723 lines
30 KiB
C++
723 lines
30 KiB
C++
//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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// $Id: G4MultiLevelLocator.cc,v 1.5 2008/12/11 10:01:02 tnikitin Exp $
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// GEANT4 tag $Name: geant4-09-02 $
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//
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// Class G4MultiLevelLocator implementation
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//
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// 27.10.08 - Tatiana Nikitina.
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// ---------------------------------------------------------------------------
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#include <iomanip>
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#include "G4ios.hh"
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#include "G4MultiLevelLocator.hh"
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G4MultiLevelLocator::G4MultiLevelLocator(G4Navigator *theNavigator)
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: G4VIntersectionLocator(theNavigator)
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{
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// In case of too slow progress in finding Intersection Point
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// intermediates Points on the Track must be stored.
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// Initialise the array of Pointers [max_depth+1] to do this
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G4ThreeVector zeroV(0.0,0.0,0.0);
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for (G4int idepth=0; idepth<max_depth+1; idepth++ )
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{
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ptrInterMedFT[ idepth ] = new G4FieldTrack( zeroV, zeroV, 0., 0., 0., 0.);
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}
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}
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G4MultiLevelLocator::~G4MultiLevelLocator()
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{
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for ( G4int idepth=0; idepth<max_depth+1; idepth++)
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{
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delete ptrInterMedFT[idepth];
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}
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}
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// --------------------------------------------------------------------------
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// G4bool G4PropagatorInField::LocateIntersectionPoint(
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// const G4FieldTrack& CurveStartPointVelocity, // A
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// const G4FieldTrack& CurveEndPointVelocity, // B
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// const G4ThreeVector& TrialPoint, // E
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// G4FieldTrack& IntersectedOrRecalculated // Output
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// G4bool& recalculated ) // Out
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// --------------------------------------------------------------------------
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//
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// Function that returns the intersection of the true path with the surface
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// of the current volume (either the external one or the inner one with one
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// of the daughters:
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//
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// A = Initial point
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// B = another point
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//
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// Both A and B are assumed to be on the true path:
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//
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// E is the first point of intersection of the chord AB with
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// a volume other than A (on the surface of A or of a daughter)
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//
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// Convention of Use :
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// i) If it returns "true", then IntersectionPointVelocity is set
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// to the approximate intersection point.
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// ii) If it returns "false", no intersection was found.
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// The validity of IntersectedOrRecalculated depends on 'recalculated'
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// a) if latter is false, then IntersectedOrRecalculated is invalid.
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// b) if latter is true, then IntersectedOrRecalculated is
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// the new endpoint, due to a re-integration.
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// --------------------------------------------------------------------------
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// NOTE: implementation taken from G4PropagatorInField
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//
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G4bool G4MultiLevelLocator::EstimateIntersectionPoint(
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const G4FieldTrack& CurveStartPointVelocity, // A
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const G4FieldTrack& CurveEndPointVelocity, // B
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const G4ThreeVector& TrialPoint, // E
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G4FieldTrack& IntersectedOrRecalculatedFT, // Output
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G4bool& recalculatedEndPoint, // Out
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G4double &fPreviousSafety, // In/Out
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G4ThreeVector &fPreviousSftOrigin) // In/Out
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{
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// Find Intersection Point ( A, B, E ) of true path AB - start at E.
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G4bool found_approximate_intersection = false;
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G4bool there_is_no_intersection = false;
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G4FieldTrack CurrentA_PointVelocity = CurveStartPointVelocity;
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G4FieldTrack CurrentB_PointVelocity = CurveEndPointVelocity;
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G4ThreeVector CurrentE_Point = TrialPoint;
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G4FieldTrack ApproxIntersecPointV(CurveEndPointVelocity); // FT-Def-Construct
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G4double NewSafety = 0.0;
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G4bool last_AF_intersection = false;
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// G4bool final_section= true; // Shows whether current section is last
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// (i.e. B=full end)
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G4bool first_section = true;
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recalculatedEndPoint = false;
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G4bool restoredFullEndpoint = false;
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G4int substep_no = 0;
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// Limits for substep number
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//
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const G4int max_substeps= 10000; // Test 120 (old value 100 )
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const G4int warn_substeps= 1000; // 100
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// Statistics for substeps
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//
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static G4int max_no_seen= -1;
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static G4int trigger_substepno_print= warn_substeps - 20 ;
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//--------------------------------------------------------------------------
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// Algorithm for the case if progress in founding intersection is too slow.
