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geant4/examples/advanced/human_phantom/src/G4MIRDRightLung.cc
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2016-06-09 15:16:48 +02:00

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//
// ********************************************************************
// * License and Disclaimer *
// * *
// * The Geant4 software is copyright of the Copyright Holders of *
// * the Geant4 Collaboration. It is provided under the terms and *
// * conditions of the Geant4 Software License, included in the file *
// * LICENSE and available at http://cern.ch/geant4/license . These *
// * include a list of copyright holders. *
// * *
// * Neither the authors of this software system, nor their employing *
// * institutes,nor the agencies providing financial support for this *
// * work make any representation or warranty, express or implied, *
// * regarding this software system or assume any liability for its *
// * use. Please see the license in the file LICENSE and URL above *
// * for the full disclaimer and the limitation of liability. *
// * *
// * This code implementation is the result of the scientific and *
// * technical work of the GEANT4 collaboration. *
// * By using, copying, modifying or distributing the software (or *
// * any work based on the software) you agree to acknowledge its *
// * use in resulting scientific publications, and indicate your *
// * acceptance of all terms of the Geant4 Software license. *
// ********************************************************************
//
// Authors: S. Guatelli and M. G. Pia, INFN Genova, Italy
//
// Based on code developed by the undergraduate student G. Guerrieri
// Note: this is a preliminary beta-version of the code; an improved
// version will be distributed in the next Geant4 public release, compliant
// with the design in a forthcoming publication, and subject to a
// design and code review.
//
#include "G4MIRDRightLung.hh"
#include "globals.hh"
#include "G4SDManager.hh"
#include "G4VisAttributes.hh"
#include "G4Ellipsoid.hh"
#include "G4ThreeVector.hh"
#include "G4VPhysicalVolume.hh"
#include "G4RotationMatrix.hh"
#include "G4Material.hh"
#include "G4LogicalVolume.hh"
#include "G4HumanPhantomMaterial.hh"
#include "G4VPhysicalVolume.hh"
#include "G4PVPlacement.hh"
#include "G4UnionSolid.hh"
#include "G4SubtractionSolid.hh"
#include "G4Box.hh"
#include "G4HumanPhantomColour.hh"
G4MIRDRightLung::G4MIRDRightLung()
{
}
G4MIRDRightLung::~G4MIRDRightLung()
{
}
G4VPhysicalVolume* G4MIRDRightLung::Construct(const G4String& volumeName,G4VPhysicalVolume* mother,
const G4String& colourName, G4bool wireFrame,G4bool sensitivity)
{
G4cout << "Construct " << volumeName <<G4endl;
G4HumanPhantomMaterial* material = new G4HumanPhantomMaterial();
G4Material* lung_material = material -> GetMaterial("lung_material");
delete material;
G4double ax = 5. *cm; //a
G4double by = 7.5 *cm; //b
G4double cz = 24.*cm; //c
G4double zcut1 = 0.0 *cm;
G4double zcut2=24. *cm;
G4Ellipsoid* oneLung = new G4Ellipsoid("OneLung",ax, by, cz, zcut1,zcut2);
ax= 5.*cm;
by= 7.5*cm;
cz= 24.*cm;
G4Ellipsoid* subtrLung = new G4Ellipsoid("subtrLung",ax, by, cz);
// y<0
G4double dx = 5.5* cm;
G4double dy = 8.5 * cm;
G4double dz = 24. * cm;
G4Box* box = new G4Box("Box", dx, dy, dz);
G4SubtractionSolid* section = new G4SubtractionSolid("BoxSub", subtrLung, box, 0, G4ThreeVector(0.*cm, 8.5* cm, 0.*cm));
//G4SubtractionSolid* section2 = new G4SubtractionSolid("BoxSub2", subtrLung, box, 0, G4ThreeVector(0.*cm, -8.5* cm, 0.*cm));
G4SubtractionSolid* lung1 = new G4SubtractionSolid("Lung1", oneLung,
section,
0, G4ThreeVector(6.*cm,0*cm,0.0*cm));
G4LogicalVolume* logicRightLung = new G4LogicalVolume(lung1,lung_material,
"logical" + volumeName, 0, 0, 0);
G4RotationMatrix* matrix = new G4RotationMatrix();
matrix -> rotateZ(-360. * deg);
G4VPhysicalVolume* physRightLung = new G4PVPlacement(0,G4ThreeVector(-8.50 *cm, 0.0*cm, 8.5*cm),
"physicalRightLung",
logicRightLung,
mother,
false,
0, true);
// Sensitive Body Part
if (sensitivity==true)
{
G4SDManager* SDman = G4SDManager::GetSDMpointer();
logicRightLung->SetSensitiveDetector( SDman->FindSensitiveDetector("BodyPartSD") );
}
// Visualization Attributes
// G4VisAttributes* RightLungVisAtt = new G4VisAttributes(G4Colour(0.25,0.41,0.88));
G4HumanPhantomColour* colourPointer = new G4HumanPhantomColour();
G4Colour colour = colourPointer -> GetColour(colourName);
G4VisAttributes* RightLungVisAtt = new G4VisAttributes(colour);
RightLungVisAtt->SetForceSolid(wireFrame);
logicRightLung->SetVisAttributes(RightLungVisAtt);
G4cout << "RightLung created !!!!!!" << G4endl;
// Testing RightLung Volume
G4double RightLungVol = logicRightLung->GetSolid()->GetCubicVolume();
G4cout << "Volume of RightLung = " << (RightLungVol)/cm3 << " cm^3" << G4endl;
// Testing RightLung Material
G4String RightLungMat = logicRightLung->GetMaterial()->GetName();
G4cout << "Material of RightLung = " << RightLungMat << G4endl;
// Testing Density
G4double RightLungDensity = logicRightLung->GetMaterial()->GetDensity();
G4cout << "Density of Material = " << RightLungDensity*cm3/g << " g/cm^3" << G4endl;
// Testing Mass
G4double RightLungMass = (RightLungVol)*RightLungDensity;
G4cout << "Mass of RightLung = " << RightLungMass/gram << " g" << G4endl;
return physRightLung;
}