99 lines
3.5 KiB
C++
99 lines
3.5 KiB
C++
//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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//
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// $Id: G4ControlPoints.hh,v 1.7 2006/06/29 18:38:50 gunter Exp $
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// GEANT4 tag $Name: geant4-09-02 $
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//
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// ----------------------------------------------------------------------
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// Class G4ControlPoints
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//
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// Class Description:
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//
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// G4ControlPoints defines an array of G4PointRat which in turn
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// are made of G4Point3D.
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// Author: J.Sulkimo, P.Urban.
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// Revisions by: A.Floquet, L.Broglia, G.Cosmo.
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// ----------------------------------------------------------------------
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#ifndef __G4ControlPoints_h
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#define __G4ControlPoints_h 1
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#include "G4PointRat.hh"
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class G4ControlPoints
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{
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public: // with description
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G4ControlPoints();
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G4ControlPoints( G4int, G4int);
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G4ControlPoints( G4int, G4int, G4int );
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G4ControlPoints( const G4ControlPoints& );
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// Constructors.
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~G4ControlPoints();
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// Destructor.
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G4ControlPoints& operator = ( const G4ControlPoints& );
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// Assignment operator.
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void SetWeights(G4double*);
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void CalcValues(G4double k1, G4double param, G4Point3D& pts1,
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G4double k2, G4Point3D& pts2);
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void CalcValues(G4double k1, G4double param, G4PointRat& pts1,
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G4double k2, G4PointRat& pts2);
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inline G4int GetRows() const;
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inline G4int GetCols() const;
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inline void put(G4int i, G4int j, const G4Point3D &tmp);
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inline void put(G4int i, G4int j, const G4PointRat& tmp);
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// Put control point into matrix location (i,j).
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inline G4Point3D Get3D(G4int i, G4int j) const;
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inline G4PointRat& GetRat(G4int i, G4int j) const;
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// Retrieve control point from matrix location (i,j);
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G4double ClosestDistanceToPoint(const G4Point3D&);
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private:
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inline G4double Calc(G4double k1, G4double par, G4double old_val,
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G4double k2, G4double new_val );
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G4PointRat** data;
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// G4PointRat datas are made of
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// - a point 3D
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// - an additional value: the scale factor which is set to 1 by default.
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G4int nr, nc;
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};
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#include "G4ControlPoints.icc"
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#endif
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