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geant4/source/visualization/ToolsSG/src/G4ToolsSGSceneHandler.cc
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2025-12-05 08:54:02 +01:00

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//
// ********************************************************************
// * License and Disclaimer *
// * *
// * The Geant4 software is copyright of the Copyright Holders of *
// * the Geant4 Collaboration. It is provided under the terms and *
// * conditions of the Geant4 Software License, included in the file *
// * LICENSE and available at http://cern.ch/geant4/license . These *
// * include a list of copyright holders. *
// * *
// * Neither the authors of this software system, nor their employing *
// * institutes,nor the agencies providing financial support for this *
// * work make any representation or warranty, express or implied, *
// * regarding this software system or assume any liability for its *
// * use. Please see the license in the file LICENSE and URL above *
// * for the full disclaimer and the limitation of liability. *
// * *
// * This code implementation is the result of the scientific and *
// * technical work of the GEANT4 collaboration. *
// * By using, copying, modifying or distributing the software (or *
// * any work based on the software) you agree to acknowledge its *
// * use in resulting scientific publications, and indicate your *
// * acceptance of all terms of the Geant4 Software license. *
// ********************************************************************
//
// John Allison 6th October 2020
#include "G4ToolsSGSceneHandler.hh"
#include "G4ToolsSGNode.hh"
#include "G4TransportationManager.hh"
#include "G4Polyline.hh"
#include "G4Polymarker.hh"
#include "G4Circle.hh"
#include "G4Square.hh"
#include "G4Polyhedron.hh"
#include "G4Text.hh"
#include "G4Mesh.hh"
#include "G4PlotterManager.hh"
#include <tools/sg/separator>
#include <tools/sg/matrix>
#include <tools/sg/rgba>
#include <tools/sg/draw_style>
#include <tools/sg/atb_vertices>
#include <tools/sg/markers>
#ifdef TOOLS_USE_FREETYPE
#include <toolx/sg/text_freetype>
#include <tools/sg/strings>
#include <tools/font/lato_regular_ttf>
#include <tools/font/roboto_bold_ttf>
#include <toolx/sg/text_freetype_marker>
#else
#include <tools/sg/dummy_freetype>
#include <tools/sg/text_hershey_marker>
#endif
//for plotting:
#include <tools/sg/dummy_freetype>
#include <tools/sg/light_off>
#include <tools/sg/plots>
#include <tools/sg/h2plot_cp>
#include <tools/sg/plotter_style>
#include <tools/sg/event_dispatcher>
#include <tools/sg/path>
#include <tools/sg/search>
#include <tools/histo/h1d>
#include <tools/histo/h2d>
#include <tools/sg/plotter_some_styles>
#include <utility>
G4int G4ToolsSGSceneHandler::fSceneIdCount = 0;
G4ToolsSGSceneHandler::G4ToolsSGSceneHandler
(G4VGraphicsSystem& system, const G4String& name)
:parent(system, fSceneIdCount++, name)
,fFreetypeNode(0)
,fMarkerScale(1)
{
//::printf("debug : G4ToolsSGSceneHandler : %lu, %s\n",this,name.c_str());
EstablishBaseNodes();
#if defined(TOOLS_USE_FREETYPE)
fFreetypeNode = new toolx::sg::text_freetype();
fFreetypeNode->add_embedded_font(tools::sg::font_lato_regular_ttf(),tools::font::lato_regular_ttf);
fFreetypeNode->add_embedded_font(tools::sg::font_roboto_bold_ttf(),tools::font::roboto_bold_ttf);
#else
fFreetypeNode = new tools::sg::dummy_freetype();
#endif
Messenger::Create();
}
G4ToolsSGSceneHandler::~G4ToolsSGSceneHandler()
{
//::printf("debug : ~G4ToolsSGSceneHandler : %lu\n",this);
//WARNING : nodes may refer graphics managers (as tools/sg/[GL_manager,gl2ps_manager,zb_manager]
// used by viewers) to handle gstos (for GPU) or textures, then we have to delete them first.