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// Process is defined too slow if after N=param_substeps advances on the
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// path, it will be only 'fraction_done' of the total length.
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// In this case the remaining length is divided in two half and
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// the loop is restarted for each half.
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// If progress is still too slow, the division in two halfs continue
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// until 'max_depth'.
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//--------------------------------------------------------------------------
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const G4int param_substeps=10; // Test value for the maximum number
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// of substeps
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const G4double fraction_done=0.3;
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G4bool Second_half = false; // First half or second half of divided step
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// We need to know this for the 'final_section':
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// real 'final_section' or first half 'final_section'
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// In algorithm it is considered that the 'Second_half' is true
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// and it becomes false only if we are in the first-half of level
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// depthness or if we are in the first section
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G4int depth=0; // Depth counts how many subdivisions of initial step made
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#ifdef G4DEBUG_FIELD
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static G4double tolerance= 1.0e-8;
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G4ThreeVector StartPosition= CurveStartPointVelocity.GetPosition();
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if( (TrialPoint - StartPosition).mag() < tolerance * mm )
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{
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G4cerr << "WARNING - G4MultiLevelLocator::EstimateIntersectionPoint()"
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<< G4endl
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<< " Intermediate F point is on top of starting point A."
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<< G4endl;
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G4Exception("G4MultiLevelLocator::EstimateIntersectionPoint()",
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"IntersectionPointIsAtStart", JustWarning,
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"Intersection point F is exactly at start point A." );
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}
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#endif
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// Intermediates Points on the Track = Subdivided Points must be stored.
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// Give the initial values to 'InterMedFt'
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// Important is 'ptrInterMedFT[0]', it saves the 'EndCurvePoint'
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//
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*ptrInterMedFT[0] = CurveEndPointVelocity;
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for (G4int idepth=1; idepth<max_depth+1; idepth++ )
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{
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*ptrInterMedFT[idepth]=CurveStartPointVelocity;
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}
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// Final_section boolean store
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//
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G4bool fin_section_depth[max_depth];
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for (G4int idepth=0; idepth<max_depth; idepth++ )
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{
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fin_section_depth[idepth]=true;
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}
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// 'SubStartPoint' is needed to calculate the length of the divided step
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//
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G4FieldTrack SubStart_PointVelocity = CurveStartPointVelocity;
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do
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{
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G4int substep_no_p = 0;
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G4bool sub_final_section = false; // the same as final_section,
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// but for 'sub_section'
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SubStart_PointVelocity = CurrentA_PointVelocity;
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do // REPEAT param
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{
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G4ThreeVector Point_A = CurrentA_PointVelocity.GetPosition();
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G4ThreeVector Point_B = CurrentB_PointVelocity.GetPosition();
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// F = a point on true AB path close to point E
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// (the closest if possible)
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//
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ApproxIntersecPointV = GetChordFinderFor()
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->ApproxCurvePointV( CurrentA_PointVelocity,
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CurrentB_PointVelocity,
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CurrentE_Point,
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GetEpsilonStepFor());
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// The above method is the key & most intuitive part ...
