787 lines
27 KiB
C++
787 lines
27 KiB
C++
//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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//
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// $Id: G4PhysicalVolumeModel.cc,v 1.63 2007/11/10 14:56:36 allison Exp $
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// GEANT4 tag $Name: geant4-09-02 $
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//
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//
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// John Allison 31st December 1997.
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// Model for physical volumes.
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#include "G4PhysicalVolumeModel.hh"
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#include "G4ModelingParameters.hh"
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#include "G4VGraphicsScene.hh"
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#include "G4VPhysicalVolume.hh"
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#include "G4VPVParameterisation.hh"
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#include "G4LogicalVolume.hh"
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#include "G4VSolid.hh"
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#include "G4Material.hh"
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#include "G4VisAttributes.hh"
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#include "G4BoundingSphereScene.hh"
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#include "G4PhysicalVolumeSearchScene.hh"
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#include "G4TransportationManager.hh"
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#include "G4Polyhedron.hh"
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#include "G4AttDefStore.hh"
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#include "G4AttDef.hh"
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#include "G4AttValue.hh"
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#include "G4UnitsTable.hh"
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#include "G4Vector3D.hh"
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#include <sstream>
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G4bool G4PhysicalVolumeModel::G4PhysicalVolumeNodeID::operator<
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(const G4PhysicalVolumeModel::G4PhysicalVolumeNodeID& right) const
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{
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if (fpPV < right.fpPV) return true;
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if (fpPV == right.fpPV) {
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if (fCopyNo < right.fCopyNo) return true;
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if (fCopyNo == right.fCopyNo)
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return fNonCulledDepth < right.fNonCulledDepth;
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}
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return false;
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}
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std::ostream& operator<<
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(std::ostream& os, const G4PhysicalVolumeModel::G4PhysicalVolumeNodeID node)
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{
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G4VPhysicalVolume* pPV = node.GetPhysicalVolume();
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if (pPV) {
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os << pPV->GetName()
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<< ':' << node.GetCopyNo()
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<< '[' << node.GetNonCulledDepth() << ']';
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} else {
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os << "Null node";
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}
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return os;
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}
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G4PhysicalVolumeModel::G4PhysicalVolumeModel
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(G4VPhysicalVolume* pVPV,
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G4int requestedDepth,
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const G4Transform3D& modelTransformation,
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const G4ModelingParameters* pMP,
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G4bool useFullExtent):
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G4VModel (modelTransformation, pMP),
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fpTopPV (pVPV),
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fTopPVName (pVPV -> GetName ()),
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fTopPVCopyNo (pVPV -> GetCopyNo ()),
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fRequestedDepth (requestedDepth),
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fUseFullExtent (useFullExtent),
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fCurrentDepth (0),
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fpCurrentPV (0),
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fpCurrentLV (0),
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fpCurrentMaterial (0),
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fpCurrentTransform (0),
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fCurtailDescent (false),
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fpClippingPolyhedron (0),
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fClippingMode (subtraction)
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{
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std::ostringstream o;
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o << fpTopPV -> GetCopyNo ();
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fGlobalTag = fpTopPV -> GetName () + "." + o.str();
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fGlobalDescription = "G4PhysicalVolumeModel " + fGlobalTag;
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CalculateExtent ();
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}
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G4PhysicalVolumeModel::~G4PhysicalVolumeModel ()
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{
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delete fpClippingPolyhedron;
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}
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void G4PhysicalVolumeModel::CalculateExtent ()
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{
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if (fUseFullExtent) {
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fExtent = fpTopPV -> GetLogicalVolume () -> GetSolid () -> GetExtent ();
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}
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else {
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G4BoundingSphereScene bsScene(this);
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const G4int tempRequestedDepth = fRequestedDepth;
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fRequestedDepth = -1; // Always search to all depths to define extent.
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const G4ModelingParameters* tempMP = fpMP;
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G4ModelingParameters mParams
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(0, // No default vis attributes needed.
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G4ModelingParameters::wf, // wireframe (not relevant for this).
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true, // Global culling.
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true, // Cull invisible volumes.
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false, // Density culling.
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0., // Density (not relevant if density culling false).
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true, // Cull daughters of opaque mothers.
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24); // No of sides (not relevant for this operation).