// It is assumed that we pass here BEFORE the attached/managed viewers are deleted.
fpTransient2DObjects.clear();
fpPersistent2DObjects.clear();
fpTransient3DObjects.clear();
fpPersistent3DObjects.clear();
delete fFreetypeNode;
}
void G4ToolsSGSceneHandler::EstablishBaseNodes()
{
// Physical volume objects for each world hang from POs
G4TransportationManager* transportationManager = G4TransportationManager::GetTransportationManager ();
size_t nWorlds = transportationManager->GetNoWorlds();
std::vector<G4VPhysicalVolume*>::iterator iterWorld = transportationManager->GetWorldsIterator();
fpPhysicalVolumeObjects.resize(nWorlds);
for (size_t i = 0; i < nWorlds; ++i, ++iterWorld) {
G4VPhysicalVolume* _world = (*iterWorld);
auto entity = new G4ToolsSGNode;
fpPersistent3DObjects.add(entity);
entity->SetPVNodeID(G4PhysicalVolumeModel::G4PhysicalVolumeNodeID(_world));
fpPhysicalVolumeObjects[i] = entity;
}
}
tools::sg::separator* G4ToolsSGSceneHandler::GetOrCreateNode()
{ // Retrieve or create a G4ToolsSGNode node suitable for next solid or primitive
if (fReadyForTransients) { // All transients hang from this node
tools::sg::separator* sep = new tools::sg::separator;
fpTransient3DObjects.add(sep);
return sep;
}
auto* pPVModel = dynamic_cast<G4PhysicalVolumeModel*>(fpModel);
if (!pPVModel) { // Persistent objects (e.g., axes)
tools::sg::separator* sep = new tools::sg::separator;
fpPersistent3DObjects.add(sep);
return sep;
}
// So this is a G4PhysicalVolumeModel
typedef G4PhysicalVolumeModel::G4PhysicalVolumeNodeID PVNodeID;
typedef std::vector<PVNodeID> PVPath;
//const PVPath& drawnPVPath = pPVModel->GetDrawnPVPath();
const PVPath& fullPVPath = pPVModel->GetFullPVPath();
//G4int currentDepth = pPVModel->GetCurrentDepth();
//G4VPhysicalVolume* pCurrentPV = pPVModel->GetCurrentPV();
//G4LogicalVolume* pCurrentLV = pPVModel->GetCurrentLV();
//G4Material* pCurrentMaterial = pPVModel->GetCurrentMaterial();
// Note: pCurrentMaterial may be zero (parallel world).
// Find appropriate root
const size_t nWorlds = fpPhysicalVolumeObjects.size();
size_t iWorld = 0;
for (; iWorld < nWorlds; ++iWorld) {
if (fullPVPath[0].GetPhysicalVolume() ==
fpPhysicalVolumeObjects[iWorld]->GetPVNodeID().GetPhysicalVolume()) break;
}
if (iWorld == nWorlds) {
G4Exception("G4ToolsSGSceneHandler::GetOrCreateNode", "ToolsSG-0000", FatalException,
"World mis-match - not possible(!?)");
}
// (Re-)establish pv path of root entity
G4ToolsSGNode* _world = fpPhysicalVolumeObjects[iWorld];
_world->SetPVNodeID(fullPVPath[0]);
// Provide nodes as required - may be a new node or a pre-existing node
G4ToolsSGNode* node = _world; // Working variable - default to world
const size_t depth = fullPVPath.size();
size_t iDepth = 1;
while (iDepth < depth) {
const auto& children = node->children();
const G4int nChildren = (G4int)children.size();
G4int iChild = 0;
G4ToolsSGNode* child = nullptr;
for (; iChild < nChildren; ++iChild) {
child = static_cast<G4ToolsSGNode*>(children[iChild]);
if (child->GetPVNodeID() == fullPVPath[iDepth]) break;
}
if (iChild != nChildren) { // Existing node found
node = child; // Must be the ancestor of new node (subsequent iteration)
} else {
// Add a new node as child of node
G4ToolsSGNode* newNode = new G4ToolsSGNode;
node->add(newNode);
newNode->SetPVNodeID(fullPVPath[iDepth]);
node = newNode;
}
++iDepth;
}
return node;
}
void G4ToolsSGSceneHandler::ClearStore ()
{
fpTransient2DObjects.clear();
fpPersistent2DObjects.clear();
fpTransient3DObjects.clear();
fpPersistent3DObjects.clear();
EstablishBaseNodes();
}
#include "G4ToolsSGViewer.hh"
