228 lines
9.5 KiB
C++
228 lines
9.5 KiB
C++
//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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// $Id: G4HepRepSceneHandler.hh,v 1.42 2006/11/06 09:22:26 allison Exp $
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// GEANT4 tag $Name: geant4-09-02 $
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//
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/**
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* @author Mark Donszelmann
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*/
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#ifndef G4HEPREPSCENEHANDLER_HH
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#define G4HEPREPSCENEHANDLER_HH 1
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#include "globals.hh"
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#include <iostream>
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#include <stack>
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#include <map>
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#include <vector>
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// HepRep
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#include "HEPREP/HepRep.h"
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//G4
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#include "G4Box.hh"
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#include "G4Cons.hh"
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#include "G4Tubs.hh"
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#include "G4Trd.hh"
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#include "G4Trap.hh"
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#include "G4Sphere.hh"
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#include "G4Para.hh"
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#include "G4Torus.hh"
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#include "G4Polycone.hh"
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#include "G4Polyhedra.hh"
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#include "G4VGraphicsSystem.hh"
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#include "G4VSceneHandler.hh"
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#include "G4Visible.hh"
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#include "G4Material.hh"
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#include "G4LogicalVolume.hh"
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#include "G4PhysicalVolumeModel.hh"
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#include "G4HepRepMessenger.hh"
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class G4HepRepSceneHandler: public G4VSceneHandler {
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public:
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G4HepRepSceneHandler (G4VGraphicsSystem& system, G4HepRepMessenger& messenger, const G4String& name = "");
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virtual ~G4HepRepSceneHandler ();
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void AddSolid (const G4Box& box);
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void AddSolid (const G4Cons& cons);
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void AddSolid (const G4Tubs& tubs);
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void AddSolid (const G4Trd& trd);
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void AddSolid (const G4Trap& trap);
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void AddSolid (const G4Sphere& sphere);
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void AddSolid (const G4Para& para);
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void AddSolid (const G4Torus& torus);
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void AddSolid (const G4Polycone& polycone);
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void AddSolid (const G4Polyhedra& polyhedra);
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void AddSolid (const G4VSolid& solid);
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void AddCompound (const G4VTrajectory&);
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void AddCompound (const G4VHit& hit);
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void PreAddSolid (const G4Transform3D& objectTransformation, const G4VisAttributes& visAttribs);
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void PostAddSolid ();
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void AddPrimitive (const G4Polyline&);
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void AddPrimitive (const G4Text&);
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void AddPrimitive (const G4Circle&);
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void AddPrimitive (const G4Square&);
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void AddPrimitive (const G4Polyhedron&);
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void AddPrimitive (const G4NURBS&);
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void AddPrimitive (const G4Polymarker&);
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void AddPrimitive (const G4Scale& scale);
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void BeginPrimitives (const G4Transform3D& objectTransformation);
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void EndPrimitives ();
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void BeginModeling ();
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void EndModeling ();
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void openHepRep();
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bool closeHepRep(bool final = false);
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void openFile(G4String name);
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void closeFile();
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private:
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static G4int sceneIdCount;
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const G4ModelingParameters* originalMP; // Keeps pointer to original.
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G4ModelingParameters* nonCullingMP; // For temporary non-culling.