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fpMP = &mParams;
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DescribeYourselfTo (bsScene);
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G4double radius = bsScene.GetRadius();
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if (radius < 0.) { // Nothing in the scene.
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fExtent = fpTopPV -> GetLogicalVolume () -> GetSolid () -> GetExtent ();
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} else {
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// Transform back to coordinates relative to the top
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// transformation, which is in G4VModel::fTransform. This makes
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// it conform to all models, which are defined by a
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// transformation and an extent relative to that
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// transformation...
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G4Point3D centre = bsScene.GetCentre();
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centre.transform(fTransform.inverse());
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fExtent = G4VisExtent(centre, radius);
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}
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fpMP = tempMP;
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fRequestedDepth = tempRequestedDepth;
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}
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}
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void G4PhysicalVolumeModel::DescribeYourselfTo
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(G4VGraphicsScene& sceneHandler)
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{
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if (!fpMP) G4Exception
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("G4PhysicalVolumeModel::DescribeYourselfTo: No modeling parameters.");
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// For safety...
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fCurrentDepth = 0;
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G4Transform3D startingTransformation = fTransform;
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VisitGeometryAndGetVisReps
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(fpTopPV,
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fRequestedDepth,
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startingTransformation,
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sceneHandler);
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// Clear data...
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fCurrentDepth = 0;
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fpCurrentPV = 0;
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fpCurrentLV = 0;
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fpCurrentMaterial = 0;
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fFullPVPath.clear();
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fDrawnPVPath.clear();
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}
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G4String G4PhysicalVolumeModel::GetCurrentTag () const
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{
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if (fpCurrentPV) {
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std::ostringstream o;
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o << fpCurrentPV -> GetCopyNo ();
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return fpCurrentPV -> GetName () + "." + o.str();
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}
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else {
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return "WARNING: NO CURRENT VOLUME - global tag is " + fGlobalTag;
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}
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}
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G4String G4PhysicalVolumeModel::GetCurrentDescription () const
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{
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return "G4PhysicalVolumeModel " + GetCurrentTag ();
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}
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void G4PhysicalVolumeModel::VisitGeometryAndGetVisReps
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(G4VPhysicalVolume* pVPV,
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G4int requestedDepth,
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const G4Transform3D& theAT,
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G4VGraphicsScene& sceneHandler)
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{
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// Visits geometry structure to a given depth (requestedDepth), starting
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// at given physical volume with given starting transformation and
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// describes volumes to the scene handler.
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// requestedDepth < 0 (default) implies full visit.
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// theAT is the Accumulated Transformation.
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// Find corresponding logical volume and (later) solid, storing in
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// local variables to preserve re-entrancy.
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G4LogicalVolume* pLV = pVPV -> GetLogicalVolume ();
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G4VSolid* pSol;
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G4Material* pMaterial;
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if (!(pVPV -> IsReplicated ())) {
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// Non-replicated physical volume.
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pSol = pLV -> GetSolid ();
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pMaterial = pLV -> GetMaterial ();
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DescribeAndDescend (pVPV, requestedDepth, pLV, pSol, pMaterial,
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theAT, sceneHandler);
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}
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else {
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// Replicated or parametrised physical volume.
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EAxis axis;
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G4int nReplicas;
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G4double width;
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G4double offset;
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G4bool consuming;
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pVPV -> GetReplicationData (axis, nReplicas, width, offset, consuming);
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G4VPVParameterisation* pP = pVPV -> GetParameterisation ();
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if (pP) { // Parametrised volume.
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for (int n = 0; n < nReplicas; n++) {
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pSol = pP -> ComputeSolid (n, pVPV);
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pMaterial = pP -> ComputeMaterial (n, pVPV);
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pP -> ComputeTransformation (n, pVPV);
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pSol -> ComputeDimensions (pP, n, pVPV);
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pVPV -> SetCopyNo (n);
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DescribeAndDescend (pVPV, requestedDepth, pLV, pSol, pMaterial,
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theAT, sceneHandler);
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}
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}
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else { // Plain replicated volume. From geometry_guide.txt...
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// The replica's positions are claculated by means of a linear formula.
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// Replication may occur along:
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//
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// o Cartesian axes (kXAxis,kYAxis,kZAxis)
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//
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// The replications, of specified width have coordinates of
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// form (-width*(nReplicas-1)*0.5+n*width,0,0) where n=0.. nReplicas-1
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// for the case of kXAxis, and are unrotated.