void G4ToolsSGSceneHandler::ClearTransientStore ()
{
fpTransient2DObjects.clear();
fpTransient3DObjects.clear();
if(fpViewer) {
G4ToolsSG_viewer* tsg_viewer = dynamic_cast<G4ToolsSG_viewer*>(fpViewer);
if(tsg_viewer) tsg_viewer->EmitWindowRender();
}
}
void G4ToolsSGSceneHandler::AddPrimitive(const G4Polyline& a_polyline)
{
//G4cout << "debug : G4ToolsSGSceneHandler::AddPrimitive(const G4Polyline&) : \n" << a_polyline << G4endl;
if (a_polyline.size() == 0) return;
tools::sg::separator* parentNode = 0;
if(fProcessing2D) {
parentNode = new tools::sg::separator;
if (fReadyForTransients) {
fpTransient2DObjects.add(parentNode);
} else {
fpPersistent2DObjects.add(parentNode);
}
} else {
parentNode = GetOrCreateNode();
if(!parentNode) return;
tools::sg::matrix* mtx = new tools::sg::matrix;
G4Transform3D& elem = fObjectTransformation;
mtx->mtx.value().set_matrix(elem(0,0),elem(0,1),elem(0,2),elem(0,3),
elem(1,0),elem(1,1),elem(1,2),elem(1,3),
elem(2,0),elem(2,1),elem(2,2),elem(2,3),
0, 0, 0, 1);
parentNode->add(mtx);
}
{const auto& colour = GetColour(a_polyline);
tools::sg::rgba* mat = new tools::sg::rgba();
mat->color =
tools::colorf(float(colour.GetRed()),
float(colour.GetGreen()),
float(colour.GetBlue()),
float(colour.GetAlpha()));
parentNode->add(mat);}
{tools::sg::draw_style* ds = new tools::sg::draw_style;
ds->style = tools::sg::draw_lines;
auto visAtts = GetCurrentViewer()->GetApplicableVisAttributes(a_polyline.GetVisAttributes());
ds->line_width = GetLineWidth(visAtts); // Multiplies by GetGlobalLineWidthScale
parentNode->add(ds);}
tools::sg::vertices* vtxs = new tools::sg::vertices;
vtxs->mode = tools::gl::line_strip(); //polyline
parentNode->add(vtxs);
{for (const auto& i : a_polyline) {
vtxs->add(float(i.x()),float(i.y()),float(i.z()));
}}
}
void G4ToolsSGSceneHandler::AddPrimitive (const G4Polymarker& a_polymarker)
{
//::printf("debug G4ToolsSGSceneHandler::AddPrimitive(const G4Polymarker&) : %lu, type %d\n",
// a_polymarker.size(),a_polymarker.GetMarkerType());
if (a_polymarker.size() == 0) return;
auto currentNode = GetOrCreateNode();
if (!currentNode) return; // Node not available
// Transformation
{tools::sg::matrix* mtx = new tools::sg::matrix;
G4Transform3D& elem = fObjectTransformation;
mtx->mtx.value().set_matrix(elem(0,0),elem(0,1),elem(0,2),elem(0,3),
elem(1,0),elem(1,1),elem(1,2),elem(1,3),
elem(2,0),elem(2,1),elem(2,2),elem(2,3),
0, 0, 0, 1);
currentNode->add(mtx);}
{const auto& colour = GetColour(a_polymarker);
tools::sg::rgba* mat = new tools::sg::rgba();
mat->color =
tools::colorf(float(colour.GetRed()),
float(colour.GetGreen()),
float(colour.GetBlue()),
float(colour.GetAlpha()));
currentNode->add(mat);}
MarkerSizeType markerSizeType;
G4double markerSize = GetMarkerSize(a_polymarker, markerSizeType);
switch (a_polymarker.GetMarkerType()) {
default:
case G4Polymarker::dots:{
tools::sg::draw_style* ds = new tools::sg::draw_style;
ds->style = tools::sg::draw_points;
ds->point_size = markerSize;
ds->point_smooth = fpViewer->GetViewParameters().IsDotsSmooth()?true:false;
currentNode->add(ds);
tools::sg::vertices* vtxs = new tools::sg::vertices;
vtxs->mode = tools::gl::points();
{for (const auto& i : a_polymarker) {
vtxs->add(float(i.x()),float(i.y()),float(i.z()));
}}
currentNode->add(vtxs);
}break;
case G4Polymarker::circles:{
{tools::sg::markers* markers = new tools::sg::markers;
G4double diameter = markerSize; // OK for "screen-size" (the usual case)
if (markerSizeType == G4VSceneHandler::world ) {
const G4double scale = 200.; // Roughly pixels per scene
diameter *= fpScene->GetExtent().GetExtentRadius()/scale;
}
markers->size = diameter;
