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geant4/source/visualization/OpenGL/src/G4OpenGLTransform3D.cc
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//
// ********************************************************************
// * License and Disclaimer *
// * *
// * The Geant4 software is copyright of the Copyright Holders of *
// * the Geant4 Collaboration. It is provided under the terms and *
// * conditions of the Geant4 Software License, included in the file *
// * LICENSE and available at http://cern.ch/geant4/license . These *
// * include a list of copyright holders. *
// * *
// * Neither the authors of this software system, nor their employing *
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// * work make any representation or warranty, express or implied, *
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// * This code implementation is the result of the scientific and *
// * technical work of the GEANT4 collaboration. *
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// ********************************************************************
//
//
// $Id: G4OpenGLTransform3D.cc,v 1.8 2006/06/29 21:19:32 gunter Exp $
// GEANT4 tag $Name: geant4-09-02 $
//
//
// Andrew Walkden 24th October 1996
// G4OpenGLTransform3D provides OpenGL style transformation matrix
// from G4Transform3D.
#ifdef G4VIS_BUILD_OPENGL_DRIVER
#include "G4OpenGLTransform3D.hh"
G4OpenGLTransform3D::G4OpenGLTransform3D (const G4Transform3D &t):
G4Transform3D (t) {}
const GLdouble* G4OpenGLTransform3D::GetGLMatrix ()
{
GLdouble *p = m;
for (size_t i=0; i<4; i++)
{
for (size_t k=0; k<3; k++)
{
*p++ = operator()(k,i);
}
*p++ = 0.;
}
m[15] = 1.;
return m;
}
#endif