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//
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// o Radial axis (cylindrical polar) (kRho)
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//
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// The replications are cons/tubs sections, centred on the origin
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// and are unrotated.
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// They have radii of width*n+offset to width*(n+1)+offset
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// where n=0..nReplicas-1
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//
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// o Phi axis (cylindrical polar) (kPhi)
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// The replications are `phi sections' or wedges, and of cons/tubs form
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// They have phi of offset+n*width to offset+(n+1)*width where
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// n=0..nReplicas-1
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//
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pSol = pLV -> GetSolid ();
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pMaterial = pLV -> GetMaterial ();
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G4ThreeVector originalTranslation = pVPV -> GetTranslation ();
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G4RotationMatrix* pOriginalRotation = pVPV -> GetRotation ();
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G4double originalRMin = 0., originalRMax = 0.;
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if (axis == kRho && pSol->GetEntityType() == "G4Tubs") {
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originalRMin = ((G4Tubs*)pSol)->GetInnerRadius();
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originalRMax = ((G4Tubs*)pSol)->GetOuterRadius();
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}
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G4bool visualisable = true;
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for (int n = 0; n < nReplicas; n++) {
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G4ThreeVector translation; // Null.
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G4RotationMatrix rotation; // Null - life long enough for visualizing.
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G4RotationMatrix* pRotation = 0;
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switch (axis) {
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default:
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case kXAxis:
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translation = G4ThreeVector (-width*(nReplicas-1)*0.5+n*width,0,0);
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break;
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case kYAxis:
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translation = G4ThreeVector (0,-width*(nReplicas-1)*0.5+n*width,0);
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break;
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case kZAxis:
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translation = G4ThreeVector (0,0,-width*(nReplicas-1)*0.5+n*width);
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break;
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case kRho:
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if (pSol->GetEntityType() == "G4Tubs") {
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((G4Tubs*)pSol)->SetInnerRadius(width*n+offset);
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((G4Tubs*)pSol)->SetOuterRadius(width*(n+1)+offset);
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} else {
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if (fpMP->IsWarning())
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G4cout <<
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"G4PhysicalVolumeModel::VisitGeometryAndGetVisReps: WARNING:"
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"\n built-in replicated volumes replicated in radius for "
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<< pSol->GetEntityType() <<
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"-type\n solids (your solid \""
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<< pSol->GetName() <<
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"\") are not visualisable."
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<< G4endl;
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visualisable = false;
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}
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break;
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case kPhi:
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rotation.rotateZ (-(offset+(n+0.5)*width));
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// Minus Sign because for the physical volume we need the
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// coordinate system rotation.
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pRotation = &rotation;
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break;
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}
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pVPV -> SetTranslation (translation);
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pVPV -> SetRotation (pRotation);
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pVPV -> SetCopyNo (n);
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if (visualisable) {
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DescribeAndDescend (pVPV, requestedDepth, pLV, pSol, pMaterial,
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theAT, sceneHandler);
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}
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}
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// Restore originals...
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pVPV -> SetTranslation (originalTranslation);
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pVPV -> SetRotation (pOriginalRotation);
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if (axis == kRho && pSol->GetEntityType() == "G4Tubs") {
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((G4Tubs*)pSol)->SetInnerRadius(originalRMin);
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((G4Tubs*)pSol)->SetOuterRadius(originalRMax);
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}
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}
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}
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return;
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}
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void G4PhysicalVolumeModel::DescribeAndDescend
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(G4VPhysicalVolume* pVPV,
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G4int requestedDepth,
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G4LogicalVolume* pLV,
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G4VSolid* pSol,
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G4Material* pMaterial,
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const G4Transform3D& theAT,
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G4VGraphicsScene& sceneHandler)
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{
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// Maintain useful data members...
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fpCurrentPV = pVPV;
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fpCurrentLV = pLV;
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fpCurrentMaterial = pMaterial;
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const G4RotationMatrix objectRotation = pVPV -> GetObjectRotationValue ();
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const G4ThreeVector& translation = pVPV -> GetTranslation ();
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G4Transform3D theLT (G4Transform3D (objectRotation, translation));
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// Compute the accumulated transformation...