markers->style = tools::sg::marker_circle_filled;
for (const auto& i : a_polymarker) {
markers->add(float(i.x()),float(i.y()),float(i.z()));
}
currentNode->add(markers);}
}break;
case G4Polymarker::squares:{
{tools::sg::markers* markers = new tools::sg::markers;
G4double side = markerSize; // OK for "screen-size" (the usual case)
if (markerSizeType == G4VSceneHandler::world ) {
const G4double scale = 200.; // Roughly pixels per scene
side *= fpScene->GetExtent().GetExtentRadius()/scale;
}
markers->size = side;
markers->style = tools::sg::marker_square_filled;
for (const auto& i : a_polymarker) {
markers->add(float(i.x()),float(i.y()),float(i.z()));
}
currentNode->add(markers);}
}break;
}
}
void G4ToolsSGSceneHandler::SetMarkerScale(double a_scale) {fMarkerScale = a_scale;}
void G4ToolsSGSceneHandler::AddPrimitive(const G4Text& a_text)
{
//::printf("debug : G4ToolsSGSceneHandler::AddPrimitive(const G4Text&) : 000 : \"%s\"\n",a_text.GetText().c_str());
//::printf("debug : G4ToolsSGSceneHandler::AddPrimitive(const G4Text&) : 2D ? %d\n",fProcessing2D);
auto pos = a_text.GetPosition();
//::printf("debug : Add Text : pos %g %g %g\n",pos.x(),pos.y(),pos.z());
tools::sg::separator* parentNode = 0;
if(fProcessing2D) {
parentNode = new tools::sg::separator;
if (fReadyForTransients) {
fpTransient2DObjects.add(parentNode);
} else {
fpPersistent2DObjects.add(parentNode);
}
tools::sg::matrix* mtx = new tools::sg::matrix;
mtx->set_translate(pos.x(),pos.y(),pos.z());
parentNode->add(mtx);
} else {
parentNode = GetOrCreateNode();
if (!parentNode) return;
tools::sg::matrix* mtx = new tools::sg::matrix;
auto elem = fObjectTransformation*G4Translate3D(pos);
mtx->mtx.value().set_matrix(elem(0,0),elem(0,1),elem(0,2),elem(0,3),
elem(1,0),elem(1,1),elem(1,2),elem(1,3),
elem(2,0),elem(2,1),elem(2,2),elem(2,3),
0, 0, 0, 1);
parentNode->add(mtx);
}
MarkerSizeType sizeType;
G4double size = GetMarkerSize(a_text, sizeType);
size *= fMarkerScale;
{const auto& colour = GetTextColour(a_text);
tools::sg::rgba* mat = new tools::sg::rgba();
mat->color =
tools::colorf(float(colour.GetRed()),
float(colour.GetGreen()),
float(colour.GetBlue()),
float(colour.GetAlpha()));
parentNode->add(mat);}
#ifdef TOOLS_USE_FREETYPE
toolx::sg::text_freetype_marker* text = new toolx::sg::text_freetype_marker;
text->add_embedded_font(tools::sg::font_lato_regular_ttf(),tools::font::lato_regular_ttf);
text->font = tools::sg::font_lato_regular_ttf();
text->front_face = tools::sg::winding_cw;
//text->modeling = tools::sg::font_pixmap; //problem with Qt/GL. It slows rendering!
#else
tools::sg::text_hershey_marker* text = new tools::sg::text_hershey_marker;
//text->encoding.value(a_encoding);
#endif
text->height = float(size); //pixels
text->strings.add(a_text.GetText());
{switch (a_text.GetLayout()) {
default:
case G4Text::left:
text->hjust = tools::sg::left;
break;
case G4Text::centre:
text->hjust = tools::sg::center;
break;
case G4Text::right:
text->hjust = tools::sg::right;
break;
}}
//text->vjust.value(a_vjust);
parentNode->add(text);
}
void G4ToolsSGSceneHandler::AddPrimitive(const G4Circle& a_circle)
{
G4Polymarker oneCircle(a_circle);
oneCircle.push_back(a_circle.GetPosition());
oneCircle.SetMarkerType(G4Polymarker::circles);
// Call this AddPrimitive to avoid re-doing sub-class code.
G4ToolsSGSceneHandler::AddPrimitive(oneCircle);
}
void G4ToolsSGSceneHandler::AddPrimitive(const G4Square& a_square)
{
G4Polymarker oneSquare(a_square);
oneSquare.push_back(a_square.GetPosition());
oneSquare.SetMarkerType(G4Polymarker::squares);
// Call this AddPrimitive to avoid re-doing sub-class code.
