50 lines
2.2 KiB
C++
50 lines
2.2 KiB
C++
//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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//
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// $Id: G4OpenGLStoredWin32.hh,v 1.7 2006/06/29 21:18:04 gunter Exp $
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// GEANT4 tag $Name: geant4-09-02 $
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//
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//
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// OpenGLStoredWin32 graphics system factory.
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#if defined (G4VIS_BUILD_OPENGLWIN32_DRIVER) || defined (G4VIS_USE_OPENGLWIN32)
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#ifndef G4OPENGLSTOREDWIN32_HH
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#define G4OPENGLSTOREDWIN32_HH
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#include "G4VGraphicsSystem.hh"
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class G4OpenGLStoredWin32: public G4VGraphicsSystem {
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public:
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G4OpenGLStoredWin32 ();
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G4VSceneHandler* CreateSceneHandler (const G4String& name = "");
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G4VViewer* CreateViewer (G4VSceneHandler&, const G4String& name = "");
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};
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#endif
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#endif
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