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// Note that top volume's transformation relative to the world
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// coordinate system is specified in theAT == startingTransformation
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// = fTransform (see DescribeYourselfTo), so first time through the
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// volume's own transformation, which is only relative to its
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// mother, i.e., not relative to the world coordinate system, should
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// not be accumulated.
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G4Transform3D theNewAT (theAT);
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if (fCurrentDepth != 0) theNewAT = theAT * theLT;
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fpCurrentTransform = &theNewAT;
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/********************************************************
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G4cout << "G4PhysicalVolumeModel::DescribeAndDescend: "
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<< pVPV -> GetName () << "." << pVPV -> GetCopyNo ();
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G4cout << "\n theAT: ";
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G4cout << "\n Rotation: ";
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G4RotationMatrix rotation = theAT.getRotation ();
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G4cout << rotation.thetaX() << ", "
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<< rotation.phiX() << ", "
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<< rotation.thetaY() << ", "
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<< rotation.phiY() << ", "
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<< rotation.thetaZ() << ", "
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<< rotation.phiZ();
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G4cout << "\n Translation: " << theAT.getTranslation();
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G4cout << "\n theNewAT: ";
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G4cout << "\n Rotation: ";
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rotation = theNewAT.getRotation ();
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G4cout << rotation.thetaX() << ", "
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<< rotation.phiX() << ", "
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<< rotation.thetaY() << ", "
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<< rotation.phiY() << ", "
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<< rotation.thetaZ() << ", "
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<< rotation.phiZ();
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G4cout << "\n Translation: " << theNewAT.getTranslation();
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G4cout << G4endl;
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**********************************************************/
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// Make decision to draw...
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const G4VisAttributes* pVisAttribs = pLV->GetVisAttributes();
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if (!pVisAttribs) pVisAttribs = fpMP->GetDefaultVisAttributes();
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// Beware - pVisAttribs might still be zero - create a temporary default one...
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G4bool visAttsCreated = false;
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if (!pVisAttribs) {
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pVisAttribs = new G4VisAttributes;
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visAttsCreated = true;
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}
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// From here, can assume pVisAttribs is a valid pointer.
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G4bool thisToBeDrawn = true;
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// There are various reasons why this volume
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// might not be drawn...
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G4bool culling = fpMP->IsCulling();
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G4bool cullingInvisible = fpMP->IsCullingInvisible();
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G4bool markedVisible = pVisAttribs->IsVisible();
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G4bool cullingLowDensity = fpMP->IsDensityCulling();
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G4double density = pMaterial? pMaterial->GetDensity(): 0;
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G4double densityCut = fpMP -> GetVisibleDensity ();
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// 1) Global culling is on....
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if (culling) {
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// 2) Culling of invisible volumes is on...
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if (cullingInvisible) {
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// 3) ...and the volume is marked not visible...
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if (!markedVisible) thisToBeDrawn = false;
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}
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// 4) Or culling of low density volumes is on...
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if (cullingLowDensity) {
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// 5) ...and density is less than cut value...
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if (density < densityCut) thisToBeDrawn = false;
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}
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}
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// Update full path of physical volumes...
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G4int copyNo = fpCurrentPV->GetCopyNo();
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fFullPVPath.push_back
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(G4PhysicalVolumeNodeID(fpCurrentPV,copyNo,fCurrentDepth));
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if (thisToBeDrawn) {
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// Update path of drawn physical volumes...
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G4int copyNo = fpCurrentPV->GetCopyNo();
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fDrawnPVPath.push_back
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(G4PhysicalVolumeNodeID(fpCurrentPV,copyNo,fCurrentDepth));
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if (fpMP->IsExplode() && fDrawnPVPath.size() == 1) {
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// For top-level drawn volumes, explode along radius...
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G4Transform3D centering = G4Translate3D(fpMP->GetExplodeCentre());
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G4Transform3D centred = centering.inverse() * theNewAT;
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G4Scale3D scale;
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G4Rotate3D rotation;
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G4Translate3D translation;
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centred.getDecomposition(scale, rotation, translation);
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G4double explodeFactor = fpMP->GetExplodeFactor();
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G4Translate3D newTranslation =
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G4Translate3D(explodeFactor * translation.dx(),
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explodeFactor * translation.dy(),
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explodeFactor * translation.dz());
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theNewAT = centering * newTranslation * rotation * scale;
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}
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DescribeSolid (theNewAT, pSol, pVisAttribs, sceneHandler);
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}
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// Make decision to draw daughters, if any. There are various
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// reasons why daughters might not be drawn...
