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geant4/source/visualization/OpenInventor/include/private/HEPVis/SbPainter.h
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2024-06-28 13:08:51 +02:00

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//
// ********************************************************************
// * License and Disclaimer *
// * *
// * The Geant4 software is copyright of the Copyright Holders of *
// * the Geant4 Collaboration. It is provided under the terms and *
// * conditions of the Geant4 Software License, included in the file *
// * LICENSE and available at http://cern.ch/geant4/license . These *
// * include a list of copyright holders. *
// * *
// * Neither the authors of this software system, nor their employing *
// * institutes,nor the agencies providing financial support for this *
// * work make any representation or warranty, express or implied, *
// * regarding this software system or assume any liability for its *
// * use. Please see the license in the file LICENSE and URL above *
// * for the full disclaimer and the limitation of liability. *
// * *
// * This code implementation is the result of the scientific and *
// * technical work of the GEANT4 collaboration. *
// * By using, copying, modifying or distributing the software (or *
// * any work based on the software) you agree to acknowledge its *
// * use in resulting scientific publications, and indicate your *
// * acceptance of all terms of the Geant4 Software license. *
// ********************************************************************
//
// History :
// - 09/12/98, G.Barrand : creation.
#ifndef HEPVis_SbPainter_h
#define HEPVis_SbPainter_h
#include <Inventor/SbBasic.h>
/*
#include <HEPVis/SbStyle.h>
typedef enum {
SbPrimitivePoints,
SbPrimitiveLineStrip,
SbPrimitiveLineLoop,
SbPrimitiveLines,
SbPrimitivePolygon
} SbPrimitiveType;
class SbPainterContext {
public:
float fRed,fGreen,fBlue;
int fLineWidth;
SbLineStyle fLineStyle;
int fMarkerSize;
SbMarkerStyle fMarkerStyle;
SbAreaStyle fAreaStyle;
int fPolygonMode;
};
*/
#define SbPainter Geant4_SbPainter
class SbPainter {
public:
SbPainter();
virtual ~SbPainter();
void setWindowSize(int,int);
void enableEdges(SbBool);
virtual void beginTraversal() = 0;
virtual void clearColorBuffer(float,float,float) = 0;
//virtual void drawPrimitive(SbPrimitiveType,
// int,float*,float*,float*,
// const SbPainterContext&) = 0;
virtual void endTraversal() = 0;
protected:
int fWindowWidth,fWindowHeight;
float fRed,fGreen,fBlue;
SbBool fEdges;
};
#endif