G4ToolsSGSceneHandler::AddPrimitive(oneSquare);
}
void G4ToolsSGSceneHandler::AddPrimitive(const G4Polyhedron& a_polyhedron)
{
if (a_polyhedron.GetNoFacets() == 0) return;
//::printf("debug : G4ToolsSGSceneHandler::AddPrimitive(const G4Polyhedron&) : %d\n",a_polyhedron.GetNoFacets());
fpVisAttribs = fpViewer->GetApplicableVisAttributes(a_polyhedron.GetVisAttributes());
// Roll out vertices and normals for the faces. Note that this means vertices
// are duplicated. For example a box has 8 vertices, but to define 6 faces
// you need 12 triangles and 36 vertices. If it was just a matter of vertices
// we could restrict the number to 8 and use the indices to define the
// triangles, but we also have to consider the normals. A vertex can be have
// more than one normal, depending on which face it is being used to define.
// So we roll out all the vertices and normals for each triangle.
std::vector<G4Point3D> vertices;
std::vector<G4Normal3D> normals;
// Also roll out edges (as lines) for wireframe. Avoid duplicate lines,
// including those that differ only in the order of vertices.
typedef std::pair<G4Point3D,G4Point3D> Line;
std::vector<Line> lines;
auto insertIfNew = [&lines](const Line& newLine) {
// for (const auto& line: lines) {
// if ((newLine.first==line.first && newLine.second==line.second) ||
// (newLine.first==line.second && newLine.second==line.first))
// return;
// }
lines.push_back(newLine);
};
G4bool isAuxilaryEdgeVisible = fpViewer->GetViewParameters().IsAuxEdgeVisible();
G4bool notLastFace;
do {
G4int nEdges;
G4Point3D vertex [4];
G4int edgeFlag[4];
G4Normal3D normal [4];
notLastFace = a_polyhedron.GetNextFacet(nEdges, vertex, edgeFlag, normal);
vertices.push_back(vertex[0]);
vertices.push_back(vertex[1]);
vertices.push_back(vertex[2]);
normals.push_back(normal[0]);
normals.push_back(normal[1]);
normals.push_back(normal[2]);
if(isAuxilaryEdgeVisible||edgeFlag[0]>0)insertIfNew(Line(vertex[0],vertex[1]));
if(isAuxilaryEdgeVisible||edgeFlag[1]>0)insertIfNew(Line(vertex[1],vertex[2]));
if (nEdges == 3) {
// Face is a triangle
// One more line for wireframe, triangles for surfaces are complete
if(isAuxilaryEdgeVisible||edgeFlag[2]>0)insertIfNew(Line(vertex[2],vertex[0]));
} else if (nEdges == 4) {
// Face is a quadrilateral
// Create another triangle for surfaces, add two more lines for wireframe
vertices.push_back(vertex[2]);
vertices.push_back(vertex[3]);
vertices.push_back(vertex[0]);
normals.push_back(normal[2]);
normals.push_back(normal[3]);
normals.push_back(normal[0]);
if(isAuxilaryEdgeVisible||edgeFlag[2]>0)insertIfNew(Line(vertex[2],vertex[3]));
if(isAuxilaryEdgeVisible||edgeFlag[3]>0)insertIfNew(Line(vertex[3],vertex[0]));
} else {
G4cerr
<< "G4ToolsSGSceneHandler::AddPrimitive(G4Polyhedron): WARNING:"
<< "\n G4Polyhedron facet with unexpected number of edges (" << nEdges << ")."
