212 lines
8.0 KiB
C++
212 lines
8.0 KiB
C++
//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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//
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// $Id: G4Region.hh,v 1.20 2008/07/10 09:46:01 gcosmo Exp $
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// GEANT4 tag $Name: geant4-09-02 $
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//
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// class G4Region
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//
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// Class description:
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//
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// Defines a region or a group of regions in the detector geometry
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// setup, sharing properties associated to materials or production
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// cuts which may affect or bias specific physics processes.
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// History:
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// 18.09.02 G.Cosmo Initial version
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// --------------------------------------------------------------------
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#ifndef G4REGION_HH
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#define G4REGION_HH
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class G4ProductionCuts;
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class G4LogicalVolume;
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class G4Material;
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class G4VUserRegionInformation;
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class G4MaterialCutsCouple;
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class G4UserLimits;
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class G4FastSimulationManager;
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class G4VPhysicalVolume;
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class G4UserSteppingAction;
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#include <vector>
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#include <map>
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#include <algorithm>
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#include "G4Types.hh"
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#include "G4String.hh"
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class G4Region
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{
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typedef std::vector<G4LogicalVolume*> G4RootLVList;
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typedef std::vector<G4Material*> G4MaterialList;
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typedef std::pair<G4Material*,G4MaterialCutsCouple*> G4MaterialCouplePair;
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typedef std::map<G4Material*,G4MaterialCutsCouple*> G4MaterialCoupleMap;
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public: // with description
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G4Region(const G4String& name);
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virtual ~G4Region();
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inline G4bool operator==(const G4Region& rg) const;
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// Equality defined by address only.
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void AddRootLogicalVolume(G4LogicalVolume* lv);
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void RemoveRootLogicalVolume(G4LogicalVolume* lv, G4bool scan=true);
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// Add/remove root logical volumes and set/reset their
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// daughters flags as regions. They also recompute the
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// materials list for the region.
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inline void SetName(const G4String& name);
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inline const G4String& GetName() const;
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// Set/get region's name.
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inline void RegionModified(G4bool flag);
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inline G4bool IsModified() const;
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// Accessors to flag identifying if a region has been modified
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// (and still cuts needs to be computed) or not.
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inline void SetProductionCuts(G4ProductionCuts* cut);
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inline G4ProductionCuts* GetProductionCuts() const;
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inline std::vector<G4LogicalVolume*>::iterator
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GetRootLogicalVolumeIterator();
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inline std::vector<G4Material*>::const_iterator
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GetMaterialIterator() const;
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// Return iterators to lists of root logical volumes and materials.
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inline size_t GetNumberOfMaterials() const;
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inline size_t GetNumberOfRootVolumes() const;
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// Return the number of elements in the lists of materials and
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// root logical volumes.
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void UpdateMaterialList();
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// Clears material list and recomputes it looping through
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// each root logical volume in the region.
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void ClearMaterialList();
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// Clears the material list.
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void ScanVolumeTree(G4LogicalVolume* lv, G4bool region);
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// Scans recursively the 'lv' logical volume tree, retrieves
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// and places all materials in the list if becoming a region.
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inline void SetUserInformation(G4VUserRegionInformation* ui);
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inline G4VUserRegionInformation* GetUserInformation() const;
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// Set and Get methods for user information.
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inline void SetUserLimits(G4UserLimits* ul);
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inline G4UserLimits* GetUserLimits() const;
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// Set and Get methods for userL-limits associated to a region.
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// Once user-limits are set, it will propagate to daughter volumes.
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inline void ClearMap();
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// Reset G4MaterialCoupleMap
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inline void RegisterMaterialCouplePair(G4Material* mat,
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G4MaterialCutsCouple* couple);
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// Method invoked by G4ProductionCutsTable to register the pair.
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inline G4MaterialCutsCouple* FindCouple(G4Material* mat);
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// Find a G4MaterialCutsCouple which corresponds to the material
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// in this region.
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inline void SetFastSimulationManager(G4FastSimulationManager* fsm);
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inline G4FastSimulationManager* GetFastSimulationManager() const;
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// Set and Get methods for G4FastSimulationManager.
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// The root logical volume that has the region with G4FastSimulationManager
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// becomes an envelope of fast simulation.
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void ClearFastSimulationManager();
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// Set G4FastSimulationManager pointer to the one for the parent region
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// if it exists. Otherwise set to null.
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inline G4VPhysicalVolume* GetWorldPhysical() const;
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// Get method for the world physical volume which this region
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// belongs to. A valid pointer will be assigned by G4RunManagerKernel
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// through G4RegionStore when the geometry is to be closed. Thus, this
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// pointer may be incorrect at PreInit and Idle state. If the pointer
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// is null at the proper state, this particular region does not belong
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// to any world (maybe not assigned to any volume, etc.).
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void SetWorld(G4VPhysicalVolume* wp);
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// Set the world physical volume if this region belongs to this world.
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// If wp is null, reset the pointer.
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G4bool BelongsTo(G4VPhysicalVolume* thePhys) const;
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// Returns whether this region belongs to the given physical volume
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// (recursively scanned to the bottom of the hierarchy).
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G4Region* GetParentRegion(G4bool& unique) const;
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// Returns a region that contains this region. Otherwise null returned.
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// Flag 'unique' is true if there is only one parent region containing
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// the current region.
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inline void SetRegionalSteppingAction(G4UserSteppingAction* rusa);
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inline G4UserSteppingAction* GetRegionalSteppingAction() const;
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// Set/Get method of the regional user stepping action
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public: // without description
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G4Region(__void__&);
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// Fake default constructor for usage restricted to direct object
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// persistency for clients requiring preallocation of memory for
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// persistifiable objects.
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private:
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G4Region(const G4Region&);
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G4Region& operator=(const G4Region&);
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// Private copy constructor and assignment operator.
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inline void AddMaterial (G4Material* aMaterial);
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// Searchs the specified material in the material table and
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// if not present adds it.
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private:
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G4String fName;
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G4RootLVList fRootVolumes;
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G4MaterialList fMaterials;
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G4MaterialCoupleMap fMaterialCoupleMap;
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G4bool fRegionMod;
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G4ProductionCuts* fCut;
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G4VUserRegionInformation* fUserInfo;
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G4UserLimits* fUserLimits;
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G4FastSimulationManager* fFastSimulationManager;
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G4VPhysicalVolume* fWorldPhys;
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G4UserSteppingAction* fRegionalSteppingAction;
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};
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#include "G4Region.icc"
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#endif
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