168 lines
5.6 KiB
C++
168 lines
5.6 KiB
C++
//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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//
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// $Id: G4HepRepFileSceneHandler.hh,v 1.30 2008/01/04 22:11:31 allison Exp $
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// GEANT4 tag $Name: geant4-09-02 $
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//
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//
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// Joseph Perl 27th January 2002
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// A base class for a scene handler to export geometry and trajectories
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// to the HepRep xml file format.
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#ifndef G4HepRepFileSCENEHANDLER_HH
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#define G4HepRepFileSCENEHANDLER_HH
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//#define G4HEPREPFILEDEBUG // Comment this out to suppress debug code.
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#include "G4VSceneHandler.hh"
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#include "G4Box.hh"
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#include "G4Cons.hh"
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#include "G4Tubs.hh"
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#include "G4Trd.hh"
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#include "G4Trap.hh"
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#include "G4Sphere.hh"
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#include "G4Para.hh"
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#include "G4Torus.hh"
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#include "G4Polycone.hh"
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#include "G4Polyhedra.hh"
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// HepRep
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#include "G4HepRepFileXMLWriter.hh"
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class G4VPhysicalVolume;
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class G4LogicalVolume;
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class G4ModelingParameters;
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class G4VisTrajContext;
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class G4HepRepFileSceneHandler: public G4VSceneHandler {
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public:
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G4HepRepFileSceneHandler(G4VGraphicsSystem& system,
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const G4String& name);
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virtual ~G4HepRepFileSceneHandler();
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////////////////////////////////////////////////////////////////
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// No need to implement these, but if you do...
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void AddSolid(const G4Box&);
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void AddSolid(const G4Cons&);
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void AddSolid(const G4Tubs&);
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void AddSolid(const G4Trd&);
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void AddSolid(const G4Trap&);
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void AddSolid(const G4Sphere&);
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void AddSolid(const G4Para&);
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void AddSolid(const G4Torus&);
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void AddSolid(const G4Polycone&);
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void AddSolid(const G4Polyhedra&);
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void AddSolid(const G4VSolid&);
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void AddCompound (const G4VTrajectory&);
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void InitTrajectory();
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void AddCompound (const G4VHit&);
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void InitHit();
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// void PreAddSolid(const G4Transform3D& objectTransformation,
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// const G4VisAttributes&);
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// void PostAddSolid();
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////////////////////////////////////////////////////////////////
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// Required implementation of pure virtual functions...
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void AddPrimitive(const G4Polyline&);
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void AddPrimitive(const G4Text&);
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void AddPrimitive(const G4Circle&);
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void AddPrimitive(const G4Square&);
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void AddPrimitive(const G4Polyhedron&);
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void AddPrimitive(const G4NURBS&);
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////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////
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// Further optional AddPrimtive methods. Explicitly invoke base
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// class methods if not otherwise defined to avoid warnings about
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// hiding of base class methods.
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void AddPrimitive(const G4Polymarker&);
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void AddPrimitive(const G4Scale& scale) {
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G4VSceneHandler::AddPrimitive (scale);
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}
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////////////////////////////////////////////////////////////////
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// Further optional virtual functions...
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// void BeginPrimitives(const G4Transform3D& objectTransformation);
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// void EndPrimitives();
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void BeginModeling();
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void EndModeling();
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void BeginPrimitives2D(const G4Transform3D& objectTransformation);
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void EndPrimitives2D();
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//////////////////////////////////////////////////////////////
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// Administration functions.
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//void ClearStore ();
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void ClearTransientStore ();
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////////////////////////////////////////////////////////////////
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// Required...
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G4HepRepFileXMLWriter *GetHepRepXMLWriter();
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protected:
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static G4int fSceneIdCount; // Counter for HepRep scene handlers.
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private:
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G4HepRepFileXMLWriter *hepRepXMLWriter;
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void AddHepRepInstance(const char* primName,
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const G4Visible visible);
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void CheckFileOpen();
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int fileCounter;
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char fileDir[256];
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char fileName[256];
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G4bool fileOverwrite;
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G4bool cullInvisibleObjects;
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G4bool haveVisible;
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G4bool inPrimitives2D;
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G4bool warnedAbout3DText;
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G4bool warnedAbout2DMarkers;
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G4bool drawingTraj;
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G4bool doneInitTraj;
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G4bool drawTrajPts;
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G4bool drawingHit;
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G4bool doneInitHit;
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const G4VisTrajContext* trajContext;
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std::vector<G4AttValue>* trajAttValues;
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std::map<G4String,G4AttDef>* trajAttDefs;
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std::vector<G4AttValue>* hitAttValues;
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std::map<G4String,G4AttDef>* hitAttDefs;
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#ifdef G4HEPREPFILEDEBUG
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void PrintThings();
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#endif
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};
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#endif
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