317 lines
11 KiB
C++
317 lines
11 KiB
C++
//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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//
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// $Id: G4GlobalFastSimulationManager.cc,v 1.20 2007/05/11 13:50:20 mverderi Exp $
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// GEANT4 tag $Name: geant4-09-02 $
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//
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//
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//---------------------------------------------------------------
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//
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// G4GlobalFastSimulationManager.cc
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//
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// Description:
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// A singleton class which manages the Fast Simulation managers
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// attached to envelopes. Implementation.
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//
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// History:
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// June 98: Verderi && MoraDeFreitas - "G4ParallelWorld" becomes
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// "G4FlavoredParallelWorld"; some method name changes;
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// GetFlavoredWorldForThis now returns a
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// G4FlavoredParallelWorld pointer.
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// Feb 98: Verderi && MoraDeFreitas - First Implementation.
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// March 98: correction to instanciate dynamically the manager
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// May 07: Move to parallel world scheme
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//
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//---------------------------------------------------------------
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#include "G4GlobalFastSimulationManager.hh"
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#include "G4ParticleTable.hh"
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#include "G4ParticleDefinition.hh"
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#include "G4Material.hh"
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#include "G4ThreeVector.hh"
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#include "G4PVPlacement.hh"
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#include "G4TransportationManager.hh"
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#include "G4FastSimulationMessenger.hh"
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#include "G4RegionStore.hh"
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#include "G4ProcessVector.hh"
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#include "G4ProcessManager.hh"
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#include "G4PhysicalVolumeStore.hh"
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// ------------------------------------------
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// -- static instance pointer initialisation:
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// ------------------------------------------
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G4GlobalFastSimulationManager* G4GlobalFastSimulationManager::fGlobalFastSimulationManager = 0;
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// --------------------------------------------------
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// -- static methods to retrieve the manager pointer:
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// --------------------------------------------------
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G4GlobalFastSimulationManager* G4GlobalFastSimulationManager::GetGlobalFastSimulationManager()
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{
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if(!fGlobalFastSimulationManager)
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fGlobalFastSimulationManager = new G4GlobalFastSimulationManager;
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return fGlobalFastSimulationManager;
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}
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G4GlobalFastSimulationManager* G4GlobalFastSimulationManager::GetInstance()
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{
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return G4GlobalFastSimulationManager::GetGlobalFastSimulationManager();
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}
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// ---------------
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// -- constructor
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// ---------------
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G4GlobalFastSimulationManager::G4GlobalFastSimulationManager()
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{
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fTheFastSimulationMessenger = new G4FastSimulationMessenger(this);
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}
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// -------------
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// -- destructor
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// -------------
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G4GlobalFastSimulationManager::~G4GlobalFastSimulationManager()
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{
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delete fTheFastSimulationMessenger;
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fTheFastSimulationMessenger = 0;
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}
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// ----------------------
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// -- management methods:
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// ----------------------
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void G4GlobalFastSimulationManager::
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AddFastSimulationManager(G4FastSimulationManager* fsmanager)
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{
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ManagedManagers.push_back(fsmanager);
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}
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void G4GlobalFastSimulationManager::
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RemoveFastSimulationManager(G4FastSimulationManager* fsmanager)
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{
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ManagedManagers.remove(fsmanager);
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}
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void G4GlobalFastSimulationManager::AddFSMP(G4FastSimulationManagerProcess* fp)
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{
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fFSMPVector.push_back(fp);
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}
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void G4GlobalFastSimulationManager::RemoveFSMP(G4FastSimulationManagerProcess* fp)
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{
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fFSMPVector.remove(fp);
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}
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void G4GlobalFastSimulationManager::ActivateFastSimulationModel(const G4String& aName)
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{
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G4bool result = false;
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for (size_t ifsm=0; ifsm<ManagedManagers.size(); ifsm++)
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result = result || ManagedManagers[ifsm]->
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ActivateFastSimulationModel(aName);
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if(result)
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G4cout << "Model " << aName << " activated.";
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else
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G4cout << "Model " << aName << " not found.";
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G4cout << G4endl;
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}
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void G4GlobalFastSimulationManager::InActivateFastSimulationModel(const G4String& aName)
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{
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G4bool result = false;
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for (size_t ifsm=0; ifsm<ManagedManagers.size(); ifsm++)
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result = result || ManagedManagers[ifsm]->
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InActivateFastSimulationModel(aName);
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if(result)
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G4cout << "Model " << aName << " inactivated.";
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else
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G4cout << "Model " << aName << " not found.";
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G4cout << G4endl;
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}
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// ---------------------------------
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// -- display fast simulation setup:
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// ---------------------------------
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void G4GlobalFastSimulationManager::ShowSetup()
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{
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std::vector<G4VPhysicalVolume*> worldDone;
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G4VPhysicalVolume* world;
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G4RegionStore* regions = G4RegionStore::GetInstance();
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// ----------------------------------------------------
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// -- loop on regions to get the list of world volumes:
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// ----------------------------------------------------
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G4cout << "\nFast simulation setup:" << G4endl;
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for (size_t i=0; i<regions->size(); i++)
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{
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world = (*regions)[i]->GetWorldPhysical();
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G4bool newWorld = true;
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for (size_t ii=0; ii<worldDone.size(); ii++) if (worldDone[ii] == world) {newWorld = false; break;}
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if (newWorld)
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{
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worldDone.push_back(world);
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G4Region* worldRegion = world->GetLogicalVolume()->GetRegion();
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// -- preambule: print physical volume and region names...
