118 lines
4.2 KiB
C++
118 lines
4.2 KiB
C++
//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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//
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// --------------------------------------------------------------
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// GEANT 4 - Underground Dark Matter Detector Advanced Example
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//
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// For information related to this code contact: Alex Howard
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// e-mail: alexander.howard@cern.ch
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// --------------------------------------------------------------
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// Comments
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//
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// Underground Advanced
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// by A. Howard and H. Araujo
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// (27th November 2001)
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//
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// DetectorConstruction header
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// --------------------------------------------------------------
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#ifndef DMXScintHit_h
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#define DMXScintHit_h 1
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#include "G4VHit.hh"
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#include "G4THitsCollection.hh"
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#include "G4Allocator.hh"
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#include "G4ThreeVector.hh"
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
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class DMXScintHit : public G4VHit
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{
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public:
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DMXScintHit();
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~DMXScintHit();
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DMXScintHit(const DMXScintHit&);
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const DMXScintHit& operator=(const DMXScintHit&);
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int operator==(const DMXScintHit&) const;
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inline void* operator new(size_t);
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inline void operator delete(void*);
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void Draw();
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void Print();
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public:
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void SetEdep (G4double de) { edep = de; };
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void SetPos (G4ThreeVector xyz) { pos = xyz; };
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void SetParticle (G4String name) { particleName = name; };
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void SetParticleEnergy (G4double e1) { particleEnergy = e1; };
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void SetTime (G4double t2) { time = t2; };
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G4double GetEdep() { return edep; };
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G4ThreeVector GetPos() { return pos; };
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G4String GetParticle() { return particleName;};
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G4double GetParticleEnergy() { return particleEnergy;};
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G4double GetTime() { return time; };
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private:
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G4double edep;
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G4ThreeVector pos;
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G4double time;
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G4String particleName;
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G4double particleEnergy;
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};
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
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typedef G4THitsCollection<DMXScintHit> DMXScintHitsCollection;
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extern G4Allocator<DMXScintHit> DMXScintHitAllocator;
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
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inline void* DMXScintHit::operator new(size_t)
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{
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void* aHit;
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aHit = (void*) DMXScintHitAllocator.MallocSingle();
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return aHit;
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}
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
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inline void DMXScintHit::operator delete(void* aHit)
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{
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DMXScintHitAllocator.FreeSingle((DMXScintHit*) aHit);
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}
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#endif
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