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#ifdef G4DEBUG_FIELD
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if( ApproxIntersecPointV.GetCurveLength() >
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CurrentB_PointVelocity.GetCurveLength() * (1.0 + tolerance) )
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{
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G4cerr << "ERROR - G4MultiLevelLocator::EstimateIntersectionPoint()"
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<< G4endl
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<< " Intermediate F point is more advanced than"
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<< " endpoint B." << G4endl;
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G4Exception("G4multiLevelLocator::EstimateIntersectionPoint()",
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"IntermediatePointConfusion", FatalException,
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"Intermediate F point is past end B point" );
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}
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#endif
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G4ThreeVector CurrentF_Point= ApproxIntersecPointV.GetPosition();
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// First check whether EF is small - then F is a good approx. point
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// Calculate the length and direction of the chord AF
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//
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G4ThreeVector ChordEF_Vector = CurrentF_Point - CurrentE_Point;
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if ( ChordEF_Vector.mag2() <= sqr(GetDeltaIntersectionFor()) )
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{
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found_approximate_intersection = true;
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// Create the "point" return value
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//
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IntersectedOrRecalculatedFT = ApproxIntersecPointV;
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IntersectedOrRecalculatedFT.SetPosition( CurrentE_Point );
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if ( GetAdjustementOfFoundIntersection() )
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{
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// Try to Get Correction of IntersectionPoint using SurfaceNormal()
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//
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G4ThreeVector IP;
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G4ThreeVector MomentumDir=ApproxIntersecPointV.GetMomentumDirection();
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G4bool goodCorrection = AdjustmentOfFoundIntersection(Point_A,
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CurrentE_Point, CurrentF_Point, MomentumDir,
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last_AF_intersection, IP, NewSafety,
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fPreviousSafety, fPreviousSftOrigin );
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if ( goodCorrection )
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{
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IntersectedOrRecalculatedFT = ApproxIntersecPointV;
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IntersectedOrRecalculatedFT.SetPosition(IP);
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}
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}
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// Note: in order to return a point on the boundary,
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// we must return E. But it is F on the curve.
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// So we must "cheat": we are using the position at point E
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// and the velocity at point F !!!
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//
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// This must limit the length we can allow for displacement!
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}
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else // E is NOT close enough to the curve (ie point F)
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{
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// Check whether any volumes are encountered by the chord AF
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// ---------------------------------------------------------
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// First relocate to restore any Voxel etc information
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// in the Navigator before calling ComputeStep()
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//
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GetNavigatorFor()->LocateGlobalPointWithinVolume( Point_A );
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G4ThreeVector PointG; // Candidate intersection point
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G4double stepLengthAF;
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G4bool Intersects_AF = IntersectChord( Point_A, CurrentF_Point,
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NewSafety,fPreviousSafety,
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fPreviousSftOrigin,
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stepLengthAF,
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PointG );
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last_AF_intersection = Intersects_AF;
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if( Intersects_AF )
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{
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// G is our new Candidate for the intersection point.
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// It replaces "E" and we will repeat the test to see if
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// it is a good enough approximate point for us.
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// B <- F
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// E <- G
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//
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CurrentB_PointVelocity = ApproxIntersecPointV;
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CurrentE_Point = PointG;
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// By moving point B, must take care if current
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// AF has no intersection to try current FB!!
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//
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fin_section_depth[depth]=false;
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#ifdef G4VERBOSE
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if( fVerboseLevel > 3 )
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{
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G4cout << "G4PiF::LI> Investigating intermediate point"
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<< " at s=" << ApproxIntersecPointV.GetCurveLength()
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<< " on way to full s="
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<< CurveEndPointVelocity.GetCurveLength() << G4endl;
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}
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#endif
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}
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else // not Intersects_AF
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{
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// In this case:
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// There is NO intersection of AF with a volume boundary.
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// We must continue the search in the segment FB!
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//
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GetNavigatorFor()->LocateGlobalPointWithinVolume( CurrentF_Point );
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G4double stepLengthFB;
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G4ThreeVector PointH;
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// Check whether any volumes are encountered by the chord FB
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// ---------------------------------------------------------
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G4bool Intersects_FB = IntersectChord( CurrentF_Point, Point_B,
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NewSafety,fPreviousSafety,
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fPreviousSftOrigin,
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stepLengthFB,
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PointH );
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if( Intersects_FB )
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{
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// There is an intersection of FB with a volume boundary
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// H <- First Intersection of Chord FB
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// H is our new Candidate for the intersection point.
