408 lines
14 KiB
C++
408 lines
14 KiB
C++
//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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//
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// $Id: G4FastSimulationManagerProcess.cc,v 1.18 2008/03/13 16:03:23 gcosmo Exp $
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// GEANT4 tag $Name: geant4-09-02 $
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//
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//
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//---------------------------------------------------------------
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//
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// G4FastSimulationProcess.cc
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//
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// Description:
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// The process that triggers the parameterised simulations,
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// if any.
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//
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// History:
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// August 97: First implementation. Verderi && MoraDeFreitas.
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// October 06: move to parallel geometry scheme, M. Verderi
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//---------------------------------------------------------------
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#include "G4ios.hh"
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#include "G4FastSimulationManagerProcess.hh"
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#include "G4GlobalFastSimulationManager.hh"
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#include "G4TransportationManager.hh"
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#include "G4PathFinder.hh"
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#include "G4ParticleChange.hh"
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#include "G4FieldTrackUpdator.hh"
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#define PARANOIA
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G4FastSimulationManagerProcess::
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G4FastSimulationManagerProcess(const G4String& processName,
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G4ProcessType theType) :
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G4VProcess(processName,theType),
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fWorldVolume(0),
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fIsTrackingTime(false),
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fGhostNavigator(0),
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fGhostNavigatorIndex(-1),
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fIsGhostGeometry(false),
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fGhostSafety(-1.0),
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fFieldTrack('0'),
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fFastSimulationManager(0),
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fFastSimulationTrigger(false)
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{
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fPathFinder = G4PathFinder::GetInstance();
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fTransportationManager = G4TransportationManager::GetTransportationManager();
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SetWorldVolume(fTransportationManager->GetNavigatorForTracking()->GetWorldVolume()->GetName());
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if (verboseLevel>0) G4cout << "G4FastSimulationManagerProcess `" << GetProcessName()
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<< "' is created, and will message geometry with world volume `"
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<< fWorldVolume->GetName() << "'." << G4endl;
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G4GlobalFastSimulationManager::GetGlobalFastSimulationManager()->AddFSMP(this);
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}
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G4FastSimulationManagerProcess::
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G4FastSimulationManagerProcess(const G4String& processName,
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const G4String& worldVolumeName,
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G4ProcessType theType) :
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G4VProcess(processName,theType),
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fWorldVolume(0),
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fIsTrackingTime(false),
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fGhostNavigator(0),
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fGhostNavigatorIndex(-1),
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fIsGhostGeometry(false),
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fGhostSafety(-1.0),
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fFieldTrack('0'),
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fFastSimulationManager(0),
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fFastSimulationTrigger(false)
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{
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fPathFinder = G4PathFinder::GetInstance();
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fTransportationManager = G4TransportationManager::GetTransportationManager();
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SetWorldVolume(worldVolumeName);
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if (verboseLevel>0) G4cout << "G4FastSimulationManagerProcess `" << GetProcessName()
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<< "' is created, and will message geometry with world volume `"
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<< fWorldVolume->GetName() << "'." << G4endl;
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G4GlobalFastSimulationManager::GetGlobalFastSimulationManager()->AddFSMP(this);
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}
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G4FastSimulationManagerProcess::
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G4FastSimulationManagerProcess(const G4String& processName,
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G4VPhysicalVolume* worldVolume,
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G4ProcessType theType) :
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G4VProcess(processName,theType),
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fWorldVolume(0),
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fIsTrackingTime(false),
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fGhostNavigator(0),
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fGhostNavigatorIndex(-1),
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fIsGhostGeometry(false),
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fGhostSafety(-1.0),
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fFieldTrack('0'),
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fFastSimulationManager(0),
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fFastSimulationTrigger(false)
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{
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fPathFinder = G4PathFinder::GetInstance();
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fTransportationManager = G4TransportationManager::GetTransportationManager();
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SetWorldVolume(worldVolume);
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if (verboseLevel>0) G4cout << "G4FastSimulationManagerProcess `" << GetProcessName()
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<< "' is created, and will message geometry with world volume `"
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<< fWorldVolume->GetName() << "'." << G4endl;
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G4GlobalFastSimulationManager::GetGlobalFastSimulationManager()->AddFSMP(this);
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}
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G4FastSimulationManagerProcess::~G4FastSimulationManagerProcess()
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{
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G4GlobalFastSimulationManager::GetGlobalFastSimulationManager()->RemoveFSMP(this);
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}
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// -----------------------
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// User access methods:
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// -----------------------
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void
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G4FastSimulationManagerProcess::
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SetWorldVolume(G4String newWorldName)
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{
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if (fIsTrackingTime)
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G4cout << "!!! G4FastSimulationManagerProcess `" << GetProcessName()
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<< "': changing world volume at tracking time is not allowed for now. Call ignored !!!" << G4endl;
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else
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{
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G4VPhysicalVolume* newWorld = fTransportationManager->IsWorldExisting(newWorldName);
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G4String tellWhatIsWrong;
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tellWhatIsWrong = "Volume newWorldName = `"; tellWhatIsWrong += newWorldName; tellWhatIsWrong += "' is not a parallel world nor the mass world volume.";
