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geant4/source/processes/hadronic/models/inclxx/incl_physics/src/G4INCLProjectileRemnant.cc
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// INCL++ intra-nuclear cascade model
// Alain Boudard, CEA-Saclay, France
// Joseph Cugnon, University of Liege, Belgium
// Jean-Christophe David, CEA-Saclay, France
// Pekka Kaitaniemi, CEA-Saclay, France, and Helsinki Institute of Physics, Finland
// Sylvie Leray, CEA-Saclay, France
// Davide Mancusi, CEA-Saclay, France
//
#define INCLXX_IN_GEANT4_MODE 1
#include "globals.hh"
/** \file G4INCLProjectileRemnant.cc
* \brief Class for constructing a projectile-like remnant.
*
* \date 20 March 2012
* \author Davide Mancusi
*/
#include "G4INCLProjectileRemnant.hh"
#include <algorithm>
#include <numeric>
namespace G4INCL {
void ProjectileRemnant::reset() {
deleteParticles();
thePosition = ThreeVector();
theMomentum = ThreeVector();
theEnergy = 0.0;
thePotentialEnergy = 0.0;
theA = 0;
theZ = 0;
nCollisions = 0;
for(std::map<long, Particle*>::const_iterator i=storedComponents.begin(); i!=storedComponents.end(); ++i) {
Particle *p = new Particle(*(i->second));
EnergyLevelMap::iterator energyIter = theInitialEnergyLevels.find(i->first);
// assert(energyIter!=theInitialEnergyLevels.end());
const G4double energyLevel = energyIter->second;
theInitialEnergyLevels.erase(energyIter);
theInitialEnergyLevels[p->getID()] = energyLevel;
addParticle(p);
}
if(theA>0)
thePosition /= theA;
else if(theA<0)
thePosition/= -theA;
setTableMass();
INCL_DEBUG("ProjectileRemnant object was reset:" << '\n' << print());
}
void ProjectileRemnant::removeParticle(Particle * const p, const G4double theProjectileCorrection) {
// assert(p->isNucleon() || p->isLambda() || p->isAntiNucleon());
INCL_DEBUG("The following Particle is about to be removed from the ProjectileRemnant:"
<< '\n' << p->print()
<< "theProjectileCorrection=" << theProjectileCorrection << '\n');
// Update A, Z, S, momentum, and energy of the projectile remnant
theA -= p->getA();
theZ -= p->getZ();
theS -= p->getS();
ThreeVector const &oldMomentum = p->getMomentum();
const G4double oldEnergy = p->getEnergy();
Cluster::removeParticle(p);
#if !defined(NDEBUG) && !defined(INCLXX_IN_GEANT4_MODE)
ThreeVector theTotalMomentum;
G4double theTotalEnergy = 0.;
const G4double theThreshold = 0.1;
#endif
if(getA()>0 || getA()<0) { // if there are any particles left
// assert((unsigned int)getA()==particles.size() || -getA()==(particles.size()));
const G4double theProjectileCorrectionPerNucleon = theProjectileCorrection / particles.size();
// Update the kinematics of the components
for(ParticleIter i=particles.begin(), e=particles.end(); i!=e; ++i) {
(*i)->setEnergy((*i)->getEnergy() + theProjectileCorrectionPerNucleon);
(*i)->setMass((*i)->getInvariantMass());
#if !defined(NDEBUG) && !defined(INCLXX_IN_GEANT4_MODE)
theTotalMomentum += (*i)->getMomentum();
theTotalEnergy += (*i)->getEnergy();
#endif
}
}
theMomentum -= oldMomentum;
theEnergy -= oldEnergy - theProjectileCorrection;
// assert(std::abs((theTotalMomentum-theMomentum).mag())<theThreshold);
// assert(std::abs(theTotalEnergy-theEnergy)<theThreshold);
INCL_DEBUG("After Particle removal, the ProjectileRemnant looks like this:"
<< '\n' << print());
}
ParticleList ProjectileRemnant::addDynamicalSpectators(ParticleList pL) {
// Try as hard as possible to add back all the dynamical spectators.