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// It replaces "E" and we will repeat the test to see if
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// it is a good enough approximate point for us.
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// Note that F must be in volume volA (the same as A)
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// (otherwise AF would meet a volume boundary!)
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// A <- F
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// E <- H
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//
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CurrentA_PointVelocity = ApproxIntersecPointV;
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CurrentE_Point = PointH;
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}
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else // not Intersects_FB
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{
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// There is NO intersection of FB with a volume boundary
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if(fin_section_depth[depth])
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{
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// If B is the original endpoint, this means that whatever
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// volume(s) intersected the original chord, none touch the
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// smaller chords we have used.
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// The value of 'IntersectedOrRecalculatedFT' returned is
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// likely not valid
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// Check on real final_section or SubEndSection
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//
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if( ((Second_half)&&(depth==0)) || (first_section) )
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{
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there_is_no_intersection = true; // real final_section
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}
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else
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{
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// end of subsection, not real final section
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// exit from the and go to the depth-1 level
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substep_no_p = param_substeps+2; // exit from the loop
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// but 'Second_half' is still true because we need to find
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// the 'CurrentE_point' for the next loop
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//
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Second_half = true;
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sub_final_section = true;
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}
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}
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else
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{
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if(depth==0)
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{
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// We must restore the original endpoint
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//
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CurrentA_PointVelocity = CurrentB_PointVelocity; // Got to B
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CurrentB_PointVelocity = CurveEndPointVelocity;
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SubStart_PointVelocity = CurrentA_PointVelocity;
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restoredFullEndpoint = true;
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}
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else
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{
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// We must restore the depth endpoint
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//
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CurrentA_PointVelocity = CurrentB_PointVelocity; // Got to B
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CurrentB_PointVelocity = *ptrInterMedFT[depth];
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SubStart_PointVelocity = CurrentA_PointVelocity;
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restoredFullEndpoint = true;
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}
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}
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} // Endif (Intersects_FB)
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} // Endif (Intersects_AF)
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// Ensure that the new endpoints are not further apart in space
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// than on the curve due to different errors in the integration
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//
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G4double linDistSq, curveDist;
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linDistSq = ( CurrentB_PointVelocity.GetPosition()
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- CurrentA_PointVelocity.GetPosition() ).mag2();
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curveDist = CurrentB_PointVelocity.GetCurveLength()
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- CurrentA_PointVelocity.GetCurveLength();
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// Change this condition for very strict parameters of propagation
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//
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if( curveDist*curveDist*(1+2* GetEpsilonStepFor()) < linDistSq )
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{
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// Re-integrate to obtain a new B
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//
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G4FieldTrack newEndPointFT=
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ReEstimateEndpoint( CurrentA_PointVelocity,
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CurrentB_PointVelocity,
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linDistSq, // to avoid recalculation
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curveDist );
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G4FieldTrack oldPointVelB = CurrentB_PointVelocity;
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CurrentB_PointVelocity = newEndPointFT;
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if ( (fin_section_depth[depth]) // real final section
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&&( first_section || ((Second_half)&&(depth==0)) ) )
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{
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recalculatedEndPoint = true;
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IntersectedOrRecalculatedFT = newEndPointFT;
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// So that we can return it, if it is the endpoint!
