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geant4/source/geometry/navigation/src/G4MultiLevelLocator.cc
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2016-06-09 15:58:43 +02:00

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// $Id: G4MultiLevelLocator.cc,v 1.5 2008/12/11 10:01:02 tnikitin Exp $
// GEANT4 tag $Name: geant4-09-02 $
//
// Class G4MultiLevelLocator implementation
//
// 27.10.08 - Tatiana Nikitina.
// ---------------------------------------------------------------------------
#include <iomanip>
#include "G4ios.hh"
#include "G4MultiLevelLocator.hh"
G4MultiLevelLocator::G4MultiLevelLocator(G4Navigator *theNavigator)
: G4VIntersectionLocator(theNavigator)
{
// In case of too slow progress in finding Intersection Point
// intermediates Points on the Track must be stored.
// Initialise the array of Pointers [max_depth+1] to do this
G4ThreeVector zeroV(0.0,0.0,0.0);
for (G4int idepth=0; idepth<max_depth+1; idepth++ )
{
ptrInterMedFT[ idepth ] = new G4FieldTrack( zeroV, zeroV, 0., 0., 0., 0.);
}
}
G4MultiLevelLocator::~G4MultiLevelLocator()
{
for ( G4int idepth=0; idepth<max_depth+1; idepth++)
{
delete ptrInterMedFT[idepth];
}
}
// --------------------------------------------------------------------------
// G4bool G4PropagatorInField::LocateIntersectionPoint(
// const G4FieldTrack& CurveStartPointVelocity, // A
// const G4FieldTrack& CurveEndPointVelocity, // B
// const G4ThreeVector& TrialPoint, // E
// G4FieldTrack& IntersectedOrRecalculated // Output
// G4bool& recalculated ) // Out
// --------------------------------------------------------------------------
//
// Function that returns the intersection of the true path with the surface
// of the current volume (either the external one or the inner one with one
// of the daughters:
//
// A = Initial point
// B = another point
//
// Both A and B are assumed to be on the true path:
//
// E is the first point of intersection of the chord AB with
// a volume other than A (on the surface of A or of a daughter)
//
// Convention of Use :
// i) If it returns "true", then IntersectionPointVelocity is set
// to the approximate intersection point.
// ii) If it returns "false", no intersection was found.
// The validity of IntersectedOrRecalculated depends on 'recalculated'
// a) if latter is false, then IntersectedOrRecalculated is invalid.
// b) if latter is true, then IntersectedOrRecalculated is
// the new endpoint, due to a re-integration.
// --------------------------------------------------------------------------
// NOTE: implementation taken from G4PropagatorInField
//
G4bool G4MultiLevelLocator::EstimateIntersectionPoint(
const G4FieldTrack& CurveStartPointVelocity, // A
const G4FieldTrack& CurveEndPointVelocity, // B
const G4ThreeVector& TrialPoint, // E
G4FieldTrack& IntersectedOrRecalculatedFT, // Output
G4bool& recalculatedEndPoint, // Out
G4double &fPreviousSafety, // In/Out
G4ThreeVector &fPreviousSftOrigin) // In/Out
{
// Find Intersection Point ( A, B, E ) of true path AB - start at E.
G4bool found_approximate_intersection = false;
G4bool there_is_no_intersection = false;
G4FieldTrack CurrentA_PointVelocity = CurveStartPointVelocity;
G4FieldTrack CurrentB_PointVelocity = CurveEndPointVelocity;
G4ThreeVector CurrentE_Point = TrialPoint;
G4FieldTrack ApproxIntersecPointV(CurveEndPointVelocity); // FT-Def-Construct
G4double NewSafety = 0.0;
G4bool last_AF_intersection = false;
// G4bool final_section= true; // Shows whether current section is last
// (i.e. B=full end)
G4bool first_section = true;
recalculatedEndPoint = false;
G4bool restoredFullEndpoint = false;
G4int substep_no = 0;
// Limits for substep number
//
const G4int max_substeps= 10000; // Test 120 (old value 100 )
const G4int warn_substeps= 1000; // 100
// Statistics for substeps
//
static G4int max_no_seen= -1;
static G4int trigger_substepno_print= warn_substeps - 20 ;
//--------------------------------------------------------------------------
// Algorithm for the case if progress in founding intersection is too slow.