// Don't add spectators that lead to negative excitation energies, but
// iterate over the spectators as many times as possible, until
// absolutely sure that all of them were rejected.
unsigned int accepted;
unsigned long loopCounter = 0;
const unsigned long maxLoopCounter = 10000000;
do {
accepted = 0;
ParticleList toBeAdded = pL;
for(ParticleIter p=toBeAdded.begin(), e=toBeAdded.end(); p!=e; ++p) {
G4bool isAccepted = addDynamicalSpectator(*p);
if(isAccepted) {
pL.remove(*p);
accepted++;
}
}
++loopCounter;
} while(loopCounter<maxLoopCounter && accepted > 0); /* Loop checking, 10.07.2015, D.Mancusi */
return pL;
}
ParticleList ProjectileRemnant::addAllDynamicalSpectators(ParticleList const &pL) {
// Put all the spectators in the projectile
ThreeVector theNewMomentum = theMomentum;
G4double theNewEnergy = theEnergy;
G4int theNewA = theA;
G4int theNewZ = theZ;
G4int theNewS = theS;
for(ParticleIter p=pL.begin(), e=pL.end(); p!=e; ++p) {
// assert((*p)->isNucleonorLambda() || (*p)->isAntiNucleon());
// Add the initial (off-shell) momentum and energy to the projectile remnant
theNewMomentum += getStoredMomentum(*p);
theNewEnergy += (*p)->getEnergy();
theNewA += (*p)->getA();
theNewZ += (*p)->getZ();
theNewS += (*p)->getS();
}
// Check that the excitation energy of the new projectile remnant is non-negative
G4double theNewMass;
if(theA < 0)
theNewMass = ParticleTable::getTableMass(-theNewA,-theNewZ,theNewS);
else
theNewMass = ParticleTable::getTableMass(theNewA,theNewZ,theNewS);
const G4double theNewExcitationEnergy = computeExcitationEnergyWith(pL);
const G4double theNewEffectiveMass = theNewMass + theNewExcitationEnergy;
// If this condition is satisfied, there is no solution. Fall back on the
// "most" method
if(theNewEnergy<theNewEffectiveMass) {
INCL_WARN("Could not add all the dynamical spectators back into the projectile remnant."
<< " Falling back to the \"most\" method." << '\n');
return addMostDynamicalSpectators(pL);
}
// Add all the participants to the projectile remnant
for(ParticleIter p=pL.begin(), e=pL.end(); p!=e; ++p) {
particles.push_back(*p);
}
// Rescale the momentum of the projectile remnant so that sqrt(s) has the
// correct value
const G4double scalingFactorSquared = (theNewEnergy*theNewEnergy-theNewEffectiveMass*theNewEffectiveMass)/theNewMomentum.mag2();
const G4double scalingFactor = std::sqrt(scalingFactorSquared);
INCL_DEBUG("Scaling factor for the projectile-remnant momentum = " << scalingFactor << '\n');
theA = theNewA;
theZ = theNewZ;
theS = theNewS;
theMomentum = theNewMomentum * scalingFactor;
theEnergy = theNewEnergy;
return ParticleList();
}
ParticleList ProjectileRemnant::addMostDynamicalSpectators(ParticleList pL) {
// Try as hard as possible to add back all the dynamical spectators.
// Don't add spectators that lead to negative excitation energies. Start by
// adding all of them, and repeatedly remove the most troublesome one until
// the excitation energy becomes non-negative.
