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geant4/source/g3tog4/include/G3toG4SetRotation.hh
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2016-06-01 15:25:35 +02:00

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C++

// This code implementation is the intellectual property of
// the RD44 GEANT4 collaboration.
//
// By copying, distributing or modifying the Program (or any work
// based on the Program) you indicate your acceptance of this statement,
// and all its terms.
//
// $Id: G3toG4SetRotation.hh,v 2.1 1998/09/18 08:55:18 lockman Exp $
// GEANT4 tag $Name: geant4-00 $
//
#ifndef _G3TOG4ROTATION_
#define _G3TOG4ROTATION_
#include "G4RotationMatrix.hh"
#include "globals.hh"
class G3toG4SetRotation : public G4RotationMatrix
{
public:
G3toG4SetRotation();
G3toG4SetRotation(const G4ThreeVector& col1,
const G4ThreeVector& col2,
const G4ThreeVector& col3);
~G3toG4SetRotation(){;}
inline void Setxx(const G4double axx) {rxx = axx;
}
inline void Setxy(const G4double axy) {rxy = axy;
}
inline void Setxz(const G4double axz) {rxz = axz;
}
inline void Setyx(const G4double ayx) {ryx = ayx;
}
inline void Setyy(const G4double ayy) {ryy = ayy;
}
inline void Setyz(const G4double ayz) {ryz = ayz;
}
inline void Setzx(const G4double azx) {rzx = azx;
}
inline void Setzy(const G4double azy) {rzy = azy;
}
inline void Setzz(const G4double azz) {rzz = azz;
}
};
#endif