh"
#include "G4Ellipse.hh"
// G4CircularCurve
G4CircularCurve::G4CircularCurve() {}
G4CircularCurve::~G4CircularCurve() {}
//////////////////////////////////////////////////////////////////////////////
void G4CircularCurve::InitBounded()
{
// the bbox must include the start and endpoints as well as the
// extreme points if they lie on the curve
bBox.Init(GetStart(), GetEnd());
// the parameter values
// belonging to the points with an extreme x, y and z coordinate
for (G4int i=0; i<3; i++)
{
G4double u = atan2(position.GetPY()(i), position.GetPX()(i));
if (IsPOn(u))
bBox.Extend(GetPoint(u));
if (IsPOn(u+pi))
bBox.Extend(GetPoint(u+pi));
}
}
//////////////////////////////////////////////////////////////////////////////
G4Curve* G4CircularCurve::Project(const G4Transform3D& tr)
{
G4Ellipse e;
e.Init(position, radius, radius);
e.SetBounds(GetPStart(), GetPEnd());
return e.Project(tr);
}
//////////////////////////////////////////////////////////////////////////////
G4bool G4CircularCurve::Tangent(G4CurvePoint& cp, G4Vector3D& v)
{
// The tangent is computed from the 3D point representation
// for all conics. An alternaive implementation (based on
// the parametric point) might be worthwhile adding
// for efficiency.
const G4Axis2Placement3D& pos= *(GetPosition());
G4Point3D p= pos.GetToPlacementCoordinates() * cp.GetPoint();
v= -p.y()*pos.GetPX() + p.x()*pos.GetPY();
return true;
}