134 lines
4.2 KiB
C++
134 lines
4.2 KiB
C++
//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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//
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// $Id: DetectorConstruction.hh,v 1.7 2008/04/07 18:09:05 vnivanch Exp $
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// GEANT4 tag $Name: geant4-09-02 $
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//
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//
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/////////////////////////////////////////////////////////////////////////
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//
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// TestEm9: Cryslal calorimetry
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//
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// Created: 31.01.03 V.Ivanchenko
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//
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// Modified:
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//
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////////////////////////////////////////////////////////////////////////
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//
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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#ifndef DetectorConstruction_h
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#define DetectorConstruction_h 1
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#include "G4VUserDetectorConstruction.hh"
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#include "globals.hh"
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#include "G4ThreeVector.hh"
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#include "G4Material.hh"
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#include "G4VPhysicalVolume.hh"
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class G4Tubs;
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class G4LogicalVolume;
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class G4UniformMagField;
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class DetectorMessenger;
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class G4Region;
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class G4ProductionCuts;
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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class DetectorConstruction : public G4VUserDetectorConstruction
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{
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public:
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DetectorConstruction();
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virtual ~DetectorConstruction();
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public:
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void SetEcalMaterial(const G4String&);
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void SetAbsMaterial(const G4String&);
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void SetEcalLength(G4double val);
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void SetEcalWidth(G4double val);
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void SetVertexLength(G4double val);
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void SetPadLength(G4double val);
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void SetPadWidth(G4double val);
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void SetAbsLength(G4double val);
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G4VPhysicalVolume* Construct();
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void UpdateGeometry();
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G4double GetWorldSizeZ() {return worldZ;}
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private:
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void DefineMaterials();
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G4VPhysicalVolume* ConstructVolumes();
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DetectorConstruction & operator=(const DetectorConstruction &right);
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DetectorConstruction(const DetectorConstruction&);
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G4double ecalLength;
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G4double ecalWidth;
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G4double vertexLength;
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G4double padLength;
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G4double padWidth;
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G4double absLength;
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G4double worldZ;
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G4Material* calMaterial;
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G4Material* vertMaterial;
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G4Material* absMaterial;
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G4Material* worldMaterial;
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G4Material* yorkMaterial;
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G4LogicalVolume* logicWorld;
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G4LogicalVolume* logicECal;
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G4LogicalVolume* logicCal;
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G4LogicalVolume* logicA1;
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G4LogicalVolume* logicA2;
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G4LogicalVolume* logicA3;
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G4LogicalVolume* logicA4;
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G4LogicalVolume* logicYV;
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G4LogicalVolume* logicY;
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G4LogicalVolume* logicVV;
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G4LogicalVolume* logicVD;
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G4LogicalVolume* logicV;
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G4Region* vertexRegion;
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G4Region* muonRegion;
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G4ProductionCuts* vertexDetectorCuts;
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G4ProductionCuts* muonDetectorCuts;
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DetectorMessenger* detectorMessenger; //pointer to the Messenger
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};
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.....
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#endif
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