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}
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}
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if( curveDist < 0.0 )
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{
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G4cerr << "ERROR - G4MultiLevelLocator::EstimateIntersectionPoint()"
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<< G4endl
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<< " Error in advancing propagation." << G4endl;
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fVerboseLevel = 5; // Print out a maximum of information
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printStatus( CurrentA_PointVelocity, CurrentB_PointVelocity,
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-1.0, NewSafety, substep_no );
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G4cerr << " Point A (start) is " << CurrentA_PointVelocity
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<< G4endl;
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G4cerr << " Point B (end) is " << CurrentB_PointVelocity
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<< G4endl;
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G4cerr << " Curve distance is " << curveDist << G4endl;
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G4cerr << G4endl
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<< "The final curve point is not further along"
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<< " than the original!" << G4endl;
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if( recalculatedEndPoint )
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{
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G4cerr << "Recalculation of EndPoint was called with fEpsStep= "
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<< GetEpsilonStepFor() << G4endl;
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}
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G4cerr.precision(20);
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G4cerr << " Point A (Curve start) is " << CurveStartPointVelocity
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<< G4endl;
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G4cerr << " Point B (Curve end) is " << CurveEndPointVelocity
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<< G4endl;
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G4cerr << " Point A (Current start) is " << CurrentA_PointVelocity
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<< G4endl;
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G4cerr << " Point B (Current end) is " << CurrentB_PointVelocity
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<< G4endl;
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G4cerr << " Point S (Sub start) is " << SubStart_PointVelocity
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<< G4endl;
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G4cerr << " Point E (Trial Point) is " << CurrentE_Point
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<< G4endl;
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G4cerr << " Point F (Intersection) is " << ApproxIntersecPointV
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<< G4endl;
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G4cerr << " LocateIntersection parameters are : Substep no= "
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<< substep_no << G4endl;
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G4cerr << " Substep depth no= "<< substep_no_p << " Depth= "
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<< depth << G4endl;
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G4Exception("G4MultiLevelLocator::EstimateIntersectionPoint()",
|
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"FatalError", FatalException,
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"Error in advancing propagation.");
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}
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if(restoredFullEndpoint)
|
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{
|
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fin_section_depth[depth] = restoredFullEndpoint;
|
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restoredFullEndpoint = false;
|
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}
|
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} // EndIf ( E is close enough to the curve, ie point F. )
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// tests ChordAF_Vector.mag() <= maximum_lateral_displacement
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#ifdef G4DEBUG_LOCATE_INTERSECTION
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if( substep_no >= trigger_substepno_print )
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{
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G4cout << "Difficulty in converging in "
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<< "G4MultiLevelLocator::EstimateIntersectionPoint():"
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<< G4endl
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<< " Substep no = " << substep_no << G4endl;
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if( substep_no == trigger_substepno_print )
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{
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printStatus( CurveStartPointVelocity, CurveEndPointVelocity,
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-1.0, NewSafety, 0);
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}
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G4cout << " State of point A: ";
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printStatus( CurrentA_PointVelocity, CurrentA_PointVelocity,
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-1.0, NewSafety, substep_no-1, 0);
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G4cout << " State of point B: ";
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printStatus( CurrentA_PointVelocity, CurrentB_PointVelocity,
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-1.0, NewSafety, substep_no);
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}
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#endif
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substep_no++;
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substep_no_p++;
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} while ( ( ! found_approximate_intersection )
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&& ( ! there_is_no_intersection )
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&& ( substep_no_p <= param_substeps) ); // UNTIL found or
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// failed param substep
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first_section = false;
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if( (!found_approximate_intersection) && (!there_is_no_intersection) )
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{
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G4double did_len = std::abs( CurrentA_PointVelocity.GetCurveLength()
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- SubStart_PointVelocity.GetCurveLength());
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G4double all_len = std::abs( CurrentB_PointVelocity.GetCurveLength()
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- SubStart_PointVelocity.GetCurveLength());
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G4double stepLengthAB;
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G4ThreeVector PointGe;
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// Check if progress is too slow and if it possible to go deeper,
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// then halve the step if so
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//
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if( ( ( did_len )<fraction_done*all_len)
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&& (depth<max_depth) && (!sub_final_section) )
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{
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Second_half=false;
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depth++;
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G4double Sub_len = (all_len-did_len)/(2.);
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G4FieldTrack start = CurrentA_PointVelocity;
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G4MagInt_Driver* integrDriver
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= GetChordFinderFor()->GetIntegrationDriver();