<< G4endl;
return;
}
} while (notLastFace);
G4ViewParameters::DrawingStyle drawing_style = GetDrawingStyle (fpVisAttribs);
switch (drawing_style) {
case G4ViewParameters::wireframe:
//vertices.clear();
break;
case G4ViewParameters::hlr:
break;
case G4ViewParameters::hsr:
//lines.clear();
break;
case G4ViewParameters::hlhsr:
break;
case G4ViewParameters::cloud:
// Shouldn't happen in this function (it's a polyhedron!) - ignore
return;
}
auto currentNode = GetOrCreateNode();
if (!currentNode) return; // Node not available
tools::sg::separator* sep = new tools::sg::separator;
currentNode->add(sep);
// Transformation
{tools::sg::matrix* mtx = new tools::sg::matrix;
G4Transform3D& elem = fObjectTransformation;
mtx->mtx.value().set_matrix(elem(0,0),elem(0,1),elem(0,2),elem(0,3),
elem(1,0),elem(1,1),elem(1,2),elem(1,3),
elem(2,0),elem(2,1),elem(2,2),elem(2,3),
0, 0, 0, 1);
sep->add(mtx);}
{const auto& colour = GetColour(a_polyhedron);
tools::sg::rgba* mat = new tools::sg::rgba();
mat->color =
tools::colorf(float(colour.GetRed()),
float(colour.GetGreen()),
float(colour.GetBlue()),
float(colour.GetAlpha()));
sep->add(mat);}
if (drawing_style == G4ViewParameters::hlr ||
drawing_style == G4ViewParameters::hsr ||
drawing_style == G4ViewParameters::hlhsr) {
{tools::sg::draw_style* ds = new tools::sg::draw_style;
ds->style = tools::sg::draw_filled;
//ds->cull_face = true;
sep->add(ds);}
tools::sg::atb_vertices* vtxs = new tools::sg::atb_vertices;
vtxs->mode = tools::gl::triangles();
sep->add(vtxs);
const auto nVerts = vertices.size();
for (size_t i = 0; i < nVerts; i++) {
vtxs->add(float(vertices[i].x()),float(vertices[i].y()),float(vertices[i].z()));
vtxs->add_normal(float(normals[i].x()),float(normals[i].y()),float(normals[i].z()));
}
}
if (drawing_style == G4ViewParameters::wireframe ||
drawing_style == G4ViewParameters::hlr ||
drawing_style == G4ViewParameters::hlhsr) {
{tools::sg::draw_style* ds = new tools::sg::draw_style;
ds->style = tools::sg::draw_lines;
auto visAtts = GetCurrentViewer()->GetApplicableVisAttributes(a_polyhedron.GetVisAttributes());
ds->line_width = GetLineWidth(visAtts); // Multiplies by GetGlobalLineWidthScale
sep->add(ds);}
tools::sg::vertices* vtxs = new tools::sg::vertices;
vtxs->mode = tools::gl::lines(); //segments
sep->add(vtxs);
for (const auto& line: lines) {
vtxs->add(float(line.first.x()),float(line.first.y()),float(line.first.z()));
vtxs->add(float(line.second.x()),float(line.second.y()),float(line.second.z()));
}
}
}
void G4ToolsSGSceneHandler::AddCompound(const G4Mesh& mesh)
{
StandardSpecialMeshRendering(mesh);
}
//plotting:
inline void SetRegionStyles(tools::xml::styles& a_styles,
tools::sg::plots& a_plots,
tools::sg::plotter& a_plotter,
const G4String& a_style) {
if(a_style=="reset") {
a_plotter.reset_style(true);
a_plots.touch(); //to apply indirectly plots::set_plotter_layout() on _plotter.
} else if( (a_style=="inlib_default")|| (a_style=="default")) {
tools::sg::set_inlib_default_style(G4cout,a_styles.cmaps(),a_plotter,tools::sg::font_hershey());
} else if(a_style=="ROOT_default") {
tools::sg::set_ROOT_default_style(G4cout,a_styles.cmaps(),a_plotter,tools::sg::font_roboto_bold_ttf());
} else if(a_style=="hippodraw") {
tools::sg::set_hippodraw_style(G4cout,a_styles.cmaps(),a_plotter,tools::sg::font_lato_regular_ttf());
} else {
tools::sg::style_from_res(a_styles,a_style,a_plotter,false);
}
}
inline tools::xml::styles::style_t* find_style(tools::xml::styles& a_styles,const std::string& a_name) {
for(auto& style : a_styles.named_styles()) {
if(style.first==a_name) return &(style.second);
}
return nullptr;
}
inline void SetPlotterStyles(tools::sg::plots& a_plots,
const std::vector<G4String>& a_plotter_styles,
const std::vector<G4Plotter::RegionStyle>& a_region_styles) {
G4PlotterManager::Styles& _styles = G4PlotterManager::GetInstance().GetStyles();
tools::xml::styles _tools_styles(G4cout);
_tools_styles.add_colormap("default",tools::sg::style_default_colormap());
_tools_styles.add_colormap("ROOT",tools::sg::style_ROOT_colormap());
for(const auto& [name, style_items] : _styles) {
tools::xml::styles::style_t _tools_style;
for(const auto& [param, value] : style_items) {
if(param.find('.')==std::string::npos) {