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if (world == G4TransportationManager::GetTransportationManager()->GetNavigatorForTracking()->GetWorldVolume())
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G4cout << "\n * Mass Geometry with ";
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else
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G4cout << "\n * Parallel Geometry with ";
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G4cout << "world volume: `" << world->GetName() << "' [region : `" << worldRegion->GetName() << "']" << G4endl;
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// -- ... and print G4FSMP(s) attached to this world volume:
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G4bool findG4FSMP(false);
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// -- show to what particles this G4FSMP is attached to:
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std::vector<G4ParticleDefinition*> particlesKnown;
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for (size_t ip=0; ip<fFSMPVector.size(); ip++)
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if (fFSMPVector[ip]->GetWorldVolume() == world)
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{
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G4cout << " o G4FastSimulationProcess: '" << fFSMPVector[ip]->GetProcessName() << "'" << G4endl;
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G4cout << " Attached to:";
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G4ParticleTable* particles = G4ParticleTable::GetParticleTable();
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for (G4int iParticle=0; iParticle<particles->entries(); iParticle++)
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{
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G4ParticleDefinition* particle = particles->GetParticle(iParticle);
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G4ProcessVector* processes = particle->GetProcessManager()->GetProcessList();
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if (processes->contains(fFSMPVector[ip])) {G4cout << " " << particle->GetParticleName(); findG4FSMP = true; particlesKnown.push_back(particle);}
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}
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G4cout << G4endl;
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}
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if (!findG4FSMP) G4cout << " o G4FastSimulationProcess: (none)" << G4endl;
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// -- now display the regions in this world volume, with mother<->daughter link shown by indentation:
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G4cout << " o Region(s) and model(s) setup:" << G4endl;
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DisplayRegion(worldRegion, 1, particlesKnown);
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}
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}
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}
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void G4GlobalFastSimulationManager::DisplayRegion(G4Region* region, G4int depth, std::vector<G4ParticleDefinition*>& particlesKnown) const
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{
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G4String indent = " ";
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for (G4int I=0; I<depth; I++) indent += " ";
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G4cout << indent << "Region: `" << region->GetName() <<"'" << G4endl;
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G4FastSimulationManager* fastSimManager = region->GetFastSimulationManager();
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if (fastSimManager)
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{
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indent += " ";
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G4cout << indent << "Model(s):" << G4endl;
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indent += " ";
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for (size_t im=0; im<fastSimManager->GetFastSimulationModelList().size(); im++)
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{
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G4cout << indent << "`" << (fastSimManager->GetFastSimulationModelList())[im]->GetName() << "'";
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G4cout << " ; applicable to:";
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G4ParticleTable* particles = G4ParticleTable::GetParticleTable();
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for (G4int iParticle=0; iParticle<particles->entries(); iParticle++)
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{
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if ((fastSimManager->GetFastSimulationModelList())[im]->IsApplicable(*(particles->GetParticle(iParticle))))
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{
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G4cout << " " << particles->GetParticle(iParticle)->GetParticleName();
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G4bool known(false);
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for (size_t l=0; l<particlesKnown.size();l++) if(particlesKnown[l] == particles->GetParticle(iParticle)) {known = true; break;}
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if (!known) G4cout << "[!!]";
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}
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}
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G4cout << G4endl;
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}
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}
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// -- all that to check mothership of "region"
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G4PhysicalVolumeStore* physVolStore = G4PhysicalVolumeStore::GetInstance();
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for (size_t ip=0; ip<physVolStore->size(); ip++)
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{
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G4VPhysicalVolume* physVol = (*physVolStore)[ip];
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if (physVol->GetLogicalVolume()->IsRootRegion())
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if (physVol->GetMotherLogical())
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{
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G4Region* thisVolMotherRegion = physVol->GetMotherLogical()->GetRegion();
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if (thisVolMotherRegion == region)
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DisplayRegion(physVol->GetLogicalVolume()->GetRegion(), depth+1, particlesKnown);
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}
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}
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}
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// ----------------------------
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// -- management methods : list
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// ----------------------------
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void G4GlobalFastSimulationManager::ListEnvelopes(const G4String& aName,
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listType theType)
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{
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if (theType == ISAPPLICABLE)
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{
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for (size_t ifsm=0; ifsm<ManagedManagers.size(); ifsm++)
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ManagedManagers[ifsm]->ListModels(aName);
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return;
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}
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if(aName == "all")
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{
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G4int titled = 0;
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for (size_t ifsm=0; ifsm<ManagedManagers.size(); ifsm++)
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{
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if(theType == NAMES_ONLY)
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{
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if(!(titled++))
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G4cout << "Current Envelopes for Fast Simulation:\n";
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G4cout << " ";
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ManagedManagers[ifsm]->ListTitle();
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G4cout << G4endl;
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}
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else ManagedManagers[ifsm]->ListModels();
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}
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}
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else
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{
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for (size_t ifsm=0; ifsm<ManagedManagers.size(); ifsm++)
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if(aName == ManagedManagers[ifsm]-> GetEnvelope()->GetName())
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{
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ManagedManagers[ifsm]->ListModels();
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break;
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}
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}
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}
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void G4GlobalFastSimulationManager::ListEnvelopes(const G4ParticleDefinition* aPD)
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{
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for (size_t ifsm=0; ifsm<ManagedManagers.size(); ifsm++)
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ManagedManagers[ifsm]->ListModels(aPD);
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}
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G4VFastSimulationModel* G4GlobalFastSimulationManager::GetFastSimulationModel(const G4String& modelName,
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const G4VFastSimulationModel* previousFound) const
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{
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G4VFastSimulationModel* model = 0;
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// -- flag used to navigate accross the various managers;
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bool foundPrevious(false);
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for (size_t ifsm=0; ifsm<ManagedManagers.size(); ifsm++)
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{
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model = ManagedManagers[ifsm]->
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GetFastSimulationModel(modelName, previousFound, foundPrevious);
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if (model) break;
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}
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return model;
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}
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