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integrDriver->AccurateAdvance(start, Sub_len, GetEpsilonStepFor());
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*ptrInterMedFT[depth] = start;
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CurrentB_PointVelocity = *ptrInterMedFT[depth];
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// Adjust 'SubStartPoint' to calculate the 'did_length' in next loop
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//
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SubStart_PointVelocity = CurrentA_PointVelocity;
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// Find new trial intersection point needed at start of the loop
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//
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G4ThreeVector Point_A = CurrentA_PointVelocity.GetPosition();
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G4ThreeVector SubE_point = CurrentB_PointVelocity.GetPosition();
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GetNavigatorFor()->LocateGlobalPointWithinVolume(Point_A);
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G4bool Intersects_AB = IntersectChord(Point_A, SubE_point,
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NewSafety, fPreviousSafety,
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fPreviousSftOrigin,stepLengthAB,
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PointGe);
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if( Intersects_AB )
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{
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last_AF_intersection = Intersects_AB;
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CurrentE_Point = PointGe;
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fin_section_depth[depth]=true;
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}
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else
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{
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// No intersection found for first part of curve
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// (CurrentA,InterMedPoint[depth]). Go to the second part
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//
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Second_half = true;
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}
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} // if did_len
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if( (Second_half)&&(depth!=0) )
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{
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// Second part of curve (InterMed[depth],Intermed[depth-1]) )
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// On the depth-1 level normally we are on the 'second_half'
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Second_half = true;
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// Find new trial intersection point needed at start of the loop
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//
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SubStart_PointVelocity = *ptrInterMedFT[depth];
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CurrentA_PointVelocity = *ptrInterMedFT[depth];
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CurrentB_PointVelocity = *ptrInterMedFT[depth-1];
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// Ensure that the new endpoints are not further apart in space
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// than on the curve due to different errors in the integration
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//
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G4double linDistSq, curveDist;
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linDistSq = ( CurrentB_PointVelocity.GetPosition()
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- CurrentA_PointVelocity.GetPosition() ).mag2();
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curveDist = CurrentB_PointVelocity.GetCurveLength()
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- CurrentA_PointVelocity.GetCurveLength();
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if( curveDist*curveDist*(1+2*GetEpsilonStepFor() ) < linDistSq )
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{
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// Re-integrate to obtain a new B
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//
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G4FieldTrack newEndPointFT=
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ReEstimateEndpoint( CurrentA_PointVelocity,
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CurrentB_PointVelocity,
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linDistSq, // to avoid recalculation
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curveDist );
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G4FieldTrack oldPointVelB = CurrentB_PointVelocity;
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CurrentB_PointVelocity = newEndPointFT;
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if (depth==1)
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{
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recalculatedEndPoint = true;
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IntersectedOrRecalculatedFT = newEndPointFT;
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// So that we can return it, if it is the endpoint!
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}
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}
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G4ThreeVector Point_A = CurrentA_PointVelocity.GetPosition();
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G4ThreeVector SubE_point = CurrentB_PointVelocity.GetPosition();
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GetNavigatorFor()->LocateGlobalPointWithinVolume(Point_A);
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G4bool Intersects_AB = IntersectChord(Point_A, SubE_point, NewSafety,
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fPreviousSafety,
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fPreviousSftOrigin,stepLengthAB,
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PointGe);
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if( Intersects_AB )
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{
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last_AF_intersection = Intersects_AB;
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CurrentE_Point = PointGe;
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}
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depth--;
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fin_section_depth[depth]=true;
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}
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} // if(!found_aproximate_intersection)
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} while ( ( ! found_approximate_intersection )
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&& ( ! there_is_no_intersection )
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&& ( substep_no <= max_substeps) ); // UNTIL found or failed
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if( substep_no > max_no_seen )
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{
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max_no_seen = substep_no;
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if( max_no_seen > warn_substeps )
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{
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trigger_substepno_print = max_no_seen-20; // Want to see last 20 steps
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}
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}
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if( ( substep_no >= max_substeps)
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&& !there_is_no_intersection
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&& !found_approximate_intersection )
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{
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G4cerr << "WARNING - G4MultiLevelLocator::EstimateIntersectionPoint()"
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<< G4endl
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<< " Convergence is requiring too many substeps: "
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<< substep_no << G4endl;
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G4cerr << " Abandoning effort to intersect. " << G4endl;
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G4cerr << " Information on start & current step follows in cout."
