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geant4/source/processes/hadronic/util/include/G4Nucleon.hh
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//
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//
#ifndef G4Nucleon_h
#define G4Nucleon_h 1
// ------------------------------------------------------------
// GEANT 4 class header file
//
// ---------------- G4Nucleon ----------------
// by Gunter Folger, May 1998.
// class for a nucleon (inside a 3D Nucleus)
// ------------------------------------------------------------
#include "G4ThreeVector.hh"
#include "G4LorentzVector.hh"
#include "globals.hh"
#include "G4ParticleDefinition.hh"
#include "G4Proton.hh"
#include "G4Neutron.hh"
#include "G4Lambda.hh"
#include "G4AntiProton.hh"
#include "G4AntiNeutron.hh"
#include "G4AntiLambda.hh"
#include "G4VKineticNucleon.hh"
//#include "G4VSplitableHadron.hh"
class G4VSplitableHadron;
class G4Nucleon : public G4VKineticNucleon
{
public:
G4Nucleon();
~G4Nucleon();
inline G4bool operator==(const G4Nucleon &right) const;
inline G4bool operator!=(const G4Nucleon &right) const;
G4Nucleon& operator=(const G4Nucleon& right);
public:
void SetPosition(const G4ThreeVector aPosition);
const G4ThreeVector& GetPosition() const;
inline void SetMomentum(G4LorentzVector & aMomentum) {theMomentum = aMomentum;}
inline const G4LorentzVector& GetMomentum() const {return theMomentum;}
virtual inline const G4LorentzVector & Get4Momentum() const {return theMomentum;}
inline void SetBindingEnergy(G4double anEnergy) {theBindingE = anEnergy;}
inline G4double GetBindingEnergy() const {return theBindingE;}
inline void SetParticleType(G4Proton* aProton) {theParticleType = aProton;}
inline void SetParticleType(G4Neutron* aNeutron){theParticleType = aNeutron;}
inline void SetParticleType(G4Lambda* aLambda) {theParticleType = aLambda;}
inline void SetParticleType(G4AntiProton* aAntiProton) {theParticleType = aAntiProton;}
inline void SetParticleType(G4AntiNeutron* aAntiNeutron){theParticleType = aAntiNeutron;}
inline void SetParticleType(G4AntiLambda* aAntiLambda) {theParticleType = aAntiLambda;}
inline const G4ParticleDefinition* GetParticleType() const {return theParticleType;}
virtual const G4ParticleDefinition* GetDefinition() const {return theParticleType;}
inline void Boost(const G4ThreeVector & beta){ theMomentum.boost(beta); }
void Boost(const G4LorentzVector & aMomentum);
inline void Hit(G4VSplitableHadron *aHit) { theSplitableHadron=aHit;}
// inline void Hit(G4int ) { isHit=true;}
inline void Hit(G4int )
{
theSplitableHadron=reinterpret_cast<G4VSplitableHadron *>(1111);
}
inline G4VSplitableHadron * GetSplitableHadron() const { return theSplitableHadron;}
inline G4bool AreYouHit() const { return theSplitableHadron!=0;}
private:
G4ThreeVector thePosition;
G4LorentzVector theMomentum;
G4double theBindingE;
const G4ParticleDefinition * theParticleType;
G4VSplitableHadron * theSplitableHadron;
};
std::ostream & operator << (std::ostream &, const G4Nucleon&);
inline G4bool G4Nucleon::operator==(const G4Nucleon &right) const
{
return this==&right;
}
inline G4bool G4Nucleon::operator!=(const G4Nucleon &right) const
{
return this!=&right;
}
inline G4Nucleon& G4Nucleon::operator=(const G4Nucleon& right)
{
if (this != &right)
{
thePosition=right.GetPosition();
theMomentum=right.Get4Momentum();
theBindingE=right.GetBindingEnergy();
theParticleType=right.GetDefinition();
theSplitableHadron=right.GetSplitableHadron();
}
return *this;
}
inline void G4Nucleon::SetPosition(const G4ThreeVector aPosition)
{
thePosition = aPosition;
}
inline const G4ThreeVector& G4Nucleon::GetPosition() const
{
return thePosition;
}
#endif