140 lines
5.2 KiB
C++
140 lines
5.2 KiB
C++
//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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// Authors: S. Guatelli and M. G. Pia, INFN Genova, Italy
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//
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// Based on code developed by the undergraduate student G. Guerrieri
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// Note: this is a preliminary beta-version of the code; an improved
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// version will be distributed in the next Geant4 public release, compliant
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// with the design in a forthcoming publication, and subject to a
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// design and code review.
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//
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#include "G4MIRDRightLegBone.hh"
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#include "globals.hh"
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#include "G4SDManager.hh"
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#include "G4VisAttributes.hh"
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#include "G4HumanPhantomMaterial.hh"
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#include "G4EllipticalTube.hh"
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#include "G4RotationMatrix.hh"
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#include "G4ThreeVector.hh"
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#include "G4VPhysicalVolume.hh"
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#include "G4PVPlacement.hh"
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#include "G4Cons.hh"
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#include "G4UnionSolid.hh"
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#include "G4HumanPhantomColour.hh"
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G4MIRDRightLegBone::G4MIRDRightLegBone()
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{
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}
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G4MIRDRightLegBone::~G4MIRDRightLegBone()
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{
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}
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G4VPhysicalVolume* G4MIRDRightLegBone::Construct(const G4String& volumeName,G4VPhysicalVolume* mother,
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const G4String& colourName, G4bool wireFrame,G4bool sensitivity)
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{
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G4HumanPhantomMaterial* material = new G4HumanPhantomMaterial();
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G4cout << "Construct " << volumeName << G4endl;
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G4Material* skeleton = material -> GetMaterial("skeleton");
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delete material;
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G4double dz = 79.8 * cm;
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G4double rmin1 = 0.0 * cm;
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G4double rmin2 = 0.0 * cm;
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G4double rmax1 = 1. * cm;
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G4double rmax2 = 3.5 * cm;
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G4double startphi = 0. * degree;
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G4double deltaphi = 360. * degree;
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G4Cons* leg_bone = new G4Cons("OneRightLegBone",
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rmin1, rmax1,
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rmin2, rmax2, dz/2.,
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startphi, deltaphi);
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//G4RotationMatrix* rm_relative = new G4RotationMatrix();
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//rm_relative -> rotateY(-12.5 * degree);
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// G4UnionSolid* legs_bones = new G4UnionSolid("RightLegBone",
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// leg_bone, leg_bone,
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// 0,
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// G4ThreeVector(20.* cm, 0.0,0. * cm));
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G4LogicalVolume* logicRightLegBone = new G4LogicalVolume(leg_bone, skeleton,"logical" + volumeName,
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0, 0, 0);
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// Define rotation and position here!
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G4VPhysicalVolume* physRightLegBone = new G4PVPlacement(0,
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G4ThreeVector(0.0 * cm, 0.0, 0.1*cm),
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"physicalRightLegBone",
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logicRightLegBone,
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mother,
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false,
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0, true);
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// Sensitive Body Part
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if (sensitivity==true)
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{
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G4SDManager* SDman = G4SDManager::GetSDMpointer();
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logicRightLegBone->SetSensitiveDetector( SDman->FindSensitiveDetector("BodyPartSD") );
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}
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// Visualization Attributes
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G4HumanPhantomColour* colourPointer = new G4HumanPhantomColour();
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G4Colour colour = colourPointer -> GetColour(colourName);
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G4VisAttributes* RightLegBoneVisAtt = new G4VisAttributes(colour);
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RightLegBoneVisAtt->SetForceSolid(wireFrame);
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logicRightLegBone->SetVisAttributes(RightLegBoneVisAtt);
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G4cout << "RightLegBone created !!!!!!" << G4endl;
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// Testing RightLegBone Volume
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G4double RightLegBoneVol = logicRightLegBone->GetSolid()->GetCubicVolume();
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G4cout << "Volume of RightLegBone = " << RightLegBoneVol/cm3 << " cm^3" << G4endl;
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// Testing RightLegBone Material
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G4String RightLegBoneMat = logicRightLegBone->GetMaterial()->GetName();
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G4cout << "Material of RightLegBone = " << RightLegBoneMat << G4endl;
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// Testing Density
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G4double RightLegBoneDensity = logicRightLegBone->GetMaterial()->GetDensity();
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G4cout << "Density of Material = " << RightLegBoneDensity*cm3/g << " g/cm^3" << G4endl;
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// Testing Mass
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G4double RightLegBoneMass = (RightLegBoneVol)*RightLegBoneDensity;
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G4cout << "Mass of RightLegBone = " << RightLegBoneMass/gram << " g" << G4endl;
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return physRightLegBone;
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}
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