42 lines
730 B
Plaintext
42 lines
730 B
Plaintext
inline G4Point3D G4Ray::GetPoint(G4double i) const {
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return start+i*dir;
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}
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inline G4double G4Ray::GetPPoint(const G4Point3D& p) const {
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// |dir|==1
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return (p-start)*dir;
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}
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inline const G4Vector3D& G4Ray::GetDir() const {
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return dir;
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}
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inline const G4Point3D& G4Ray::GetStart() const {
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return start;
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}
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inline void G4Ray::SetDir(const G4Vector3D& dir0) {
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dir= dir0.unit();
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}
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inline void G4Ray::SetStart(const G4Point3D& start0) {
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start= start0;
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}
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inline void G4Ray::Init(const G4Point3D& start0, const G4Vector3D& dir0)
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{
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start= start0;
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dir= dir0;
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RayCheck();
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CreatePlanes();
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}
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inline G4Ray::G4Ray(const G4Point3D& start0, const G4Vector3D& dir0) {
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Init(start0, dir0);
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}
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inline G4Ray::G4Ray()
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{
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}
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