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if (newWorld == 0) G4Exception("G4FastSimulationManagerProcess::SetWorldVolume(const G4String&, G4bool verbose)",
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"InvalidWorld",
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FatalException,
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tellWhatIsWrong);
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if (verboseLevel>0)
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{
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if (fWorldVolume) G4cout << "G4FastSimulationManagerProcess `" << GetProcessName()
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<< "': changing world volume from '" << fWorldVolume->GetName()
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<< "' to `" << newWorld << "'." << G4endl;
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else G4cout << "G4FastSimulationManagerProcess `" << GetProcessName()
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<< "': setting world volume from to `"<< newWorld->GetName() << "'." << G4endl;
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}
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fWorldVolume = newWorld;
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}
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}
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void
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G4FastSimulationManagerProcess::
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SetWorldVolume(G4VPhysicalVolume* newWorld)
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{
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if (newWorld) SetWorldVolume(newWorld->GetName());
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else G4Exception("!!! G4FastSimulationManagerProcess::SetWorldVolume(const G4VPhysicalVolume* newWorld) : null pointer passed. !!!");
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}
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// --------------------
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// Start/End tracking:
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// --------------------
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void
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G4FastSimulationManagerProcess::
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StartTracking(G4Track* track)
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{
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fIsTrackingTime = true;
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fIsFirstStep = true;
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// -- fetch the navigator (and its index) and activate it:
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G4TransportationManager* transportationManager = G4TransportationManager::GetTransportationManager();
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fGhostNavigator = transportationManager->GetNavigator(fWorldVolume);
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fIsGhostGeometry = (fGhostNavigator != transportationManager->GetNavigatorForTracking());
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if (fIsGhostGeometry) fGhostNavigatorIndex = transportationManager->ActivateNavigator(fGhostNavigator);
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else fGhostNavigatorIndex = -1;
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fPathFinder->PrepareNewTrack(track->GetPosition(), track->GetMomentumDirection());
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}
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void
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G4FastSimulationManagerProcess::
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EndTracking()
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{
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fIsTrackingTime = false;
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if ( fIsGhostGeometry ) fTransportationManager->DeActivateNavigator(fGhostNavigator);
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}
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// ------------------------------------------
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// PostStepGetPhysicalInteractionLength():
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// ------------------------------------------
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G4double
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G4FastSimulationManagerProcess::
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PostStepGetPhysicalInteractionLength(const G4Track& track,
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G4double,
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G4ForceCondition* condition)
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{
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#ifdef PARANOIA
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if ( fGhostNavigator->GetWorldVolume() != fWorldVolume ) G4Exception("!!! ??? INCONSISTENT NAVIGATORS/WORLD VOLUMES ??? !!!");
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#endif
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// -- Get current volume, and check for presence of fast simulation manager.
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// -- For the case of the navigator for tracking (fGhostNavigatorIndex == 0)
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// -- we use the track volume. This allows the code to be valid for both
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// -- cases where the PathFinder is used (G4CoupledTranportation) or not
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// -- (G4Transportation).
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const G4VPhysicalVolume* currentVolume(0);
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if ( fIsGhostGeometry ) currentVolume = fPathFinder->GetLocatedVolume(fGhostNavigatorIndex);
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else currentVolume = track.GetVolume();
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if ( currentVolume )
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{
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fFastSimulationManager = currentVolume->GetLogicalVolume()->GetFastSimulationManager();
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if( fFastSimulationManager )
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{
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// Ask for trigger:
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fFastSimulationTrigger = fFastSimulationManager->PostStepGetFastSimulationManagerTrigger(track, fGhostNavigator);
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if( fFastSimulationTrigger )
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{
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// Take control over stepping:
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*condition = ExclusivelyForced;
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return 0.0;
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}
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}
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}
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// -- no fast simulation occuring there:
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*condition = NotForced;
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return DBL_MAX;
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}
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//------------------------------------
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// PostStepDoIt()
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//------------------------------------
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G4VParticleChange*
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G4FastSimulationManagerProcess::
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PostStepDoIt(const G4Track&,
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const G4Step&)
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{
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G4VParticleChange* finalState = fFastSimulationManager->InvokePostStepDoIt();
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// If the particle is still alive, suspend it to force physics re-initialisation:
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if (finalState->GetTrackStatus() != fStopAndKill) finalState->ProposeTrackStatus(fSuspend);
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return finalState;
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}
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G4double
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G4FastSimulationManagerProcess::
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AlongStepGetPhysicalInteractionLength(const G4Track& track,
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G4double previousStepSize,
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G4double currentMinimumStep,
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G4double& proposedSafety,
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G4GPILSelection* selection)
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{
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*selection = NotCandidateForSelection;
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G4double returnedStep = DBL_MAX;
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// ---------------------------------------------------
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// -- Below code valid for ghost geometry, otherwise
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// -- useless for fast simulation attached to mass
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// -- geometry. Warn user in case along used for
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// -- mass geometry ?