// Put all the spectators in the projectile
ThreeVector theNewMomentum = theMomentum;
G4double theNewEnergy = theEnergy;
G4int theNewA = theA;
G4int theNewZ = theZ;
G4int theNewS = theS;
for(ParticleIter p=pL.begin(), e=pL.end(); p!=e; ++p) {
// assert((*p)->isNucleonorLambda()|| (*p)->isAntiNucleon());
// Add the initial (off-shell) momentum and energy to the projectile remnant
theNewMomentum += getStoredMomentum(*p);
theNewEnergy += (*p)->getEnergy();
theNewA += (*p)->getA();
theNewZ += (*p)->getZ();
theNewS += (*p)->getS();
}
// Check that the excitation energy of the new projectile remnant is non-negative
G4double theNewMass;
if(theA < 0)
theNewMass = ParticleTable::getTableMass(-theNewA,-theNewZ,theNewS);
else
theNewMass = ParticleTable::getTableMass(theNewA,theNewZ,theNewS);
const G4double theNewInvariantMassSquared = theNewEnergy*theNewEnergy-theNewMomentum.mag2();
G4bool positiveExcitationEnergy = false;
if(theNewInvariantMassSquared>=0.) {
const G4double theNewInvariantMass = std::sqrt(theNewInvariantMassSquared);
positiveExcitationEnergy = (theNewInvariantMass-theNewMass>-1.e-5);
}
// Keep removing nucleons from the projectile remnant until we achieve a
// non-negative excitation energy.
ParticleList rejected;
while(!positiveExcitationEnergy && !pL.empty()) { /* Loop checking, 10.07.2015, D.Mancusi */
G4double maxExcitationEnergy = -1.E30;
ParticleMutableIter best = pL.end();
ThreeVector bestMomentum;
G4double bestEnergy = -1.;
G4int bestA = -1, bestZ = -1, bestS = 0;
for(ParticleList::iterator p=pL.begin(), e=pL.end(); p!=e; ++p) {
// Subtract the initial (off-shell) momentum and energy from the new
// projectile remnant
const ThreeVector theNewerMomentum = theNewMomentum - getStoredMomentum(*p);
const G4double theNewerEnergy = theNewEnergy - (*p)->getEnergy();
const G4int theNewerA = theNewA - (*p)->getA();
const G4int theNewerZ = theNewZ - (*p)->getZ();
const G4int theNewerS = theNewS - (*p)->getS();
G4double theNewerMass;
if(theA < 0)
theNewerMass = ParticleTable::getTableMass(-theNewerA,-theNewerZ,theNewerS);
else
theNewerMass = ParticleTable::getTableMass(theNewerA,theNewerZ,theNewerS);
const G4double theNewerInvariantMassSquared = theNewerEnergy*theNewerEnergy-theNewerMomentum.mag2();
if(theNewerInvariantMassSquared>=-1.e-5) {
const G4double theNewerInvariantMass = std::sqrt(std::max(0.,theNewerInvariantMassSquared));
const G4double theNewerExcitationEnergy = ((theNewerA>1) ? theNewerInvariantMass-theNewerMass : 0.);
// Pick the nucleon that maximises the excitation energy of the
// ProjectileRemnant
if(theNewerExcitationEnergy>maxExcitationEnergy) {
best = p;
maxExcitationEnergy = theNewerExcitationEnergy;
bestMomentum = theNewerMomentum;
bestEnergy = theNewerEnergy;
bestA = theNewerA;
bestZ = theNewerZ;
bestS = theNewerS;
}
}
}
// If we couldn't even calculate the excitation energy, fail miserably
if(best==pL.end())
return pL;
rejected.push_back(*best);
pL.erase(best);
theNewMomentum = bestMomentum;
theNewEnergy = bestEnergy;
theNewA = bestA;
theNewZ = bestZ;
theNewS = bestS;
if(maxExcitationEnergy>0.) {
// Stop here
positiveExcitationEnergy = true;
}
}
// Add the accepted participants to the projectile remnant
for(ParticleIter p=pL.begin(), e=pL.end(); p!=e; ++p) {
particles.push_back(*p);
}
theA = theNewA;
theZ = theNewZ;
theS = theNewS;
theMomentum = theNewMomentum;
theEnergy = theNewEnergy;
return rejected;
}
G4bool ProjectileRemnant::addDynamicalSpectator(Particle * const p) {
// assert(p->isNucleon() || p->isAntiNucleon());
// Add the initial (off-shell) momentum and energy to the projectile remnant
ThreeVector const &oldMomentum = getStoredMomentum(p);
const ThreeVector theNewMomentum = theMomentum + oldMomentum;
const G4double oldEnergy = p->getEnergy();
const G4double theNewEnergy = theEnergy + oldEnergy;
// Check that the excitation energy of the new projectile remnant is non-negative
G4double theNewMass;
if(theA < 0)
theNewMass = ParticleTable::getTableMass(-(theA)+ (-(p->getA())),-(theZ)+(-(p->getZ())),theS+p->getS());
else
theNewMass = ParticleTable::getTableMass(theA+p->getA(),theZ+p->getZ(),theS+p->getS());
const G4double theNewInvariantMassSquared = theNewEnergy*theNewEnergy-theNewMomentum.mag2();
if(theNewInvariantMassSquared<0.)