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// First, reasons that do not depend on culling policy...
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G4int nDaughters = pLV->GetNoDaughters();
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G4bool daughtersToBeDrawn = true;
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// 1) There are no daughters...
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if (!nDaughters) daughtersToBeDrawn = false;
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// 2) We are at the limit if requested depth...
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else if (requestedDepth == 0) daughtersToBeDrawn = false;
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// 3) The user has asked that the descent be curtailed...
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else if (fCurtailDescent) daughtersToBeDrawn = false;
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// Now, reasons that depend on culling policy...
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else {
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G4bool culling = fpMP->IsCulling();
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G4bool cullingInvisible = fpMP->IsCullingInvisible();
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G4bool daughtersInvisible = pVisAttribs->IsDaughtersInvisible();
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// Culling of covered daughters request. This is computed in
|
|
// G4VSceneHandler::CreateModelingParameters() depending on view
|
|
// parameters...
|
|
G4bool cullingCovered = fpMP->IsCullingCovered();
|
|
G4bool surfaceDrawing =
|
|
fpMP->GetDrawingStyle() == G4ModelingParameters::hsr ||
|
|
fpMP->GetDrawingStyle() == G4ModelingParameters::hlhsr;
|
|
if (pVisAttribs->IsForceDrawingStyle()) {
|
|
switch (pVisAttribs->GetForcedDrawingStyle()) {
|
|
default:
|
|
case G4VisAttributes::wireframe: surfaceDrawing = false; break;
|
|
case G4VisAttributes::solid: surfaceDrawing = true; break;
|
|
}
|
|
}
|
|
G4bool opaque = pVisAttribs->GetColour().GetAlpha() >= 1.;
|
|
// 4) Global culling is on....
|
|
if (culling) {
|
|
// 5) ..and culling of invisible volumes is on...
|
|
if (cullingInvisible) {
|
|
// 6) ...and the mother requests daughters invisible
|
|
if (daughtersInvisible) daughtersToBeDrawn = false;
|
|
}
|
|
// 7) Or culling of covered daughters is requested...
|
|
if (cullingCovered) {
|
|
// 8) ...and surface drawing is operating...
|
|
if (surfaceDrawing) {
|
|
// 9) ...but only if mother is visible...
|
|
if (thisToBeDrawn) {
|
|
// 10) ...and opaque...
|
|
if (opaque) daughtersToBeDrawn = false;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// Vis atts for this volume no longer needed if created...
|
|
if (visAttsCreated) delete pVisAttribs;
|
|
|
|
if (daughtersToBeDrawn) {
|
|
for (G4int iDaughter = 0; iDaughter < nDaughters; iDaughter++) {
|
|
G4VPhysicalVolume* pVPV = pLV -> GetDaughter (iDaughter);
|
|
// Descend the geometry structure recursively...
|
|
fCurrentDepth++;
|
|
VisitGeometryAndGetVisReps
|
|
(pVPV, requestedDepth - 1, theNewAT, sceneHandler);
|
|
fCurrentDepth--;
|
|
}
|
|
}
|
|
|
|
// Reset for normal descending of next volume at this level...
|
|
fCurtailDescent = false;
|
|
|
|
// Pop item from paths physical volumes...
|
|
fFullPVPath.pop_back();
|
|
if (thisToBeDrawn) {
|
|
fDrawnPVPath.pop_back();
|
|
}
|
|
}
|
|
|
|
void G4PhysicalVolumeModel::DescribeSolid
|
|
(const G4Transform3D& theAT,
|
|
G4VSolid* pSol,
|
|
const G4VisAttributes* pVisAttribs,
|
|
G4VGraphicsScene& sceneHandler)
|
|
{
|
|
sceneHandler.PreAddSolid (theAT, *pVisAttribs);
|
|
|
|
const G4Polyhedron* pSectionPolyhedron = fpMP->GetSectionPolyhedron();
|
|
const G4Polyhedron* pCutawayPolyhedron = fpMP->GetCutawayPolyhedron();
|
|
|
|
if (!fpClippingPolyhedron && !pSectionPolyhedron && !pCutawayPolyhedron) {
|
|
|
|
pSol -> DescribeYourselfTo (sceneHandler); // Standard treatment.