// Process is defined too slow if after N=param_substeps advances on the
// path, it will be only 'fraction_done' of the total length.
// In this case the remaining length is divided in two half and
// the loop is restarted for each half.
// If progress is still too slow, the division in two halfs continue
// until 'max_depth'.
//--------------------------------------------------------------------------
const G4int param_substeps=10; // Test value for the maximum number
// of substeps
const G4double fraction_done=0.3;
G4bool Second_half = false; // First half or second half of divided step
// We need to know this for the 'final_section':
// real 'final_section' or first half 'final_section'
// In algorithm it is considered that the 'Second_half' is true
// and it becomes false only if we are in the first-half of level
// depthness or if we are in the first section
G4int depth=0; // Depth counts how many subdivisions of initial step made
#ifdef G4DEBUG_FIELD
static G4double tolerance= 1.0e-8;
G4ThreeVector StartPosition= CurveStartPointVelocity.GetPosition();
if( (TrialPoint - StartPosition).mag() < tolerance * mm )
{
G4cerr << "WARNING - G4MultiLevelLocator::EstimateIntersectionPoint()"
<< G4endl
<< " Intermediate F point is on top of starting point A."
<< G4endl;
G4Exception("G4MultiLevelLocator::EstimateIntersectionPoint()",
"IntersectionPointIsAtStart", JustWarning,
"Intersection point F is exactly at start point A." );
}
#endif
// Intermediates Points on the Track = Subdivided Points must be stored.
// Give the initial values to 'InterMedFt'
// Important is 'ptrInterMedFT[0]', it saves the 'EndCurvePoint'
//
*ptrInterMedFT[0] = CurveEndPointVelocity;
for (G4int idepth=1; idepth<max_depth+1; idepth++ )
{
*ptrInterMedFT[idepth]=CurveStartPointVelocity;
}
// Final_section boolean store
//
G4bool fin_section_depth[max_depth];
for (G4int idepth=0; idepth<max_depth; idepth++ )
{
fin_section_depth[idepth]=true;
}
// 'SubStartPoint' is needed to calculate the length of the divided step
//
G4FieldTrack SubStart_PointVelocity = CurveStartPointVelocity;
do
{
G4int substep_no_p = 0;
G4bool sub_final_section = false; // the same as final_section,
// but for 'sub_section'
SubStart_PointVelocity = CurrentA_PointVelocity;
do // REPEAT param
{
G4ThreeVector Point_A = CurrentA_PointVelocity.GetPosition();
G4ThreeVector Point_B = CurrentB_PointVelocity.GetPosition();
// F = a point on true AB path close to point E
// (the closest if possible)
//
ApproxIntersecPointV = GetChordFinderFor()
->ApproxCurvePointV( CurrentA_PointVelocity,
CurrentB_PointVelocity,
CurrentE_Point,
GetEpsilonStepFor());
// The above method is the key & most intuitive part ...
#ifdef G4DEBUG_FIELD
if( ApproxIntersecPointV.GetCurveLength() >
CurrentB_PointVelocity.GetCurveLength() * (1.0 + tolerance) )
{
G4cerr << "ERROR - G4MultiLevelLocator::EstimateIntersectionPoint()"
<< G4endl
<< " Intermediate F point is more advanced than"
<< " endpoint B." << G4endl;
G4Exception("G4multiLevelLocator::EstimateIntersectionPoint()",
"IntermediatePointConfusion", FatalException,
"Intermediate F point is past end B point" );
}
#endif
G4ThreeVector CurrentF_Point= ApproxIntersecPointV.GetPosition();
// First check whether EF is small - then F is a good approx. point
// Calculate the length and direction of the chord AF
//
G4ThreeVector ChordEF_Vector = CurrentF_Point - CurrentE_Point;
if ( ChordEF_Vector.mag2() <= sqr(GetDeltaIntersectionFor()) )
{
found_approximate_intersection = true;
// Create the "point" return value
//
IntersectedOrRecalculatedFT = ApproxIntersecPointV;
IntersectedOrRecalculatedFT.SetPosition( CurrentE_Point );
if ( GetAdjustementOfFoundIntersection() )
{
// Try to Get Correction of IntersectionPoint using SurfaceNormal()
//
G4ThreeVector IP;
G4ThreeVector MomentumDir=ApproxIntersecPointV.GetMomentumDirection();
G4bool goodCorrection = AdjustmentOfFoundIntersection(Point_A,
CurrentE_Point, CurrentF_Point, MomentumDir,
last_AF_intersection, IP, NewSafety,
fPreviousSafety, fPreviousSftOrigin );
if ( goodCorrection )
{
IntersectedOrRecalculatedFT = ApproxIntersecPointV;
IntersectedOrRecalculatedFT.SetPosition(IP);
}
}
// Note: in order to return a point on the boundary,
// we must return E. But it is F on the curve.