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G4Transform3D transform;
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std::ostream* out;
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HEPREP::HepRepFactory* factory;
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HEPREP::HepRepWriter* writer;
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// Methods
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G4bool dontWrite();
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void setColor (HEPREP::HepRepAttribute *attribute, const G4Color& color,
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const G4String& key = G4String("Color"));
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G4Color getColorFor (const G4Visible& visible);
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G4Color getColorFor (const G4VSolid& solid);
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void setVisibility (HEPREP::HepRepAttribute *attribute, const G4VSolid& solid);
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void setLine (HEPREP::HepRepAttribute *attribute, const G4VSolid& solid);
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void setVisibility (HEPREP::HepRepAttribute *attribute, const G4Visible& visible);
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void setLine (HEPREP::HepRepAttribute *attribute, const G4Visible& visible);
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void setMarker (HEPREP::HepRepAttribute *attribute, const G4VMarker& marker);
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inline void setAttribute (HEPREP::HepRepAttribute* attribute, G4String name, char* value) {
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setAttribute(attribute, name, G4String(value));
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}
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void setAttribute (HEPREP::HepRepAttribute* attribute, G4String name, G4String value);
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void setAttribute (HEPREP::HepRepAttribute* attribute, G4String name, bool value);
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void setAttribute (HEPREP::HepRepAttribute* attribute, G4String name, double value);
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void setAttribute (HEPREP::HepRepAttribute* attribute, G4String name, int value);
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void setAttribute (HEPREP::HepRepAttribute* attribute, G4String name, double red, double green, double blue, double alpha);
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bool isEventData();
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void open(G4String name);
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void close();
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void writeLayers(HEPREP::HepRep* heprep);
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void addAttributes(HEPREP::HepRepInstance* instance, HEPREP::HepRepType* type);
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void addAttDefs(HEPREP::HepRepDefinition* definition, const std::map<G4String,G4AttDef>* attDefs);
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void addAttVals(HEPREP::HepRepAttribute* attribute, const std::map<G4String,G4AttDef>* attDefs, std::vector<G4AttValue>* attValues);
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void addTopLevelAttributes(HEPREP::HepRepType* type);
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HEPREP::HepRepInstance* getGeometryOrEventInstance(HEPREP::HepRepType* type);
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// Returns the particular instance/type or if not created, creates them and adds them to the HepRep
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HEPREP::HepRep* getHepRep();
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HEPREP::HepRep* getHepRepGeometry();
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HEPREP::HepRepInstanceTree* getGeometryInstanceTree();
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HEPREP::HepRepInstance* getGeometryInstance(G4LogicalVolume* volume, G4Material* material, int depth);
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HEPREP::HepRepInstance* getGeometryInstance(G4String volumeName, int depth);
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HEPREP::HepRepInstance* getGeometryRootInstance();
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HEPREP::HepRepTypeTree* getGeometryTypeTree();
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HEPREP::HepRepType* getGeometryType(G4String volumeName, int depth);
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HEPREP::HepRepType* getGeometryRootType();
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HEPREP::HepRepInstanceTree* getEventInstanceTree();
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HEPREP::HepRepInstance* getEventInstance();
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HEPREP::HepRepTypeTree* getEventTypeTree();
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HEPREP::HepRepType* getEventType();
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HEPREP::HepRepType* getTrajectoryType ();
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HEPREP::HepRepType* getHitType ();
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HEPREP::HepRepType* getCalHitType ();
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HEPREP::HepRepType* getCalHitFaceType ();
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G4String getFullTypeName(G4String volumeName, int depth);
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G4String getParentTypeName(int currentDepth);
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// initialized Member Variables
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G4HepRepMessenger& messenger;
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G4String geometryLayer, eventLayer, calHitLayer;
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G4String trajectoryLayer, hitLayer;
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G4String rootVolumeName;
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G4String baseName;
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G4String eventNumberPrefix;
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G4String eventNumberSuffix;
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G4int eventNumber;
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G4int eventNumberWidth;
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G4String extension;
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G4bool writeBinary;
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G4bool writeZip;
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G4bool writeGZ;
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G4bool writeMultipleFiles;
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const G4VHit* currentHit;
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const G4VTrajectory* currentTrack;
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// DO NOT USE member vars directly, use get methods.
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HEPREP::HepRep* _heprep;
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HEPREP::HepRep* _heprepGeometry;
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HEPREP::HepRepInstanceTree* _geometryInstanceTree;
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std::vector<HEPREP::HepRepInstance*> _geometryInstance;
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HEPREP::HepRepInstance* _geometryRootInstance;
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HEPREP::HepRepTypeTree* _geometryTypeTree;
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std::vector<G4String> _geometryTypeName;
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std::map<G4String, HEPREP::HepRepType*> _geometryType;
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HEPREP::HepRepType* _geometryRootType;
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HEPREP::HepRepInstanceTree* _eventInstanceTree;
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HEPREP::HepRepInstance* _eventInstance;
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HEPREP::HepRepTypeTree* _eventTypeTree;
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HEPREP::HepRepType* _eventType;
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HEPREP::HepRepType* _trajectoryType;
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HEPREP::HepRepType* _hitType;
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HEPREP::HepRepType* _calHitType;
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HEPREP::HepRepType* _calHitFaceType;
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std::map<int, G4String> materialState;
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};
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#endif
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