|
|
|
|
} else {
|
|
|
|
// Clipping, etc., performed by Boolean operations on polyhedron objects.
|
|
|
|
// First, get polyhedron for current solid...
|
|
if (pVisAttribs->IsForceLineSegmentsPerCircle())
|
|
G4Polyhedron::SetNumberOfRotationSteps
|
|
(pVisAttribs->GetForcedLineSegmentsPerCircle());
|
|
else
|
|
G4Polyhedron::SetNumberOfRotationSteps(fpMP->GetNoOfSides());
|
|
G4Polyhedron* pOriginal = pSol->GetPolyhedron();
|
|
G4Polyhedron::ResetNumberOfRotationSteps();
|
|
if (!pOriginal) {
|
|
if (fpMP->IsWarning())
|
|
G4cout <<
|
|
"WARNING: G4PhysicalVolumeModel::DescribeSolid: solid\n \""
|
|
<< pSol->GetName() <<
|
|
"\" has no polyhedron. Cannot by clipped."
|
|
<< G4endl;
|
|
pSol -> DescribeYourselfTo (sceneHandler); // Standard treatment.
|
|
} else {
|
|
|
|
G4Polyhedron resultant = *pOriginal;
|
|
|
|
if (fpClippingPolyhedron) {
|
|
G4Polyhedron clipper = *fpClippingPolyhedron; // Local copy.
|
|
clipper.Transform(theAT.inverse());
|
|
switch (fClippingMode) {
|
|
default:
|
|
case subtraction: resultant = resultant.subtract(clipper); break;
|
|
case intersection: resultant = resultant.intersect(clipper); break;
|
|
}
|
|
if(resultant.IsErrorBooleanProcess()) {
|
|
if (fpMP->IsWarning())
|
|
G4cout <<
|
|
"WARNING: G4PhysicalVolumeModel::DescribeSolid: clipped polyhedron for"
|
|
"\n solid \"" << pSol->GetName() <<
|
|
"\" not defined due to error during Boolean processing."
|
|
<< G4endl;
|
|
// Nevertheless, keep resultant.
|
|
}
|
|
}
|
|
|
|
if (pSectionPolyhedron) {
|
|
G4Polyhedron sectioner = *pSectionPolyhedron; // Local copy.
|
|
sectioner.Transform(theAT.inverse());
|
|
resultant = resultant.intersect(sectioner);
|
|
if(resultant.IsErrorBooleanProcess()) {
|
|
if (fpMP->IsWarning())
|
|
G4cout <<
|
|
"WARNING: G4PhysicalVolumeModel::DescribeSolid: sectioned polyhedron for"
|
|
"\n solid \"" << pSol->GetName() <<
|
|
"\" not defined due to error during Boolean processing."
|
|
<< G4endl;
|
|
// Nevertheless, keep resultant.
|
|
}
|
|
}
|
|
|
|
if (pCutawayPolyhedron) {
|
|
G4Polyhedron cutter = *pCutawayPolyhedron; // Local copy.
|
|
cutter.Transform(theAT.inverse());
|
|
resultant = resultant.subtract(cutter);
|
|
if(resultant.IsErrorBooleanProcess()) {
|
|
if (fpMP->IsWarning())
|
|
G4cout <<
|
|
"WARNING: G4PhysicalVolumeModel::DescribeSolid: cutaway polyhedron for"
|
|
"\n solid \"" << pSol->GetName() <<
|
|
"\" not defined due to error during Boolean processing."
|
|
<< G4endl;
|
|
// Nevertheless, keep resultant.
|
|
}
|
|
}
|
|
|
|
// Finally, force polyhedron drawing...
|
|
resultant.SetVisAttributes(pVisAttribs);
|
|
sceneHandler.BeginPrimitives(theAT);
|
|
sceneHandler.AddPrimitive(resultant);
|
|
sceneHandler.EndPrimitives();
|
|
}
|
|
}
|
|
sceneHandler.PostAddSolid ();
|
|
}
|
|
|
|
G4bool G4PhysicalVolumeModel::Validate (G4bool warn)
|
|
{
|
|
G4VPhysicalVolume* world =
|
|
G4TransportationManager::GetTransportationManager ()
|
|
-> GetNavigatorForTracking () -> GetWorldVolume ();
|
|
// The idea now is to seek a PV with the same name and copy no
|
|
// in the hope it's the same one!!