// So we must "cheat": we are using the position at point E
// and the velocity at point F !!!
//
// This must limit the length we can allow for displacement!
}
else // E is NOT close enough to the curve (ie point F)
{
// Check whether any volumes are encountered by the chord AF
// ---------------------------------------------------------
// First relocate to restore any Voxel etc information
// in the Navigator before calling ComputeStep()
//
GetNavigatorFor()->LocateGlobalPointWithinVolume( Point_A );
G4ThreeVector PointG; // Candidate intersection point
G4double stepLengthAF;
G4bool Intersects_AF = IntersectChord( Point_A, CurrentF_Point,
NewSafety,fPreviousSafety,
fPreviousSftOrigin,
stepLengthAF,
PointG );
last_AF_intersection = Intersects_AF;
if( Intersects_AF )
{
// G is our new Candidate for the intersection point.
// It replaces "E" and we will repeat the test to see if
// it is a good enough approximate point for us.
// B <- F
// E <- G
//
CurrentB_PointVelocity = ApproxIntersecPointV;
CurrentE_Point = PointG;
// By moving point B, must take care if current
// AF has no intersection to try current FB!!
//
fin_section_depth[depth]=false;
#ifdef G4VERBOSE
if( fVerboseLevel > 3 )
{
G4cout << "G4PiF::LI> Investigating intermediate point"
<< " at s=" << ApproxIntersecPointV.GetCurveLength()
<< " on way to full s="
<< CurveEndPointVelocity.GetCurveLength() << G4endl;
}
#endif
}
else // not Intersects_AF
{
// In this case:
// There is NO intersection of AF with a volume boundary.
// We must continue the search in the segment FB!
//
GetNavigatorFor()->LocateGlobalPointWithinVolume( CurrentF_Point );
G4double stepLengthFB;
G4ThreeVector PointH;
// Check whether any volumes are encountered by the chord FB
// ---------------------------------------------------------
G4bool Intersects_FB = IntersectChord( CurrentF_Point, Point_B,
NewSafety,fPreviousSafety,
fPreviousSftOrigin,
stepLengthFB,
PointH );
if( Intersects_FB )
{
// There is an intersection of FB with a volume boundary
// H <- First Intersection of Chord FB
// H is our new Candidate for the intersection point.
// It replaces "E" and we will repeat the test to see if
// it is a good enough approximate point for us.
// Note that F must be in volume volA (the same as A)
// (otherwise AF would meet a volume boundary!)
// A <- F
// E <- H
//
CurrentA_PointVelocity = ApproxIntersecPointV;
CurrentE_Point = PointH;
}
else // not Intersects_FB
{
// There is NO intersection of FB with a volume boundary
if(fin_section_depth[depth])
{
// If B is the original endpoint, this means that whatever
// volume(s) intersected the original chord, none touch the
// smaller chords we have used.
