74 lines
3.2 KiB
C++
74 lines
3.2 KiB
C++
//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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//
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// $Id: G4PSSphereSurfaceCurrent3D.cc,v 1.3 2007/08/29 06:36:42 taso Exp $
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// GEANT4 tag $Name: geant4-09-02 $
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//
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// G4PSSphereSurfaceCurrent3D
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#include "G4PSSphereSurfaceCurrent3D.hh"
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////////////////////////////////////////////////////////////////////////////////
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// (Description)
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// This is a primitive scorer class for scoring Surface Current.
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// Current version assumes only for G4Sphere shape, and the surface
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// is defined at the inside of the sphere.
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// The current is given in the unit of area.
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// e.g. (Number of tracks)/mm2.
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//
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// Surface is defined at the inside of sphere.
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// Direction -Rmin +Rmax
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// 0 IN || OUT ->|<- | fCurrent_InOut
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// 1 IN ->| | fCurrent_In
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// 2 OUT |<- | fCurrent_Out
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//
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// Created: 2007-08-14 Tsukasa ASO
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//
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///////////////////////////////////////////////////////////////////////////////
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G4PSSphereSurfaceCurrent3D::G4PSSphereSurfaceCurrent3D(G4String name, G4int direction,
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G4int ni, G4int nj, G4int nk,
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G4int depi, G4int depj, G4int depk)
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:G4PSSphereSurfaceCurrent(name,direction),
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fDepthi(depi),fDepthj(depj),fDepthk(depk)
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{
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fNi=ni;
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fNj=nj;
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fNk=nk;
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}
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G4PSSphereSurfaceCurrent3D::~G4PSSphereSurfaceCurrent3D()
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{;}
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G4int G4PSSphereSurfaceCurrent3D::GetIndex(G4Step* aStep)
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{
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const G4VTouchable* touchable = aStep->GetPreStepPoint()->GetTouchable();
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G4int i = touchable->GetReplicaNumber(fDepthi);
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G4int j = touchable->GetReplicaNumber(fDepthj);
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G4int k = touchable->GetReplicaNumber(fDepthk);
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return i*fNj*fNk+j*fNk+k;
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}
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