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geant4/source/visualization/FukuiRenderer/include/private/G4DAWNFILESceneHandler.hh
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2023-06-30 09:09:57 +02:00

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//
// ********************************************************************
// * License and Disclaimer *
// * *
// * The Geant4 software is copyright of the Copyright Holders of *
// * the Geant4 Collaboration. It is provided under the terms and *
// * conditions of the Geant4 Software License, included in the file *
// * LICENSE and available at http://cern.ch/geant4/license . These *
// * include a list of copyright holders. *
// * *
// * Neither the authors of this software system, nor their employing *
// * institutes,nor the agencies providing financial support for this *
// * work make any representation or warranty, express or implied, *
// * regarding this software system or assume any liability for its *
// * use. Please see the license in the file LICENSE and URL above *
// * for the full disclaimer and the limitation of liability. *
// * *
// * This code implementation is the result of the scientific and *
// * technical work of the GEANT4 collaboration. *
// * By using, copying, modifying or distributing the software (or *
// * any work based on the software) you agree to acknowledge its *
// * use in resulting scientific publications, and indicate your *
// * acceptance of all terms of the Geant4 Software license. *
// ********************************************************************
//
//
//
// Satoshi TANAKA
#ifndef G4DAWNFILE_SCENE_HANDLER_HH
#define G4DAWNFILE_SCENE_HANDLER_HH
#include "globals.hh"
#include "G4VSceneHandler.hh"
#include "G4FRofstream.hh"
#include "G4FRConst.hh"
class G4VisAttributes;
class G4DAWNFILE;
//-----
class G4DAWNFILESceneHandler : public G4VSceneHandler
{
friend class G4DAWNFILEViewer;
public:
//----- constructor and destructor
G4DAWNFILESceneHandler(G4DAWNFILE& system, const G4String& name = "");
virtual ~G4DAWNFILESceneHandler();
//----- overriding base class methods
using G4VSceneHandler::AddPrimitive;
void AddPrimitive(const G4Polyline& line);
void AddPrimitive(const G4Polyhedron& p);
void AddPrimitive(const G4Text&);
void AddPrimitive(const G4Circle&);
void AddPrimitive(const G4Square&);
void BeginPrimitives(const G4Transform3D& objectTransformation);
void EndPrimitives();
using G4VSceneHandler::AddSolid;
void AddSolid(const G4Box& box);
void AddSolid(const G4Cons& cons);
void AddSolid(const G4Tubs& tubs);
void AddSolid(const G4Trd& trd);
void AddSolid(const G4Trap& trap);
void AddSolid(const G4Sphere& sphere);
void AddSolid(const G4Para& para);
void AddSolid(const G4Torus& torus);
void AddSolid(const G4VSolid& solid);
void ClearTransientStore(); // Used for triggering detector re-drawing.
//----- public methods inherent to this class
void FRBeginModeling();
void FREndModeling();
G4bool FRIsInModeling() { return FRflag_in_modeling; }
G4bool IsSavingG4Prim(void) { return flag_saving_g4_prim; }
void BeginSavingG4Prim(void);
void EndSavingG4Prim(void);
void SetG4PrimFileName();
G4DAWNFILE& GetSystem() { return fSystem; }
void SendBoundingBox(void);
const char* GetG4PrimFileName() { return fG4PrimFileName; }
private:
//----- Utilities etc (common to DAWN and DAWNFILE drivers )
G4bool SendVisAttributes(const G4VisAttributes* pAV);
G4bool IsVisible(void);
void SendTransformedCoordinates(void);
void SendPhysVolName(void);
void SendNdiv(void);
//----- public methods common to DAWN and DAWNFILE drivers
public:
void SendStr(const char* char_string);
void SendStrInt(const char* char_string, G4int ival);
void SendStrInt3(const char* char_string, G4int ival1, G4int ival2,
G4int ival3);
void SendStrInt4(const char* char_string, G4int ival1, G4int ival2,
G4int ival3, G4int ival4);
void SendStrDouble(const char* char_string, G4double dval);
void SendStrDouble2(const char* char_string, G4double dval1, G4double dval2);
void SendStrDouble3(const char* char_string, G4double dval1, G4double dval2,
G4double dval3);
void SendStrDouble4(const char* char_string, G4double dval1, G4double dval2,
G4double dval3, G4double dval4);
void SendStrDouble5(const char* char_string, G4double dval1, G4double dval2,
G4double dval3, G4double dval4, G4double dval5);
void SendStrDouble6(const char* char_string, G4double dval1, G4double dval2,
G4double dval3, G4double dval4, G4double dval5,
G4double dval6);
void SendStrDouble7(const char* char_string, G4double dval1, G4double dval2,
G4double dval3, G4double dval4, G4double dval5,
G4double dval6, G4double dval7);
void SendStrDouble11(const char* char_string, G4double dval1, G4double dval2,
G4double dval3, G4double dval4, G4double dval5,
G4double dval6, G4double dval7, G4double dval8,
G4double dval9, G4double dval10, G4double dval11);
void SendIntDouble3(G4int ival, G4double dval1, G4double dval2,
G4double dval3);
void SendInt3Str(G4int ival1, G4int ival2, G4int ival3,
const char* char_string);
void SendInt4Str(G4int ival1, G4int ival2, G4int ival3, G4int ival4,
const char* char_string);
void SendStrDouble3Str(const char* char_string1, G4double dval1,
G4double dval2, G4double dval3,
const char* char_string2);
void SendStrDouble6Str(const char* char_string1, G4double dval1,
G4double dval2, G4double dval3, G4double dval4,
G4double dval5, G4double dval6,
const char* char_string2);
void SendInt(G4int val);
void SendDouble(G4double val);
private:
G4DAWNFILE& fSystem; // Graphics system for this scene.
static G4int fSceneIdCount;
G4FRofstream fPrimDest; // defined here
G4bool FRflag_in_modeling;
// true: FR_BEGIN_MODELING has sent to DAWN, and
// FR_END_MODELING has not sent yet.
// false: otherwise
//
// FRflag_in_modeling is set to "true"
// in FRBeginModeling(), and to "false"
// in FREndModeling().
G4bool flag_saving_g4_prim;
const int COMMAND_BUF_SIZE;
char fG4PrimDestDir[256];
char fG4PrimFileName[256];
G4int fMaxFileNum;
G4int fPrec, fPrec2;
};
#endif