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// --------------------------------------------------
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if ( fIsGhostGeometry )
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{
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static G4FieldTrack endTrack('0');
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static ELimited eLimited;
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if (previousStepSize > 0.) fGhostSafety -= previousStepSize;
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if (fGhostSafety < 0.) fGhostSafety = 0.0;
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// ------------------------------------------
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// Determination of the proposed step length:
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// ------------------------------------------
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if (currentMinimumStep <= fGhostSafety && currentMinimumStep > 0.)
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{
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// -- No chance to limit the step, as proposed move inside safety
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returnedStep = currentMinimumStep;
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proposedSafety = fGhostSafety - currentMinimumStep;
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}
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else
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{
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// -- Proposed move exceeds safety, need to state
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G4FieldTrackUpdator::Update(&fFieldTrack, &track);
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returnedStep = fPathFinder->ComputeStep(fFieldTrack,
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currentMinimumStep,
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fGhostNavigatorIndex,
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track.GetCurrentStepNumber(),
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fGhostSafety,
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eLimited,
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endTrack,
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track.GetVolume());
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if(eLimited == kDoNot) fGhostSafety = fGhostNavigator->ComputeSafety(endTrack.GetPosition()); // -- step no limited by ghost
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proposedSafety = fGhostSafety;
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if (eLimited == kUnique || eLimited == kSharedOther) *selection = CandidateForSelection;
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else if (eLimited == kSharedTransport) returnedStep *= (1.0 + 1.0e-9); // -- Expand to disable its selection in Step Manager comparison
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}
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}
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// ----------------------------------------------
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// Returns the fGhostSafety as the proposedSafety
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// The SteppingManager will take care of keeping
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// the smallest one.
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// ----------------------------------------------
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return returnedStep;
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}
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G4VParticleChange*
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G4FastSimulationManagerProcess::
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AlongStepDoIt(const G4Track& track,
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const G4Step&)
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{
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fDummyParticleChange.Initialize(track);
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return &fDummyParticleChange;
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}
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//--------------------------------------------
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// At Rest parameterisation:
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//--------------------------------------------
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// AtRestGetPhysiscalInteractionLength:
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//--------------------------------------------
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G4double
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G4FastSimulationManagerProcess::
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AtRestGetPhysicalInteractionLength(const G4Track& track,
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G4ForceCondition* condition)
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{
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const G4VPhysicalVolume* currentVolume(0);
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if ( fIsGhostGeometry ) currentVolume = fPathFinder->GetLocatedVolume(fGhostNavigatorIndex);
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else currentVolume = track.GetVolume();
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fFastSimulationManager = currentVolume->GetLogicalVolume()->GetFastSimulationManager();
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if( fFastSimulationManager )
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{
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// Ask for trigger:
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fFastSimulationTrigger = fFastSimulationManager->AtRestGetFastSimulationManagerTrigger(track, fGhostNavigator);
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if( fFastSimulationTrigger )
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{
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// Dirty trick to take control over stepping. Does anyone will ever use that ?
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*condition = NotForced;
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return -1.0;
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}
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}
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// -- no fast simulation occuring there:
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*condition = NotForced;
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return DBL_MAX;
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}
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//-----------------------------------------------
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// AtRestDoIt:
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//-----------------------------------------------
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G4VParticleChange* G4FastSimulationManagerProcess::AtRestDoIt(const G4Track&, const G4Step&)
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{
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return fFastSimulationManager->InvokeAtRestDoIt();
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}
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void G4FastSimulationManagerProcess::Verbose() const
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{
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/* G4cout << " >>>>> Trigger Status : ";
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switch(fFastSimulationManager->GetTriggerStatus())
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{
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case NoModel:
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G4cout << "NoModel" << G4endl;
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break;
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case OnBoundaryButLeaving:
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G4cout << "OnBoundaryButLeaving" << G4endl;
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break;
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case OneModelTrigger:
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G4cout << "OneModelTrigger" << G4endl;
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break;
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case NoModelTrigger:
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G4cout << "NoModelTrigger" << G4endl;
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break;
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case Undefined:
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G4cout << "Undefined" << G4endl;
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break;
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default:
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G4cout << " Bizarre..." << G4endl;
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break;
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}*/
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}
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