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geant4/source/global/management/include/G4PhysicsVector.icc
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//
// ********************************************************************
// * License and Disclaimer *
// * *
// * The Geant4 software is copyright of the Copyright Holders of *
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// * technical work of the GEANT4 collaboration. *
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// * any work based on the software) you agree to acknowledge its *
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// ********************************************************************
//
//
// $Id: G4PhysicsVector.icc,v 1.17 2008/09/22 08:26:33 gcosmo Exp $
// GEANT4 tag $Name: geant4-09-02 $
//
//
//---------------------------------------------------------------
// GEANT 4 class source file
//
// G4PhysicsVector.icc
//
// Description:
// A physics vector which has values of energy-loss, cross-section,
// and other physics values of a particle in matter in a given
// range of the energy, momentum, etc.
// This class serves as the base class for a vector having various
// energy scale, for example like 'log', 'linear', 'free', etc.
//
//---------------------------------------------------------------
inline
G4double G4PhysicsVector::operator[](const size_t binNumber) const
{
return dataVector[binNumber];
}
//---------------------------------------------------------------
inline
G4double G4PhysicsVector::operator()(const size_t binNumber) const
{
return dataVector[binNumber];
}
//---------------------------------------------------------------
inline
size_t G4PhysicsVector::GetVectorLength() const
{
return numberOfBin;
}
//---------------------------------------------------------------
inline
G4double G4PhysicsVector::LinearInterpolation()
{
// Linear interpolation is used to get the value. If the give energy
// is in the highest bin, no interpolation will be Done. Because
// there is an extra bin hidden from a user at locBin=numberOfBin,
// the following interpolation is valid even the current locBin=
// numberOfBin-1.
G4double intplFactor = (lastEnergy-binVector[lastBin])
/ (binVector[lastBin+1]-binVector[lastBin]); // Interpolation factor
return dataVector[lastBin] +
( dataVector[lastBin+1]-dataVector[lastBin] ) * intplFactor;
}
//---------------------------------------------------------------
inline
G4double G4PhysicsVector::SplineInterpolation()
{
// Spline interpolation is used to get the value. If the give energy
// is in the highest bin, no interpolation will be Done. Because
// there is an extra bin hidden from a user at locBin=numberOfBin,
// the following interpolation is valid even the current locBin=
// numberOfBin-1.
if( !secDerivative ) { FillSecondDerivatives(); }
// check bin value
G4double delta = binVector[lastBin+1] - binVector[lastBin];
G4double a = (binVector[lastBin+1] - lastEnergy)/delta;
G4double b = (lastEnergy - binVector[lastBin])/delta;
// Final evaluation of cubic spline polynomial for return
G4double y1 = dataVector[lastBin];
G4double y2 = dataVector[lastBin+1];
G4double res = a*y1 + b*y2 +
((a*a*a - a)*secDerivative[lastBin] +
(b*b*b - b)*secDerivative[lastBin+1])*delta*delta/6.0 ;
return res;
}
//---------------------------------------------------------------
inline
G4double G4PhysicsVector::GetValue(G4double theEnergy, G4bool&)
{
// Use cache for speed up - check if the value 'theEnergy' is same as the
// last call. If it is same, then use the last bin location. Also the
// value 'theEnergy' lies between the last energy and low edge of of the
// bin of last call, then the last bin location is used.
if( theEnergy == lastEnergy ) {
} else if(theEnergy < lastEnergy && theEnergy >= binVector[lastBin]) {
lastEnergy = theEnergy;
Interpolation();
} else if( theEnergy <= edgeMin ) {
lastBin = 0;
lastEnergy = edgeMin;
lastValue = dataVector[0];
} else if(theEnergy < lastEnergy && theEnergy >= binVector[lastBin-1]) {
lastBin--;
lastEnergy = theEnergy;
Interpolation();
} else if( theEnergy >= edgeMax ){
lastBin = numberOfBin-1;
lastEnergy = edgeMax;
lastValue = dataVector[lastBin];
} else {
lastBin = FindBinLocation(theEnergy);
lastEnergy = theEnergy;
Interpolation();
}
return lastValue;
}
//---------------------------------------------------------------
inline
void G4PhysicsVector::Interpolation()
{
if(useSpline) { lastValue = SplineInterpolation(); }
else { lastValue = LinearInterpolation(); }
}
//---------------------------------------------------------------
inline
void G4PhysicsVector::PutValue(size_t binNumber, G4double theValue)
{
dataVector[binNumber] = theValue;
// Fill the bin which is hidden to user with theValue. This is to
// handle correctly when Energy=theEmax in getValue.
if(binNumber==numberOfBin-1) { dataVector[binNumber+1] = theValue; }
}
//---------------------------------------------------------------
inline
G4bool G4PhysicsVector::IsFilledVectorExist() const
{
G4bool status=false;
if(numberOfBin > 0) { status=true; }
return status;
}
//---------------------------------------------------------------
inline
void G4PhysicsVector::PutComment(const G4String& theComment)
{
comment = theComment;
}
//---------------------------------------------------------------
inline
const G4String& G4PhysicsVector::GetComment() const
{
return comment;
}
//---------------------------------------------------------------
inline
G4PhysicsVectorType G4PhysicsVector::GetType() const
{
return type;
}
//---------------------------------------------------------------
inline
void G4PhysicsVector::SetSpline(G4bool val)
{
useSpline = val;
}