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geant4/source/geometry/management/include/G4Region.hh
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2016-06-09 15:58:43 +02:00

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//
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//
//
// $Id: G4Region.hh,v 1.20 2008/07/10 09:46:01 gcosmo Exp $
// GEANT4 tag $Name: geant4-09-02 $
//
// class G4Region
//
// Class description:
//
// Defines a region or a group of regions in the detector geometry
// setup, sharing properties associated to materials or production
// cuts which may affect or bias specific physics processes.
// History:
// 18.09.02 G.Cosmo Initial version
// --------------------------------------------------------------------
#ifndef G4REGION_HH
#define G4REGION_HH
class G4ProductionCuts;
class G4LogicalVolume;
class G4Material;
class G4VUserRegionInformation;
class G4MaterialCutsCouple;
class G4UserLimits;
class G4FastSimulationManager;
class G4VPhysicalVolume;
class G4UserSteppingAction;
#include <vector>
#include <map>
#include <algorithm>
#include "G4Types.hh"
#include "G4String.hh"
class G4Region
{
typedef std::vector<G4LogicalVolume*> G4RootLVList;
typedef std::vector<G4Material*> G4MaterialList;
typedef std::pair<G4Material*,G4MaterialCutsCouple*> G4MaterialCouplePair;
typedef std::map<G4Material*,G4MaterialCutsCouple*> G4MaterialCoupleMap;
public: // with description
G4Region(const G4String& name);
virtual ~G4Region();
inline G4bool operator==(const G4Region& rg) const;
// Equality defined by address only.
void AddRootLogicalVolume(G4LogicalVolume* lv);
void RemoveRootLogicalVolume(G4LogicalVolume* lv, G4bool scan=true);
// Add/remove root logical volumes and set/reset their
// daughters flags as regions. They also recompute the
// materials list for the region.
inline void SetName(const G4String& name);
inline const G4String& GetName() const;
// Set/get region's name.
inline void RegionModified(G4bool flag);
inline G4bool IsModified() const;
// Accessors to flag identifying if a region has been modified
// (and still cuts needs to be computed) or not.
inline void SetProductionCuts(G4ProductionCuts* cut);
inline G4ProductionCuts* GetProductionCuts() const;
inline std::vector<G4LogicalVolume*>::iterator
GetRootLogicalVolumeIterator();
inline std::vector<G4Material*>::const_iterator
GetMaterialIterator() const;
// Return iterators to lists of root logical volumes and materials.
inline size_t GetNumberOfMaterials() const;
inline size_t GetNumberOfRootVolumes() const;
// Return the number of elements in the lists of materials and
// root logical volumes.
void UpdateMaterialList();
// Clears material list and recomputes it looping through
// each root logical volume in the region.
void ClearMaterialList();
// Clears the material list.
void ScanVolumeTree(G4LogicalVolume* lv, G4bool region);
// Scans recursively the 'lv' logical volume tree, retrieves
// and places all materials in the list if becoming a region.
inline void SetUserInformation(G4VUserRegionInformation* ui);
inline G4VUserRegionInformation* GetUserInformation() const;
// Set and Get methods for user information.
inline void SetUserLimits(G4UserLimits* ul);
inline G4UserLimits* GetUserLimits() const;
// Set and Get methods for userL-limits associated to a region.
// Once user-limits are set, it will propagate to daughter volumes.
inline void ClearMap();
// Reset G4MaterialCoupleMap
inline void RegisterMaterialCouplePair(G4Material* mat,
G4MaterialCutsCouple* couple);
// Method invoked by G4ProductionCutsTable to register the pair.
inline G4MaterialCutsCouple* FindCouple(G4Material* mat);
// Find a G4MaterialCutsCouple which corresponds to the material
// in this region.
inline void SetFastSimulationManager(G4FastSimulationManager* fsm);
inline G4FastSimulationManager* GetFastSimulationManager() const;
// Set and Get methods for G4FastSimulationManager.
// The root logical volume that has the region with G4FastSimulationManager
// becomes an envelope of fast simulation.
void ClearFastSimulationManager();
// Set G4FastSimulationManager pointer to the one for the parent region
// if it exists. Otherwise set to null.
inline G4VPhysicalVolume* GetWorldPhysical() const;
// Get method for the world physical volume which this region
// belongs to. A valid pointer will be assigned by G4RunManagerKernel
// through G4RegionStore when the geometry is to be closed. Thus, this
// pointer may be incorrect at PreInit and Idle state. If the pointer
// is null at the proper state, this particular region does not belong
// to any world (maybe not assigned to any volume, etc.).
void SetWorld(G4VPhysicalVolume* wp);
// Set the world physical volume if this region belongs to this world.
// If wp is null, reset the pointer.
G4bool BelongsTo(G4VPhysicalVolume* thePhys) const;
// Returns whether this region belongs to the given physical volume
// (recursively scanned to the bottom of the hierarchy).
G4Region* GetParentRegion(G4bool& unique) const;
// Returns a region that contains this region. Otherwise null returned.
// Flag 'unique' is true if there is only one parent region containing
// the current region.
inline void SetRegionalSteppingAction(G4UserSteppingAction* rusa);
inline G4UserSteppingAction* GetRegionalSteppingAction() const;
// Set/Get method of the regional user stepping action
public: // without description
G4Region(__void__&);
// Fake default constructor for usage restricted to direct object
// persistency for clients requiring preallocation of memory for
// persistifiable objects.
private:
G4Region(const G4Region&);
G4Region& operator=(const G4Region&);
// Private copy constructor and assignment operator.
inline void AddMaterial (G4Material* aMaterial);
// Searchs the specified material in the material table and
// if not present adds it.
private:
G4String fName;
G4RootLVList fRootVolumes;
G4MaterialList fMaterials;
G4MaterialCoupleMap fMaterialCoupleMap;
G4bool fRegionMod;
G4ProductionCuts* fCut;
G4VUserRegionInformation* fUserInfo;
G4UserLimits* fUserLimits;
G4FastSimulationManager* fFastSimulationManager;
G4VPhysicalVolume* fWorldPhys;
G4UserSteppingAction* fRegionalSteppingAction;
};
#include "G4Region.icc"
#endif