81 lines
3.1 KiB
C++
81 lines
3.1 KiB
C++
//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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//
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// $Id: G4OpenGLImmediateWin32.cc,v 1.11 2006/08/14 12:07:19 allison Exp $
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// GEANT4 tag $Name: geant4-09-02 $
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//
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//
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// OpenGLImmediateWin32 graphics system factory.
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#ifdef G4VIS_BUILD_OPENGLWIN32_DRIVER
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#include "G4VisFeaturesOfOpenGL.hh"
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#include "G4VSceneHandler.hh"
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#include "G4OpenGLSceneHandler.hh"
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#include "G4OpenGLViewer.hh"
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#include "G4OpenGLImmediateWin32.hh"
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#include "G4OpenGLImmediateWin32Viewer.hh"
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#include "G4OpenGLViewerMessenger.hh"
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G4OpenGLImmediateWin32::G4OpenGLImmediateWin32 ():
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G4VGraphicsSystem ("OpenGLImmediateWin32",
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"OGLIWin32",
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G4VisFeaturesOfOpenGLIWin32 (),
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G4VGraphicsSystem::threeD)
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{
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G4OpenGLViewerMessenger::GetInstance();
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}
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G4VSceneHandler* G4OpenGLImmediateWin32::CreateSceneHandler
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(const G4String& name) {
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G4VSceneHandler* pScene = new G4OpenGLImmediateSceneHandler (*this, name);
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return pScene;
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}
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G4VViewer* G4OpenGLImmediateWin32::CreateViewer
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(G4VSceneHandler& scene, const G4String& name) {
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G4VViewer* pView =
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new G4OpenGLImmediateWin32Viewer
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((G4OpenGLImmediateSceneHandler&) scene, name);
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if (pView) {
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if (pView -> GetViewId () < 0) {
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G4cerr << "G4OpenGLImmediateWin32::CreateViewer: error flagged by negative"
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" view id in G4OpenGLImmediateWin32Viewer creation."
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"\n Destroying view and returning null pointer."
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<< G4endl;
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delete pView;
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pView = 0;
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}
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}
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else {
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G4cerr << "G4OpenGLImmediateWin32::CreateViewer: null pointer on"
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" new G4OpenGLImmediateWin32Viewer." << G4endl;
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}
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return pView;
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}
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#endif
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