return false;
const G4double theNewInvariantMass = std::sqrt(theNewInvariantMassSquared);
if(theNewInvariantMass-theNewMass<-1.e-5)
return false; // negative excitation energy here
// Add the spectator to the projectile remnant
theA += p->getA();
theZ += p->getZ();
theMomentum = theNewMomentum;
theEnergy = theNewEnergy;
particles.push_back(p);
return true;
}
G4double ProjectileRemnant::computeExcitationEnergyExcept(const long exceptID) const {
const EnergyLevels theEnergyLevels = getPresentEnergyLevelsExcept(exceptID);
return computeExcitationEnergy(theEnergyLevels);
}
G4double ProjectileRemnant::computeExcitationEnergyWith(const ParticleList &pL) const {
const EnergyLevels theEnergyLevels = getPresentEnergyLevelsWith(pL);
return computeExcitationEnergy(theEnergyLevels);
}
G4double ProjectileRemnant::computeExcitationEnergy(const EnergyLevels &levels) const {
// The ground-state energy is the sum of the A smallest initial projectile
// energies.
// For the last nucleon, return 0 so that the algorithm will just put it on
// shell.
const std::size_t theNewA = levels.size();
// assert(theNewA>0);
if(theNewA==1)
return 0.;
const G4double groundState = theGroundStateEnergies.at(theNewA-1);
// Compute the sum of the presently occupied energy levels
const G4double excitedState = std::accumulate(
levels.cbegin(),
levels.cend(),
0.);
return excitedState-groundState;
}
ProjectileRemnant::EnergyLevels ProjectileRemnant::getPresentEnergyLevelsExcept(const long exceptID) const {
EnergyLevels theEnergyLevels;
for(ParticleIter p=particles.begin(), e=particles.end(); p!=e; ++p) {
if((*p)->getID()!=exceptID) {
EnergyLevelMap::const_iterator i = theInitialEnergyLevels.find((*p)->getID());
// assert(i!=theInitialEnergyLevels.end());
theEnergyLevels.push_back(i->second);
}
}
// assert(theEnergyLevels.size()==particles.size()-1);
return theEnergyLevels;
}
ProjectileRemnant::EnergyLevels ProjectileRemnant::getPresentEnergyLevelsWith(const ParticleList &pL) const {
EnergyLevels theEnergyLevels;
for(ParticleIter p=particles.begin(), e=particles.end(); p!=e; ++p) {
EnergyLevelMap::const_iterator i = theInitialEnergyLevels.find((*p)->getID());
// assert(i!=theInitialEnergyLevels.end());
theEnergyLevels.push_back(i->second);
}
for(ParticleIter p=pL.begin(), e=pL.end(); p!=e; ++p) {
EnergyLevelMap::const_iterator i = theInitialEnergyLevels.find((*p)->getID());
// assert(i!=theInitialEnergyLevels.end());
theEnergyLevels.push_back(i->second);
}
// assert(theEnergyLevels.size()==particles.size()+pL.size());
return theEnergyLevels;
}
}