_tools_style.push_back(tools::xml::styles::style_item_t(param,value));
}
}
_tools_styles.add_style(name, _tools_style);
}
// sub styles:
for(const auto& [name, style_items] : _styles) {
for(const auto& [param, value] : style_items) {
std::string::size_type pos = param.rfind('.');
if(pos!=std::string::npos) {
std::string sub_style = name + "." + param.substr(0,pos);
G4String parameter = param.substr(pos+1,param.size()-pos);
tools::xml::styles::style_t* _tools_style = find_style(_tools_styles,sub_style);
if(_tools_style) {
_tools_style->push_back(tools::xml::styles::style_item_t(parameter,value));
} else {
tools::xml::styles::style_t _tools_style_2;
_tools_style_2.push_back(tools::xml::styles::style_item_t(parameter,value));
_tools_styles.add_style(sub_style,_tools_style_2);
}
}
}
}
unsigned int number = a_plots.number();
for(unsigned int index=0;index<number;index++) {
tools::sg::plotter* _plotter = a_plots.find_plotter(index);
if(_plotter) {
for(const auto& style : a_plotter_styles) {
SetRegionStyles(_tools_styles,a_plots,*_plotter,style);
}
}
}
for(const auto& [region, style] : a_region_styles) {
tools::sg::plotter* _plotter = a_plots.find_plotter(region);
if(_plotter) {
SetRegionStyles(_tools_styles, a_plots, *_plotter, style);
}
}
}
inline void SetPlotterParameters(tools::sg::cmaps_t& a_cmaps,tools::sg::plots& a_plots,
const std::vector<G4Plotter::RegionParameter>& a_region_parameters) {
// parameter/field examples :
// title_automated
// title
// bins_style.0.color
// x_axis.divisions
// x_axis.line_style.color
// background_style.back_color
for(const auto& [region,param] : a_region_parameters) {
tools::sg::plotter* _plotter = a_plots.find_plotter(region);
if(_plotter) {
const G4String& parameter = param.first;
const G4String& value = param.second;
tools::sg::field* fd = _plotter->find_field_by_name(parameter);
if(!fd) fd = _plotter->find_field_by_name(_plotter->s_cls()+"."+parameter);
if(fd) {if(fd->s2value(value)) continue;}
// look for sf_enum for which value is given with a string, or
// for sf<bool> for which value given with true/false, or
// for a style, for example: bins_style.0.color:
if(!_plotter->set_from_string(G4cout,a_cmaps,parameter,value)) {
G4cout << "G4ToolsSGSceneHandler::SetPlotterParameters: plotter.set_from_string() failed for field "
<< tools::sout(parameter) << ", and value " << tools::sout(value) << "."
<< std::endl;
}
}
}
}
#include "G4UImanager.hh"
void G4ToolsSGSceneHandler::SetPlotterHistograms(tools::sg::plots& a_plots) {
a_plots.clear();
G4UImanager* UI = G4UImanager::GetUIpointer();
if(UI==NULL) return;
for(const auto& [region, hid] : fRegionH1s) {
tools::sg::plotter* _plotter = a_plots.find_plotter(region);
if(_plotter) {
std::ostringstream os;
os << hid;
std::string cmd("/analysis/h1/get ");
cmd += std::string(os.str());
auto keepControlVerbose = UI->GetVerboseLevel();
UI->SetVerboseLevel(0);
G4int status = UI->ApplyCommand(cmd.c_str());
UI->SetVerboseLevel(keepControlVerbose);
if(status==G4UIcommandStatus::fCommandSucceeded) {
G4String hexString = UI->GetCurrentValues("/analysis/h1/get");
if(hexString.size()) {
void* ptr;
std::istringstream is(hexString);
is >> ptr;
tools::histo::h1d* _h = (tools::histo::h1d*)ptr;
tools::sg::plottable* p = new tools::sg::h1d2plot_cp(*_h);
_plotter->add_plottable(p); //give ownership of p to sg::plotter.
}
} else {
G4cerr <<
"G4ToolsSGSceneHandler::SetPlotterHistograms: cannot get histogram - maybe doesn't exist?"
"\n Maybe this app does not do analysis at all?"
<< G4endl;
}
}
}
for(const auto& [region, hid] : fRegionH2s) {
tools::sg::plotter* _plotter = a_plots.find_plotter(region);
if(_plotter) {
std::ostringstream os;
os << hid;
std::string cmd("/analysis/h2/get ");
cmd += std::string(os.str());
auto keepControlVerbose = UI->GetVerboseLevel();
UI->SetVerboseLevel(0);
G4int status = UI->ApplyCommand(cmd.c_str());
UI->SetVerboseLevel(keepControlVerbose);
if(status==G4UIcommandStatus::fCommandSucceeded) {
G4String hexString = UI->GetCurrentValues("/analysis/h2/get");
if(hexString.size()) {
void* ptr;
std::istringstream is(hexString);
is >> ptr;
tools::histo::h2d* _h = (tools::histo::h2d*)ptr;
tools::sg::plottable* p = new tools::sg::h2d2plot_cp(*_h);
_plotter->add_plottable(p); //give ownership of p to sg::plotter.
