82 lines
3.0 KiB
C++
82 lines
3.0 KiB
C++
//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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//
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// $Id: G4RectangularTrimmedSurface.hh,v 1.8 2006/06/29 18:40:27 gunter Exp $
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// GEANT4 tag $Name: geant4-09-02 $
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//
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// ----------------------------------------------------------------------
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// Class G4BezierSurface
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//
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// Class description:
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//
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// Definition of a rectangular trimmed surface.
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// Authors: J.Sulkimo, P.Urban.
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// Revisions by: L.Broglia, G.Cosmo.
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// ----------------------------------------------------------------------
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#ifndef __RECTRIMMEDSURFACE_H
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#define __RECTRIMMEDSURFACE_H
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#include "G4FCylindricalSurface.hh"
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class G4RectangularTrimmedSurface : public G4Surface
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{
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public: // with description
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G4RectangularTrimmedSurface();
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virtual ~G4RectangularTrimmedSurface();
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// Constructor & destructor
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G4int Intersect(const G4Ray&);
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// Counts the number of intersections of a the surface by a ray.
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// If no intersection is found, it sets distance = kInfinity and returns 0.
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void CalcBBox();
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// Computes the bounding-box.
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virtual const char* Name() const;
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// Returns the class type name.
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private:
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G4RectangularTrimmedSurface(const G4RectangularTrimmedSurface&);
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G4RectangularTrimmedSurface& operator=(const G4RectangularTrimmedSurface&);
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private:
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G4Surface* BasisSurface;
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G4double TrimU1,TrimU2;
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G4double TrimV1,TrimV2;
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G4Point3D TrimPointU1, TrimPointU2;
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G4Point3D TrimPointV1, TrimPointV2;
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};
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#endif
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