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geant4/source/visualization/management/include/G4VisCommandsSceneAdd.hh
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//
// ********************************************************************
// * License and Disclaimer *
// * *
// * The Geant4 software is copyright of the Copyright Holders of *
// * the Geant4 Collaboration. It is provided under the terms and *
// * conditions of the Geant4 Software License, included in the file *
// * LICENSE and available at http://cern.ch/geant4/license . These *
// * include a list of copyright holders. *
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// * work make any representation or warranty, express or implied, *
// * regarding this software system or assume any liability for its *
// * use. Please see the license in the file LICENSE and URL above *
// * for the full disclaimer and the limitation of liability. *
// * *
// * This code implementation is the result of the scientific and *
// * technical work of the GEANT4 collaboration. *
// * By using, copying, modifying or distributing the software (or *
// * any work based on the software) you agree to acknowledge its *
// * use in resulting scientific publications, and indicate your *
// * acceptance of all terms of the Geant4 Software license. *
// ********************************************************************
//
//
// $Id: G4VisCommandsSceneAdd.hh,v 1.17 2006/11/01 10:50:28 allison Exp $
// GEANT4 tag $Name: geant4-09-02 $
// /vis/scene commands - John Allison 9th August 1998
#ifndef G4VISCOMMANDSSCENEADD_HH
#define G4VISCOMMANDSSCENEADD_HH
#include "G4VisCommandsScene.hh"
class G4UIcmdWithoutParameter;
class G4UIcmdWithAString;
#include "G4Transform3D.hh"
#include "G4VisAttributes.hh"
class G4VisCommandSceneAddAxes: public G4VVisCommandScene {
public:
G4VisCommandSceneAddAxes ();
virtual ~G4VisCommandSceneAddAxes ();
G4String GetCurrentValue (G4UIcommand* command);
void SetNewValue (G4UIcommand* command, G4String newValue);
private:
G4VisCommandSceneAddAxes (const G4VisCommandSceneAddAxes&);
G4VisCommandSceneAddAxes& operator = (const G4VisCommandSceneAddAxes&);
G4UIcommand* fpCommand;
};
class G4VisCommandSceneAddEventID: public G4VVisCommandScene {
public:
G4VisCommandSceneAddEventID ();
virtual ~G4VisCommandSceneAddEventID ();
G4String GetCurrentValue (G4UIcommand* command);
void SetNewValue (G4UIcommand* command, G4String newValue);
private:
G4VisCommandSceneAddEventID (const G4VisCommandSceneAddEventID&);
G4VisCommandSceneAddEventID& operator = (const G4VisCommandSceneAddEventID&);
struct EventID {
EventID(G4VisManager* vm, G4int size, G4double x, G4double y):
fpVisManager(vm), fSize(size), fX(x), fY(y) {}
void operator()(G4VGraphicsScene&, const G4Transform3D&);
G4VisManager* fpVisManager;
G4int fSize;
G4double fX, fY;
};
G4UIcommand* fpCommand;
};
class G4VisCommandSceneAddGhosts: public G4VVisCommandScene {
public:
G4VisCommandSceneAddGhosts ();
virtual ~G4VisCommandSceneAddGhosts ();
G4String GetCurrentValue (G4UIcommand* command);
void SetNewValue (G4UIcommand* command, G4String newValue);
private:
G4VisCommandSceneAddGhosts (const G4VisCommandSceneAddGhosts&);
G4VisCommandSceneAddGhosts& operator =
(const G4VisCommandSceneAddGhosts&);
G4UIcmdWithAString* fpCommand;
};
class G4VisCommandSceneAddHits: public G4VVisCommandScene {
public:
G4VisCommandSceneAddHits ();
virtual ~G4VisCommandSceneAddHits ();
G4String GetCurrentValue (G4UIcommand* command);