}
} else {
G4cerr <<
"G4ToolsSGSceneHandler::SetPlotterHistograms: cannot get histogram - maybe doesn't exist?"
"\n Maybe this app does not do analysis at all?"
<< G4endl;
}
}
}
}
class plots_cbk : public tools::sg::ecbk {
TOOLS_CBK(plots_cbk,plots_cbk,tools::sg::ecbk)
public:
virtual tools::sg::return_action action() {
if(!m_event) return tools::sg::return_none;
if(const tools::sg::size_event* sz_evt = tools::sg::event_cast<tools::sg::event,tools::sg::size_event>(*m_event)){
m_plots.adjust_size(sz_evt->width(),sz_evt->height());
m_event_action->set_done(true);
return tools::sg::return_to_render;
}
return tools::sg::return_none;
}
public:
plots_cbk(tools::sg::plots& a_plots)
:parent()
,m_plots(a_plots)
{}
virtual ~plots_cbk(){}
public:
plots_cbk(const plots_cbk& a_from)
:parent(a_from)
,m_plots(a_from.m_plots)
{}
plots_cbk& operator=(const plots_cbk& a_from){
parent::operator=(a_from);
return *this;
}
protected:
tools::sg::plots& m_plots;
};
void G4ToolsSGSceneHandler::TouchPlotters(tools::sg::node& a_sg) {
tools::sg::search_action sa(G4cout);
const tools::sg::search_action::paths_t& paths = tools::sg::find_paths<tools::sg::plots>(sa,a_sg);
for(const auto& path : paths) {
tools::sg::plots* _plots = tools::sg::tail<tools::sg::plots>(path);
if(_plots) {
SetPlotterHistograms(*_plots);
}
}
}
void G4ToolsSGSceneHandler::AddPrimitive(const G4Plotter& a_plotter)
{
//G4cout << "debug : G4ToolsSGSceneHandler::AddPrimitive : 004" << std::endl;
if(!fpViewer) return;
auto currentNode = GetOrCreateNode();
if (!currentNode) return; // Node not available
currentNode->add(new tools::sg::light_off());
tools::sg::plots* _plots = new tools::sg::plots(*fFreetypeNode);
currentNode->add(_plots);
_plots->view_border = false;
_plots->set_regions(a_plotter.GetColumns(),a_plotter.GetRows());
{tools::sg::event_dispatcher* dpt = new tools::sg::event_dispatcher;
dpt->add_callback(new plots_cbk(*_plots));
currentNode->add(dpt);}
SetPlotterStyles(*_plots,a_plotter.GetStyles(),a_plotter.GetRegionStyles());
tools::sg::cmaps_t _cmaps;
_cmaps["default"] = tools::sg::style_default_colormap();
_cmaps["ROOT"] = tools::sg::style_ROOT_colormap();
SetPlotterParameters(_cmaps,*_plots,a_plotter.GetRegionParameters());
fRegionH1s = a_plotter.GetRegionH1s();
fRegionH2s = a_plotter.GetRegionH2s();
SetPlotterHistograms(*_plots);
}
void G4ToolsSGSceneHandler::Messenger::SetNewValue(G4UIcommand* a_cmd,G4String) {
G4VSceneHandler* pSceneHandler = GetVisManager()->GetCurrentSceneHandler();
if (!pSceneHandler) {
G4cout << "G4ToolsSGSceneHandler::Messenger::SetNewValue: no current sceneHandler. Please create one." << G4endl;
return;
}
auto* tsg_scene_handler = dynamic_cast<G4ToolsSGSceneHandler*>(pSceneHandler);
if(!tsg_scene_handler) {
G4cout << "G4ToolsSGSceneHandler::Messenger::SetNewValue: current sceneHandler not a G4ToolsSGSceneHandler." << G4endl;
return;
}
if(a_cmd==print_plotter_params) {
tools::sg::dummy_freetype _ttf;
tools::sg::plotter _plotter(_ttf);
_plotter.print_available_customization(G4cout);
}
}