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geant4/source/visualization/XXX/src/G4XXXSGViewer.cc
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2016-06-09 15:58:43 +02:00

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//
// ********************************************************************
// * License and Disclaimer *
// * *
// * The Geant4 software is copyright of the Copyright Holders of *
// * the Geant4 Collaboration. It is provided under the terms and *
// * conditions of the Geant4 Software License, included in the file *
// * LICENSE and available at http://cern.ch/geant4/license . These *
// * include a list of copyright holders. *
// * *
// * Neither the authors of this software system, nor their employing *
// * institutes,nor the agencies providing financial support for this *
// * work make any representation or warranty, express or implied, *
// * regarding this software system or assume any liability for its *
// * use. Please see the license in the file LICENSE and URL above *
// * for the full disclaimer and the limitation of liability. *
// * *
// * This code implementation is the result of the scientific and *
// * technical work of the GEANT4 collaboration. *
// * By using, copying, modifying or distributing the software (or *
// * any work based on the software) you agree to acknowledge its *
// * use in resulting scientific publications, and indicate your *
// * acceptance of all terms of the Geant4 Software license. *
// ********************************************************************
//
//
// $Id: G4XXXSGViewer.cc,v 1.4 2006/08/29 16:11:25 allison Exp $
// GEANT4 tag $Name: geant4-09-02 $
//
//
// John Allison 10th March 2006
// A template for a sophisticated graphics driver with a scene graph.
//?? Lines beginning like this require specialisation for your driver.
#ifdef G4VIS_BUILD_XXXSG_DRIVER
#include "G4XXXSGViewer.hh"
#include "G4VSceneHandler.hh"
#include "G4XXXSGSceneHandler.hh"
#include <fstream>
G4XXXSGViewer::G4XXXSGViewer
(G4VSceneHandler& sceneHandler, const G4String& name):
G4VViewer(sceneHandler, sceneHandler.IncrementViewCount(), name)
{}
G4XXXSGViewer::~G4XXXSGViewer() {}
void G4XXXSGViewer::SetView() {
//#ifdef G4XXXSGDEBUG
G4cout << "G4XXXSGViewer::SetView() called." << G4endl;
//#endif
}
void G4XXXSGViewer::ClearView() {
//#ifdef G4XXXSGDEBUG
G4cout << "G4XXXSGViewer::ClearView() called." << G4endl;
//#endif
}
void G4XXXSGViewer::DrawView() {
//#ifdef G4XXXSGDEBUG
G4cout << "G4XXXSGViewer::DrawView() called." << G4endl;
//#endif
// First, a view should decide when to re-visit the G4 kernel.
// Sometimes it might not be necessary, e.g., if the scene is stored
// in a graphical database (e.g., OpenGL's display lists) and only
// the viewing angle has changed. But graphics systems without a
// graphical database will always need to visit the G4 kernel.
// The fNeedKernelVisit flag might have been set by the user in
// /vis/viewer/rebuild, but if not, make decision and set flag only
// if necessary...
if (!fNeedKernelVisit) KernelVisitDecision();
G4bool kernelVisitWasNeeded = fNeedKernelVisit; // Keep (ProcessView resets).
ProcessView (); // Clears store and processes scene only if necessary.
if (kernelVisitWasNeeded) {
// Some systems, notably OpenGL, can draw while re-building, so
// there might not be a need to draw from store again here. But
// in this case...
DrawFromStore("G4XXXSGViewer::DrawView");
} else {
DrawFromStore("G4XXXSGViewer::DrawView");
}
// ...before finally...
FinishView (); // Flush streams and/or swap buffers.
}
void G4XXXSGViewer::ShowView() {
//#ifdef G4XXXSGDEBUG
G4cout << "G4XXXSGViewer::ShowView() called." << G4endl;
//#endif
// This is what you should see...
DrawFromStore("G4XXXSGViewer::ShowView");
}
void G4XXXSGViewer::KernelVisitDecision () {
// If there's a significant difference with the last view parameters
// of either the scene handler or this viewer, trigger a rebuild.
typedef taj::tree<G4String> SceneGraph;
typedef taj::tree<G4String>::iterator SceneGraphIterator;
SceneGraph& sceneGraph =
static_cast<G4XXXSGSceneHandler&>(fSceneHandler).fSceneGraph;
if (sceneGraph.size() == 3 // I.e., only the root nodes.
|| CompareForKernelVisit(fLastVP)) {
NeedKernelVisit (); // Sets fNeedKernelVisit.
}
fLastVP = fVP;
}
G4bool G4XXXSGViewer::CompareForKernelVisit(G4ViewParameters& lastVP)
{
// Typical comparison. Taken from OpenGL.
if (
(lastVP.GetDrawingStyle () != fVP.GetDrawingStyle ()) ||
(lastVP.IsAuxEdgeVisible () != fVP.IsAuxEdgeVisible ()) ||
(lastVP.GetRepStyle () != fVP.GetRepStyle ()) ||
(lastVP.IsCulling () != fVP.IsCulling ()) ||
(lastVP.IsCullingInvisible () != fVP.IsCullingInvisible ()) ||
(lastVP.IsDensityCulling () != fVP.IsDensityCulling ()) ||
(lastVP.IsCullingCovered () != fVP.IsCullingCovered ()) ||
// No need to visit kernel if section plane changes.
// No need to visit kernel if cutaway planes change.
(lastVP.IsExplode () != fVP.IsExplode ()) ||
(lastVP.GetNoOfSides () != fVP.GetNoOfSides ()) ||
(lastVP.IsMarkerNotHidden () != fVP.IsMarkerNotHidden ()) ||
(lastVP.GetBackgroundColour ()!= fVP.GetBackgroundColour ())
) {
return true;
}
if (lastVP.IsDensityCulling () &&
(lastVP.GetVisibleDensity () != fVP.GetVisibleDensity ()))
return true;
if (lastVP.IsExplode () &&
(lastVP.GetExplodeFactor () != fVP.GetExplodeFactor ()))
return true;
return false;
}
void G4XXXSGViewer::DrawFromStore(const G4String& source) {
typedef taj::tree<G4String> SceneGraph;
typedef taj::tree<G4String>::preorder_iterator SceneGraphPreIterator;
SceneGraph& sceneGraph =
static_cast<G4XXXSGSceneHandler&>(fSceneHandler).fSceneGraph;
// Write to a file for testing...
static G4int iCount = 0;
std::ostringstream oss;
oss << source << '.' << fName << '.' << iCount++ << ".out";
G4cout << "Writing " << oss.str() << G4endl;
std::ofstream ofs(oss.str().c_str());
for (SceneGraphPreIterator i = sceneGraph.beginPre();
i != sceneGraph.endPre(); ++i) {
G4int depth = 0;
SceneGraphPreIterator j = i;
while (j != sceneGraph.getRoot()) {j = j.parent(); ++depth;}
ofs << "\nDepth: " << depth;
ofs << *i;
}
ofs.close();
}
#endif