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<< G4endl;
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G4cout << "WARNING - G4MultiLevelLocator::EstimateIntersectionPoint()"
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<< G4endl
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<< " Convergence is requiring too many substeps: "
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<< substep_no << G4endl;
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G4cout << " Found intersection = "
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<< found_approximate_intersection << G4endl
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<< " Intersection exists = "
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<< !there_is_no_intersection << G4endl;
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G4cout << " Start and Endpoint of Requested Step:" << G4endl;
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printStatus( CurveStartPointVelocity, CurveEndPointVelocity,
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-1.0, NewSafety, 0);
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G4cout << G4endl;
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G4cout << " 'Bracketing' starting and endpoint of current Sub-Step"
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<< G4endl;
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printStatus( CurrentA_PointVelocity, CurrentA_PointVelocity,
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-1.0, NewSafety, substep_no-1);
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printStatus( CurrentA_PointVelocity, CurrentB_PointVelocity,
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-1.0, NewSafety, substep_no);
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G4cout << G4endl;
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#ifdef FUTURE_CORRECTION
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// Attempt to correct the results of the method // FIX - TODO
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if ( ! found_approximate_intersection )
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{
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recalculatedEndPoint = true;
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// Return the further valid intersection point -- potentially A ??
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// JA/19 Jan 2006
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IntersectedOrRecalculatedFT = CurrentA_PointVelocity;
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G4cout << "WARNING - G4MultiLevelLocator::EstimateIntersectionPoint()"
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<< G4endl
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<< " Did not convergence after " << substep_no
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<< " substeps." << G4endl;
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G4cout << " The endpoint was adjused to pointA resulting"
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<< G4endl
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<< " from the last substep: " << CurrentA_PointVelocity
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<< G4endl;
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}
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#endif
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G4cout.precision( 10 );
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G4double done_len = CurrentA_PointVelocity.GetCurveLength();
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G4double full_len = CurveEndPointVelocity.GetCurveLength();
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G4cout << "ERROR - G4MultiLevelLocator::EstimateIntersectionPoint()"
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<< G4endl
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<< " Undertaken only length: " << done_len
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<< " out of " << full_len << " required." << G4endl;
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G4cout << " Remaining length = " << full_len - done_len << G4endl;
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G4Exception("G4MultiLevelLocator::EstimateIntersectionPoint()",
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"UnableToLocateIntersection", FatalException,
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"Too many substeps while trying to locate intersection.");
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}
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else if( substep_no >= warn_substeps )
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{
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G4int oldprc= G4cout.precision( 10 );
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G4cout << "WARNING - G4MultiLevelLocator::EstimateIntersectionPoint()"
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<< G4endl
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<< " Undertaken length: "
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<< CurrentB_PointVelocity.GetCurveLength();
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G4cout << " - Needed: " << substep_no << " substeps." << G4endl
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<< " Warning level = " << warn_substeps
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<< " and maximum substeps = " << max_substeps << G4endl;
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G4Exception("G4MultiLevelLocator::EstimateIntersectionPoint()",
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"DifficultyToLocateIntersection", JustWarning,
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"Many substeps while trying to locate intersection.");
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G4cout.precision( oldprc );
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}
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return !there_is_no_intersection; // Success or failure
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}
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