// The value of 'IntersectedOrRecalculatedFT' returned is
// likely not valid
// Check on real final_section or SubEndSection
//
if( ((Second_half)&&(depth==0)) || (first_section) )
{
there_is_no_intersection = true; // real final_section
}
else
{
// end of subsection, not real final section
// exit from the and go to the depth-1 level
substep_no_p = param_substeps+2; // exit from the loop
// but 'Second_half' is still true because we need to find
// the 'CurrentE_point' for the next loop
//
Second_half = true;
sub_final_section = true;
}
}
else
{
if(depth==0)
{
// We must restore the original endpoint
//
CurrentA_PointVelocity = CurrentB_PointVelocity; // Got to B
CurrentB_PointVelocity = CurveEndPointVelocity;
SubStart_PointVelocity = CurrentA_PointVelocity;
restoredFullEndpoint = true;
}
else
{
// We must restore the depth endpoint
//
CurrentA_PointVelocity = CurrentB_PointVelocity; // Got to B
CurrentB_PointVelocity = *ptrInterMedFT[depth];
SubStart_PointVelocity = CurrentA_PointVelocity;
restoredFullEndpoint = true;
}
}
} // Endif (Intersects_FB)
} // Endif (Intersects_AF)
// Ensure that the new endpoints are not further apart in space
// than on the curve due to different errors in the integration
//
G4double linDistSq, curveDist;
linDistSq = ( CurrentB_PointVelocity.GetPosition()
- CurrentA_PointVelocity.GetPosition() ).mag2();
curveDist = CurrentB_PointVelocity.GetCurveLength()
- CurrentA_PointVelocity.GetCurveLength();
// Change this condition for very strict parameters of propagation
//
if( curveDist*curveDist*(1+2* GetEpsilonStepFor()) < linDistSq )
{
// Re-integrate to obtain a new B
//
G4FieldTrack newEndPointFT=
ReEstimateEndpoint( CurrentA_PointVelocity,
CurrentB_PointVelocity,
linDistSq, // to avoid recalculation
curveDist );
G4FieldTrack oldPointVelB = CurrentB_PointVelocity;
CurrentB_PointVelocity = newEndPointFT;
if ( (fin_section_depth[depth]) // real final section
&&( first_section || ((Second_half)&&(depth==0)) ) )
{
recalculatedEndPoint = true;
IntersectedOrRecalculatedFT = newEndPointFT;
// So that we can return it, if it is the endpoint!
}
}
if( curveDist < 0.0 )
{
G4cerr << "ERROR - G4MultiLevelLocator::EstimateIntersectionPoint()"
<< G4endl
<< " Error in advancing propagation." << G4endl;
fVerboseLevel = 5; // Print out a maximum of information
printStatus( CurrentA_PointVelocity, CurrentB_PointVelocity,
-1.0, NewSafety, substep_no );
G4cerr << " Point A (start) is " << CurrentA_PointVelocity
<< G4endl;
G4cerr << " Point B (end) is " << CurrentB_PointVelocity
<< G4endl;
G4cerr << " Curve distance is " << curveDist << G4endl;
G4cerr << G4endl
<< "The final curve point is not further along"
<< " than the original!" << G4endl;
if( recalculatedEndPoint )
{
G4cerr << "Recalculation of EndPoint was called with fEpsStep= "
<< GetEpsilonStepFor() << G4endl;
}
G4cerr.precision(20);
G4cerr << " Point A (Curve start) is " << CurveStartPointVelocity
<< G4endl;
G4cerr << " Point B (Curve end) is " << CurveEndPointVelocity
<< G4endl;
G4cerr << " Point A (Current start) is " << CurrentA_PointVelocity
<< G4endl;
G4cerr << " Point B (Current end) is " << CurrentB_PointVelocity
<< G4endl;
G4cerr << " Point S (Sub start) is " << SubStart_PointVelocity
<< G4endl;
G4cerr << " Point E (Trial Point) is " << CurrentE_Point
<< G4endl;
G4cerr << " Point F (Intersection) is " << ApproxIntersecPointV
<< G4endl;
G4cerr << " LocateIntersection parameters are : Substep no= "
<< substep_no << G4endl;
G4cerr << " Substep depth no= "<< substep_no_p << " Depth= "
<< depth << G4endl;
G4Exception("G4MultiLevelLocator::EstimateIntersectionPoint()",
"FatalError", FatalException,
"Error in advancing propagation.");
}
if(restoredFullEndpoint)
{
fin_section_depth[depth] = restoredFullEndpoint;
restoredFullEndpoint = false;
}
} // EndIf ( E is close enough to the curve, ie point F. )