|
|
if (warn) {
|
|
G4cout << "G4PhysicalVolumeModel::Validate() called." << G4endl;
|
|
}
|
|
G4PhysicalVolumeModel searchModel (world);
|
|
G4PhysicalVolumeSearchScene searchScene
|
|
(&searchModel, fTopPVName, fTopPVCopyNo);
|
|
G4ModelingParameters mp; // Default modeling parameters for this search.
|
|
mp.SetDefaultVisAttributes(fpMP? fpMP->GetDefaultVisAttributes(): 0);
|
|
searchModel.SetModelingParameters (&mp);
|
|
searchModel.DescribeYourselfTo (searchScene);
|
|
G4VPhysicalVolume* foundVolume = searchScene.GetFoundVolume ();
|
|
if (foundVolume) {
|
|
if (warn) {
|
|
G4cout << " Volume of the same name and copy number (\""
|
|
<< fTopPVName << "\", copy " << fTopPVCopyNo
|
|
<< ") still exists and is being used."
|
|
"\n WARNING: This does not necessarily guarantee it's the same"
|
|
"\n volume you originally specified in /vis/scene/add/."
|
|
<< G4endl;
|
|
}
|
|
fpTopPV = foundVolume;
|
|
CalculateExtent ();
|
|
return true;
|
|
}
|
|
else {
|
|
if (warn) {
|
|
G4cout << " A volume of the same name and copy number (\""
|
|
<< fTopPVName << "\", copy " << fTopPVCopyNo
|
|
<< ") no longer exists."
|
|
<< G4endl;
|
|
}
|
|
return false;
|
|
}
|
|
}
|
|
|
|
const std::map<G4String,G4AttDef>* G4PhysicalVolumeModel::GetAttDefs() const
|
|
{
|
|
G4bool isNew;
|
|
std::map<G4String,G4AttDef>* store
|
|
= G4AttDefStore::GetInstance("G4PhysicalVolumeModel", isNew);
|
|
if (isNew) {
|
|
(*store)["PVPath"] =
|
|
G4AttDef("PVPath","Physical Volume Path","Physics","","G4String");
|
|
(*store)["LVol"] =
|
|
G4AttDef("LVol","Logical Volume","Physics","","G4String");
|
|
(*store)["Solid"] =
|
|
G4AttDef("Solid","Solid Name","Physics","","G4String");
|
|
(*store)["EType"] =
|
|
G4AttDef("EType","Entity Type","Physics","","G4String");
|
|
(*store)["DmpSol"] =
|
|
G4AttDef("DmpSol","Dump of Solid properties","Physics","","G4String");
|
|
(*store)["Trans"] =
|
|
G4AttDef("Trans","Transformation of volume","Physics","","G4String");
|
|
(*store)["Material"] =
|
|
G4AttDef("Material","Material Name","Physics","","G4String");
|
|
(*store)["Density"] =
|
|
G4AttDef("Density","Material Density","Physics","G4BestUnit","G4double");
|
|
(*store)["State"] =
|
|
G4AttDef("State","Material State (enum undefined,solid,liquid,gas)","Physics","","G4String");
|
|
(*store)["Radlen"] =
|
|
G4AttDef("Radlen","Material Radiation Length","Physics","G4BestUnit","G4double");
|
|
}
|
|
(*store)["Region"] =
|
|
G4AttDef("Region","Cuts Region","Physics","","G4String");
|
|
(*store)["RootRegion"] =
|
|
G4AttDef("RootRegion","Root Region (0/1 = false/true)","Physics","","G4bool");
|
|
return store;
|
|
}
|
|
|
|
#include <iomanip>
|
|
|
|
static std::ostream& operator<< (std::ostream& o, const G4Transform3D t)
|
|
{
|
|
using namespace std;
|
|
|
|
G4Scale3D s;
|
|
G4Rotate3D r;
|
|
G4Translate3D tl;
|
|
t.getDecomposition(s, r, tl);
|
|
|
|
const int w = 10;
|
|
|
|
// Transformation itself
|
|