void SetNewValue (G4UIcommand* command, G4String newValue);
private:
G4VisCommandSceneAddHits (const G4VisCommandSceneAddHits&);
G4VisCommandSceneAddHits& operator = (const G4VisCommandSceneAddHits&);
G4UIcmdWithoutParameter* fpCommand;
};
class G4VisCommandSceneAddLogicalVolume: public G4VVisCommandScene {
public:
G4VisCommandSceneAddLogicalVolume ();
virtual ~G4VisCommandSceneAddLogicalVolume ();
G4String GetCurrentValue (G4UIcommand* command);
void SetNewValue (G4UIcommand* command, G4String newValue);
private:
G4VisCommandSceneAddLogicalVolume (const G4VisCommandSceneAddLogicalVolume&);
G4VisCommandSceneAddLogicalVolume& operator =
(const G4VisCommandSceneAddLogicalVolume&);
G4UIcommand* fpCommand;
};
class G4VisCommandSceneAddLogo: public G4VVisCommandScene {
public:
G4VisCommandSceneAddLogo ();
virtual ~G4VisCommandSceneAddLogo ();
G4String GetCurrentValue (G4UIcommand* command);
void SetNewValue (G4UIcommand* command, G4String newValue);
private:
G4VisCommandSceneAddLogo (const G4VisCommandSceneAddLogo&);
G4VisCommandSceneAddLogo& operator = (const G4VisCommandSceneAddLogo&);
class G4Logo {
public:
G4Logo(G4double height, const G4VisAttributes&);
~G4Logo();
void operator()(G4VGraphicsScene&, const G4Transform3D&);
private:
G4double fHeight;
G4VisAttributes fVisAtts;
G4Polyhedron *fpG, *fp4;
};
G4UIcommand* fpCommand;
};
class G4VisCommandSceneAddScale: public G4VVisCommandScene {
public:
G4VisCommandSceneAddScale ();
virtual ~G4VisCommandSceneAddScale ();
G4String GetCurrentValue (G4UIcommand* command);
void SetNewValue (G4UIcommand* command, G4String newValue);
private:
G4VisCommandSceneAddScale (const G4VisCommandSceneAddScale&);
G4VisCommandSceneAddScale& operator = (const G4VisCommandSceneAddScale&);
G4UIcommand* fpCommand;
};
class G4VisCommandSceneAddText: public G4VVisCommandScene {
public:
G4VisCommandSceneAddText ();
virtual ~G4VisCommandSceneAddText ();
G4String GetCurrentValue (G4UIcommand* command);
void SetNewValue (G4UIcommand* command, G4String newValue);
private:
G4VisCommandSceneAddText (const G4VisCommandSceneAddText&);
G4VisCommandSceneAddText& operator = (const G4VisCommandSceneAddText&);
G4UIcommand* fpCommand;
};
class G4VisCommandSceneAddTrajectories: public G4VVisCommandScene {
public:
G4VisCommandSceneAddTrajectories ();
virtual ~G4VisCommandSceneAddTrajectories ();
G4String GetCurrentValue (G4UIcommand* command);
void SetNewValue (G4UIcommand* command, G4String newValue);
private:
G4VisCommandSceneAddTrajectories (const G4VisCommandSceneAddTrajectories&);
G4VisCommandSceneAddTrajectories& operator =
(const G4VisCommandSceneAddTrajectories&);
G4UIcmdWithAString* fpCommand;
};
class G4VisCommandSceneAddUserAction: public G4VVisCommandScene {
public:
G4VisCommandSceneAddUserAction ();
virtual ~G4VisCommandSceneAddUserAction ();
G4String GetCurrentValue (G4UIcommand* command);
void SetNewValue (G4UIcommand* command, G4String newValue);
private:
G4VisCommandSceneAddUserAction (const G4VisCommandSceneAddUserAction&);
G4VisCommandSceneAddUserAction& operator = (const G4VisCommandSceneAddUserAction&);
G4UIcommand* fpCommand;
};
class G4VisCommandSceneAddVolume: public G4VVisCommandScene {
public:
G4VisCommandSceneAddVolume ();
virtual ~G4VisCommandSceneAddVolume ();
G4String GetCurrentValue (G4UIcommand* command);
void SetNewValue (G4UIcommand* command, G4String newValue);
private:
G4VisCommandSceneAddVolume (const G4VisCommandSceneAddVolume&);
G4VisCommandSceneAddVolume& operator = (const G4VisCommandSceneAddVolume&);
G4UIcommand* fpCommand;
};
#endif