// tests ChordAF_Vector.mag() <= maximum_lateral_displacement
#ifdef G4DEBUG_LOCATE_INTERSECTION
if( substep_no >= trigger_substepno_print )
{
G4cout << "Difficulty in converging in "
<< "G4MultiLevelLocator::EstimateIntersectionPoint():"
<< G4endl
<< " Substep no = " << substep_no << G4endl;
if( substep_no == trigger_substepno_print )
{
printStatus( CurveStartPointVelocity, CurveEndPointVelocity,
-1.0, NewSafety, 0);
}
G4cout << " State of point A: ";
printStatus( CurrentA_PointVelocity, CurrentA_PointVelocity,
-1.0, NewSafety, substep_no-1, 0);
G4cout << " State of point B: ";
printStatus( CurrentA_PointVelocity, CurrentB_PointVelocity,
-1.0, NewSafety, substep_no);
}
#endif
substep_no++;
substep_no_p++;
} while ( ( ! found_approximate_intersection )
&& ( ! there_is_no_intersection )
&& ( substep_no_p <= param_substeps) ); // UNTIL found or
// failed param substep
first_section = false;
if( (!found_approximate_intersection) && (!there_is_no_intersection) )
{
G4double did_len = std::abs( CurrentA_PointVelocity.GetCurveLength()
- SubStart_PointVelocity.GetCurveLength());
G4double all_len = std::abs( CurrentB_PointVelocity.GetCurveLength()
- SubStart_PointVelocity.GetCurveLength());
G4double stepLengthAB;
G4ThreeVector PointGe;
// Check if progress is too slow and if it possible to go deeper,
// then halve the step if so
//
if( ( ( did_len )<fraction_done*all_len)
&& (depth<max_depth) && (!sub_final_section) )
{
Second_half=false;
depth++;
G4double Sub_len = (all_len-did_len)/(2.);
G4FieldTrack start = CurrentA_PointVelocity;
G4MagInt_Driver* integrDriver
= GetChordFinderFor()->GetIntegrationDriver();
integrDriver->AccurateAdvance(start, Sub_len, GetEpsilonStepFor());
*ptrInterMedFT[depth] = start;
CurrentB_PointVelocity = *ptrInterMedFT[depth];
// Adjust 'SubStartPoint' to calculate the 'did_length' in next loop
//
SubStart_PointVelocity = CurrentA_PointVelocity;
// Find new trial intersection point needed at start of the loop
//
G4ThreeVector Point_A = CurrentA_PointVelocity.GetPosition();
G4ThreeVector SubE_point = CurrentB_PointVelocity.GetPosition();
GetNavigatorFor()->LocateGlobalPointWithinVolume(Point_A);
G4bool Intersects_AB = IntersectChord(Point_A, SubE_point,
NewSafety, fPreviousSafety,
fPreviousSftOrigin,stepLengthAB,
PointGe);
if( Intersects_AB )
{
last_AF_intersection = Intersects_AB;
CurrentE_Point = PointGe;
fin_section_depth[depth]=true;
}
else
{
// No intersection found for first part of curve
// (CurrentA,InterMedPoint[depth]). Go to the second part
//
Second_half = true;
}
} // if did_len
if( (Second_half)&&(depth!=0) )
{
// Second part of curve (InterMed[depth],Intermed[depth-1]) )
// On the depth-1 level normally we are on the 'second_half'
Second_half = true;
// Find new trial intersection point needed at start of the loop
//
SubStart_PointVelocity = *ptrInterMedFT[depth];
CurrentA_PointVelocity = *ptrInterMedFT[depth];
CurrentB_PointVelocity = *ptrInterMedFT[depth-1];
// Ensure that the new endpoints are not further apart in space
// than on the curve due to different errors in the integration
//
G4double linDistSq, curveDist;
linDistSq = ( CurrentB_PointVelocity.GetPosition()
- CurrentA_PointVelocity.GetPosition() ).mag2();
curveDist = CurrentB_PointVelocity.GetCurveLength()
- CurrentA_PointVelocity.GetCurveLength();
if( curveDist*curveDist*(1+2*GetEpsilonStepFor() ) < linDistSq )
{
// Re-integrate to obtain a new B
//
G4FieldTrack newEndPointFT=
ReEstimateEndpoint( CurrentA_PointVelocity,
CurrentB_PointVelocity,
linDistSq, // to avoid recalculation
curveDist );
G4FieldTrack oldPointVelB = CurrentB_PointVelocity;
CurrentB_PointVelocity = newEndPointFT;
if (depth==1)
{
recalculatedEndPoint = true;
IntersectedOrRecalculatedFT = newEndPointFT;
// So that we can return it, if it is the endpoint!