o << setw(w) << t.xx() << setw(w) << t.xy() << setw(w) << t.xz() << setw(w) << t.dx() << endl;
|
|
o << setw(w) << t.yx() << setw(w) << t.yy() << setw(w) << t.yz() << setw(w) << t.dy() << endl;
|
|
o << setw(w) << t.zx() << setw(w) << t.zy() << setw(w) << t.zz() << setw(w) << t.dz() << endl;
|
|
|
|
// Translation
|
|
o << "= translation:" << endl;
|
|
o << setw(w) << tl.dx() << setw(w) << tl.dy() << setw(w) << tl.dz() << endl;
|
|
|
|
// Rotation
|
|
o << "* rotation:" << endl;
|
|
o << setw(w) << r.xx() << setw(w) << r.xy() << setw(w) << r.xz() << endl;
|
|
o << setw(w) << r.yx() << setw(w) << r.yy() << setw(w) << r.yz() << endl;
|
|
o << setw(w) << r.zx() << setw(w) << r.zy() << setw(w) << r.zz() << endl;
|
|
|
|
// Scale
|
|
o << "* scale:" << endl;
|
|
o << setw(w) << s.xx() << setw(w) << s.yy() << setw(w) << s.zz() << endl;
|
|
|
|
// Transformed axes
|
|
o << "Transformed axes:" << endl;
|
|
o << "x': " << r * G4Vector3D(1., 0., 0.) << endl;
|
|
o << "y': " << r * G4Vector3D(0., 1., 0.) << endl;
|
|
o << "z': " << r * G4Vector3D(0., 0., 1.) << endl;
|
|
|
|
return o;
|
|
}
|
|
|
|
std::vector<G4AttValue>* G4PhysicalVolumeModel::CreateCurrentAttValues() const
|
|
{
|
|
std::vector<G4AttValue>* values = new std::vector<G4AttValue>;
|
|
std::ostringstream oss;
|
|
for (size_t i = 0; i < fFullPVPath.size(); ++i) {
|
|
oss << fFullPVPath[i].GetPhysicalVolume()->GetName()
|
|
<< ':' << fFullPVPath[i].GetCopyNo();
|
|
if (i != fFullPVPath.size() - 1) oss << '/';
|
|
}
|
|
values->push_back(G4AttValue("PVPath", oss.str(),""));
|
|
values->push_back(G4AttValue("LVol", fpCurrentLV->GetName(),""));
|
|
G4VSolid* pSol = fpCurrentLV->GetSolid();
|
|
values->push_back(G4AttValue("Solid", pSol->GetName(),""));
|
|
values->push_back(G4AttValue("EType", pSol->GetEntityType(),""));
|
|
oss.str(""); oss << '\n' << *pSol;
|
|
values->push_back(G4AttValue("DmpSol", oss.str(),""));
|
|
oss.str(""); oss << '\n' << *fpCurrentTransform;
|
|
values->push_back(G4AttValue("Trans", oss.str(),""));
|
|
G4String matName = fpCurrentMaterial? fpCurrentMaterial->GetName(): G4String("No material");
|
|
values->push_back(G4AttValue("Material", matName,""));
|
|
G4double matDensity = fpCurrentMaterial? fpCurrentMaterial->GetDensity(): 0.;
|
|
values->push_back(G4AttValue("Density", G4BestUnit(matDensity,"Volumic Mass"),""));
|
|
G4State matState = fpCurrentMaterial? fpCurrentMaterial->GetState(): kStateUndefined;
|
|
oss.str(""); oss << matState;
|
|
values->push_back(G4AttValue("State", oss.str(),""));
|
|
G4double matRadlen = fpCurrentMaterial? fpCurrentMaterial->GetRadlen(): 0.;
|
|
values->push_back(G4AttValue("Radlen", G4BestUnit(matRadlen,"Length"),""));
|
|
G4Region* region = fpCurrentLV->GetRegion();
|
|
G4String regionName = region? region->GetName(): G4String("No region");
|
|
values->push_back(G4AttValue("Region", regionName,""));
|
|
oss.str(""); oss << fpCurrentLV->IsRootRegion();
|
|
values->push_back(G4AttValue("RootRegion", oss.str(),""));
|
|
return values;
|
|
}
|