}
}
G4ThreeVector Point_A = CurrentA_PointVelocity.GetPosition();
G4ThreeVector SubE_point = CurrentB_PointVelocity.GetPosition();
GetNavigatorFor()->LocateGlobalPointWithinVolume(Point_A);
G4bool Intersects_AB = IntersectChord(Point_A, SubE_point, NewSafety,
fPreviousSafety,
fPreviousSftOrigin,stepLengthAB,
PointGe);
if( Intersects_AB )
{
last_AF_intersection = Intersects_AB;
CurrentE_Point = PointGe;
}
depth--;
fin_section_depth[depth]=true;
}
} // if(!found_aproximate_intersection)
} while ( ( ! found_approximate_intersection )
&& ( ! there_is_no_intersection )
&& ( substep_no <= max_substeps) ); // UNTIL found or failed
if( substep_no > max_no_seen )
{
max_no_seen = substep_no;
if( max_no_seen > warn_substeps )
{
trigger_substepno_print = max_no_seen-20; // Want to see last 20 steps
}
}
if( ( substep_no >= max_substeps)
&& !there_is_no_intersection
&& !found_approximate_intersection )
{
G4cerr << "WARNING - G4MultiLevelLocator::EstimateIntersectionPoint()"
<< G4endl
<< " Convergence is requiring too many substeps: "
<< substep_no << G4endl;
G4cerr << " Abandoning effort to intersect. " << G4endl;
G4cerr << " Information on start & current step follows in cout."
<< G4endl;
G4cout << "WARNING - G4MultiLevelLocator::EstimateIntersectionPoint()"
<< G4endl
<< " Convergence is requiring too many substeps: "
<< substep_no << G4endl;
G4cout << " Found intersection = "
<< found_approximate_intersection << G4endl
<< " Intersection exists = "
<< !there_is_no_intersection << G4endl;
G4cout << " Start and Endpoint of Requested Step:" << G4endl;
printStatus( CurveStartPointVelocity, CurveEndPointVelocity,
-1.0, NewSafety, 0);
G4cout << G4endl;
G4cout << " 'Bracketing' starting and endpoint of current Sub-Step"
<< G4endl;
printStatus( CurrentA_PointVelocity, CurrentA_PointVelocity,
-1.0, NewSafety, substep_no-1);
printStatus( CurrentA_PointVelocity, CurrentB_PointVelocity,
-1.0, NewSafety, substep_no);
G4cout << G4endl;
#ifdef FUTURE_CORRECTION
// Attempt to correct the results of the method // FIX - TODO
if ( ! found_approximate_intersection )
{
recalculatedEndPoint = true;
// Return the further valid intersection point -- potentially A ??
// JA/19 Jan 2006
IntersectedOrRecalculatedFT = CurrentA_PointVelocity;
G4cout << "WARNING - G4MultiLevelLocator::EstimateIntersectionPoint()"
<< G4endl
<< " Did not convergence after " << substep_no
<< " substeps." << G4endl;
G4cout << " The endpoint was adjused to pointA resulting"
<< G4endl
<< " from the last substep: " << CurrentA_PointVelocity
<< G4endl;
}
#endif
G4cout.precision( 10 );
G4double done_len = CurrentA_PointVelocity.GetCurveLength();
G4double full_len = CurveEndPointVelocity.GetCurveLength();
G4cout << "ERROR - G4MultiLevelLocator::EstimateIntersectionPoint()"
<< G4endl
<< " Undertaken only length: " << done_len
<< " out of " << full_len << " required." << G4endl;
G4cout << " Remaining length = " << full_len - done_len << G4endl;
G4Exception("G4MultiLevelLocator::EstimateIntersectionPoint()",
"UnableToLocateIntersection", FatalException,
"Too many substeps while trying to locate intersection.");
}
else if( substep_no >= warn_substeps )
{
G4int oldprc= G4cout.precision( 10 );
G4cout << "WARNING - G4MultiLevelLocator::EstimateIntersectionPoint()"
<< G4endl
<< " Undertaken length: "
<< CurrentB_PointVelocity.GetCurveLength();
G4cout << " - Needed: " << substep_no << " substeps." << G4endl
<< " Warning level = " << warn_substeps
<< " and maximum substeps = " << max_substeps << G4endl;
G4Exception("G4MultiLevelLocator::EstimateIntersectionPoint()",
"DifficultyToLocateIntersection", JustWarning,
"Many substeps while trying to locate intersection.");
G4cout.precision( oldprc );
}
return !there_is_no_intersection; // Success or failure
}